35 lines
2.5 KiB
C
35 lines
2.5 KiB
C
#ifdef __cplusplus
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extern "C" {
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#endif
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extern HSteamUser cppISteamUser_SteamUser019_GetHSteamUser(void *);
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extern bool cppISteamUser_SteamUser019_BLoggedOn(void *);
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extern CSteamID cppISteamUser_SteamUser019_GetSteamID(void *);
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extern int cppISteamUser_SteamUser019_InitiateGameConnection(void *, void *, int, CSteamID, uint32, uint16, bool);
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extern void cppISteamUser_SteamUser019_TerminateGameConnection(void *, uint32, uint16);
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extern void cppISteamUser_SteamUser019_TrackAppUsageEvent(void *, CGameID, int, const char *);
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extern bool cppISteamUser_SteamUser019_GetUserDataFolder(void *, char *, int);
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extern void cppISteamUser_SteamUser019_StartVoiceRecording(void *);
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extern void cppISteamUser_SteamUser019_StopVoiceRecording(void *);
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extern EVoiceResult cppISteamUser_SteamUser019_GetAvailableVoice(void *, uint32 *, uint32 *, uint32);
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extern EVoiceResult cppISteamUser_SteamUser019_GetVoice(void *, bool, void *, uint32, uint32 *, bool, void *, uint32, uint32 *, uint32);
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extern EVoiceResult cppISteamUser_SteamUser019_DecompressVoice(void *, const void *, uint32, void *, uint32, uint32 *, uint32);
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extern uint32 cppISteamUser_SteamUser019_GetVoiceOptimalSampleRate(void *);
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extern HAuthTicket cppISteamUser_SteamUser019_GetAuthSessionTicket(void *, void *, int, uint32 *);
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extern EBeginAuthSessionResult cppISteamUser_SteamUser019_BeginAuthSession(void *, const void *, int, CSteamID);
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extern void cppISteamUser_SteamUser019_EndAuthSession(void *, CSteamID);
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extern void cppISteamUser_SteamUser019_CancelAuthTicket(void *, HAuthTicket);
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extern EUserHasLicenseForAppResult cppISteamUser_SteamUser019_UserHasLicenseForApp(void *, CSteamID, AppId_t);
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extern bool cppISteamUser_SteamUser019_BIsBehindNAT(void *);
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extern void cppISteamUser_SteamUser019_AdvertiseGame(void *, CSteamID, uint32, uint16);
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extern SteamAPICall_t cppISteamUser_SteamUser019_RequestEncryptedAppTicket(void *, void *, int);
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extern bool cppISteamUser_SteamUser019_GetEncryptedAppTicket(void *, void *, int, uint32 *);
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extern int cppISteamUser_SteamUser019_GetGameBadgeLevel(void *, int, bool);
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extern int cppISteamUser_SteamUser019_GetPlayerSteamLevel(void *);
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extern SteamAPICall_t cppISteamUser_SteamUser019_RequestStoreAuthURL(void *, const char *);
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extern bool cppISteamUser_SteamUser019_BIsPhoneVerified(void *);
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extern bool cppISteamUser_SteamUser019_BIsTwoFactorEnabled(void *);
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extern bool cppISteamUser_SteamUser019_BIsPhoneIdentifying(void *);
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extern bool cppISteamUser_SteamUser019_BIsPhoneRequiringVerification(void *);
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#ifdef __cplusplus
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}
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#endif
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