79 lines
2.8 KiB
C
79 lines
2.8 KiB
C
//========= Copyright © 1996-2013, Valve LLC, All rights reserved. ============
|
|
//
|
|
// Purpose: Controller related public types/constants
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef STEAMCONTROLLERPUBLIC_H
|
|
#define STEAMCONTROLLERPUBLIC_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#if defined( STEAM ) || defined( ISTEAMCONTROLLER_H )
|
|
// This file should only be included by the Steam build or directly from
|
|
// isteamcontroller.h.
|
|
#include "steamtypes.h"
|
|
#else
|
|
#include <stdint.h>
|
|
typedef uint32_t uint32;
|
|
#ifdef __C51__
|
|
typedef uint8_t uint64[8];
|
|
#else
|
|
typedef uint64_t uint64;
|
|
#endif
|
|
#endif
|
|
|
|
#pragma pack(1)
|
|
|
|
// Safe to add new bitfields at the end of this list for new buttons/actions,
|
|
// but never re-use or re-number an existing flag as old client code will be
|
|
// confused.
|
|
#define STEAM_RIGHT_TRIGGER_MASK 0x0000000000000001l
|
|
#define STEAM_LEFT_TRIGGER_MASK 0x0000000000000002l
|
|
#define STEAM_RIGHT_BUMPER_MASK 0x0000000000000004l
|
|
#define STEAM_LEFT_BUMPER_MASK 0x0000000000000008l
|
|
#define STEAM_BUTTON_0_MASK 0x0000000000000010l
|
|
#define STEAM_BUTTON_1_MASK 0x0000000000000020l
|
|
#define STEAM_BUTTON_2_MASK 0x0000000000000040l
|
|
#define STEAM_BUTTON_3_MASK 0x0000000000000080l
|
|
#define STEAM_TOUCH_0_MASK 0x0000000000000100l
|
|
#define STEAM_TOUCH_1_MASK 0x0000000000000200l
|
|
#define STEAM_TOUCH_2_MASK 0x0000000000000400l
|
|
#define STEAM_TOUCH_3_MASK 0x0000000000000800l
|
|
#define STEAM_BUTTON_MENU_MASK 0x0000000000001000l
|
|
#define STEAM_BUTTON_STEAM_MASK 0x0000000000002000l
|
|
#define STEAM_BUTTON_ESCAPE_MASK 0x0000000000004000l
|
|
#define STEAM_BUTTON_BACK_LEFT_MASK 0x0000000000008000l
|
|
#define STEAM_BUTTON_BACK_RIGHT_MASK 0x0000000000010000l
|
|
#define STEAM_BUTTON_LEFTPAD_CLICKED_MASK 0x0000000000020000l
|
|
#define STEAM_BUTTON_RIGHTPAD_CLICKED_MASK 0x0000000000040000l
|
|
#define STEAM_LEFTPAD_FINGERDOWN_MASK 0x0000000000080000l
|
|
#define STEAM_RIGHTPAD_FINGERDOWN_MASK 0x0000000000100000l
|
|
|
|
// Only add fields to the end of this struct, or if you need to change it in a larger
|
|
// way add a new message id and new struct completely so as to not break old clients.
|
|
typedef struct
|
|
{
|
|
// If packet num matches that on your prior call, then the controller state hasn't been changed since
|
|
// your last call and there is no need to process it
|
|
uint32 unPacketNum;
|
|
|
|
// bit flags for each of the buttons
|
|
uint64 ulButtons;
|
|
|
|
// Left pad coordinates
|
|
short sLeftPadX;
|
|
short sLeftPadY;
|
|
|
|
// Right pad coordinates
|
|
short sRightPadX;
|
|
short sRightPadY;
|
|
|
|
} SteamControllerState_t;
|
|
|
|
#pragma pack()
|
|
|
|
#endif // STEAMCONTROLLERPUBLIC_H
|
|
|