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shader: Fix loop safety to SSA pass

This commit is contained in:
ReinUsesLisp 2021-06-15 17:00:07 -03:00 committed by ameerj
parent 8fb2048934
commit 7ac55c2a75
2 changed files with 4 additions and 2 deletions

View file

@ -750,7 +750,9 @@ private:
} else {
IR::Block* const init_block{block_pool.Create(inst_pool)};
IR::IREmitter ir{*init_block};
ir.SetLoopSafetyVariable(this_loop_id, ir.Imm32(0x2000));
static constexpr u32 SAFETY_THRESHOLD = 0x2000;
ir.SetLoopSafetyVariable(this_loop_id, ir.Imm32(SAFETY_THRESHOLD));
if (current_block) {
current_block->AddBranch(init_block);

View file

@ -338,7 +338,7 @@ void VisitInst(Pass& pass, IR::Block* block, IR::Inst& inst) {
pass.WriteVariable(GotoVariable{inst.Arg(0).U32()}, block, inst.Arg(1));
break;
case IR::Opcode::SetLoopSafetyVariable:
pass.WriteVariable(LoopSafetyVariable{inst.Arg(0).U32()}, block, inst.Arg(0));
pass.WriteVariable(LoopSafetyVariable{inst.Arg(0).U32()}, block, inst.Arg(1));
break;
case IR::Opcode::SetIndirectBranchVariable:
pass.WriteVariable(IndirectBranchVariable{}, block, inst.Arg(0));