101 lines
5.9 KiB
C++
101 lines
5.9 KiB
C++
#include "steam_defs.h"
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#pragma push_macro("__cdecl")
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#undef __cdecl
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#include "steamworks_sdk_152/steam_api.h"
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#include "steamworks_sdk_152/steamnetworkingtypes.h"
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#pragma pop_macro("__cdecl")
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#include "steamclient_private.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define SDKVER_152
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#include "struct_converters.h"
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#include "cppISteamMatchmakingServers_SteamMatchMakingServers002.h"
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HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList(void *linux_side, AppId_t iApp, MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse * pRequestServersResponse)
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{
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return ((ISteamMatchmakingServers*)linux_side)->RequestInternetServerList((AppId_t)iApp, (MatchMakingKeyValuePair_t **)ppchFilters, (uint32)nFilters, (ISteamMatchmakingServerListResponse *)pRequestServersResponse);
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}
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HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList(void *linux_side, AppId_t iApp, ISteamMatchmakingServerListResponse * pRequestServersResponse)
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{
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return ((ISteamMatchmakingServers*)linux_side)->RequestLANServerList((AppId_t)iApp, (ISteamMatchmakingServerListResponse *)pRequestServersResponse);
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}
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HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList(void *linux_side, AppId_t iApp, MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse * pRequestServersResponse)
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{
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return ((ISteamMatchmakingServers*)linux_side)->RequestFriendsServerList((AppId_t)iApp, (MatchMakingKeyValuePair_t **)ppchFilters, (uint32)nFilters, (ISteamMatchmakingServerListResponse *)pRequestServersResponse);
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}
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HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList(void *linux_side, AppId_t iApp, MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse * pRequestServersResponse)
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{
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return ((ISteamMatchmakingServers*)linux_side)->RequestFavoritesServerList((AppId_t)iApp, (MatchMakingKeyValuePair_t **)ppchFilters, (uint32)nFilters, (ISteamMatchmakingServerListResponse *)pRequestServersResponse);
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}
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HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList(void *linux_side, AppId_t iApp, MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse * pRequestServersResponse)
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{
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return ((ISteamMatchmakingServers*)linux_side)->RequestHistoryServerList((AppId_t)iApp, (MatchMakingKeyValuePair_t **)ppchFilters, (uint32)nFilters, (ISteamMatchmakingServerListResponse *)pRequestServersResponse);
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}
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HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList(void *linux_side, AppId_t iApp, MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse * pRequestServersResponse)
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{
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return ((ISteamMatchmakingServers*)linux_side)->RequestSpectatorServerList((AppId_t)iApp, (MatchMakingKeyValuePair_t **)ppchFilters, (uint32)nFilters, (ISteamMatchmakingServerListResponse *)pRequestServersResponse);
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}
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void cppISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest(void *linux_side, HServerListRequest hServerListRequest)
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{
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((ISteamMatchmakingServers*)linux_side)->ReleaseRequest((HServerListRequest)hServerListRequest);
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}
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gameserveritem_t * cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails(void *linux_side, HServerListRequest hRequest, int iServer)
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{
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return ((ISteamMatchmakingServers*)linux_side)->GetServerDetails((HServerListRequest)hRequest, (int)iServer);
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}
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void cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery(void *linux_side, HServerListRequest hRequest)
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{
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((ISteamMatchmakingServers*)linux_side)->CancelQuery((HServerListRequest)hRequest);
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}
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void cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery(void *linux_side, HServerListRequest hRequest)
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{
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((ISteamMatchmakingServers*)linux_side)->RefreshQuery((HServerListRequest)hRequest);
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}
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bool cppISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing(void *linux_side, HServerListRequest hRequest)
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{
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return ((ISteamMatchmakingServers*)linux_side)->IsRefreshing((HServerListRequest)hRequest);
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}
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int cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount(void *linux_side, HServerListRequest hRequest)
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{
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return ((ISteamMatchmakingServers*)linux_side)->GetServerCount((HServerListRequest)hRequest);
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}
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void cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer(void *linux_side, HServerListRequest hRequest, int iServer)
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{
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((ISteamMatchmakingServers*)linux_side)->RefreshServer((HServerListRequest)hRequest, (int)iServer);
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}
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HServerQuery cppISteamMatchmakingServers_SteamMatchMakingServers002_PingServer(void *linux_side, uint32 unIP, uint16 usPort, ISteamMatchmakingPingResponse * pRequestServersResponse)
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{
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return ((ISteamMatchmakingServers*)linux_side)->PingServer((uint32)unIP, (uint16)usPort, (ISteamMatchmakingPingResponse *)pRequestServersResponse);
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}
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HServerQuery cppISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails(void *linux_side, uint32 unIP, uint16 usPort, ISteamMatchmakingPlayersResponse * pRequestServersResponse)
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{
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return ((ISteamMatchmakingServers*)linux_side)->PlayerDetails((uint32)unIP, (uint16)usPort, (ISteamMatchmakingPlayersResponse *)pRequestServersResponse);
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}
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HServerQuery cppISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules(void *linux_side, uint32 unIP, uint16 usPort, ISteamMatchmakingRulesResponse * pRequestServersResponse)
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{
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return ((ISteamMatchmakingServers*)linux_side)->ServerRules((uint32)unIP, (uint16)usPort, (ISteamMatchmakingRulesResponse *)pRequestServersResponse);
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}
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void cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery(void *linux_side, HServerQuery hServerQuery)
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{
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((ISteamMatchmakingServers*)linux_side)->CancelServerQuery((HServerQuery)hServerQuery);
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}
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#ifdef __cplusplus
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}
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#endif
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