40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
#include "steamclient_private.h"
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#include "steam_defs.h"
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#include "steamworks_sdk_101/steam_api.h"
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#include "cppISteamUser_SteamUser010.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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HSteamUser cppISteamUser_SteamUser010_GetHSteamUser(void *linux_side)
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{
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return ((ISteamUser*)linux_side)->GetHSteamUser();
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}
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bool cppISteamUser_SteamUser010_BLoggedOn(void *linux_side)
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{
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return ((ISteamUser*)linux_side)->BLoggedOn();
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}
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CSteamID cppISteamUser_SteamUser010_GetSteamID(void *linux_side)
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{
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return ((ISteamUser*)linux_side)->GetSteamID();
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}
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int cppISteamUser_SteamUser010_InitiateGameConnection(void *linux_side, void * pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure)
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{
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return ((ISteamUser*)linux_side)->InitiateGameConnection((void *)pAuthBlob, (int)cbMaxAuthBlob, (CSteamID)steamIDGameServer, (uint32)unIPServer, (uint16)usPortServer, (bool)bSecure);
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}
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void cppISteamUser_SteamUser010_TerminateGameConnection(void *linux_side, uint32 unIPServer, uint16 usPortServer)
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{
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((ISteamUser*)linux_side)->TerminateGameConnection((uint32)unIPServer, (uint16)usPortServer);
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}
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void cppISteamUser_SteamUser010_TrackAppUsageEvent(void *linux_side, CGameID gameID, int eAppUsageEvent, const char * pchExtraInfo)
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{
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((ISteamUser*)linux_side)->TrackAppUsageEvent((CGameID)gameID, (int)eAppUsageEvent, (const char *)pchExtraInfo);
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}
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#ifdef __cplusplus
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}
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#endif
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