70 lines
3.6 KiB
C++
70 lines
3.6 KiB
C++
#include "steamclient_private.h"
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#include "steam_defs.h"
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#include "steamworks_sdk_102/steam_api.h"
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#include "cppISteamNetworking_SteamNetworking001.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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SNetListenSocket_t cppISteamNetworking_SteamNetworking001_CreateListenSocket(void *linux_side, int nVirtualP2PPort, uint32 nIP, uint16 nPort)
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{
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return ((ISteamNetworking*)linux_side)->CreateListenSocket((int)nVirtualP2PPort, (uint32)nIP, (uint16)nPort);
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}
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SNetSocket_t cppISteamNetworking_SteamNetworking001_CreateP2PConnectionSocket(void *linux_side, CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec)
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{
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return ((ISteamNetworking*)linux_side)->CreateP2PConnectionSocket((CSteamID)steamIDTarget, (int)nVirtualPort, (int)nTimeoutSec);
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}
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SNetSocket_t cppISteamNetworking_SteamNetworking001_CreateConnectionSocket(void *linux_side, uint32 nIP, uint16 nPort, int nTimeoutSec)
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{
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return ((ISteamNetworking*)linux_side)->CreateConnectionSocket((uint32)nIP, (uint16)nPort, (int)nTimeoutSec);
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}
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bool cppISteamNetworking_SteamNetworking001_DestroySocket(void *linux_side, SNetSocket_t hSocket, bool bNotifyRemoteEnd)
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{
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return ((ISteamNetworking*)linux_side)->DestroySocket((SNetSocket_t)hSocket, (bool)bNotifyRemoteEnd);
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}
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bool cppISteamNetworking_SteamNetworking001_DestroyListenSocket(void *linux_side, SNetListenSocket_t hSocket, bool bNotifyRemoteEnd)
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{
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return ((ISteamNetworking*)linux_side)->DestroyListenSocket((SNetListenSocket_t)hSocket, (bool)bNotifyRemoteEnd);
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}
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bool cppISteamNetworking_SteamNetworking001_SendDataOnSocket(void *linux_side, SNetSocket_t hSocket, void * pubData, uint32 cubData, bool bReliable)
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{
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return ((ISteamNetworking*)linux_side)->SendDataOnSocket((SNetSocket_t)hSocket, (void *)pubData, (uint32)cubData, (bool)bReliable);
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}
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bool cppISteamNetworking_SteamNetworking001_IsDataAvailableOnSocket(void *linux_side, SNetSocket_t hSocket, uint32 * pcubMsgSize)
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{
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return ((ISteamNetworking*)linux_side)->IsDataAvailableOnSocket((SNetSocket_t)hSocket, (uint32 *)pcubMsgSize);
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}
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bool cppISteamNetworking_SteamNetworking001_RetrieveDataFromSocket(void *linux_side, SNetSocket_t hSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize)
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{
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return ((ISteamNetworking*)linux_side)->RetrieveDataFromSocket((SNetSocket_t)hSocket, (void *)pubDest, (uint32)cubDest, (uint32 *)pcubMsgSize);
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}
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bool cppISteamNetworking_SteamNetworking001_IsDataAvailable(void *linux_side, SNetListenSocket_t hListenSocket, uint32 * pcubMsgSize, SNetSocket_t * phSocket)
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{
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return ((ISteamNetworking*)linux_side)->IsDataAvailable((SNetListenSocket_t)hListenSocket, (uint32 *)pcubMsgSize, (SNetSocket_t *)phSocket);
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}
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bool cppISteamNetworking_SteamNetworking001_RetrieveData(void *linux_side, SNetListenSocket_t hListenSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, SNetSocket_t * phSocket)
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{
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return ((ISteamNetworking*)linux_side)->RetrieveData((SNetListenSocket_t)hListenSocket, (void *)pubDest, (uint32)cubDest, (uint32 *)pcubMsgSize, (SNetSocket_t *)phSocket);
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}
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bool cppISteamNetworking_SteamNetworking001_GetSocketInfo(void *linux_side, SNetSocket_t hSocket, CSteamID * pSteamIDRemote, int * peSocketStatus, uint32 * punIPRemote, uint16 * punPortRemote)
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{
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return ((ISteamNetworking*)linux_side)->GetSocketInfo((SNetSocket_t)hSocket, (CSteamID *)pSteamIDRemote, (int *)peSocketStatus, (uint32 *)punIPRemote, (uint16 *)punPortRemote);
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}
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bool cppISteamNetworking_SteamNetworking001_GetListenSocketInfo(void *linux_side, SNetListenSocket_t hListenSocket, uint32 * pnIP, uint16 * pnPort)
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{
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return ((ISteamNetworking*)linux_side)->GetListenSocketInfo((SNetListenSocket_t)hListenSocket, (uint32 *)pnIP, (uint16 *)pnPort);
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}
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#ifdef __cplusplus
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}
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#endif
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