Yucom/lsteamclient/cppISteamGameServer_SteamGameServer002.h
2024-02-15 15:53:25 +02:00

205 lines
6.9 KiB
C

struct cppISteamGameServer_SteamGameServer002_LogOn_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer002_LogOn( struct cppISteamGameServer_SteamGameServer002_LogOn_params *params );
struct cppISteamGameServer_SteamGameServer002_LogOff_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer002_LogOff( struct cppISteamGameServer_SteamGameServer002_LogOff_params *params );
struct cppISteamGameServer_SteamGameServer002_BLoggedOn_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer002_BLoggedOn( struct cppISteamGameServer_SteamGameServer002_BLoggedOn_params *params );
struct cppISteamGameServer_SteamGameServer002_GSSetSpawnCount_params
{
void *linux_side;
uint32 ucSpawn;
};
extern void cppISteamGameServer_SteamGameServer002_GSSetSpawnCount( struct cppISteamGameServer_SteamGameServer002_GSSetSpawnCount_params *params );
struct cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient_params
{
void *linux_side;
bool _ret;
void *pvEncryptionKey;
uint32 *pcbEncryptionKey;
uint32 cbMaxEncryptionKey;
};
extern void cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient( struct cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient_params *params );
struct cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect_params
{
void *linux_side;
bool _ret;
uint32 unUserID;
const void *pvRawKey;
uint32 unKeyLen;
uint32 unIPPublic;
uint16 usPort;
const void *pvCookie;
uint32 cubCookie;
};
extern void cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect( struct cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect_params *params );
struct cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect_params
{
void *linux_side;
bool _ret;
CSteamID steamID;
uint32 unIPPublic;
const void *pvCookie;
uint32 cubCookie;
};
extern void cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect( struct cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect_params *params );
struct cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect_params
{
void *linux_side;
bool _ret;
uint32 unUserID;
};
extern void cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect( struct cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect_params *params );
struct cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect_params
{
void *linux_side;
bool _ret;
CSteamID steamID;
uint32 unUserID;
};
extern void cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect( struct cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect_params *params );
struct cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse_params
{
void *linux_side;
bool _ret;
CSteamID steamID;
int nSecondsConnected;
int nSecondsSinceLast;
};
extern void cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse( struct cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse_params *params );
struct cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus_params
{
void *linux_side;
bool _ret;
int32 nAppIdServed;
uint32 unServerFlags;
int cPlayers;
int cPlayersMax;
int cBotPlayers;
int unGamePort;
const char *pchServerName;
const char *pchGameDir;
const char *pchMapName;
const char *pchVersion;
};
extern void cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus( struct cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus_params *params );
struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus_params
{
void *linux_side;
bool _ret;
int cPlayers;
int cPlayersMax;
int cBotPlayers;
const char *pchServerName;
const char *pchMapName;
};
extern void cppISteamGameServer_SteamGameServer002_GSUpdateStatus( struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus_params *params );
struct cppISteamGameServer_SteamGameServer002_BSecure_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer002_BSecure( struct cppISteamGameServer_SteamGameServer002_BSecure_params *params );
struct cppISteamGameServer_SteamGameServer002_GetSteamID_params
{
void *linux_side;
CSteamID *_ret;
};
extern void cppISteamGameServer_SteamGameServer002_GetSteamID( struct cppISteamGameServer_SteamGameServer002_GetSteamID_params *params );
struct cppISteamGameServer_SteamGameServer002_GSSetServerType_params
{
void *linux_side;
bool _ret;
int32 nGameAppId;
uint32 unServerFlags;
uint32 unGameIP;
uint32 unGamePort;
const char *pchGameDir;
const char *pchVersion;
};
extern void cppISteamGameServer_SteamGameServer002_GSSetServerType( struct cppISteamGameServer_SteamGameServer002_GSSetServerType_params *params );
struct cppISteamGameServer_SteamGameServer002_GSSetServerType2_params
{
void *linux_side;
bool _ret;
int32 nGameAppId;
uint32 unServerFlags;
uint32 unGameIP;
uint16 unGamePort;
uint16 unSpectatorPort;
uint16 usQueryPort;
const char *pchGameDir;
const char *pchVersion;
bool bLANMode;
};
extern void cppISteamGameServer_SteamGameServer002_GSSetServerType2( struct cppISteamGameServer_SteamGameServer002_GSSetServerType2_params *params );
struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus2_params
{
void *linux_side;
bool _ret;
int cPlayers;
int cPlayersMax;
int cBotPlayers;
const char *pchServerName;
const char *pSpectatorServerName;
const char *pchMapName;
};
extern void cppISteamGameServer_SteamGameServer002_GSUpdateStatus2( struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus2_params *params );
struct cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser_params
{
void *linux_side;
bool _ret;
CSteamID *pSteamID;
};
extern void cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser( struct cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser_params *params );
struct cppISteamGameServer_SteamGameServer002_GSSetUserData_params
{
void *linux_side;
bool _ret;
CSteamID steamID;
const char *pPlayerName;
uint32 nFrags;
};
extern void cppISteamGameServer_SteamGameServer002_GSSetUserData( struct cppISteamGameServer_SteamGameServer002_GSSetUserData_params *params );
struct cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort_params
{
void *linux_side;
uint16 unSpectatorPort;
};
extern void cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort_params *params );
struct cppISteamGameServer_SteamGameServer002_GSSetGameType_params
{
void *linux_side;
const char *pchType;
};
extern void cppISteamGameServer_SteamGameServer002_GSSetGameType( struct cppISteamGameServer_SteamGameServer002_GSSetGameType_params *params );