struct cppISteamGameServer_SteamGameServer002_LogOn_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer002_LogOn( struct cppISteamGameServer_SteamGameServer002_LogOn_params *params ); struct cppISteamGameServer_SteamGameServer002_LogOff_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer002_LogOff( struct cppISteamGameServer_SteamGameServer002_LogOff_params *params ); struct cppISteamGameServer_SteamGameServer002_BLoggedOn_params { void *linux_side; bool _ret; }; extern void cppISteamGameServer_SteamGameServer002_BLoggedOn( struct cppISteamGameServer_SteamGameServer002_BLoggedOn_params *params ); struct cppISteamGameServer_SteamGameServer002_GSSetSpawnCount_params { void *linux_side; uint32 ucSpawn; }; extern void cppISteamGameServer_SteamGameServer002_GSSetSpawnCount( struct cppISteamGameServer_SteamGameServer002_GSSetSpawnCount_params *params ); struct cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient_params { void *linux_side; bool _ret; void *pvEncryptionKey; uint32 *pcbEncryptionKey; uint32 cbMaxEncryptionKey; }; extern void cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient( struct cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient_params *params ); struct cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect_params { void *linux_side; bool _ret; uint32 unUserID; const void *pvRawKey; uint32 unKeyLen; uint32 unIPPublic; uint16 usPort; const void *pvCookie; uint32 cubCookie; }; extern void cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect( struct cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect_params *params ); struct cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect_params { void *linux_side; bool _ret; CSteamID steamID; uint32 unIPPublic; const void *pvCookie; uint32 cubCookie; }; extern void cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect( struct cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect_params *params ); struct cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect_params { void *linux_side; bool _ret; uint32 unUserID; }; extern void cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect( struct cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect_params *params ); struct cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect_params { void *linux_side; bool _ret; CSteamID steamID; uint32 unUserID; }; extern void cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect( struct cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect_params *params ); struct cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse_params { void *linux_side; bool _ret; CSteamID steamID; int nSecondsConnected; int nSecondsSinceLast; }; extern void cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse( struct cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse_params *params ); struct cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus_params { void *linux_side; bool _ret; int32 nAppIdServed; uint32 unServerFlags; int cPlayers; int cPlayersMax; int cBotPlayers; int unGamePort; const char *pchServerName; const char *pchGameDir; const char *pchMapName; const char *pchVersion; }; extern void cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus( struct cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus_params *params ); struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus_params { void *linux_side; bool _ret; int cPlayers; int cPlayersMax; int cBotPlayers; const char *pchServerName; const char *pchMapName; }; extern void cppISteamGameServer_SteamGameServer002_GSUpdateStatus( struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus_params *params ); struct cppISteamGameServer_SteamGameServer002_BSecure_params { void *linux_side; bool _ret; }; extern void cppISteamGameServer_SteamGameServer002_BSecure( struct cppISteamGameServer_SteamGameServer002_BSecure_params *params ); struct cppISteamGameServer_SteamGameServer002_GetSteamID_params { void *linux_side; CSteamID *_ret; }; extern void cppISteamGameServer_SteamGameServer002_GetSteamID( struct cppISteamGameServer_SteamGameServer002_GetSteamID_params *params ); struct cppISteamGameServer_SteamGameServer002_GSSetServerType_params { void *linux_side; bool _ret; int32 nGameAppId; uint32 unServerFlags; uint32 unGameIP; uint32 unGamePort; const char *pchGameDir; const char *pchVersion; }; extern void cppISteamGameServer_SteamGameServer002_GSSetServerType( struct cppISteamGameServer_SteamGameServer002_GSSetServerType_params *params ); struct cppISteamGameServer_SteamGameServer002_GSSetServerType2_params { void *linux_side; bool _ret; int32 nGameAppId; uint32 unServerFlags; uint32 unGameIP; uint16 unGamePort; uint16 unSpectatorPort; uint16 usQueryPort; const char *pchGameDir; const char *pchVersion; bool bLANMode; }; extern void cppISteamGameServer_SteamGameServer002_GSSetServerType2( struct cppISteamGameServer_SteamGameServer002_GSSetServerType2_params *params ); struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus2_params { void *linux_side; bool _ret; int cPlayers; int cPlayersMax; int cBotPlayers; const char *pchServerName; const char *pSpectatorServerName; const char *pchMapName; }; extern void cppISteamGameServer_SteamGameServer002_GSUpdateStatus2( struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus2_params *params ); struct cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser_params { void *linux_side; bool _ret; CSteamID *pSteamID; }; extern void cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser( struct cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser_params *params ); struct cppISteamGameServer_SteamGameServer002_GSSetUserData_params { void *linux_side; bool _ret; CSteamID steamID; const char *pPlayerName; uint32 nFrags; }; extern void cppISteamGameServer_SteamGameServer002_GSSetUserData( struct cppISteamGameServer_SteamGameServer002_GSSetUserData_params *params ); struct cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort_params { void *linux_side; uint16 unSpectatorPort; }; extern void cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort_params *params ); struct cppISteamGameServer_SteamGameServer002_GSSetGameType_params { void *linux_side; const char *pchType; }; extern void cppISteamGameServer_SteamGameServer002_GSSetGameType( struct cppISteamGameServer_SteamGameServer002_GSSetGameType_params *params );