143 lines
6 KiB
C++
143 lines
6 KiB
C++
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef STEAM_GAMESERVER_H
|
|
#define STEAM_GAMESERVER_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "steam_api.h"
|
|
#include "isteamgameserver.h"
|
|
#include "isteammasterserverupdater.h"
|
|
#include "isteamgameserverstats.h"
|
|
|
|
enum EServerMode
|
|
{
|
|
eServerModeInvalid = 0, // DO NOT USE
|
|
eServerModeNoAuthentication = 1, // Don't authenticate user logins and don't list on the server list
|
|
eServerModeAuthentication = 2, // Authenticate users, list on the server list, don't run VAC on clients that connect
|
|
eServerModeAuthenticationAndSecure = 3, // Authenticate users, list on the server list and VAC protect clients
|
|
};
|
|
|
|
// Note: if you pass MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE for usQueryPort, then it will use "GameSocketShare" mode,
|
|
// which means that the game is responsible for sending and receiving UDP packets for the master
|
|
// server updater. See references to GameSocketShare in isteammasterserverupdater.h.
|
|
//
|
|
// Pass 0 for usGamePort or usSpectatorPort if you're not using that. Then, the master server updater will report
|
|
// what's running based on that.
|
|
#ifdef VERSION_SAFE_STEAM_API_INTERFACES
|
|
S_API bool SteamGameServer_InitSafe( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usSpectatorPort, uint16 usQueryPort, EServerMode eServerMode, const char *pchGameDir, const char *pchVersionString );
|
|
#else
|
|
S_API bool SteamGameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usSpectatorPort, uint16 usQueryPort, EServerMode eServerMode, const char *pchGameDir, const char *pchVersionString );
|
|
|
|
S_API ISteamGameServer *SteamGameServer();
|
|
S_API ISteamUtils *SteamGameServerUtils();
|
|
S_API ISteamMasterServerUpdater *SteamMasterServerUpdater();
|
|
S_API ISteamNetworking *SteamGameServerNetworking();
|
|
S_API ISteamGameServerStats *SteamGameServerStats();
|
|
#endif
|
|
|
|
S_API void SteamGameServer_Shutdown();
|
|
S_API void SteamGameServer_RunCallbacks();
|
|
|
|
S_API bool SteamGameServer_BSecure();
|
|
S_API uint64 SteamGameServer_GetSteamID();
|
|
|
|
#define STEAM_GAMESERVER_CALLBACK( thisclass, func, param, var ) CCallback< thisclass, param, true > var; void func( param *pParam )
|
|
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
|
// steamclient.dll private wrapper functions
|
|
//
|
|
// The following functions are part of abstracting API access to the steamclient.dll, but should only be used in very specific cases
|
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
|
S_API HSteamPipe SteamGameServer_GetHSteamPipe();
|
|
|
|
#ifdef VERSION_SAFE_STEAM_API_INTERFACES
|
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
|
// VERSION_SAFE_STEAM_API_INTERFACES uses CSteamAPIContext to provide interfaces to each module in a way that
|
|
// lets them each specify the interface versions they are compiled with.
|
|
//
|
|
// It's important that these stay inlined in the header so the calling module specifies the interface versions
|
|
// for whatever Steam API version it has.
|
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
|
|
|
S_API HSteamUser SteamGameServer_GetHSteamUser();
|
|
|
|
class CSteamGameServerAPIContext
|
|
{
|
|
public:
|
|
CSteamGameServerAPIContext();
|
|
void Clear();
|
|
|
|
bool Init();
|
|
|
|
ISteamGameServer *SteamGameServer() { return m_pSteamGameServer; }
|
|
ISteamUtils *SteamGameServerUtils() { return m_pSteamGameServerUtils; }
|
|
ISteamMasterServerUpdater *SteamMasterServerUpdater() { return m_pSteamMasterServerUpdater; }
|
|
ISteamNetworking *SteamGameServerNetworking() { return m_pSteamGameServerNetworking; }
|
|
ISteamGameServerStats *SteamGameServerStats() { return m_pSteamGameServerStats; }
|
|
|
|
private:
|
|
ISteamGameServer *m_pSteamGameServer;
|
|
ISteamUtils *m_pSteamGameServerUtils;
|
|
ISteamMasterServerUpdater *m_pSteamMasterServerUpdater;
|
|
ISteamNetworking *m_pSteamGameServerNetworking;
|
|
ISteamGameServerStats *m_pSteamGameServerStats;
|
|
};
|
|
|
|
inline CSteamGameServerAPIContext::CSteamGameServerAPIContext()
|
|
{
|
|
Clear();
|
|
}
|
|
|
|
inline void CSteamGameServerAPIContext::Clear()
|
|
{
|
|
m_pSteamGameServer = NULL;
|
|
m_pSteamGameServerUtils = NULL;
|
|
m_pSteamMasterServerUpdater = NULL;
|
|
m_pSteamGameServerNetworking = NULL;
|
|
m_pSteamGameServerStats = NULL;
|
|
}
|
|
|
|
S_API ISteamClient *g_pSteamClientGameServer;
|
|
// This function must be inlined so the module using steam_api.dll gets the version names they want.
|
|
inline bool CSteamGameServerAPIContext::Init()
|
|
{
|
|
if ( !g_pSteamClientGameServer )
|
|
return false;
|
|
|
|
HSteamUser hSteamUser = SteamGameServer_GetHSteamUser();
|
|
HSteamPipe hSteamPipe = SteamGameServer_GetHSteamPipe();
|
|
|
|
m_pSteamGameServer = g_pSteamClientGameServer->GetISteamGameServer( hSteamUser, hSteamPipe, STEAMGAMESERVER_INTERFACE_VERSION );
|
|
if ( !m_pSteamGameServer )
|
|
return false;
|
|
|
|
m_pSteamGameServerUtils = g_pSteamClientGameServer->GetISteamUtils( hSteamPipe, STEAMUTILS_INTERFACE_VERSION );
|
|
if ( !m_pSteamGameServerUtils )
|
|
return false;
|
|
|
|
m_pSteamMasterServerUpdater = g_pSteamClientGameServer->GetISteamMasterServerUpdater( hSteamUser, hSteamPipe, STEAMMASTERSERVERUPDATER_INTERFACE_VERSION );
|
|
if ( !m_pSteamMasterServerUpdater )
|
|
return false;
|
|
|
|
m_pSteamGameServerNetworking = g_pSteamClientGameServer->GetISteamNetworking( hSteamUser, hSteamPipe, STEAMNETWORKING_INTERFACE_VERSION );
|
|
if ( !m_pSteamGameServerNetworking )
|
|
return false;
|
|
|
|
m_pSteamGameServerStats = g_pSteamClientGameServer->GetISteamGameServerStats( hSteamUser, hSteamPipe, STEAMGAMESERVERSTATS_INTERFACE_VERSION );
|
|
if ( !m_pSteamGameServerStats )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
#endif // VERSION_SAFE_STEAM_API_INTERFACES
|
|
|
|
|
|
#endif // STEAM_GAMESERVER_H
|