rasterizer_interface: Add disk cache entry for the rasterizer
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6 changed files with 17 additions and 0 deletions
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@ -175,6 +175,9 @@ struct System::Impl {
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return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
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static_cast<u32>(load_result));
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}
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renderer->Rasterizer().LoadDiskResources();
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status = ResultStatus::Success;
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return status;
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}
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@ -61,5 +61,8 @@ public:
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/// Increase/decrease the number of object in pages touching the specified region
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virtual void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {}
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/// Initialize disk cached resources for the game being emulated
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virtual void LoadDiskResources() {}
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};
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} // namespace VideoCore
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@ -22,6 +22,7 @@
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#include "core/settings.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/maxwell_to_gl.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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@ -477,6 +478,10 @@ void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
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cached_pages.add({pages_interval, delta});
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}
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void RasterizerOpenGL::LoadDiskResources() {
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shader_cache.LoadDiskCache();
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}
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std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
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OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool preserve_contents,
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std::optional<std::size_t> single_color_target) {
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@ -60,6 +60,7 @@ public:
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u32 pixel_stride) override;
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bool AccelerateDrawBatch(bool is_indexed) override;
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void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) override;
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void LoadDiskResources() override;
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/// Maximum supported size that a constbuffer can have in bytes.
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static constexpr std::size_t MaxConstbufferSize = 0x10000;
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@ -225,6 +225,8 @@ void CachedShader::CalculateProperties() {
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ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {}
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void ShaderCacheOpenGL::LoadDiskCache() {}
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Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
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if (!Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.shaders) {
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return last_shaders[static_cast<u32>(program)];
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@ -103,6 +103,9 @@ class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
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public:
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explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer);
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/// Loads disk cache for the current game
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void LoadDiskCache();
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/// Gets the current specified shader stage program
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Shader GetStageProgram(Maxwell::ShaderProgram program);
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