Andrew Eikum
39d80d114c
copy openvr_api.dll into place for DXVK
...
DXVK needs to make some calls to openvr_api, but the game may not ship
it in a predictable location. So we provide a fallback called
openvr_api_dxvk.dll, which DXVK knows to load.
2018-07-12 11:16:45 -05:00
Andrew Eikum
971ba6438b
proton: Load environment overrides from a file on disk
2018-06-25 14:25:13 -05:00
Jeremy White
3d337e9683
Provide an example of how to build and install cmake.
2018-06-25 14:25:13 -05:00
Jeremy White
a5e05955c1
Add nasm and yasm to the build requirements; they are needed for ffmpeg.
2018-06-25 14:25:13 -05:00
Andrew Eikum
2da8976160
proton: Always enable Wine esync
2018-06-25 14:25:13 -05:00
Andrew Eikum
dbb34551e9
Also build and ship openal on Linux
...
The Steam runtime ships a too-old version of OpenAL and it's difficult
for them to upgrade.
Note that this needs a new version of cmake installed in your chroots.
2018-06-11 10:56:41 -05:00
Andrew Eikum
a709db555d
Add ffmpeg to the build instructions and licenses
2018-06-07 12:20:52 -05:00
Andrew Eikum
5d764832bc
Properly use and document the steam-runtime run.sh script
2018-05-31 12:30:43 -05:00
Andrew Eikum
a38fb17c7a
build_proton: Build default prefix against the Steam runtime
2018-05-23 15:07:36 -05:00
Andrew Eikum
3e05e9bb1a
proton: Use DXVK by default, add PROTON_USE_WINED3D11 switch
2018-05-23 13:56:38 -05:00
Andrew Eikum
417831eeca
Build the default prefix on the build machine
2018-05-23 12:51:40 -05:00
Andrew Eikum
d3a99e2db3
README: Fix typo
2018-05-18 09:21:38 -05:00
Andrew Eikum
cf00ea197d
README.md: A couple doc changes
2018-04-05 08:53:13 -05:00
Jeremy White
9de9024a30
Rename README to README.md and update it; it should be
...
largely complete for Linux now.
2018-04-04 12:29:21 -05:00