#include "unix_private.h" extern "C" { #define SDK_VERSION 1440 #include "steamclient_manual_common.h" } #include "cppISteamNetworkingSockets_SteamNetworkingSockets002.hpp" void cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection_params *params ) { struct u_ISteamNetworkingSockets_SteamNetworkingSockets002 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets002 *)params->linux_side; u_SteamNetworkingMessage_t_144 *u_ppOutMessages[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, u_ppOutMessages, params->nMaxMessages ); lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, u_ppOutMessages, params->ppOutMessages, params->nMaxMessages ); } void cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket_params *params ) { struct u_ISteamNetworkingSockets_SteamNetworkingSockets002 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets002 *)params->linux_side; u_SteamNetworkingMessage_t_144 *u_ppOutMessages[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnListenSocket( params->hSocket, u_ppOutMessages, params->nMaxMessages ); lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, u_ppOutMessages, params->ppOutMessages, params->nMaxMessages ); }