Yucom/lsteamclient/steamworks_sdk_125/isteamcontroller.h
2018-01-18 10:24:05 -06:00

62 lines
1.5 KiB
C++

//====== Copyright 1996-2013, Valve Corporation, All rights reserved. =======
//
// Purpose: interface to valve controller
//
//=============================================================================
#ifndef ISTEAMCONTROLLER_H
#define ISTEAMCONTROLLER_H
#ifdef _WIN32
#pragma once
#endif
#include "isteamclient.h"
// callbacks
#if defined( VALVE_CALLBACK_PACK_SMALL )
#pragma pack( push, 4 )
#elif defined( VALVE_CALLBACK_PACK_LARGE )
#pragma pack( push, 8 )
#else
#error isteamclient.h must be included
#endif
#pragma pack( pop )
//-----------------------------------------------------------------------------
// Purpose: Functions for accessing stats, achievements, and leaderboard information
//-----------------------------------------------------------------------------
class ISteamController
{
public:
};
#define STEAMCONTROLLER_INTERFACE_VERSION "STEAMCONTROLLER_INTERFACE_VERSION"
// callbacks
#if defined( VALVE_CALLBACK_PACK_SMALL )
#pragma pack( push, 4 )
#elif defined( VALVE_CALLBACK_PACK_LARGE )
#pragma pack( push, 8 )
#else
#error isteamclient.h must be included
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
/*
struct ControllerCallback_t
{
enum { k_iCallback = k_iSteamControllerCallbacks + 1 };
};
*/
#pragma pack( pop )
#endif // ISTEAMCONTROLLER_H