49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
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//
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// Purpose: interface to app data in Steam
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//
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//=============================================================================
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#ifndef ISTEAMAPPS_H
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#define ISTEAMAPPS_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: interface to app data
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//-----------------------------------------------------------------------------
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class ISteamApps
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{
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public:
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virtual bool BIsSubscribed() = 0;
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virtual bool BIsLowViolence() = 0;
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virtual bool BIsCybercafe() = 0;
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virtual bool BIsVACBanned() = 0;
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virtual const char *GetCurrentGameLanguage() = 0;
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virtual const char *GetAvailableGameLanguages() = 0;
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// only use this member if you need to check ownership of another game related to yours, a demo for example
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virtual bool BIsSubscribedApp( AppId_t appID ) = 0;
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// Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed
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virtual bool BIsDlcInstalled( AppId_t appID ) = 0;
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};
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#define STEAMAPPS_INTERFACE_VERSION "STEAMAPPS_INTERFACE_VERSION003"
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// callbacks
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#pragma pack( push, 8 )
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//-----------------------------------------------------------------------------
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// Purpose: posted after the user gains ownership of DLC & that DLC is installed
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//-----------------------------------------------------------------------------
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struct DlcInstalled_t
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{
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enum { k_iCallback = k_iSteamAppsCallbacks + 5 };
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AppId_t m_nAppID; // AppID of the DLC
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};
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#pragma pack( pop )
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#endif // ISTEAMAPPS_H
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