vrclient_x64: Do not change handle in in ivrcompositor_submit_vulkan().
No Man's Sky is giving us vulkan handle in that handle. It looks like the depth texture is not used by openvr, putting anything to this handle does not trigger any fault or Vulkan validation error.
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@ -931,15 +931,6 @@ static EVRCompositorError ivrcompositor_submit_vulkan(
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our_depth.texture.handle = &our_vkdata;
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their_vkdata = (struct VRVulkanTextureData_t *)our_depth.depth.handle;
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our_depth_vkdata = *their_vkdata;
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our_depth_vkdata.m_pDevice = get_native_VkDevice(our_depth_vkdata.m_pDevice);
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our_depth_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice(our_depth_vkdata.m_pPhysicalDevice);
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our_depth_vkdata.m_pInstance = get_native_VkInstance(our_depth_vkdata.m_pInstance);
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our_depth_vkdata.m_pQueue = get_native_VkQueue(our_depth_vkdata.m_pQueue);
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our_depth.depth.handle = &our_depth_vkdata;
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tex = &our_depth;
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break;
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