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vulkan: Add VK_EXT_vertex_input_dynamic_state support

Reduces the number of total pipelines generated on Vulkan.
Tested on Super Smash Bros. Ultimate.
This commit is contained in:
ReinUsesLisp 2021-06-12 05:07:52 -03:00 committed by ameerj
parent cb78a1b494
commit ea038d6653
11 changed files with 293 additions and 118 deletions

View file

@ -50,7 +50,7 @@ void RefreshXfbState(VideoCommon::TransformFeedbackState& state, const Maxwell&
} // Anonymous namespace
void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d,
bool has_extended_dynamic_state) {
bool has_extended_dynamic_state, bool has_dynamic_vertex_input) {
const Maxwell& regs = maxwell3d.regs;
const std::array enabled_lut{
regs.polygon_offset_point_enable,
@ -60,7 +60,8 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d,
const u32 topology_index = static_cast<u32>(regs.draw.topology.Value());
raw1 = 0;
no_extended_dynamic_state.Assign(has_extended_dynamic_state ? 0 : 1);
extended_dynamic_state.Assign(has_extended_dynamic_state ? 1 : 0);
dynamic_vertex_input.Assign(has_dynamic_vertex_input ? 1 : 0);
xfb_enabled.Assign(regs.tfb_enabled != 0);
primitive_restart_enable.Assign(regs.primitive_restart.enabled != 0 ? 1 : 0);
depth_bias_enable.Assign(enabled_lut[POLYGON_OFFSET_ENABLE_LUT[topology_index]] != 0 ? 1 : 0);
@ -73,11 +74,11 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d,
tessellation_clockwise.Assign(regs.tess_mode.cw.Value());
logic_op_enable.Assign(regs.logic_op.enable != 0 ? 1 : 0);
logic_op.Assign(PackLogicOp(regs.logic_op.operation));
rasterize_enable.Assign(regs.rasterize_enable != 0 ? 1 : 0);
topology.Assign(regs.draw.topology);
msaa_mode.Assign(regs.multisample_mode);
raw2 = 0;
rasterize_enable.Assign(regs.rasterize_enable != 0 ? 1 : 0);
const auto test_func =
regs.alpha_test_enabled != 0 ? regs.alpha_test_func : Maxwell::ComparisonOp::Always;
alpha_test_func.Assign(PackComparisonOp(test_func));
@ -93,24 +94,44 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d,
alpha_test_ref = Common::BitCast<u32>(regs.alpha_test_ref);
point_size = Common::BitCast<u32>(regs.point_size);
if (maxwell3d.dirty.flags[Dirty::InstanceDivisors]) {
maxwell3d.dirty.flags[Dirty::InstanceDivisors] = false;
for (size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
const bool is_enabled = regs.instanced_arrays.IsInstancingEnabled(index);
binding_divisors[index] = is_enabled ? regs.vertex_array[index].divisor : 0;
}
}
if (maxwell3d.dirty.flags[Dirty::VertexAttributes]) {
maxwell3d.dirty.flags[Dirty::VertexAttributes] = false;
for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
const auto& input = regs.vertex_attrib_format[index];
auto& attribute = attributes[index];
attribute.raw = 0;
attribute.enabled.Assign(input.IsConstant() ? 0 : 1);
attribute.buffer.Assign(input.buffer);
attribute.offset.Assign(input.offset);
attribute.type.Assign(static_cast<u32>(input.type.Value()));
attribute.size.Assign(static_cast<u32>(input.size.Value()));
if (maxwell3d.dirty.flags[Dirty::VertexInput]) {
if (has_dynamic_vertex_input) {
// Dirty flag will be reset by the command buffer update
static constexpr std::array LUT{
0u, // Invalid
1u, // SignedNorm
1u, // UnsignedNorm
2u, // SignedInt
3u, // UnsignedInt
1u, // UnsignedScaled
1u, // SignedScaled
1u, // Float
};
const auto& attrs = regs.vertex_attrib_format;
attribute_types = 0;
for (size_t i = 0; i < Maxwell::NumVertexAttributes; ++i) {
const u32 mask = attrs[i].constant != 0 ? 0 : 3;
const u32 type = LUT[static_cast<size_t>(attrs[i].type.Value())];
attribute_types |= static_cast<u64>(type & mask) << (i * 2);
}
} else {
maxwell3d.dirty.flags[Dirty::VertexInput] = false;
enabled_divisors = 0;
for (size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
const bool is_enabled = regs.instanced_arrays.IsInstancingEnabled(index);
binding_divisors[index] = is_enabled ? regs.vertex_array[index].divisor : 0;
enabled_divisors |= (is_enabled ? u64{1} : 0) << index;
}
for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
const auto& input = regs.vertex_attrib_format[index];
auto& attribute = attributes[index];
attribute.raw = 0;
attribute.enabled.Assign(input.IsConstant() ? 0 : 1);
attribute.buffer.Assign(input.buffer);
attribute.offset.Assign(input.offset);
attribute.type.Assign(static_cast<u32>(input.type.Value()));
attribute.size.Assign(static_cast<u32>(input.size.Value()));
}
}
}
if (maxwell3d.dirty.flags[Dirty::Blending]) {
@ -126,10 +147,10 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d,
return static_cast<u16>(viewport.swizzle.raw);
});
}
if (no_extended_dynamic_state != 0) {
if (!extended_dynamic_state) {
dynamic_state.Refresh(regs);
}
if (xfb_enabled != 0) {
if (xfb_enabled) {
RefreshXfbState(xfb_state, regs);
}
}

View file

@ -168,44 +168,51 @@ struct FixedPipelineState {
union {
u32 raw1;
BitField<0, 1, u32> no_extended_dynamic_state;
BitField<1, 1, u32> xfb_enabled;
BitField<2, 1, u32> primitive_restart_enable;
BitField<3, 1, u32> depth_bias_enable;
BitField<4, 1, u32> depth_clamp_disabled;
BitField<5, 1, u32> ndc_minus_one_to_one;
BitField<6, 2, u32> polygon_mode;
BitField<8, 5, u32> patch_control_points_minus_one;
BitField<13, 2, u32> tessellation_primitive;
BitField<15, 2, u32> tessellation_spacing;
BitField<17, 1, u32> tessellation_clockwise;
BitField<18, 1, u32> logic_op_enable;
BitField<19, 4, u32> logic_op;
BitField<23, 1, u32> rasterize_enable;
BitField<0, 1, u32> extended_dynamic_state;
BitField<1, 1, u32> dynamic_vertex_input;
BitField<2, 1, u32> xfb_enabled;
BitField<3, 1, u32> primitive_restart_enable;
BitField<4, 1, u32> depth_bias_enable;
BitField<5, 1, u32> depth_clamp_disabled;
BitField<6, 1, u32> ndc_minus_one_to_one;
BitField<7, 2, u32> polygon_mode;
BitField<9, 5, u32> patch_control_points_minus_one;
BitField<14, 2, u32> tessellation_primitive;
BitField<16, 2, u32> tessellation_spacing;
BitField<18, 1, u32> tessellation_clockwise;
BitField<19, 1, u32> logic_op_enable;
BitField<20, 4, u32> logic_op;
BitField<24, 4, Maxwell::PrimitiveTopology> topology;
BitField<28, 4, Tegra::Texture::MsaaMode> msaa_mode;
};
union {
u32 raw2;
BitField<0, 3, u32> alpha_test_func;
BitField<3, 1, u32> early_z;
BitField<4, 1, u32> depth_enabled;
BitField<5, 5, u32> depth_format;
BitField<10, 1, u32> y_negate;
BitField<11, 1, u32> provoking_vertex_last;
BitField<0, 1, u32> rasterize_enable;
BitField<1, 3, u32> alpha_test_func;
BitField<4, 1, u32> early_z;
BitField<5, 1, u32> depth_enabled;
BitField<6, 5, u32> depth_format;
BitField<11, 1, u32> y_negate;
BitField<12, 1, u32> provoking_vertex_last;
};
std::array<u8, Maxwell::NumRenderTargets> color_formats;
u32 alpha_test_ref;
u32 point_size;
std::array<u32, Maxwell::NumVertexArrays> binding_divisors;
std::array<VertexAttribute, Maxwell::NumVertexAttributes> attributes;
std::array<BlendingAttachment, Maxwell::NumRenderTargets> attachments;
std::array<u16, Maxwell::NumViewports> viewport_swizzles;
union {
u64 attribute_types; // Used with VK_EXT_vertex_input_dynamic_state
u64 enabled_divisors;
};
std::array<VertexAttribute, Maxwell::NumVertexAttributes> attributes;
std::array<u32, Maxwell::NumVertexArrays> binding_divisors;
DynamicState dynamic_state;
VideoCommon::TransformFeedbackState xfb_state;
void Refresh(Tegra::Engines::Maxwell3D& maxwell3d, bool has_extended_dynamic_state);
void Refresh(Tegra::Engines::Maxwell3D& maxwell3d, bool has_extended_dynamic_state,
bool has_dynamic_vertex_input);
size_t Hash() const noexcept;
@ -216,16 +223,24 @@ struct FixedPipelineState {
}
size_t Size() const noexcept {
if (xfb_enabled != 0) {
if (xfb_enabled) {
// When transform feedback is enabled, use the whole struct
return sizeof(*this);
} else if (no_extended_dynamic_state != 0) {
// Dynamic state is enabled, we can enable more
return offsetof(FixedPipelineState, xfb_state);
} else {
// No XFB, extended dynamic state enabled
}
if (dynamic_vertex_input) {
// Exclude dynamic state and attributes
return offsetof(FixedPipelineState, attributes);
}
if (extended_dynamic_state) {
// Exclude dynamic state
return offsetof(FixedPipelineState, dynamic_state);
}
// Default
return offsetof(FixedPipelineState, xfb_state);
}
u32 DynamicAttributeType(size_t index) const noexcept {
return (attribute_types >> (index * 2)) & 0b11;
}
};
static_assert(std::has_unique_object_representations_v<FixedPipelineState>);

View file

@ -472,39 +472,65 @@ void GraphicsPipeline::ConfigureDraw() {
void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
FixedPipelineState::DynamicState dynamic{};
if (!device.IsExtExtendedDynamicStateSupported()) {
if (key.state.extended_dynamic_state) {
dynamic = key.state.dynamic_state;
}
static_vector<VkVertexInputBindingDescription, 32> vertex_bindings;
static_vector<VkVertexInputBindingDivisorDescriptionEXT, 32> vertex_binding_divisors;
for (size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
const bool instanced = key.state.binding_divisors[index] != 0;
const auto rate = instanced ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
vertex_bindings.push_back({
.binding = static_cast<u32>(index),
.stride = dynamic.vertex_strides[index],
.inputRate = rate,
});
if (instanced) {
vertex_binding_divisors.push_back({
.binding = static_cast<u32>(index),
.divisor = key.state.binding_divisors[index],
static_vector<VkVertexInputAttributeDescription, 32> vertex_attributes;
if (key.state.dynamic_vertex_input) {
const auto& input_attributes = stage_infos[0].input_generics;
for (size_t index = 0; index < key.state.attributes.size(); ++index) {
const u32 type = key.state.DynamicAttributeType(index);
if (!input_attributes[index].used || type == 0) {
continue;
}
vertex_attributes.push_back({
.location = static_cast<u32>(index),
.binding = 0,
.format = type == 1 ? VK_FORMAT_R32_SFLOAT
: type == 2 ? VK_FORMAT_R32_SINT
: VK_FORMAT_R32_UINT,
.offset = 0,
});
}
}
static_vector<VkVertexInputAttributeDescription, 32> vertex_attributes;
const auto& input_attributes = stage_infos[0].input_generics;
for (size_t index = 0; index < key.state.attributes.size(); ++index) {
const auto& attribute = key.state.attributes[index];
if (!attribute.enabled || !input_attributes[index].used) {
continue;
if (!vertex_attributes.empty()) {
vertex_bindings.push_back({
.binding = 0,
.stride = 4,
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
});
}
} else {
for (size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
const bool instanced = key.state.binding_divisors[index] != 0;
const auto rate =
instanced ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
vertex_bindings.push_back({
.binding = static_cast<u32>(index),
.stride = dynamic.vertex_strides[index],
.inputRate = rate,
});
if (instanced) {
vertex_binding_divisors.push_back({
.binding = static_cast<u32>(index),
.divisor = key.state.binding_divisors[index],
});
}
}
const auto& input_attributes = stage_infos[0].input_generics;
for (size_t index = 0; index < key.state.attributes.size(); ++index) {
const auto& attribute = key.state.attributes[index];
if (!attribute.enabled || !input_attributes[index].used) {
continue;
}
vertex_attributes.push_back({
.location = static_cast<u32>(index),
.binding = attribute.buffer,
.format = MaxwellToVK::VertexFormat(attribute.Type(), attribute.Size()),
.offset = attribute.offset,
});
}
vertex_attributes.push_back({
.location = static_cast<u32>(index),
.binding = attribute.buffer,
.format = MaxwellToVK::VertexFormat(attribute.Type(), attribute.Size()),
.offset = attribute.offset,
});
}
VkPipelineVertexInputStateCreateInfo vertex_input_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
@ -545,27 +571,25 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
.flags = 0,
.patchControlPoints = key.state.patch_control_points_minus_one.Value() + 1,
};
VkPipelineViewportStateCreateInfo viewport_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.viewportCount = Maxwell::NumViewports,
.pViewports = nullptr,
.scissorCount = Maxwell::NumViewports,
.pScissors = nullptr,
};
std::array<VkViewportSwizzleNV, Maxwell::NumViewports> swizzles;
std::ranges::transform(key.state.viewport_swizzles, swizzles.begin(), UnpackViewportSwizzle);
VkPipelineViewportSwizzleStateCreateInfoNV swizzle_ci{
const VkPipelineViewportSwizzleStateCreateInfoNV swizzle_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV,
.pNext = nullptr,
.flags = 0,
.viewportCount = Maxwell::NumViewports,
.pViewportSwizzles = swizzles.data(),
};
if (device.IsNvViewportSwizzleSupported()) {
viewport_ci.pNext = &swizzle_ci;
}
const VkPipelineViewportStateCreateInfo viewport_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pNext = device.IsNvViewportSwizzleSupported() ? &swizzle_ci : nullptr,
.flags = 0,
.viewportCount = Maxwell::NumViewports,
.pViewports = nullptr,
.scissorCount = Maxwell::NumViewports,
.pScissors = nullptr,
};
const VkPipelineRasterizationProvokingVertexStateCreateInfoEXT provoking_vertex{
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT,
@ -660,13 +684,13 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
.pAttachments = cb_attachments.data(),
.blendConstants = {},
};
static_vector<VkDynamicState, 17> dynamic_states{
static_vector<VkDynamicState, 18> dynamic_states{
VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR,
VK_DYNAMIC_STATE_DEPTH_BIAS, VK_DYNAMIC_STATE_BLEND_CONSTANTS,
VK_DYNAMIC_STATE_DEPTH_BOUNDS, VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, VK_DYNAMIC_STATE_STENCIL_REFERENCE,
};
if (device.IsExtExtendedDynamicStateSupported()) {
if (key.state.extended_dynamic_state) {
static constexpr std::array extended{
VK_DYNAMIC_STATE_CULL_MODE_EXT,
VK_DYNAMIC_STATE_FRONT_FACE_EXT,
@ -678,6 +702,9 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT,
VK_DYNAMIC_STATE_STENCIL_OP_EXT,
};
if (key.state.dynamic_vertex_input) {
dynamic_states.push_back(VK_DYNAMIC_STATE_VERTEX_INPUT_EXT);
}
dynamic_states.insert(dynamic_states.end(), extended.begin(), extended.end());
}
const VkPipelineDynamicStateCreateInfo dynamic_state_ci{

View file

@ -109,6 +109,20 @@ static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexA
return Shader::AttributeType::Float;
}
Shader::AttributeType AttributeType(const FixedPipelineState& state, size_t index) {
switch (state.DynamicAttributeType(index)) {
case 0:
return Shader::AttributeType::Disabled;
case 1:
return Shader::AttributeType::Float;
case 2:
return Shader::AttributeType::SignedInt;
case 3:
return Shader::AttributeType::UnsignedInt;
}
return Shader::AttributeType::Disabled;
}
Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineCacheKey& key,
const Shader::IR::Program& program) {
Shader::RuntimeInfo info;
@ -123,13 +137,19 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineCacheKey& key,
if (key.state.topology == Maxwell::PrimitiveTopology::Points) {
info.fixed_state_point_size = point_size;
}
if (key.state.xfb_enabled != 0) {
if (key.state.xfb_enabled) {
info.xfb_varyings = VideoCommon::MakeTransformFeedbackVaryings(key.state.xfb_state);
}
info.convert_depth_mode = gl_ndc;
}
std::ranges::transform(key.state.attributes, info.generic_input_types.begin(),
&CastAttributeType);
if (key.state.dynamic_vertex_input) {
for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
info.generic_input_types[index] = AttributeType(key.state, index);
}
} else {
std::ranges::transform(key.state.attributes, info.generic_input_types.begin(),
&CastAttributeType);
}
break;
case Shader::Stage::TessellationEval:
// We have to flip tessellation clockwise for some reason...
@ -298,7 +318,8 @@ GraphicsPipeline* PipelineCache::CurrentGraphicsPipeline() {
current_pipeline = nullptr;
return nullptr;
}
graphics_key.state.Refresh(maxwell3d, device.IsExtExtendedDynamicStateSupported());
graphics_key.state.Refresh(maxwell3d, device.IsExtExtendedDynamicStateSupported(),
device.IsExtVertexInputDynamicStateSupported());
if (current_pipeline) {
GraphicsPipeline* const next{current_pipeline->Next(graphics_key)};

View file

@ -551,6 +551,9 @@ void RasterizerVulkan::UpdateDynamicStates() {
UpdateFrontFace(regs);
UpdateStencilOp(regs);
UpdateStencilTestEnable(regs);
if (device.IsExtVertexInputDynamicStateSupported()) {
UpdateVertexInput(regs);
}
}
}
@ -780,4 +783,57 @@ void RasterizerVulkan::UpdateStencilTestEnable(Tegra::Engines::Maxwell3D::Regs&
});
}
void RasterizerVulkan::UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs) {
auto& dirty{maxwell3d.dirty.flags};
if (!dirty[Dirty::VertexInput]) {
return;
}
dirty[Dirty::VertexInput] = false;
boost::container::static_vector<VkVertexInputBindingDescription2EXT, 32> bindings;
boost::container::static_vector<VkVertexInputAttributeDescription2EXT, 32> attributes;
for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
if (!dirty[Dirty::VertexAttribute0 + index]) {
continue;
}
const Maxwell::VertexAttribute attribute{regs.vertex_attrib_format[index]};
const u32 binding{attribute.buffer};
dirty[Dirty::VertexAttribute0 + index] = false;
dirty[Dirty::VertexBinding0 + static_cast<size_t>(binding)] = true;
attributes.push_back({
.sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT,
.pNext = nullptr,
.location = static_cast<u32>(index),
.binding = binding,
.format = attribute.IsConstant()
? VK_FORMAT_A8B8G8R8_UNORM_PACK32
: MaxwellToVK::VertexFormat(attribute.type, attribute.size),
.offset = attribute.offset,
});
}
for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
if (!dirty[Dirty::VertexBinding0 + index]) {
continue;
}
dirty[Dirty::VertexBinding0 + index] = false;
const u32 binding{static_cast<u32>(index)};
const auto& input_binding{regs.vertex_array[binding]};
const bool is_instanced{regs.instanced_arrays.IsInstancingEnabled(binding)};
bindings.push_back({
.sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT,
.pNext = nullptr,
.binding = binding,
.stride = input_binding.stride,
.inputRate = is_instanced ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX,
.divisor = is_instanced ? input_binding.divisor : 1,
});
}
scheduler.Record([bindings, attributes](vk::CommandBuffer cmdbuf) {
cmdbuf.SetVertexInputEXT(bindings, attributes);
});
}
} // namespace Vulkan

View file

@ -135,6 +135,8 @@ private:
void UpdateStencilOp(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateStencilTestEnable(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs);
Tegra::GPU& gpu;
Tegra::MemoryManager& gpu_memory;
Tegra::Engines::Maxwell3D& maxwell3d;

View file

@ -29,9 +29,10 @@ using Flags = Maxwell3D::DirtyState::Flags;
Flags MakeInvalidationFlags() {
static constexpr int INVALIDATION_FLAGS[]{
Viewports, Scissors, DepthBias, BlendConstants, DepthBounds,
StencilProperties, CullMode, DepthBoundsEnable, DepthTestEnable, DepthWriteEnable,
DepthCompareOp, FrontFace, StencilOp, StencilTestEnable, VertexBuffers,
Viewports, Scissors, DepthBias, BlendConstants,
DepthBounds, StencilProperties, CullMode, DepthBoundsEnable,
DepthTestEnable, DepthWriteEnable, DepthCompareOp, FrontFace,
StencilOp, StencilTestEnable, VertexBuffers, VertexInput,
};
Flags flags{};
for (const int flag : INVALIDATION_FLAGS) {
@ -40,6 +41,12 @@ Flags MakeInvalidationFlags() {
for (int index = VertexBuffer0; index <= VertexBuffer31; ++index) {
flags[index] = true;
}
for (int index = VertexAttribute0; index <= VertexAttribute31; ++index) {
flags[index] = true;
}
for (int index = VertexBinding0; index <= VertexBinding31; ++index) {
flags[index] = true;
}
return flags;
}
@ -134,19 +141,6 @@ void SetupDirtyBlending(Tables& tables) {
FillBlock(tables[0], OFF(independent_blend), NUM(independent_blend), Blending);
}
void SetupDirtyInstanceDivisors(Tables& tables) {
static constexpr size_t divisor_offset = 3;
for (size_t index = 0; index < Regs::NumVertexArrays; ++index) {
tables[0][OFF(instanced_arrays) + index] = InstanceDivisors;
tables[0][OFF(vertex_array) + index * NUM(vertex_array[0]) + divisor_offset] =
InstanceDivisors;
}
}
void SetupDirtyVertexAttributes(Tables& tables) {
FillBlock(tables[0], OFF(vertex_attrib_format), NUM(vertex_attrib_format), VertexAttributes);
}
void SetupDirtyViewportSwizzles(Tables& tables) {
static constexpr size_t swizzle_offset = 6;
for (size_t index = 0; index < Regs::NumViewports; ++index) {
@ -154,11 +148,31 @@ void SetupDirtyViewportSwizzles(Tables& tables) {
ViewportSwizzles;
}
}
void SetupDirtyVertexAttributes(Tables& tables) {
for (size_t i = 0; i < Regs::NumVertexAttributes; ++i) {
const size_t offset = OFF(vertex_attrib_format) + i * NUM(vertex_attrib_format[0]);
FillBlock(tables[0], offset, NUM(vertex_attrib_format[0]), VertexAttribute0 + i);
}
FillBlock(tables[1], OFF(vertex_attrib_format), Regs::NumVertexAttributes, VertexInput);
}
void SetupDirtyVertexBindings(Tables& tables) {
// Do NOT include stride here, it's implicit in VertexBuffer
static constexpr size_t divisor_offset = 3;
for (size_t i = 0; i < Regs::NumVertexArrays; ++i) {
const u8 flag = static_cast<u8>(VertexBinding0 + i);
tables[0][OFF(instanced_arrays) + i] = VertexInput;
tables[1][OFF(instanced_arrays) + i] = flag;
tables[0][OFF(vertex_array) + i * NUM(vertex_array[0]) + divisor_offset] = VertexInput;
tables[1][OFF(vertex_array) + i * NUM(vertex_array[0]) + divisor_offset] = flag;
}
}
} // Anonymous namespace
StateTracker::StateTracker(Tegra::GPU& gpu)
: flags{gpu.Maxwell3D().dirty.flags}, invalidation_flags{MakeInvalidationFlags()} {
auto& tables = gpu.Maxwell3D().dirty.tables;
auto& tables{gpu.Maxwell3D().dirty.tables};
SetupDirtyFlags(tables);
SetupDirtyViewports(tables);
SetupDirtyScissors(tables);
@ -175,9 +189,9 @@ StateTracker::StateTracker(Tegra::GPU& gpu)
SetupDirtyStencilOp(tables);
SetupDirtyStencilTestEnable(tables);
SetupDirtyBlending(tables);
SetupDirtyInstanceDivisors(tables);
SetupDirtyVertexAttributes(tables);
SetupDirtyViewportSwizzles(tables);
SetupDirtyVertexAttributes(tables);
SetupDirtyVertexBindings(tables);
}
} // namespace Vulkan

View file

@ -19,6 +19,12 @@ namespace Dirty {
enum : u8 {
First = VideoCommon::Dirty::LastCommonEntry,
VertexInput,
VertexAttribute0,
VertexAttribute31 = VertexAttribute0 + 31,
VertexBinding0,
VertexBinding31 = VertexBinding0 + 31,
Viewports,
Scissors,
DepthBias,
@ -36,8 +42,6 @@ enum : u8 {
StencilTestEnable,
Blending,
InstanceDivisors,
VertexAttributes,
ViewportSwizzles,
Last

View file

@ -239,6 +239,11 @@ public:
return ext_extended_dynamic_state;
}
/// Returns true if the device supports VK_EXT_vertex_input_dynamic_state.
bool IsExtVertexInputDynamicStateSupported() const {
return ext_vertex_input_dynamic_state;
}
/// Returns true if the device supports VK_EXT_shader_stencil_export.
bool IsExtShaderStencilExportSupported() const {
return ext_shader_stencil_export;
@ -349,6 +354,7 @@ private:
bool ext_transform_feedback{}; ///< Support for VK_EXT_transform_feedback.
bool ext_custom_border_color{}; ///< Support for VK_EXT_custom_border_color.
bool ext_extended_dynamic_state{}; ///< Support for VK_EXT_extended_dynamic_state.
bool ext_vertex_input_dynamic_state{}; ///< Support for VK_EXT_vertex_input_dynamic_state.
bool ext_shader_stencil_export{}; ///< Support for VK_EXT_shader_stencil_export.
bool ext_shader_atomic_int64{}; ///< Support for VK_KHR_shader_atomic_int64.
bool ext_provoking_vertex{}; ///< Support for VK_EXT_provoking_vertex.

View file

@ -123,6 +123,7 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept {
X(vkCmdSetPrimitiveTopologyEXT);
X(vkCmdSetStencilOpEXT);
X(vkCmdSetStencilTestEnableEXT);
X(vkCmdSetVertexInputEXT);
X(vkCmdResolveImage);
X(vkCreateBuffer);
X(vkCreateBufferView);

View file

@ -238,6 +238,7 @@ struct DeviceDispatch : InstanceDispatch {
PFN_vkCmdSetPrimitiveTopologyEXT vkCmdSetPrimitiveTopologyEXT{};
PFN_vkCmdSetStencilOpEXT vkCmdSetStencilOpEXT{};
PFN_vkCmdSetStencilTestEnableEXT vkCmdSetStencilTestEnableEXT{};
PFN_vkCmdSetVertexInputEXT vkCmdSetVertexInputEXT{};
PFN_vkCmdResolveImage vkCmdResolveImage{};
PFN_vkCreateBuffer vkCreateBuffer{};
PFN_vkCreateBufferView vkCreateBufferView{};
@ -1203,6 +1204,13 @@ public:
dld->vkCmdSetStencilTestEnableEXT(handle, enable ? VK_TRUE : VK_FALSE);
}
void SetVertexInputEXT(
vk::Span<VkVertexInputBindingDescription2EXT> bindings,
vk::Span<VkVertexInputAttributeDescription2EXT> attributes) const noexcept {
dld->vkCmdSetVertexInputEXT(handle, bindings.size(), bindings.data(), attributes.size(),
attributes.data());
}
void BindTransformFeedbackBuffersEXT(u32 first, u32 count, const VkBuffer* buffers,
const VkDeviceSize* offsets,
const VkDeviceSize* sizes) const noexcept {