Commit graph

2018 commits

Author SHA1 Message Date
Józef Kucia
d687b83fcb vrclient: Generate call_flat_method() functions.
In order to remove hardcoded limit for parameter count in C API
functions.
2018-07-30 09:34:15 +02:00
Józef Kucia
23ffdc5ec8 vrclient: Fix x64 thunks for C API.
* Clean up the stack properly.
* Do not push parameters after shadow register space.
2018-07-26 12:19:15 -05:00
Andrew Eikum
5c4e0ab079 update dxvk to 0.63 2018-07-24 13:46:05 -05:00
Andrew Eikum
e0c7bf0862 Update wine 2018-07-24 13:45:58 -05:00
Andrew Eikum
18d2ee9a1e update dxvk to 0.62 2018-07-20 10:03:03 -05:00
Andrew Eikum
1846fe4260 Copy default prefix into place even if files are already present there
Steam cloud sync places save files into pfx/ before proton is ever
invoked. Previously we would assume the prefix is valid if pfx/ exists
and run wine, which lead to very broken prefixes. Instead we should
check for files that cloud sync will never create (user.reg) and merge
the default prefix into any existing prefix tree.
2018-07-20 09:48:32 -05:00
Andrew Eikum
226e401dd3 update wine 2018-07-13 11:41:09 -05:00
Andrew Eikum
8360110d62 build_proton: Place wine-gecko installers into the right place 2018-07-13 11:40:33 -05:00
Andrew Eikum
f4bc7b91bb Also trace +module by default
This can be useful to determine what graphics API a game is using, for
example.
2018-07-12 13:55:04 -05:00
Andrew Eikum
b3fac00b62 update wine 2018-07-12 11:16:45 -05:00
Andrew Eikum
cf10d17310 proton: Handle errors in user_settings better 2018-07-12 11:16:45 -05:00
Andrew Eikum
39d80d114c copy openvr_api.dll into place for DXVK
DXVK needs to make some calls to openvr_api, but the game may not ship
it in a predictable location. So we provide a fallback called
openvr_api_dxvk.dll, which DXVK knows to load.
2018-07-12 11:16:45 -05:00
Andrew Eikum
cd0a871656 add openvr submodule at v1.0.15 2018-07-12 11:16:45 -05:00
Andrew Eikum
cfe9f525d6 build_proton: Build DXVK on debian again 2018-07-12 11:16:45 -05:00
Andrew Eikum
21483b3075 update dxvk to v0.61 plus vr support 2018-07-12 11:16:45 -05:00
Andrew Eikum
0a05d3811c update wine 2018-06-27 08:17:12 -05:00
Andrew Eikum
81a56ba815 proton: Don't crash if we're missing SteamGameId 2018-06-27 08:17:11 -05:00
Andrew Eikum
d728001649 build_proton: Fix 32-bit ffmpeg build on macos 2018-06-26 09:10:06 -05:00
Andrew Eikum
13b5f764ae build_proton: Add --with-ffmpeg switch 2018-06-26 07:41:34 -05:00
Andrew Eikum
971ba6438b proton: Load environment overrides from a file on disk 2018-06-25 14:25:13 -05:00
Jeremy White
3d337e9683 Provide an example of how to build and install cmake. 2018-06-25 14:25:13 -05:00
Jeremy White
63c1d07d07 Allow a dev to have the steam-runtime somewhere other than $HOME/ 2018-06-25 14:25:13 -05:00
Jeremy White
a5e05955c1 Add nasm and yasm to the build requirements; they are needed for ffmpeg. 2018-06-25 14:25:13 -05:00
Andrew Eikum
2da8976160 proton: Always enable Wine esync 2018-06-25 14:25:13 -05:00
Andrew Eikum
3a8aeade44 update wine 2018-06-25 14:25:13 -05:00
Andrew Eikum
f0e3f545cf build_proton: No need to ship 32-bit wineserver 2018-06-20 14:37:17 -05:00
Andrew Eikum
723e34d88e update dxvk
This unpublished commit is v0.54 with
fc3ff7808369188fe3ccab0e92ad79e35996439c applied on top.
2018-06-20 14:37:17 -05:00
Andrew Eikum
17bb46c5af proton: Use wine64 for all winedbg invocations 2018-06-20 14:37:17 -05:00
Andrew Eikum
d3e34b0178 update wine 2018-06-20 14:37:17 -05:00
Andrew Eikum
04f6643bb5 build_proton: Disable X support on macOS 2018-06-18 09:01:51 -05:00
Andrew Eikum
1efaea5527 build_proton: Build Wine without curses support
Modern OSes set TERM=xterm-256color, but the ancient curses shipped by
the Steam runtime doesn't support this term type, so it fails and often
kills the process. Let's try building without curses to avoid this.
2018-06-18 09:01:51 -05:00
Andrew Eikum
51328d69a3 build_proton: Clean up build script 2018-06-18 09:01:51 -05:00
Andrew Eikum
916ddc1797 Point dxvk submodule to the upstream repo again 2018-06-18 09:01:51 -05:00
Andrew Eikum
dbb34551e9 Also build and ship openal on Linux
The Steam runtime ships a too-old version of OpenAL and it's difficult
for them to upgrade.

Note that this needs a new version of cmake installed in your chroots.
2018-06-11 10:56:41 -05:00
Andrew Eikum
a709db555d Add ffmpeg to the build instructions and licenses 2018-06-07 12:20:52 -05:00
Andrew Eikum
97cb5639d7 vrclient: Fix building on macos 2018-06-07 10:16:52 -05:00
Andrew Eikum
7afb1d5a4a Update MoltenVK to v1.0.10 2018-06-07 09:04:08 -05:00
Andrew Eikum
6ca17d34d8 Update dxvk to v0.54 2018-06-07 09:00:34 -05:00
Andrew Eikum
21125813f5 update wine 2018-06-05 10:08:15 -05:00
Andrew Eikum
fb1c2686a2 vrclient: Support IVRInput and IVRIOBuffer 2018-06-05 10:02:07 -05:00
Andrew Eikum
af59703d41 vrclient: Import openvr v1.0.13, v1.0.14, and v1.0.15 2018-06-05 09:39:20 -05:00
Andrew Eikum
d472d536cf vrclient: Call SetExplicitTimingMode even on older vrclient versions 2018-06-05 09:34:21 -05:00
Zebediah Figura
f7510f2a7b vrclient: Add support for flat (FnTable) API 2018-06-04 14:50:18 -05:00
Andrew Eikum
aae498498f proton: Add +debugstr to default channels
Some games dump useful debug info here, especially Id Software games.
2018-05-31 12:42:21 -05:00
Andrew Eikum
5d764832bc Properly use and document the steam-runtime run.sh script 2018-05-31 12:30:43 -05:00
Andrew Eikum
e7122c820d Add ffmpeg submodule at 4.0 and ship it
This is needed for WMA support in Wine's xaudio2.
2018-05-31 12:30:43 -05:00
Andrew Eikum
81b190d404 build_proton: Fix building on Mac 2018-05-30 12:59:03 -05:00
Andrew Eikum
bdf9b8dda9 update wine 2018-05-30 12:57:45 -05:00
Andrew Eikum
e31b4f2b02 proton: Fix checking environment overrides 2018-05-25 11:24:12 -05:00
Andrew Eikum
a38fb17c7a build_proton: Build default prefix against the Steam runtime 2018-05-23 15:07:36 -05:00