Yucom/lsteamclient/steamclient_manual_144.cpp
2023-12-19 19:42:16 +01:00

27 lines
1.6 KiB
C++

#include "unix_private.h"
extern "C"
{
#define SDK_VERSION 1440
#include "steamclient_manual_common.h"
}
#include "cppISteamNetworkingSockets_SteamNetworkingSockets002.hpp"
void cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets002 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets002 *)params->linux_side;
u_SteamNetworkingMessage_t_144 *u_ppOutMessages[params->nMaxMessages];
params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, u_ppOutMessages, params->nMaxMessages );
lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, u_ppOutMessages,
params->ppOutMessages, params->nMaxMessages );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets002 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets002 *)params->linux_side;
u_SteamNetworkingMessage_t_144 *u_ppOutMessages[params->nMaxMessages];
params->_ret = iface->ReceiveMessagesOnListenSocket( params->hSocket, u_ppOutMessages, params->nMaxMessages );
lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, u_ppOutMessages,
params->ppOutMessages, params->nMaxMessages );
}