Yucom/lsteamclient/cb_converters_122.cpp
2018-01-18 10:24:05 -06:00

29 lines
1.2 KiB
C++

#include "steamclient_private.h"
#include "steam_defs.h"
#include "steamworks_sdk_122/steam_api.h"
#include "steamworks_sdk_122/isteamgameserver.h"
#include "steamworks_sdk_122/isteamgameserverstats.h"
#include "steamworks_sdk_122/isteamgamecoordinator.h"
extern "C" {
struct winRemoteStorageSubscribePublishedFileResult_t_4 {
EResult m_eResult;
} __attribute__ ((ms_struct));
void cb_RemoteStorageSubscribePublishedFileResult_t_4(void *l, void *w)
{
RemoteStorageSubscribePublishedFileResult_t *lin = (RemoteStorageSubscribePublishedFileResult_t *)l;
struct winRemoteStorageSubscribePublishedFileResult_t_4 *win = (struct winRemoteStorageSubscribePublishedFileResult_t_4 *)w;
win->m_eResult = lin->m_eResult;
}
struct winRemoteStorageUnsubscribePublishedFileResult_t_4 {
EResult m_eResult;
} __attribute__ ((ms_struct));
void cb_RemoteStorageUnsubscribePublishedFileResult_t_4(void *l, void *w)
{
RemoteStorageUnsubscribePublishedFileResult_t *lin = (RemoteStorageUnsubscribePublishedFileResult_t *)l;
struct winRemoteStorageUnsubscribePublishedFileResult_t_4 *win = (struct winRemoteStorageUnsubscribePublishedFileResult_t_4 *)w;
win->m_eResult = lin->m_eResult;
}
}