Vamsi Krishna
20cc99aeff
Disable clang-format
2022-07-28 01:49:29 +05:30
Mason Sciotti
963aa9f3e5
[Maintenance PR for Legacy Gamedevs] Add party privacy enum ( #306 )
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* Add party privacy enum
* Add party privacy enum
* Possible unreal working
* Cast to int
2020-09-21 14:51:48 -07:00
msciotti
e4c0c569ec
Clarify deprecation
2019-11-27 11:26:13 -08:00
IceNinjaman
b6d0a9cdbd
wchar.h instead cwchar when compiler is MinGW to prevent weird behavior with vsnwprintf ( #277 )
2019-11-27 11:24:32 -08:00
msciotti
eff23a770a
add deprecation note to readme
2019-07-10 14:39:38 -07:00
Kenny McCormick
34ce3ac803
fix "destopFileFormat" typo ( #283 )
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resolution for #282
2019-04-30 11:39:14 -07:00
msciotti
c59fd6df20
Revert "Choose pipe number on initialize ( #250 )"
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This reverts commit 4824b20f28
.
2019-01-24 13:23:35 -08:00
Mason Sciotti
4824b20f28
Choose pipe number on initialize ( #250 )
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* Choose pipe number on initialize
* Get pipe from base connection instance
* UE4 support
* Warnings as errors yelling
* Fix windows connection
* Oops all variables
* maybe this fixes it
* This one actually works!!!!
* Fix double function declaration
2019-01-14 00:16:22 -08:00
Mason Sciotti
4e53fa0392
Fix code signing for macOS 10.10 ( #260 )
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* Fix code signing for macOS 10.10
- Fixes #259
* Maybe this works
2018-12-19 08:40:51 -08:00
Joshua Harrington
d478ed5608
Moved UE setup to be with unity setup ( #254 )
2018-12-14 16:04:31 -08:00
Jan Bubenik
8db649ba5f
Static EventHandler for IL2CPP support ( #258 )
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* Added staticEventHandler which forward the invoke to the actual eventHandler set though Initialize
* Code Formatting - Replaced abs with 4 white spaces
2018-12-14 16:00:47 -08:00
Mason Sciotti
e6390c8c41
Unity il2cpp support ( #249 )
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* Initial il2cpp support attempts
* Fix crashes
* Different variable name
* Fix indenting
* Change back unneeded stuff
- callbackCalls didnt seem to do anything
2018-11-27 09:19:14 -08:00
Mason Sciotti
2fec0b6dec
Wrong name for macOS DLL file for Unity
2018-11-26 09:03:44 -08:00
Florian Spieß
dd47c7c66d
Improve handling of disconnects and reconnects ( #228 )
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* Check response 0 on disconnect
From recv(): The return value will be 0 when the peer has performed an orderly shutdown
* Add persistent presence and handlers
* Use buffer instead of raw struct
* Clear presence data on shutdown
* Remove CurrentPresence and add boolean instead
This removes the need for having 2 big buffers in favor of using a small boolean
2018-11-16 10:41:49 -08:00
Michał Janiszewski
98855b4d84
Fix #210 : WARNINGS_AS_ERRORS doesn't work ( #211 )
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#210 was created under assumption `build.py` is actually used, but upon
inspecting `.travis.yml` it turns out it is not.
2018-11-06 14:55:10 -08:00
Michał Janiszewski
ac2d064cb0
Flatten the condition to get rid of empty branch ( #247 )
2018-11-06 14:48:59 -08:00
Oliver Boudet
d63ed30966
Fix typo in readme. ( #245 )
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* fix typo in readme
* revert accidental quote change
2018-10-23 15:13:36 -07:00
Elias Batek
7716eadca3
Update D binding link ( #234 )
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DerelictDiscordRPC has been abandoned
and superseded by Discord RPC D.
2018-09-17 17:26:28 -07:00
msciotti
e32d001809
readme nits
2018-08-17 05:19:17 -07:00
msciotti
2cb9813eb6
Unity specific DLL setup
2018-08-17 05:17:57 -07:00
Mason Sciotti
af380116a0
Check C# strings against UTF8 bytes instead of clamping ( #221 )
2018-08-16 11:23:28 -07:00
Michał Janiszewski
3d3ae7129d
Fix mismatched signs in comparison after b44defe
( #209 )
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```
../src/discord_register_linux.cpp: In function ‘void Discord_Register(const char*, const char*)’:
../src/discord_register_linux.cpp:37:31: warning: comparison of integer expressions of different signedness: ‘ssize_t’ {aka ‘long int’} and ‘long unsigned int’ [-Wsign-compare]
if (size <= 0 || size >= sizeof(exePath)) {
~~~~~^~~~~~~~~~~~~~~~~~
```
2018-07-30 12:50:49 -07:00
Sander in 't Veld
b44defe60a
[Linux] Null-terminate output from readlink in Discord_Register. ( #208 )
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* Explicitly null-terminate the output from readlink in discord_register_linux.cpp.
* The return value of readlink is a signed size_t.
2018-07-27 10:04:04 -07:00
gamingexpx12
dfad394be0
Added enum for response codes ( #207 )
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Makes it easier to respond to a join request via Blueprints, without having to look it up in the docs.
Optional and fully backwards compatible.
2018-07-25 13:23:34 -07:00
Lachee
a3ad6afee2
Added Discord RPC C# implementation to list. ( #205 )
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Added my library to the list which is a implementation written entirely in C#
2018-07-09 12:04:59 -07:00
Sleepy Flower Girl
7c41a8ec19
Fixed issue with Discord RPC not updating presence during shutdown ( #189 )
2018-06-07 16:10:40 -07:00
msciotti
5df1c5ae6d
copy the whole folder UE4
2018-05-30 09:40:39 -07:00
Joshua Harrington
c05c7148dd
Updated README with UE plugin instructions ( #183 )
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* Updated README with UE plugin instructions
Hopefully this will save some time when others want to implement this into their own UE Projects.
* Update README.md
* cleanup UE4 plugin help
2018-05-29 13:51:39 -07:00
Ted John
ba9fe00c4d
Dynamically create IoThread... ( #179 )
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So that it doesn't get deleted before Discord is destroyed.
2018-05-16 13:21:16 -07:00
Ben Morse
cac0362377
don't rely on unset env vars
2018-05-14 10:05:21 -07:00
Michał Janiszewski
7e0480e2ef
Apply formatting ( #178 )
2018-05-14 09:25:17 -07:00
Ben Morse
566076e3d8
add WARNINGS_AS_ERRORS cmake option ( #176 )
2018-05-10 17:46:11 -07:00
Mason Sciotti
aa02012c14
alphabetize libs
2018-05-04 15:13:16 -07:00
Isaac
f80bd72d22
Include pypresence library ( #167 )
2018-05-04 15:12:24 -07:00
Joel Schumacher
acf7d6a054
Add link to lua-discordRPC (LuaJIT bindings) ( #171 )
2018-05-03 15:33:49 -07:00
Elias Batek
1129c2ce4f
Add link to DerelictDiscordRPC (D binding) ( #169 )
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* Add link to DerelictDiscordRPC (D binding)
* Fix alphabetic order of community-wrappers
2018-04-23 11:20:47 -07:00
Mason Sciotti
64027b336f
Adding user object to READY event ( #159 )
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* Pass the READY event data down in onConnect
* Changes made for UE4 and Unity wrappers
* Changing object name from joinRequest to DiscordUser
2018-04-16 10:25:44 -07:00
Codecat
2ce9fe068b
Syntax change to avoid gcc 4.8 segfaulting ( #162 )
2018-04-04 10:00:24 -07:00
Mason Sciotti
be8a8e9380
ACTUALLY register the handlers on init
2018-03-29 14:33:46 -07:00
Mason Sciotti
c70acbe7d1
Fix Unity buildhelper for linux
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- Fixes #157
2018-03-26 10:56:05 -07:00
Mason Sciotti
d97e6b48ed
Note to install cmake
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- Fixes #149
2018-03-26 10:37:03 -07:00
Mason Sciotti
087282cd4b
Dynamic Event Handler Registration ( #135 )
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- Discord_RegisterHandlers() exported
- C# wrapper updated
- Dynamically sub/unsub to events
- Better mutex locking, for safety!
2018-03-23 10:25:28 -07:00
Kodie Goodwin
7e5d57e6fd
Update cert to use new name ( #158 )
2018-03-23 10:18:46 -07:00
Mason Sciotti
f3bd411b99
Update README.md
2018-03-19 10:29:11 -07:00
Lachee
8e0c7848a6
Added more hard mode documentation ( #148 )
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* ACTIVITY_JOIN_REQUEST does not have a secret
There is no secret passed to a Join Request
* Added how to respond
* Update hard-mode.md
* Added some tips
Added some helpful tips. Plan to add more as I go along.
2018-03-19 10:27:29 -07:00
Felix Yan
e7f9396807
Fix a typo in send-presence.c ( #144 )
2018-03-13 16:58:14 -07:00
Cynthia
ad0b844672
Changed CMAKE_SOURCE_DIR to CMAKE_CURRENT_SOURCE_DIR ( #143 )
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Helps with submodule implementations
2018-03-13 13:13:38 -07:00
Michał Janiszewski
d279c24c6a
Add advapi32 to linked libraries ( #140 )
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Required by `RegCreateKeyExW` and others.
2018-03-13 13:00:47 -07:00
Mason Sciotti
d9caf72e9a
Add missing timestamps in UE4 example
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Fixes #137
2018-03-06 09:51:31 -08:00
Mason Sciotti
e8091f5137
Changing kebab case filenames in source to snake case for consistency
2018-02-27 13:33:00 -08:00