Commit graph

14 commits

Author SHA1 Message Date
Andrew Eikum
39d80d114c copy openvr_api.dll into place for DXVK
DXVK needs to make some calls to openvr_api, but the game may not ship
it in a predictable location. So we provide a fallback called
openvr_api_dxvk.dll, which DXVK knows to load.
2018-07-12 11:16:45 -05:00
Andrew Eikum
971ba6438b proton: Load environment overrides from a file on disk 2018-06-25 14:25:13 -05:00
Jeremy White
3d337e9683 Provide an example of how to build and install cmake. 2018-06-25 14:25:13 -05:00
Jeremy White
a5e05955c1 Add nasm and yasm to the build requirements; they are needed for ffmpeg. 2018-06-25 14:25:13 -05:00
Andrew Eikum
2da8976160 proton: Always enable Wine esync 2018-06-25 14:25:13 -05:00
Andrew Eikum
dbb34551e9 Also build and ship openal on Linux
The Steam runtime ships a too-old version of OpenAL and it's difficult
for them to upgrade.

Note that this needs a new version of cmake installed in your chroots.
2018-06-11 10:56:41 -05:00
Andrew Eikum
a709db555d Add ffmpeg to the build instructions and licenses 2018-06-07 12:20:52 -05:00
Andrew Eikum
5d764832bc Properly use and document the steam-runtime run.sh script 2018-05-31 12:30:43 -05:00
Andrew Eikum
a38fb17c7a build_proton: Build default prefix against the Steam runtime 2018-05-23 15:07:36 -05:00
Andrew Eikum
3e05e9bb1a proton: Use DXVK by default, add PROTON_USE_WINED3D11 switch 2018-05-23 13:56:38 -05:00
Andrew Eikum
417831eeca Build the default prefix on the build machine 2018-05-23 12:51:40 -05:00
Andrew Eikum
d3a99e2db3 README: Fix typo 2018-05-18 09:21:38 -05:00
Andrew Eikum
cf00ea197d README.md: A couple doc changes 2018-04-05 08:53:13 -05:00
Jeremy White
9de9024a30 Rename README to README.md and update it; it should be
largely complete for Linux now.
2018-04-04 12:29:21 -05:00