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Prevent estimated time from flashing after slow shader compilation starts

This commit is contained in:
James Rowe 2019-01-20 18:22:29 -07:00
parent 4bce57b149
commit 56541b1ae5

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@ -141,7 +141,7 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size
QString estimate;
// If theres a drastic slowdown in the rate, then display an estimate
if (now - previous_time > milliseconds{20}) {
if (now - previous_time > milliseconds{50} || slow_shader_compile_start) {
if (!slow_shader_compile_start) {
slow_shader_start = high_resolution_clock::now();
slow_shader_compile_start = true;