35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
#include "steamclient_private.h"
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#include "steam_defs.h"
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#include "steamworks_sdk_102/steam_api.h"
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#include "steamworks_sdk_102/isteamgameserver.h"
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extern "C" {
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struct winRequestFriendsLobbiesResponse_t_24 {
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uint64 m_ulSteamIDFriend;
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uint64 m_ulSteamIDLobby;
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int m_cResultIndex;
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int m_cResultsTotal;
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} __attribute__ ((ms_struct));
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void cb_RequestFriendsLobbiesResponse_t_24(void *l, void *w)
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{
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RequestFriendsLobbiesResponse_t *lin = (RequestFriendsLobbiesResponse_t *)l;
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struct winRequestFriendsLobbiesResponse_t_24 *win = (struct winRequestFriendsLobbiesResponse_t_24 *)w;
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win->m_ulSteamIDFriend = lin->m_ulSteamIDFriend;
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win->m_ulSteamIDLobby = lin->m_ulSteamIDLobby;
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win->m_cResultIndex = lin->m_cResultIndex;
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win->m_cResultsTotal = lin->m_cResultsTotal;
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}
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struct winUserStatsReceived_t_12 {
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uint64 m_nGameID;
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EResult m_eResult;
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} __attribute__ ((ms_struct));
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void cb_UserStatsReceived_t_12(void *l, void *w)
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{
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UserStatsReceived_t *lin = (UserStatsReceived_t *)l;
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struct winUserStatsReceived_t_12 *win = (struct winUserStatsReceived_t_12 *)w;
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win->m_nGameID = lin->m_nGameID;
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win->m_eResult = lin->m_eResult;
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}
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}
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