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Author SHA1 Message Date
bunnei
1f4ca1e841
Merge pull request #1927 from ReinUsesLisp/shader-ir
video_core: Replace gl_shader_decompiler with an IR based decompiler
2019-01-25 23:42:14 -05:00
bunnei
f574d324e7
Merge pull request #2054 from bunnei/scope-context-refactor
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23 21:20:08 -05:00
bunnei
045b0b70b6 frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl. 2019-01-23 19:19:23 -05:00
zhupengfei
a94a828b6c citra_qt: Log settings on launch 2019-01-22 23:35:38 +01:00
ReinUsesLisp
9a82dec74a maxwell_3d: Set rt_separate_frag_data to 1 by default
Commercial games assume that this value is 1 but they never set it. On
the other hand nouveau manually sets this register. On
ConfigureFramebuffers we were asserting for what we are actually
implementing (according to envytools).
2019-01-22 04:14:29 -03:00
bunnei
839c4a8a1c
Merge pull request #2035 from lioncash/fwd-decl
yuzu/configuration: Remove unnecessary inclusions where applicable
2019-01-21 17:31:07 -05:00
James Rowe
3049ea45d3 Change const char* to const char[] 2019-01-21 10:28:32 -07:00
James Rowe
372245e0b5 Fix mingw compile error and warnings 2019-01-21 09:39:45 -07:00
James Rowe
3ca0af8bb3 Add fade out effect to the loading screen 2019-01-21 09:20:16 -07:00
James Rowe
3740adb6f5 Set Minimum Size to the same as renderwindow 2019-01-21 08:51:37 -07:00
James Rowe
aa427bb2a7 Remove blue box around loading screen 2019-01-21 08:50:23 -07:00
James Rowe
636cc2a496 Change the background color of Stage Complete to yuzu blue 2019-01-20 19:14:14 -07:00
James Rowe
ea73ffe202 Rename step 1 and step 2 to be a little more descriptive 2019-01-20 18:40:25 -07:00
James Rowe
56541b1ae5 Prevent estimated time from flashing after slow shader compilation starts 2019-01-20 18:31:35 -07:00
James Rowe
4bce57b149 Move progress bar style into constexpr strings 2019-01-20 18:20:21 -07:00
James Rowe
63783db1b3 Hide progress bar on Prepare step 2019-01-20 15:09:14 -07:00
James Rowe
e8bd6b1fcc QT: Upgrade the Loading Bar to look much better 2019-01-20 14:47:35 -07:00
bunnei
1c733bf175
Merge pull request #2034 from jroweboy/loading-widget
QT Frontend: Add a Loading screen with progressbar
2019-01-20 15:45:07 -05:00
bunnei
197d0d9d24
Merge pull request #2008 from ReinUsesLisp/dirty-framebuffers
gl_rasterizer_cache: Use dirty flags for framebuffers
2019-01-20 14:06:26 -05:00
bunnei
cbf8bea9d5
Merge pull request #2002 from ReinUsesLisp/dsa-vao-buffer
gl_rasterizer: Use DSA for VAOs and buffers
2019-01-20 14:06:01 -05:00
bunnei
eff61c5c42
Merge pull request #2032 from lioncash/web
yuzu/configuration/configure_web: Amend verification string
2019-01-20 13:26:47 -05:00
bunnei
f9e69faf4a
Merge pull request #2025 from DarkLordZach/loader-banner-logo
loader: Add getters for application banner and logo
2019-01-20 13:26:27 -05:00
James Rowe
69da267540 Add a workaround if QMovie isn't available 2019-01-19 23:34:03 -07:00
James Rowe
08fcf41b0a QT Frontend: Add a Loading screen with progressbar
With shader caches on the horizon, one requirement is to provide visible
feedback for the progress. The shader cache reportedly takes several
minutes to load for large caches that were invalidated, and as such we
should provide a loading screen with progress.

Adds a loading screen widget that will be shown until the first frame of
the game is swapped. This was chosen in case shader caches are not being
used, several games still take more than a few seconds to launch and
could benefit from a loading screen.
2019-01-19 23:34:03 -07:00
bunnei
83f8d1aa2e
Merge pull request #2031 from lioncash/priv
yuzu/web_browser: Minor cleanup
2019-01-19 12:57:09 -05:00
bunnei
966405d64b
Merge pull request #2033 from ReinUsesLisp/fixup-clip-warning
gl_rasterizer: Silent unsafe mix warning
2019-01-19 12:56:40 -05:00
Lioncash
96644385ca file_sys/directory: Remove unused DirectoryBackend class
This isn't used at all, so we can just get rid of it.
2019-01-18 14:33:50 -05:00
ReinUsesLisp
a1b1ea47ed gl_rasterizer: Silent unsafe mix warning 2019-01-18 03:25:28 -03:00
Lioncash
faf69a22d4 yuzu/configuration/configure_input_player: Forward declare types where applicable
Allows removing the inclusion of the main input common header from the
UI config header.
2019-01-17 12:08:15 -05:00
Lioncash
609e98bc63 yuzu/configuration/configure_touchscreen_advanced: Remove unnecessary header inclusions 2019-01-17 12:02:01 -05:00
Lioncash
a0f615f232 yuzu/configuration/configure_per_general: Remove unused header inclusions 2019-01-17 11:58:43 -05:00
Lioncash
ac754a57d2 yuzu/configuration/configure_debug: Remove unused header inclusions 2019-01-17 11:51:47 -05:00
Lioncash
3629fcf3e6 yuzu/configuration/configure_system: Remove unused header inclusions 2019-01-17 11:50:57 -05:00
Lioncash
549164d425 yuzu/configuration/configure_web: Remove an unused lambda capture
'this' isn't actually used within the lambda, since what we need
from the class is already assigned within the capture section of
the lambda.
2019-01-17 11:39:49 -05:00
Lioncash
b8b87ec01f yuzu/configuration/configure_web: Use an ellipsis with 'Verifying' text
It's a common UI pattern to use an ellipsis to indicate an ongoing
action, rather than just specifying the word by itself.
2019-01-17 11:35:59 -05:00
Lioncash
5961928543 core/frontend/applets/web_browser: Include missing headers
Gets rid of a few indirect inclusions.
2019-01-17 11:25:37 -05:00
Lioncash
a661025637 core/frontend/applets/web_browser: Make OpenPage() non-const
This is a function that definitely doesn't always have a non-modifying
behavior across all implementations, so this should be made non-const.

This gets rid of the need to mark data members as mutable to work around
the fact mutating data members needs to occur.
2019-01-17 11:19:52 -05:00
Lioncash
66978a772d yuzu/web_browser: std::move std::function instances in OpenPage()
Avoids the need to potentially reallocate the contained callbacks.
2019-01-17 11:10:35 -05:00
Lioncash
e4fa77ef6a yuzu/web_browser: Make slot functions private
These currently aren't used by anything other than the QtWebBrowser
class itself, and can be made private.
2019-01-17 11:08:05 -05:00
ReinUsesLisp
a63d7c49fc shader_ir: Fixup clang build 2019-01-15 21:06:05 -03:00
Zach Hilman
b273b19576 loader: Propagate NCA logo section to ReadBanner and ReadLogo 2019-01-15 16:01:04 -05:00
Zach Hilman
318bf7c8e3 content_archive: Add getter for logo section of NCA 2019-01-15 16:00:29 -05:00
ReinUsesLisp
1e40a4b343 gl_shader_decompiler: replace std::get<> with std::get_if<> for macOS compatibility 2019-01-15 17:54:53 -03:00
ReinUsesLisp
51de4e00a6 gl_shader_decompiler: Inline textureGather component 2019-01-15 17:54:53 -03:00
ReinUsesLisp
1c9c4eefeb shader_decode: Fixup XMAD 2019-01-15 17:54:53 -03:00
ReinUsesLisp
170c8212bb shader_ir: Pass to decoder functions basic block's code 2019-01-15 17:54:53 -03:00
ReinUsesLisp
2d6c064e66 shader_decode: Improve zero flag implementation 2019-01-15 17:54:53 -03:00
ReinUsesLisp
d911740e5d shader_ir: Remove composite primitives and use temporals instead 2019-01-15 17:54:53 -03:00
ReinUsesLisp
bb12f99b20 gl_shader_decompiler: Fixup AssignCompositeHalf 2019-01-15 17:54:53 -03:00
ReinUsesLisp
50195b1704 shader_decode: Use proper primitive names 2019-01-15 17:54:53 -03:00
ReinUsesLisp
2faad9bf23 shader_decode: Use BitfieldExtract instead of shift + and 2019-01-15 17:54:53 -03:00
ReinUsesLisp
52223313b1 shader_ir: Remove Ipa primitive 2019-01-15 17:54:53 -03:00
ReinUsesLisp
d6b173d5fe gl_shader_decompiler: Use rasterizer's UBO size limit 2019-01-15 17:54:53 -03:00
ReinUsesLisp
df74ff3c8b gl_shader_gen: Fixup code formatting 2019-01-15 17:54:53 -03:00
ReinUsesLisp
af5d7e2c49 video_core: Rename glsl_decompiler to gl_shader_decompiler 2019-01-15 17:54:53 -03:00
ReinUsesLisp
d9118d324a shader_ir: Remove RZ and use Register::ZeroIndex instead 2019-01-15 17:54:53 -03:00
ReinUsesLisp
5af82a8ed4 shader_decode: Implement TEXS.F16 2019-01-15 17:54:53 -03:00
ReinUsesLisp
c68c13e1aa shader_decode: Fixup R2P 2019-01-15 17:54:53 -03:00
ReinUsesLisp
8b5588e776 glsl_decompiler: Fixup TLDS 2019-01-15 17:54:53 -03:00
ReinUsesLisp
dbed6c6485 glsl_decompiler: Fixup geometry shaders 2019-01-15 17:54:53 -03:00
ReinUsesLisp
ea78c78253 shader_decode: Fixup WriteLogicOperation zero comparison 2019-01-15 17:54:53 -03:00
ReinUsesLisp
ab7f52b279 glsl_decompiler: Fixup permissive member function declarations 2019-01-15 17:54:53 -03:00
ReinUsesLisp
55a10d02e5 shader_decode: Fixup PSET 2019-01-15 17:54:53 -03:00
ReinUsesLisp
a2e22b4359 shader_decode: Fixup clang-format 2019-01-15 17:54:53 -03:00
ReinUsesLisp
e1fea1e0c5 video_core: Implement IR based geometry shaders 2019-01-15 17:54:53 -03:00
ReinUsesLisp
a1b845b651 shader_decode: Implement VMAD and VSETP 2019-01-15 17:54:53 -03:00
ReinUsesLisp
b11e0b94c7 shader_decode: Implement HSET2 2019-01-15 17:54:53 -03:00
ReinUsesLisp
2df55985b6 shader_decode: Rework HSETP2 2019-01-15 17:54:53 -03:00
ReinUsesLisp
8332482c24 shader_decode: Implement R2P 2019-01-15 17:54:53 -03:00
ReinUsesLisp
3f1136ac6f shader_decode: Implement CSETP 2019-01-15 17:54:52 -03:00
ReinUsesLisp
7e13e8bfcb shader_decode: Implement PSET 2019-01-15 17:54:52 -03:00
ReinUsesLisp
dd91650aaf shader_decode: Implement HFMA2 2019-01-15 17:54:52 -03:00
ReinUsesLisp
d6f76307fe glsl_decompiler: Remove HNegate inlining 2019-01-15 17:54:52 -03:00
ReinUsesLisp
027f443e69 shader_decode: Implement POPC 2019-01-15 17:54:52 -03:00
ReinUsesLisp
55e6786254 shader_decode: Implement TLDS (untested) 2019-01-15 17:54:52 -03:00
ReinUsesLisp
ec98e4d842 shader_decode: Update TLD4 reflecting #1862 changes 2019-01-15 17:54:52 -03:00
ReinUsesLisp
03e088a4f4 shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling 2019-01-15 17:54:52 -03:00
ReinUsesLisp
2d9136cec6 shader_decode: Fixup FSET 2019-01-15 17:54:52 -03:00
ReinUsesLisp
af5c6e4ccb shader_decode: Implement IADD32I 2019-01-15 17:54:52 -03:00
ReinUsesLisp
4316eaf75c shader_decode: Fixup clang-format 2019-01-15 17:54:52 -03:00
ReinUsesLisp
fc46ecddb3 video_core: Return safe values after an assert hits 2019-01-15 17:54:52 -03:00
ReinUsesLisp
148a6418ed shader_decode: Implement FFMA 2019-01-15 17:54:52 -03:00
ReinUsesLisp
21aff36459 video_core: Address feedback 2019-01-15 17:54:52 -03:00
ReinUsesLisp
59b34b1d76 shader_ir: Fixup file inclusions and clang-format 2019-01-15 17:54:52 -03:00
Mat M
57a900cc45 shader_ir: Move comment node string
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-01-15 17:54:52 -03:00
ReinUsesLisp
d4fae3a699 shader_ir: Address feedback to avoid UB in bit casting 2019-01-15 17:54:52 -03:00
ReinUsesLisp
946c86f0bb shader_decode: Fixup clang-format 2019-01-15 17:54:52 -03:00
ReinUsesLisp
c9cf899d18 shader_decode: Implement LEA 2019-01-15 17:54:52 -03:00
ReinUsesLisp
4fd06efeb9 shader_decode: Implement IADD3 2019-01-15 17:54:52 -03:00
ReinUsesLisp
a40fd07516 shader_decode: Implement LOP3 2019-01-15 17:54:52 -03:00
ReinUsesLisp
b184ca9089 shader_decode: Implement ST_L 2019-01-15 17:54:52 -03:00
ReinUsesLisp
8d42feb09b shader_decode: Implement LD_L 2019-01-15 17:54:52 -03:00
ReinUsesLisp
21f9e9da09 shader_decode: Implement HSETP2 2019-01-15 17:54:52 -03:00
ReinUsesLisp
68c99d2597 shader_decode: Implement HADD2 and HMUL2 2019-01-15 17:54:52 -03:00
ReinUsesLisp
cf4a08d950 shader_decode: Implement HADD2_IMM and HMUL2_IMM 2019-01-15 17:54:52 -03:00
ReinUsesLisp
376a837511 shader_decode: Implement MOV_SYS 2019-01-15 17:54:52 -03:00
ReinUsesLisp
518a2bd206 shader_decode: Implement IMNMX 2019-01-15 17:54:52 -03:00
ReinUsesLisp
07944a2345 shader_decode: Implement F2F_C 2019-01-15 17:54:52 -03:00
ReinUsesLisp
e8235c0215 shader_decode: Implement I2I 2019-01-15 17:54:52 -03:00
ReinUsesLisp
6ca31f544a shader_decode: Implement BRA internal flag 2019-01-15 17:54:52 -03:00
ReinUsesLisp
210620ff31 shader_decode: Implement ISCADD 2019-01-15 17:54:52 -03:00
ReinUsesLisp
b0e7920838 shader_decode: Implement XMAD 2019-01-15 17:54:51 -03:00
ReinUsesLisp
becfdb8638 shader_decode: Implement PBK and BRK 2019-01-15 17:54:51 -03:00
ReinUsesLisp
8f37531f8e shader_decode: Implement LOP 2019-01-15 17:54:51 -03:00
ReinUsesLisp
8486e7f8c8 shader_decode: Implement SEL 2019-01-15 17:54:51 -03:00
ReinUsesLisp
ccb71bece9 shader_decode: Implement IADD 2019-01-15 17:54:51 -03:00
ReinUsesLisp
faadae5814 shader_decode: Implement ISETP 2019-01-15 17:54:51 -03:00
ReinUsesLisp
80183de884 shader_decode: Implement BFI 2019-01-15 17:54:51 -03:00
ReinUsesLisp
078ba28e13 shader_decode: Implement ISET 2019-01-15 17:54:51 -03:00
ReinUsesLisp
acdbbb8885 shader_decode: Implement LD_C 2019-01-15 17:54:51 -03:00
ReinUsesLisp
d79c462af0 shader_decode: Implement SHL 2019-01-15 17:54:51 -03:00
ReinUsesLisp
a2819c204f shader_decode: Implement SHR 2019-01-15 17:54:51 -03:00
ReinUsesLisp
39f1c6246a shader_decode: Implement LOP32I 2019-01-15 17:54:51 -03:00
ReinUsesLisp
501284a81a shader_decode: Implement BFE 2019-01-15 17:54:51 -03:00
ReinUsesLisp
e444a6553f shader_decode: Implement FSET 2019-01-15 17:54:51 -03:00
ReinUsesLisp
3052eae25e shader_decode: Implement F2I 2019-01-15 17:54:51 -03:00
ReinUsesLisp
8abe5ba2c8 shader_decode: Implement I2F 2019-01-15 17:54:51 -03:00
ReinUsesLisp
c849b5b320 shader_decode: Implement F2F 2019-01-15 17:54:50 -03:00
ReinUsesLisp
9118deb990 shader_decode: Stub DEPBAR 2019-01-15 17:54:50 -03:00
ReinUsesLisp
97f33f00cf shader_decode: Implement SSY and SYNC 2019-01-15 17:54:50 -03:00
ReinUsesLisp
abdbafbc20 shader_decode: Implement PSETP 2019-01-15 17:54:50 -03:00
ReinUsesLisp
802c23b8a8 shader_decode: Implement TMML 2019-01-15 17:54:50 -03:00
ReinUsesLisp
2b90637f4b shader_decode: Implement TEX and TXQ 2019-01-15 17:54:50 -03:00
ReinUsesLisp
878672f371 shader_decode: Implement TEXS (F32) 2019-01-15 17:54:50 -03:00
ReinUsesLisp
c703f0aee4 shader_decode: Implement FSETP 2019-01-15 17:54:50 -03:00
ReinUsesLisp
8215ae942c shader_decode: Partially implement BRA 2019-01-15 17:54:50 -03:00
ReinUsesLisp
4f95dc950e shader_decode: Implement IPA 2019-01-15 17:54:50 -03:00
ReinUsesLisp
cacb934f21 shader_decode: Implement EXIT 2019-01-15 17:54:50 -03:00
ReinUsesLisp
0c049e0a21 shader_decode: Implement ST_A 2019-01-15 17:54:50 -03:00
ReinUsesLisp
e3f1233ce1 shader_decode: Implement LD_A 2019-01-15 17:54:50 -03:00
ReinUsesLisp
ea358bd4bf shader_decode: Implement FADD32I 2019-01-15 17:54:50 -03:00
ReinUsesLisp
c9b2a1b051 shader_decode: Implement FMUL32_IMM 2019-01-15 17:54:50 -03:00
ReinUsesLisp
2edee801ce shader_decode: Implement MOV32_IMM 2019-01-15 17:54:50 -03:00
ReinUsesLisp
06cb910c6d shader_decode: Stub RRO_C, RRO_R and RRO_IMM 2019-01-15 17:54:50 -03:00
ReinUsesLisp
5e6a0a08c1 shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM 2019-01-15 17:54:50 -03:00
ReinUsesLisp
964ddeeb90 shader_decode: Implement MUFU 2019-01-15 17:54:50 -03:00
ReinUsesLisp
4ccaa1402d shader_decode: Implement FADD_C, FADD_R and FADD_IMM 2019-01-15 17:54:50 -03:00
ReinUsesLisp
7c192ec43f shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM 2019-01-15 17:54:50 -03:00
ReinUsesLisp
4c70d5b8eb shader_decode: Implement MOV_C and MOV_R 2019-01-15 17:54:50 -03:00
ReinUsesLisp
a4f052f6b3 video_core: Replace gl_shader_decompiler 2019-01-15 17:54:50 -03:00
ReinUsesLisp
0c6fb456e0 glsl_decompiler: Implementation 2019-01-15 17:54:50 -03:00
ReinUsesLisp
fbc67a0563 shader_ir: Add condition code helper 2019-01-15 17:54:50 -03:00
ReinUsesLisp
a58abbcfc4 shader_ir: Add predicate combiner helper 2019-01-15 17:54:49 -03:00
ReinUsesLisp
bf07272695 shader_ir: Add comparison helpers 2019-01-15 17:54:49 -03:00
ReinUsesLisp
60f044df56 shader_ir: Add half float helpers 2019-01-15 17:54:49 -03:00
ReinUsesLisp
e3c55e31d7 shader_ir: Add integer helpers 2019-01-15 17:54:49 -03:00
ReinUsesLisp
833d0806f9 shader_ir: Add float helpers 2019-01-15 17:54:49 -03:00
ReinUsesLisp
6b9eea3fe5 shader_ir: Add setters 2019-01-15 17:54:49 -03:00
ReinUsesLisp
12a95ff453 shader_ir: Add local memory getters 2019-01-15 17:54:49 -03:00
ReinUsesLisp
2f87fd060d shader_ir: Add internal flag getters 2019-01-15 17:54:49 -03:00
ReinUsesLisp
15f431f0cb shader_ir: Add attribute getters 2019-01-15 17:54:49 -03:00
ReinUsesLisp
864e8f55cf shader_ir: Add constant buffer getters 2019-01-15 17:54:49 -03:00
ReinUsesLisp
5e639bfcf6 shader_ir: Add register getter 2019-01-15 17:54:49 -03:00
ReinUsesLisp
4aaa2192b9 shader_ir: Add immediate node constructors 2019-01-15 17:54:49 -03:00
ReinUsesLisp
15a0e1481d shader_ir: Initial implementation 2019-01-15 17:54:49 -03:00
ReinUsesLisp
294df41b86 shader_bytecode: Fixup encoding 2019-01-15 17:54:49 -03:00
ReinUsesLisp
a0c8c16d07 shader_header: Make local memory size getter constant 2019-01-15 17:54:49 -03:00
Otávio Pace
215ca770df audio_core: remove unnecessary spaces on comments 2019-01-14 00:22:05 -02:00
bunnei
bc879ae880
Merge pull request #1848 from FreddyFunk/QJsonArray
game_list: Remove a reference of a reference
2019-01-12 02:01:13 -05:00
bunnei
c9ef8b0af1
Merge pull request #1959 from DarkLordZach/custom-rtc
settings: Add support for setting the RTC manually
2019-01-10 17:05:21 -05:00
bunnei
83e8ad2331
Merge pull request #1939 from DarkLordZach/web-applet
applets: Implement HLE web browser applet (LibAppletOff)
2019-01-10 17:04:38 -05:00
ReinUsesLisp
877a978a22 gl_rasterizer: Workaround Intel VAO DSA bug
There is a bug on Intel's blob driver where it fails to properly build a
vertex array object if it's not bound even after creating it with
glCreateVertexArrays. This workaround binds it after creating it to
bypass the issue.
2019-01-09 02:40:19 -03:00
ReinUsesLisp
3121408a90 gl_global_cache: Add dummy global cache manager 2019-01-08 17:47:45 -03:00
Zach Hilman
ac7d8983eb settings: Fix comment structure 2019-01-07 19:40:28 -05:00
Zach Hilman
05dbb47af5 settings: Use std::chrono::seconds instead of s64 for RTC 2019-01-07 19:19:40 -05:00
Zach Hilman
dbb1eb9c29 time: Use custom RTC settings if applicable for game 2019-01-07 19:19:40 -05:00
Zach Hilman
21f1b2889d core: Set custom RTC differential on game boot 2019-01-07 19:19:40 -05:00
Zach Hilman
26c9f12271 qt: Provide UI to edit custom RTC settings 2019-01-07 19:19:40 -05:00
Zach Hilman
c6016856d8 settings: Add custom RTC settings
Stored as signed seconds since epoch.
2019-01-07 19:18:45 -05:00
ReinUsesLisp
19cf995225 gl_rasterizer: Skip framebuffer configuration if rendertargets have not been changed 2019-01-07 16:23:23 -03:00
bunnei
23ebd4920e
Merge pull request #1999 from ReinUsesLisp/dirty-shader
gl_shader_cache: Use dirty flags for shaders
2019-01-07 14:22:30 -05:00
ReinUsesLisp
b683e41fca gl_rasterizer_cache: Use dirty flags for the depth buffer 2019-01-07 16:22:28 -03:00
ReinUsesLisp
179ee963db gl_rasterizer_cache: Use dirty flags for color buffers 2019-01-07 16:20:39 -03:00
ReinUsesLisp
0ab17ab406 gl_shader_cache: Use dirty flags for shaders 2019-01-07 16:13:12 -03:00
bunnei
17a68e5ebe
Merge pull request #1989 from lioncash/set
service/vi: Unstub IApplicationDisplayService's SetLayerScalingMode
2019-01-07 12:59:33 -05:00
bunnei
e04d75f44c
Merge pull request #1992 from DarkLordZach/move-profile-manager-ui
qt: Move profile manager to own UI tab
2019-01-07 11:41:37 -05:00
bunnei
37ac1bb576
Merge pull request #1990 from ReinUsesLisp/copy-surface-stream-copy
gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
2019-01-07 11:34:05 -05:00
ReinUsesLisp
5933b3ea96 gl_stream_buffer: Use DSA for buffer management 2019-01-06 16:49:24 -03:00
ReinUsesLisp
35c095898b gl_rasterizer: Use DSA for vertex array objects 2019-01-06 16:49:24 -03:00
ReinUsesLisp
ea4928393f gl_state: Drop uniform buffer state tracking 2019-01-06 00:28:01 -03:00
ReinUsesLisp
fc8a8789da gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
Since the data is doing the path CPU -> GPU -> GPU copy is the most
approximate hint. Using GL_STREAM_DRAW generated a performance warning
on Nvidia's stack. Changing this hint removed the warning.
2019-01-05 02:27:55 -03:00
bunnei
59c665b28e
Merge pull request #1988 from lioncash/res
service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
2019-01-05 00:26:29 -05:00
Lioncash
9e8737b535 service/vi: Correct scaling mode conversions
These values are not equivalent, based off RE. The internal value is put
into a lookup table with the following values:

[3, 0, 1, 2, 4]

So the values absolutely do not map 1:1 like the comment was indicating.
2019-01-04 21:45:18 -05:00
Lioncash
56e51da1d9 service/vi: Factor out scaling mode conversions from the IPC function itself
Avoids entangling the IPC buffer appending with the actual operation of
converting the scaling values over. This also inserts the proper error
handling for invalid scaling values.
2019-01-04 21:45:18 -05:00
Lioncash
40aa1ea9f9 service/vi: Unstub IApplicationDisplayService' SetLayerScalingMode()
This appears to only check if the scaling mode can actually be
handled, rather than actually setting the scaling mode for the layer.

This implements the same error handling performed on the passed in
values.
2019-01-04 21:45:14 -05:00
bunnei
a01832b2e0
Merge pull request #1981 from ogniK5377/open-app-area-create
Return no application area when games try to open an application area
2019-01-04 21:42:23 -05:00
bunnei
1c7696e0d9
Merge pull request #1980 from ogniK5377/applet-msg-update
Proper no message handling for AM::PopMessage
2019-01-04 21:42:12 -05:00
Lioncash
bf036b46fc service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
Within the actual service, it makes no distinguishing between docked and
undocked modes. This will always return the constants values reporting
1280x720 as the dimensions.
2019-01-04 19:13:32 -05:00
Zach Hilman
54d7b664da qt: Move profile manager to own UI tab 2019-01-04 17:32:13 -05:00
David Marcec
4f41fd84ff Removed pulse event type
Pulse is considered a hack and nothing should be using it. We should completely remove it
2019-01-04 20:47:20 +11:00
bunnei
de4f931d13
Merge pull request #1975 from lioncash/vi
service/vi: Minor updates and corrections to the DisplayInfo struct
2019-01-03 22:45:27 -05:00
David Marcec
48a526dba1 Return no application area when games try to open an application area
This will prompt CreateApplicationArea
2019-01-04 13:22:25 +11:00
David Marcec
f2536cafe5 Proper no message handling for AM::PopMessage
When we have no messages, we should be returning an error code.
2019-01-04 13:11:17 +11:00
David Marcec
5af0340066 Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm)
Upon investigating the issue with #1878, I found that games are the ones who handle the vsync event resetting and not us.
2019-01-03 20:32:47 +11:00
bunnei
2c0f831468
Merge pull request #1976 from lioncash/display
service/vi: Implement OpenDefaultDisplay in terms of OpenDisplay
2019-01-02 21:51:20 -05:00
bunnei
56a97647a3
Merge pull request #1978 from lioncash/enabled
service/vi: Implement SetDisplayEnabled()
2019-01-02 21:34:12 -05:00
bunnei
a6aa710b84
Merge pull request #1942 from DarkLordZach/profile-select-game-boot
qt: Add setting to prompt for user on game boot
2019-01-02 21:05:27 -05:00
bunnei
11f990975c
Merge pull request #1941 from DarkLordZach/profile-select-save-data
qt: Use ProfileSelectionDialog when selecting user for save data
2019-01-02 21:05:02 -05:00
Lioncash
ceeff8ebfd service/vi: Implement SetDisplayEnabled()
This IPC command is simply a stub inside the actual service itself, and
just returns a successful error code regardless of input. This is likely
only retained in the service interface to not break older code that relied
upon it succeeding in some way.
2019-01-02 20:48:04 -05:00
bunnei
7538fa4a67
Merge pull request #1977 from lioncash/vi-log
service/vi: Log more information where applicable
2019-01-02 20:36:40 -05:00