Merge pull request #2099 from greggameplayer/BGRA8-Framebuffer-Real
Implement BGRA8 framebuffer format
This commit is contained in:
commit
cd542d5aac
3 changed files with 4 additions and 0 deletions
|
@ -18,6 +18,7 @@ namespace Tegra {
|
|||
u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
|
||||
switch (format) {
|
||||
case PixelFormat::ABGR8:
|
||||
case PixelFormat::BGRA8:
|
||||
return 4;
|
||||
default:
|
||||
return 4;
|
||||
|
|
|
@ -80,6 +80,7 @@ class DebugContext;
|
|||
struct FramebufferConfig {
|
||||
enum class PixelFormat : u32 {
|
||||
ABGR8 = 1,
|
||||
BGRA8 = 5,
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
@ -426,6 +426,8 @@ PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat
|
|||
switch (format) {
|
||||
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
|
||||
return PixelFormat::ABGR8U;
|
||||
case Tegra::FramebufferConfig::PixelFormat::BGRA8:
|
||||
return PixelFormat::BGRA8;
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
||||
UNREACHABLE();
|
||||
|
|
Loading…
Reference in a new issue