build: Remove unused NO_DXVK option.

This commit is contained in:
Rémi Bernon 2020-09-22 08:59:16 +02:00 committed by Andrew Eikum
parent f5a9a2a302
commit 8e7a5fc21d

View file

@ -25,7 +25,6 @@ else # (Rest of the file is the else)
# We expect the configure script to conditionally set the following:
# SRCDIR - Path to source
# BUILD_NAME - Name of the build for manifests etc.
# NO_DXVK - 1 if skipping DXVK steps
# STEAMRT64_MODE - 'docker' or '' for automatic Steam Runtime container
# STEAMRT64_IMAGE - Name of the image if mode is set
# STEAMRT32_MODE - Same as above for 32-bit container (can be different type)
@ -1439,8 +1438,6 @@ vrclient32: $(VRCLIENT_CONFIGURE_FILES32) | $(WINE_BUILDTOOLS32) $(filter $(MAKE
## Create & configure object directory for dxvk
ifneq ($(NO_DXVK),1) # May be disabled by configure
DXVK_CONFIGURE_FILES32 := $(DXVK_OBJ32)/build.ninja
DXVK_CONFIGURE_FILES64 := $(DXVK_OBJ64)/build.ninja
@ -1503,8 +1500,6 @@ dxvk32: $(DXVK_CONFIGURE_FILES32)
cp -f "$(DXVK_OBJ32)"/bin/dxvk_config.dll "$(DST_DIR)"/lib/wine/dxvk
rm -f "$(DST_DIR)"/lib/wine/dxvk/version && if test -e $(SRCDIR)/.git; then ( cd $(SRCDIR) && git submodule status -- dxvk ) > "$(DST_DIR)"/lib/wine/dxvk/version; fi
endif # NO_DXVK
# VKD3D
VKD3D_CONFIGURE_FILES32 := $(VKD3D_OBJ32)/build.ninja