153 lines
6.6 KiB
Markdown
153 lines
6.6 KiB
Markdown
---
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Introduction
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---
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Proton is a tool for use with the Steam client which allows games which are
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exclusive to Windows to run on Linux and macOS operating systems. It uses Wine
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to facilitate this.
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Most users will prefer to use Proton provided by the Steam client itself. The
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source code is provided to enable advanced users the ability to alter
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Proton. For example, some users may wish to use a different version of Wine with
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a particular title.
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**NOTE:** If you are not comfortable in a command line terminal, or if you find
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any of the information presented in here strange and uncomfortable, then
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this is probably not for you. The instructions are likely to be incomplete
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and require some knowledge and skill on your part, and there is no warranty
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or guarantee that anyone will help you with this process.
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We strongly recommend that most users use the production build of Proton.
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---
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Obtaining Proton
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---
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The most current source for Proton is here:
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<https://github.com/ValveSoftware/Proton>
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Which you can clone to your system with this command:
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git clone https://github.com/ValveSoftware/Proton.git proton
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After cloning the Proton git repository, the next step will be to
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obtain the various submodules that go into building Proton:
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cd proton
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#for linux:
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git submodule update --init wine dxvk
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#for macos:
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git submodule update --init
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If you wish to change any subcomponent, now is the time to do so.
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For example, if you wish make changes to Wine, you would apply those
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changes to the <tt>wine/</tt> directory.
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---
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Building for Linux
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---
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To build Proton for Linux, set up a Debian machine with the Steam runtime and
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chroots as documented in the Steam Runtime repository:
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<https://github.com/ValveSoftware/steam-runtime>
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In addition, you will need to install gcc-5 and a long list of dependencies
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required for Wine. The following set of commands is an example session, and may
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not be complete.
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cd ~
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git clone https://github.com/ValveSoftware/steam-runtime.git
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cd steam-runtime
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#install the end-user steam runtime:
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./build-runtime.py
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#install the 32-bit scout_beta runtime:
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./setup_chroot.sh --beta --i386
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#enter the 32-bit runtime:
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schroot --chroot steamrt_scout_beta_i386
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This will enter the chroot environment, where you would issue the following commands:
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sudo apt-get install gcc-5 g++-5 g++-5-multilib flex bison libosmesa6-dev libpcap-dev libhal-dev libsane-dev libv4l-dev libgphoto2-2-dev libcapi20-dev libgsm1-dev libmpg123-dev libvulkan-dev libxslt1-dev
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sudo update-alternatives --install `which gcc` gcc `which gcc-5` 50
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sudo update-alternatives --set gcc `which gcc-5`
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sudo update-alternatives --install `which g++` g++ `which g++-5` 50
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sudo update-alternatives --set g++ `which g++-5`
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sudo update-alternatives --install `which cpp` cpp-bin `which cpp-5` 50
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sudo update-alternatives --set cpp-bin `which cpp-5`
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exit
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Next, you need to repeat the process, but for amd64:
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./setup_chroot.sh --beta --amd64
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schroot --chroot steamrt_scout_beta_amd64
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And then repeat all of the commands to install gcc and Wine dependencies again.
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In addition, your host system will need to be able to run Wine in both 64- and
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32-bit modes in order to create the default prefix. It is recommended to
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install Wine from your package manager, including its optional dependencies.
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You will also need the Steam runtime located at $HOME/steam-runtime.
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Finally, change your directory back to proton, and run:
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cd ../proton
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./build_proton.sh
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That should configure and build Wine, and then package the result up into
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<tt>dist/</tt>. It is important to examine the output near the end of
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<tt>build/wine.win{64,32}/config.log</tt> to ensure that you have all of the relevant
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libraries in each chroot. Search for '<tt>executing Makefile commands</tt>' in
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<tt>config.log</tt> to find messages about missing libraries. It is normal to be missing
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a few libraries, including OpenCL, OSS, and libav.
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**NOTE:** For now, dxvk requires build-time components that are too new for
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Debian 9. It's recommended to build the DLLs on Arch Linux, where dxvk is
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actively being developed. This may be resolved in dxvk in the future, or may
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be worked around by using a newer Debian release. See comments in <tt>build_proton.sh</tt>.
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---
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Building for macOS
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---
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To build Proton for macOS, install the latest Xcode command line tools, as
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well as cmake (for openal-soft) and a recent nasm (for libjpeg-turbo). You can
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use a packager like Homebrew to find these packages. Then run:
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./build_proton.sh
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TODO - Surely there are other dependencies we have not listed there.
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It is important to examine the output near the end of
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<tt>build/wine.win{64,32}/config.log</tt> to ensure that you have all of the
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relevant libraries required to build Wine properly.
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---
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Deploying
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---
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Once built, the <tt>dist/</tt> directory will contain the files which can be distributed
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through Steam. For testing purposes, you should be able to clear out the files
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in your <tt>steamapps/common/Proton</tt> directory and replace them with the contents of
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<tt>dist/</tt>. The <tt>proton</tt> script will unpack the files on first run. Note that if you
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use the Steam client to verify local files, it will restore the production version
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of Proton.
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Each component of this software is used under the terms of their licenses.
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See the <tt>LICENSE</tt> files here, as well as the <tt>LICENSE</tt>, <tt>COPYING</tt>, etc files in each
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submodule and directory for details.
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----
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Runtime Config Options
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----
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Proton can be tuned at runtime to help certain games run. The Steam client sets
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some options for known games using the <tt>STEAM_COMPAT_CONFIG</tt> variable.
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You can override these options using the environment variables described below.
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To enable an option, set the variable to a non-<tt>0</tt> value. To disable an
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option, set the variable to <tt>0</tt>.
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All of the below are runtime options. They do not effect permanent changes to
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the Wine prefix. Removing the option will revert to the previous behavior.
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| Compat config string | Environment Variable | Description |
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| :-------------------- | :----------------------------- | :----------- |
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| <tt>wined3d11</tt> | <tt>PROTON_USE_WINED3D11</tt> | Use OpenGL-based wined3d instead of Vulkan-based DXVK for d3d11. |
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| <tt>nod3d11</tt> | <tt>PROTON_NO_D3D11</tt> | Disable <tt>d3d11.dll</tt>, for games which can fall back to and run better with d3d9. |
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