emit_x64_vector: Avoid recalculating addresses in EmitVectorTableLookup

This commit is contained in:
MerryMage 2018-08-21 12:05:12 +01:00
parent 3d465e2c36
commit 9a0dc61efd

View file

@ -2806,12 +2806,12 @@ void EmitX64::EmitVectorTableLookup(EmitContext& ctx, IR::Inst* inst) {
ctx.reg_alloc.EndOfAllocScope();
ctx.reg_alloc.HostCall(nullptr);
code.movaps(xword[rsp + ABI_SHADOW_SPACE + (table_size + 0) * 16], defaults);
code.movaps(xword[rsp + ABI_SHADOW_SPACE + (table_size + 1) * 16], indicies);
code.lea(code.ABI_PARAM1, ptr[rsp + ABI_SHADOW_SPACE]);
code.lea(code.ABI_PARAM2, ptr[rsp + ABI_SHADOW_SPACE + (table_size + 0) * 16]);
code.lea(code.ABI_PARAM3, ptr[rsp + ABI_SHADOW_SPACE + (table_size + 1) * 16]);
code.mov(code.ABI_PARAM4.cvt32(), table_size);
code.movaps(xword[code.ABI_PARAM2], defaults);
code.movaps(xword[code.ABI_PARAM3], indicies);
code.CallFunction(static_cast<void(*)(const VectorArray<u8>*, VectorArray<u8>&, const VectorArray<u8>&, size_t)>(
[](const VectorArray<u8>* table, VectorArray<u8>& result, const VectorArray<u8>& indicies, size_t table_size) {