ameerj
e4ba755705
glsl: Implement TEXS
2021-07-22 21:51:36 -04:00
ameerj
59a692e9ed
glsl: Cleanup texture functions
2021-07-22 21:51:36 -04:00
lat9nq
c9a25855bc
shader_recompiler: GCC fixes
2021-07-22 21:51:36 -04:00
ameerj
7619b7d427
glsl: Implement TEX depth functions
2021-07-22 21:51:36 -04:00
ameerj
55e0211a5e
glsl: Implement TEX ImageSample functions
2021-07-22 21:51:36 -04:00
ameerj
b98de76ea8
glsl: Rework Shuffle emit instructions to align with SPIR-V
2021-07-22 21:51:36 -04:00
ameerj
8ba814efb2
glsl: Better Storage access and wip warps
2021-07-22 21:51:36 -04:00
ameerj
86d4a05cec
glsl: Fix integer conversions, implement clamp CC
2021-07-22 21:51:36 -04:00
ameerj
21797efa54
glsl: Implement IADD CC
2021-07-22 21:51:36 -04:00
ameerj
453cd25da5
glsl: SSBO access fixes and wip SampleExplicitLod implementation.
2021-07-22 21:51:36 -04:00
ameerj
f6bbc76336
glsl: WIP var forward declaration
...
to fix Loop control flow.
2021-07-22 21:51:36 -04:00
ameerj
2a71333716
glsl: Fix bindings, add some CC ops
2021-07-22 21:51:36 -04:00
ameerj
6674637853
glsl: remove unused headers
2021-07-22 21:51:36 -04:00
ameerj
a752ec88d0
glsl: Implement derivatives and YDirection
...
plus some other misc additions/changed
2021-07-22 21:51:36 -04:00
ameerj
ed14d31f66
glsl: Fix non-immediate buffer access
...
and many other misc implementations
2021-07-22 21:51:36 -04:00
ameerj
d171083d53
glsl: textures wip
2021-07-22 21:51:36 -04:00
ameerj
3d086e6130
glsl: Implement some attribute getters and setters
2021-07-22 21:51:36 -04:00
ameerj
5399906c26
glsl: Track S32 atomics
2021-07-22 21:51:36 -04:00
ameerj
b95716e543
glsl: Update phi node management
2021-07-22 21:51:36 -04:00
ameerj
67f881e714
glsl: Fix floating point compare ops
...
Logic for ordered/unordered ops was wrong.
2021-07-22 21:51:36 -04:00
ameerj
bd24fa9713
glsl: Query GL Device for FP16 extension support
2021-07-22 21:51:36 -04:00
ameerj
3482df1176
glsl: Simply FP storage atomics
2021-07-22 21:51:36 -04:00
ameerj
9cc1b8a873
glsl: F16x2 storage atomics
2021-07-22 21:51:36 -04:00
ameerj
11ba190462
glsl: Revert ssbo aliasing. Storage Atomics impl
2021-07-22 21:51:36 -04:00
ameerj
e99d01ff53
glsl: implement phi nodes
2021-07-22 21:51:36 -04:00
ameerj
3d9ecbe998
glsl: Wip storage atomic ops
2021-07-22 21:51:36 -04:00
ameerj
df793fc049
glsl: Implement FCMP
2021-07-22 21:51:36 -04:00
ameerj
cdde730219
glsl: Add a more robust fp formatter
2021-07-22 21:51:36 -04:00
ameerj
ac7b0ebcb7
glsl: More FP fixes
2021-07-22 21:51:36 -04:00
ameerj
3064bde415
glsl: FP function fixes
2021-07-22 21:51:36 -04:00
ameerj
65c6f73e43
glsl: More FP instructions/fixes
2021-07-22 21:51:36 -04:00
ameerj
5e9095ef22
glsl: Add many FP32/64 instructions
2021-07-22 21:51:36 -04:00
ReinUsesLisp
53667ddd4e
glsl: Fixup build issues
2021-07-22 21:51:36 -04:00
ameerj
ef7bd53f18
glsl: Implement more Integer ops
2021-07-22 21:51:36 -04:00
ameerj
266a3d60e3
glsl: Implement BF*
2021-07-22 21:51:36 -04:00
ameerj
0f40b0e61c
glsl: Implement a few Integer instructions
2021-07-22 21:51:36 -04:00
ameerj
fb75d122a2
glsl: Use std::string_view for Emit function args.
2021-07-22 21:51:35 -04:00
ameerj
115c162b9a
glsl: Pass IR::Inst& to Emit functions
2021-07-22 21:51:35 -04:00
ameerj
78f5eb90d7
glsl: INeg and IAdd negate tests
2021-07-22 21:51:35 -04:00
ameerj
e221baccdd
glsl: Reusable typed variables. IADD32
2021-07-22 21:51:35 -04:00
ameerj
faf4cd72c5
glsl: Fix program linking and cbuf
2021-07-22 21:51:35 -04:00
ameerj
64337f004d
glsl: Fix "reg" allocing
...
based on glasm with some tweaks
2021-07-22 21:51:35 -04:00
ameerj
eaff1030de
glsl: Initial backend
2021-07-22 21:51:35 -04:00
ReinUsesLisp
3d822faea1
spirv: Reduce log severity of mismatching denorm rules
2021-07-22 21:51:35 -04:00
ReinUsesLisp
7ac55c2a75
shader: Fix loop safety to SSA pass
2021-07-22 21:51:35 -04:00
ReinUsesLisp
8fb2048934
vk_rasterizer: Exit render passes on fragment barriers
2021-07-22 21:51:35 -04:00
Rodrigo Locatti
dbf7cb9f90
vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state
2021-07-22 21:51:35 -04:00
ReinUsesLisp
94e751f415
buffer_cache: Invalidate fast buffers on compute
2021-07-22 21:51:35 -04:00
ReinUsesLisp
61cd7dd301
shader: Add logging
2021-07-22 21:51:35 -04:00
lat9nq
373f75d944
shader: Add shader loop safety check settings
...
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
487057b8d2
shader: Comment why the array component is not read in TMML
2021-07-22 21:51:35 -04:00
ReinUsesLisp
ba3bdf1d41
vulkan_device: Enable VK_EXT_vertex_input_dynamic_state
2021-07-22 21:51:35 -04:00
ReinUsesLisp
41cca8b8ad
vk_pipeline_cache: Skip cached pipelines with different dynamic state
2021-07-22 21:51:35 -04:00
ameerj
5445799260
main: Fix Open Transferable Shader Cache context item
...
Opens the new shader cache directory location for the specified title, if it exists.
2021-07-22 21:51:35 -04:00
ameerj
3c125d4134
tmml: Remove index component from coords vec
...
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
ea038d6653
vulkan: Add VK_EXT_vertex_input_dynamic_state support
...
Reduces the number of total pipelines generated on Vulkan.
Tested on Super Smash Bros. Ultimate.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
cb78a1b494
shader: Reorder shader cache directories
2021-07-22 21:51:35 -04:00
ReinUsesLisp
3025b2f605
vk_rasterizer: Implement first index
2021-07-22 21:51:35 -04:00
ReinUsesLisp
d554778311
vulkan: Use VK_EXT_provoking_vertex when available
2021-07-22 21:51:35 -04:00
ameerj
d52bacf6f0
spirv/convert: Catch more signed operations oversights
...
The sign bit on integers of size < 32 was not properly preserved in casts
2021-07-22 21:51:35 -04:00
ReinUsesLisp
8554a644df
spirv/convert: Catch more broken signed operations on Nvidia OpenGL
...
BitCast U32 to S32 before converting to float on drivers with broken
signed operations.
2021-07-22 21:51:35 -04:00
ameerj
cd8427367e
gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
...
Fixes black textures in UE4 games
2021-07-22 21:51:35 -04:00
ReinUsesLisp
5befc0bf87
shader_environment: Fix local memory size calculations
2021-07-22 21:51:35 -04:00
ReinUsesLisp
60a96c49e5
buffer_cache: Fix copy based uniform bindings tracking
2021-07-22 21:51:35 -04:00
ameerj
15bdd27cac
shader_environment: Add shader_local_memory_crs_size to local memory size
...
Fixes DOOM 2016 missing local memory
2021-07-22 21:51:35 -04:00
ReinUsesLisp
7eaa74ad23
gl_texture_cache: Create image storage views
...
Fixes SULD.D tests.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
b1ed64ac18
gl_shader_util: Move shader utility code to a separate file
2021-07-22 21:51:35 -04:00
ReinUsesLisp
12fe7210d2
gl_shader_cache: Store workers in shader cache object
2021-07-22 21:51:35 -04:00
ReinUsesLisp
cffd4716c5
vk_pipeline_cache,shader_notify: Add shader notifications
2021-07-22 21:51:35 -04:00
ReinUsesLisp
48aad8dc05
vk_pipeline_cache: Add asynchronous shaders
2021-07-22 21:51:35 -04:00
ReinUsesLisp
2a0aeaa3d2
vk_rasterizer: Flush work on clear and dispatches
2021-07-22 21:51:34 -04:00
FernandoS27
c736b9ffab
DMA: Restrict optimised path for BlockToLinear further.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
f45f7b5c2a
vk_swapchain: Handle outdated swapchains
...
Fixes pixelated presentation on Intel devices.
2021-07-22 21:51:34 -04:00
FernandoS27
562af30181
shader: Fix VertexA Shaders.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
ec9a78885e
shader: Add 2D and 3D variants to SUATOM and SURED
...
Used by Claybook.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
b02c78b276
vk_buffer_cache: Handle null texture buffers
...
Fixes a crash on Age of Calamity cutscenes.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
8f099af6a8
nsight_aftermath_tracker: Fix SPIR-V module writes
2021-07-22 21:51:34 -04:00
ReinUsesLisp
8c954fcaee
vk_pipeline_cache: Set support_derivative_control to true
2021-07-22 21:51:34 -04:00
ReinUsesLisp
4f8b68fb04
shader: Avoid CPU side undefined behavior on I2F
2021-07-22 21:51:34 -04:00
ReinUsesLisp
79f2fe1a39
glasm: Use ARB_derivative_control conditionally
2021-07-22 21:51:34 -04:00
ReinUsesLisp
4a2361a1e2
buffer_cache: Reduce uniform buffer size from shader usage
...
Increases performance significantly on certain titles.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
e57ee3b7fd
transform_feedback: Read buffer stride from index instead of layout
2021-07-22 21:51:34 -04:00
ReinUsesLisp
46bd362d0d
fixed_pipeline_state: Use regular for loop instead of ranges for perf
...
MSVC generates better code for it.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
d26271b014
vk_swapchain: Avoid recreating the swapchain on each frame
...
Recreate only when requested (or sRGB is changed) instead of tracking
the frontend's size. That size is still used as a hint.
2021-07-22 21:51:34 -04:00
lat9nq
22f0c4f002
emit_glasm_context_get_set: Remove unused variable
2021-07-22 21:51:34 -04:00
ReinUsesLisp
5539b13c5a
shader,glasm: Implement legacy texcoord loads
2021-07-22 21:51:34 -04:00
ReinUsesLisp
cf9f88e5a7
glasm: Implement legacy varyings
2021-07-22 21:51:34 -04:00
ReinUsesLisp
ac0f5d2ab6
shader: Track legacy varyings
2021-07-22 21:51:34 -04:00
ReinUsesLisp
05d41fa9b7
shader: Add support for "negative" and unaligned offsets
...
"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.
Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
5d170de0b5
shader: Implement ISCADD32I
2021-07-22 21:51:34 -04:00
ReinUsesLisp
adc43297c5
spirv: Fix output generics with components
2021-07-22 21:51:34 -04:00
ReinUsesLisp
1148a4eac7
vulkan: Conditionally use shaderInt16
...
Add support for Polaris AMD devices.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
77372443c3
vulkan: Enable depth bounds and use it conditionally
...
Intel devices pre-Xe don't support this.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
c44b16124f
vk_buffer_cache: Add transform feedback usage to buffers
2021-07-22 21:51:34 -04:00
ReinUsesLisp
916ca74324
opengl: Declare fragment outputs even if they are not used
...
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
a7e9756671
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
2021-07-22 21:51:34 -04:00
ReinUsesLisp
329dea217d
shader: Always initialize up reference in structure control flow
...
Fixes ubsan issue.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
99f2c31b64
vulkan_device: Enable float64 and int64 conditionally
...
Add Intel Xe support.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
d093522fac
shader: Fix ImageWrite indexing
2021-07-22 21:51:34 -04:00
ReinUsesLisp
d738ad4d0b
spirv: Fix image and image buffer descriptor index usage
2021-07-22 21:51:34 -04:00
ReinUsesLisp
eb8464cb3d
glasm: Fix immediate texture coordinate
2021-07-22 21:51:34 -04:00
ReinUsesLisp
457dda69cc
shader: Clang-format secondary textures
2021-07-22 21:51:34 -04:00
ReinUsesLisp
627161c38e
shader: Fix secondary textures
2021-07-22 21:51:34 -04:00
ameerj
dd39b87b0c
shader: Adhere to disk shader cache setting
2021-07-22 21:51:34 -04:00
ReinUsesLisp
b659212dbd
shader: Fix TMML queries
2021-07-22 21:51:34 -04:00
ReinUsesLisp
fbf5cdcba0
shader: Fix FSwizzleAdd folding when going through phi nodes
2021-07-22 21:51:34 -04:00
ReinUsesLisp
871c9f1ced
shader/exception: Fix compilation errors on gcc
2021-07-22 21:51:34 -04:00
ReinUsesLisp
b6c087496b
glasm: Reduce reg allocation leaks from an exception to a log
2021-07-22 21:51:34 -04:00
ReinUsesLisp
56d4a9ebde
texture_cache: Reduce invalid image/sampler error severity
2021-07-22 21:51:34 -04:00
ReinUsesLisp
b7764c3a79
shader: Handle host exceptions
2021-07-22 21:51:34 -04:00
ReinUsesLisp
83db7abae6
glasm: Use integer lod for TXQ
2021-07-22 21:51:33 -04:00
ReinUsesLisp
3b595fe8b2
glasm: Prepare XFB from state instead of global registers
2021-07-22 21:51:33 -04:00
ReinUsesLisp
e240a62017
glasm: Fix global memory fallbacks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
8f3043c3cf
Revert "glasm: Skip phi moves on undefined instructions"
...
Causes regressions on Bowser's Fury.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
2aa30353b7
glasm: Remove unintentional '\n' on Undef32
2021-07-22 21:51:33 -04:00
ReinUsesLisp
adb591a757
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
ReinUsesLisp
f58f79c85d
glasm: Implement Y direction
2021-07-22 21:51:33 -04:00
ReinUsesLisp
586c785366
glasm: Skip phi moves on undefined instructions
2021-07-22 21:51:33 -04:00
ReinUsesLisp
b9c8814ea9
glasm: Implement undef instructions
2021-07-22 21:51:33 -04:00
ReinUsesLisp
8763cc1ff7
glasm: Fix global memory callbacks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
a41b2ed391
gl_shader_cache: Add disk shader cache
2021-07-22 21:51:33 -04:00
ReinUsesLisp
a49532c8eb
video_core,shader: Clang-format fixes
2021-07-22 21:51:33 -04:00
ReinUsesLisp
eacf18cce9
gl_shader_cache: Rename Program abstractions into Pipeline
2021-07-22 21:51:33 -04:00
ReinUsesLisp
48aafe0961
glasm: Release phi node registers after they are no longer needed
2021-07-22 21:51:33 -04:00
ReinUsesLisp
77ee733c3a
glasm: Remove unintentionally committed fmt::prints
2021-07-22 21:51:33 -04:00
ReinUsesLisp
70c9281fbf
glasm: Fix INeg32 on negative immediates
2021-07-22 21:51:33 -04:00
ReinUsesLisp
75fd0079db
glasm: Remove unnecessary value types
2021-07-22 21:51:33 -04:00
ReinUsesLisp
379b305b4b
glasm: Throw when there are register leaks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
ca05a13c62
glasm: Catch more register leaks
...
Add support for null registers. These are used when an instruction has
no usages.
This comes handy when an instruction is only used for its CC value, with
the caveat of having to invalidate all pseudo-instructions before
defining the instruction itself in the register allocator. This commits
changes this.
Workaround a bug on Nvidia's condition codes conditional execution using
branches.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
9fbfe7d676
glasm: Fix usage counting on phi nodes
2021-07-22 21:51:33 -04:00
ReinUsesLisp
4017928213
gl_shader_cache: Do not flip tessellation on OpenGL
2021-07-22 21:51:33 -04:00
ReinUsesLisp
80884e3270
gl_graphics_program: Fix texture buffer bindings
2021-07-22 21:51:33 -04:00
ReinUsesLisp
c721767bcc
glasm: Implement global memory fallbacks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
0794273870
glasm: Implement int64 add and subtract
2021-07-22 21:51:33 -04:00
lat9nq
7fdf0d7d33
emit_glasm_context_get_set: Remove unused variable
2021-07-22 21:51:33 -04:00
ReinUsesLisp
e30d4fa976
glasm: Implement indirect attribute loads
2021-07-22 21:51:33 -04:00
ReinUsesLisp
c8414e686f
glasm: Implement image atomics
2021-07-22 21:51:33 -04:00
ReinUsesLisp
3a7ca6a7db
glasm: Reorder unreachable image atomic insts
...
Reorder them to the bottom of the file for readability.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
e565eb361a
glasm: Implement gl_Layer stores
2021-07-22 21:51:33 -04:00
ReinUsesLisp
89e341d56a
glasm: Implement SampleId
2021-07-22 21:51:33 -04:00
ReinUsesLisp
77d8c44b68
glasm: Implement IsHelperInvocation
2021-07-22 21:51:33 -04:00
ReinUsesLisp
ddf601919f
glasm: Fix EmitVertex's optimization
2021-07-22 21:51:33 -04:00
ReinUsesLisp
1bccb43cbe
gl_shader_cache: Conditionally use viewport mask
2021-07-22 21:51:33 -04:00
ReinUsesLisp
c31521512f
gl_shader_cache,glasm: Conditionally use typeless image reads extension
2021-07-22 21:51:33 -04:00
ReinUsesLisp
df406246d9
gl_shader_cache: Improve GLASM error print logic
2021-07-22 21:51:33 -04:00
ReinUsesLisp
84feabac88
glasm: Implement forced early Z
2021-07-22 21:51:33 -04:00
ReinUsesLisp
6bc54e12a0
glasm: Set transform feedback state
2021-07-22 21:51:33 -04:00
ReinUsesLisp
69b910e9e7
video_core: Abstract transform feedback translation utility
2021-07-22 21:51:33 -04:00
ReinUsesLisp
7dadb2bef3
glasm: Simplify patch reads
2021-07-22 21:51:33 -04:00
ReinUsesLisp
b382f57b28
glasm: Fix output patch reads
...
With this, Luigi's Mansion's sand renders properly.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
c07cc9d6a5
gl_shader_cache: Pass shader runtime information
2021-07-22 21:51:33 -04:00
ReinUsesLisp
9e7b6622c2
shader: Split profile and runtime information in separate structs
2021-07-22 21:51:33 -04:00
ameerj
eb15667905
emit_glasm_context_get_and_set.cpp: Add missing semicolons
2021-07-22 21:51:33 -04:00
ReinUsesLisp
781a87175c
glasm: Fix patch attribute declarations
2021-07-22 21:51:33 -04:00
ameerj
36d040da70
glasm: Implement FSWZADD
2021-07-22 21:51:33 -04:00
ReinUsesLisp
3da7b98d37
glasm: Implement PrimitiveId attribute read
2021-07-22 21:51:33 -04:00
ReinUsesLisp
394b96a2fe
glasm: Implement clip distance stores
2021-07-22 21:51:32 -04:00
ReinUsesLisp
a5d978e91e
glasm: Fix tessellation input attributes
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0d7d85c81e
glasm: Add missing semicolon on tesscoord reading
2021-07-22 21:51:32 -04:00
ReinUsesLisp
48d4e26326
glasm: Fix tessellation headers
2021-07-22 21:51:32 -04:00
ReinUsesLisp
9ec2303ad6
glasm: Add tessellation shader declarations
2021-07-22 21:51:32 -04:00
ReinUsesLisp
2913ca811e
glasm: Implement TessellationEvaluationPoint
2021-07-22 21:51:32 -04:00
ReinUsesLisp
54decced92
gl_shader_manager: Zero initialize current assembly programs
2021-07-22 21:51:32 -04:00
ReinUsesLisp
c0e4074721
gl_shader_manager: Remove unintentionally committed #pragma
2021-07-22 21:51:32 -04:00
ReinUsesLisp
a569ac418e
glasm: Implement patch memory
2021-07-22 21:51:32 -04:00
ReinUsesLisp
164b8c1ec5
glasm: Fix InvocationId declaration
2021-07-22 21:51:32 -04:00
ReinUsesLisp
d5db96386d
glasm: Implement InvocationId
2021-07-22 21:51:32 -04:00
ReinUsesLisp
679e7146a7
glasm: Optimize EmitVertex into EMIT
2021-07-22 21:51:32 -04:00
ReinUsesLisp
79929be833
glasm: Implement geometry shader attribute reads
2021-07-22 21:51:32 -04:00
ReinUsesLisp
83cef0426b
glasm: Properly declare attributes on geometry programs
2021-07-22 21:51:32 -04:00
ReinUsesLisp
fad139a3e6
glasm: Declare geometry program headers
2021-07-22 21:51:32 -04:00
ReinUsesLisp
690b1841e6
renderer_opengl: State track compute assembly programs
2021-07-22 21:51:32 -04:00
ReinUsesLisp
c5ca4fe451
renderer_opengl: State track assembly programs
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0a54291c9c
glasm: Fix potential aliasing bug on cube array samples
2021-07-22 21:51:32 -04:00
ReinUsesLisp
8fdb00a2b5
glasm: Implement ImageWrite
2021-07-22 21:51:32 -04:00
ReinUsesLisp
dadd192b30
glasm: Implement ImageRead
2021-07-22 21:51:32 -04:00
ReinUsesLisp
3d0ffc6ad0
glasm: Implement EmitVertex and EndPrimitive
2021-07-22 21:51:32 -04:00
ReinUsesLisp
f79cbbf814
glasm: Implement ImageGradient
2021-07-22 21:51:32 -04:00
ReinUsesLisp
291f220be3
glasm: Implement 64-bit shifts
2021-07-22 21:51:32 -04:00
ReinUsesLisp
d957b3a8fe
glasm: Implement barriers
2021-07-22 21:51:32 -04:00
ReinUsesLisp
b60b3fa113
glasm: Fix compute stage name
2021-07-22 21:51:32 -04:00
ReinUsesLisp
96962c1d3c
glasm: Fix phi instruction types
2021-07-22 21:51:32 -04:00
ReinUsesLisp
91a3c2c1c0
glasm: Implement PREC on relevant instructions
2021-07-22 21:51:32 -04:00
ReinUsesLisp
accad56ee7
glasm: Implement stores to gl_ViewportIndex
2021-07-22 21:51:32 -04:00
ReinUsesLisp
2494dbe183
glasm: Implement gl_PointSize stores
2021-07-22 21:51:32 -04:00
ReinUsesLisp
9415c435fc
glasm: Implement gl_PointCoord
2021-07-22 21:51:32 -04:00
ReinUsesLisp
12dcb9fcc2
glasm: Implement ImageQueryLod
2021-07-22 21:51:32 -04:00
ReinUsesLisp
4a22942f45
glasm: Implement ImageFetch
2021-07-22 21:51:32 -04:00
ameerj
3777592ada
glasm: Implement IADD.CC
2021-07-22 21:51:32 -04:00
ReinUsesLisp
98ed8ff103
glasm: Implement BFE.CC
2021-07-22 21:51:32 -04:00
ReinUsesLisp
2e0d56da7e
glasm: Implement SelectU1
2021-07-22 21:51:32 -04:00
ReinUsesLisp
85fc7e584e
HACK: Bind stages before and after bindings
...
Works around a bug where program parameters are only applied to the
current stage, and this one wasn't bound at the moment.
Affects all SSBO usages on GLASM.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
e8ed904805
glasm: Implement gl_WorkGroupID
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0a42277a4f
glasm: Implement TXQ and improve texture info reads
2021-07-22 21:51:32 -04:00
ReinUsesLisp
c560bf99c2
glasm: Implement gl_FrongFacing attribute
2021-07-22 21:51:32 -04:00
ReinUsesLisp
8b7d5912d6
glasm: Support textures used in more than one stage
2021-07-22 21:51:32 -04:00
ReinUsesLisp
3d3ed53511
glasm: Implement textureGather instructions
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0fa421f82f
glasm: Implement gl_FragDepth and gl_SampleMask stores
2021-07-22 21:51:32 -04:00
ReinUsesLisp
1ee7f8b943
glasm: Do not alias ConditionRef for now
...
Immediate condition refs where not handled correctly. Just move the
value for now.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
9bb3e008c9
shader: Read branch conditions from an instruction
...
Fixes the identity removal pass.
2021-07-22 21:51:32 -04:00