proton: Always enable Wine esync
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2 changed files with 5 additions and 0 deletions
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@ -153,5 +153,6 @@ the Wine prefix. Removing the option will revert to the previous behavior.
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| :-------------------- | :----------------------------- | :----------- |
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| <tt>wined3d11</tt> | <tt>PROTON_USE_WINED3D11</tt> | Use OpenGL-based wined3d instead of Vulkan-based DXVK for d3d11. |
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| <tt>nod3d11</tt> | <tt>PROTON_NO_D3D11</tt> | Disable <tt>d3d11.dll</tt>, for games which can fall back to and run better with d3d9. |
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| <tt>noesync</tt> | <tt>PROTON_NO_ESYNC</tt> | Do not use eventfd-based in-process synchronization primitives. |
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<!-- Target: GitHub Flavor Markdown. To test locally: pandoc -f markdown_github -t html README.md -->
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4
proton
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proton
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@ -65,6 +65,7 @@ else:
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check_environment("PROTON_USE_WINED3D11", "wined3d11")
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check_environment("PROTON_NO_D3D11", "nod3d11")
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check_environment("PROTON_NO_ESYNC", "noesync")
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basedir = os.path.dirname(sys.argv[0])
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bindir = basedir + "/dist/bin/"
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@ -110,6 +111,9 @@ else:
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env["WINEDLLPATH"] = lib64dir + "/wine:" + libdir + "/wine"
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if not "noesync" in config_opts:
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env["WINEESYNC"] = "1"
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if "PATH" in os.environ:
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env["PATH"] = bindir + ":" + os.environ["PATH"]
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else:
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