lsteamclient: Don't convert structs with identical layouts

This commit is contained in:
Andrew Eikum 2018-10-30 07:53:49 -05:00
parent dca026aff1
commit 3714637f08
101 changed files with 40 additions and 14202 deletions

View file

@ -446,6 +446,24 @@ generated_cb_ids = []
cpp_files_need_close_brace = []
cb_table = {}
def needs_conversion(struct):
windows_struct = None
sys.stdout.write("looking for " + struct.spelling + "\n")
for child in list(windows_build.cursor.get_children()):
if struct.spelling == child.spelling:
windows_struct = child.type
break
assert(not windows_struct is None) #must find windows_struct
for field in struct.get_fields():
if struct.get_offset(field.spelling) != windows_struct.get_offset(field.spelling):
return True
if field.type.kind == clang.cindex.TypeKind.RECORD and \
not field.type.spelling in exempt_structs and \
needs_conversion(field.type):
return True
return False
#because of struct packing differences between win32 and linux, we
#need to convert these structs from their linux layout to the win32
#layout.
@ -477,6 +495,11 @@ def handle_struct(sdkver, struct):
l2w_handler_name = "lin_to_win_struct_%s" % struct_name;
hfile = open("struct_converters_%s.h" % sdkver, "a")
#quit here so the .h is always created
if not needs_conversion(struct.type):
return
hfile.write("extern void %s(const void *w, void *l);\n" % w2l_handler_name)
hfile.write("extern void %s(const void *l, void *w);\n\n" % l2w_handler_name)
@ -602,14 +625,20 @@ for sdkver in sdk_versions:
if not os.path.isfile(input_name):
continue
index = clang.cindex.Index.create()
tu = index.parse(input_name, args=['-x', 'c++', '-m32', '-Isteamworks_sdk_%s/' % sdkver, '-I/usr/lib/clang/7.0.0/include/'])
linux_build = index.parse(input_name, args=['-x', 'c++', '-m32', '-Isteamworks_sdk_%s/' % sdkver, '-I/usr/lib/clang/7.0.0/include/'])
diagnostics = list(tu.diagnostics)
diagnostics = list(linux_build.diagnostics)
if len(diagnostics) > 0:
print('There were parse errors')
pprint.pprint(diagnostics)
else:
children = list(tu.cursor.get_children())
windows_build = index.parse(input_name, args=['-x', 'c++', '-m32', '-Isteamworks_sdk_%s/' % sdkver, '-I/usr/lib/clang/7.0.0/include/', '-mms-bitfields', '-U__linux__', '-Wno-incompatible-ms-struct'])
diagnostics = list(windows_build.diagnostics)
if len(diagnostics) > 0:
print('There were parse errors (windows build)')
pprint.pprint(diagnostics)
else:
children = list(linux_build.cursor.get_children())
for child in children:
if child.kind == clang.cindex.CursorKind.CLASS_DECL and child.displayname in classes:
handle_class(sdkver, child)

View file

@ -3,126 +3,6 @@
#include "steamworks_sdk_100/steam_api.h"
#include "steamworks_sdk_100/isteamgameserver.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_100 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_100(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_100 *win = (struct winCallbackMsg_t_100 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_100(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_100 *win = (struct winCallbackMsg_t_100 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winservernetadr_t_100 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_100(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_100 *win = (struct winservernetadr_t_100 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_100(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_100 *win = (struct winservernetadr_t_100 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_100 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
int m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_100(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_100 *win = (struct wingameserveritem_t_100 *)w;
win_to_lin_struct_servernetadr_t_100(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
}
void lin_to_win_struct_gameserveritem_t_100(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_100 *win = (struct wingameserveritem_t_100 *)w;
lin_to_win_struct_servernetadr_t_100(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
}
#pragma pack( push, 8 )
struct winAppDataChanged_t_8 {
uint32 m_nAppID;

View file

@ -1,9 +0,0 @@
extern void win_to_lin_struct_CallbackMsg_t_100(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_100(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_100(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_100(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_100(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_100(const void *l, void *w);

View file

@ -1,127 +0,0 @@
#include "steamclient_private.h"
#include "steam_defs.h"
#include "steamworks_sdk_101/steam_api.h"
#include "steamworks_sdk_101/isteamgameserver.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_101 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_101(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_101 *win = (struct winCallbackMsg_t_101 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_101(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_101 *win = (struct winCallbackMsg_t_101 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winservernetadr_t_101 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_101(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_101 *win = (struct winservernetadr_t_101 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_101(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_101 *win = (struct winservernetadr_t_101 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_101 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
int m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_101(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_101 *win = (struct wingameserveritem_t_101 *)w;
win_to_lin_struct_servernetadr_t_101(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
}
void lin_to_win_struct_gameserveritem_t_101(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_101 *win = (struct wingameserveritem_t_101 *)w;
lin_to_win_struct_servernetadr_t_101(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
}
}

View file

@ -1,9 +0,0 @@
extern void win_to_lin_struct_CallbackMsg_t_101(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_101(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_101(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_101(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_101(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_101(const void *l, void *w);

View file

@ -3,126 +3,6 @@
#include "steamworks_sdk_102/steam_api.h"
#include "steamworks_sdk_102/isteamgameserver.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_102 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_102(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_102 *win = (struct winCallbackMsg_t_102 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_102(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_102 *win = (struct winCallbackMsg_t_102 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winservernetadr_t_102 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_102(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_102 *win = (struct winservernetadr_t_102 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_102(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_102 *win = (struct winservernetadr_t_102 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_102 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
int m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_102(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_102 *win = (struct wingameserveritem_t_102 *)w;
win_to_lin_struct_servernetadr_t_102(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
}
void lin_to_win_struct_gameserveritem_t_102(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_102 *win = (struct wingameserveritem_t_102 *)w;
lin_to_win_struct_servernetadr_t_102(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
}
#pragma pack( push, 8 )
struct winRequestFriendsLobbiesResponse_t_24 {
uint64 m_ulSteamIDFriend;

View file

@ -1,9 +0,0 @@
extern void win_to_lin_struct_CallbackMsg_t_102(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_102(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_102(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_102(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_102(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_102(const void *l, void *w);

View file

@ -1,158 +0,0 @@
#include "steamclient_private.h"
#include "steam_defs.h"
#include "steamworks_sdk_103/steam_api.h"
#include "steamworks_sdk_103/isteamgameserver.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_103 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_103(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_103 *win = (struct winCallbackMsg_t_103 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_103(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_103 *win = (struct winCallbackMsg_t_103 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_103 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_103(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_103 *win = (struct winFriendGameInfo_t_103 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_103(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_103 *win = (struct winFriendGameInfo_t_103 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winservernetadr_t_103 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_103(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_103 *win = (struct winservernetadr_t_103 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_103(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_103 *win = (struct winservernetadr_t_103 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_103 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
int m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_103(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_103 *win = (struct wingameserveritem_t_103 *)w;
win_to_lin_struct_servernetadr_t_103(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
}
void lin_to_win_struct_gameserveritem_t_103(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_103 *win = (struct wingameserveritem_t_103 *)w;
lin_to_win_struct_servernetadr_t_103(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
}
}

View file

@ -1,12 +0,0 @@
extern void win_to_lin_struct_CallbackMsg_t_103(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_103(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_103(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_103(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_103(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_103(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_103(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_103(const void *l, void *w);

View file

@ -3,157 +3,6 @@
#include "steamworks_sdk_104/steam_api.h"
#include "steamworks_sdk_104/isteamgameserver.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_104 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_104(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_104 *win = (struct winCallbackMsg_t_104 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_104(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_104 *win = (struct winCallbackMsg_t_104 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_104 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_104(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_104 *win = (struct winFriendGameInfo_t_104 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_104(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_104 *win = (struct winFriendGameInfo_t_104 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winservernetadr_t_104 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_104(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_104 *win = (struct winservernetadr_t_104 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_104(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_104 *win = (struct winservernetadr_t_104 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_104 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
int m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_104(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_104 *win = (struct wingameserveritem_t_104 *)w;
win_to_lin_struct_servernetadr_t_104(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
}
void lin_to_win_struct_gameserveritem_t_104(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_104 *win = (struct wingameserveritem_t_104 *)w;
lin_to_win_struct_servernetadr_t_104(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
}
#pragma pack( push, 8 )
struct winLobbyClosing_t_8 {
uint64 m_ulSteamIDLobby;
@ -180,33 +29,5 @@ void cb_LobbyKicked_t_16(const void *l, void *w)
win->m_ulSteamIDAdmin = lin->m_ulSteamIDAdmin;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_104 {
CSteamID m_steamIDUser;
int32 m_nGlobalRank;
int32 m_nScore;
int32 m_cDetails;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_LeaderboardEntry_t_104(const void *w, void *l)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_104 *win = (struct winLeaderboardEntry_t_104 *)w;
lin->m_steamIDUser = win->m_steamIDUser;
lin->m_nGlobalRank = win->m_nGlobalRank;
lin->m_nScore = win->m_nScore;
lin->m_cDetails = win->m_cDetails;
}
void lin_to_win_struct_LeaderboardEntry_t_104(const void *l, void *w)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_104 *win = (struct winLeaderboardEntry_t_104 *)w;
win->m_steamIDUser = lin->m_steamIDUser;
win->m_nGlobalRank = lin->m_nGlobalRank;
win->m_nScore = lin->m_nScore;
win->m_cDetails = lin->m_cDetails;
}
}

View file

@ -1,15 +0,0 @@
extern void win_to_lin_struct_CallbackMsg_t_104(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_104(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_104(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_104(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_104(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_104(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_104(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_104(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_104(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_104(const void *l, void *w);

View file

@ -1,229 +0,0 @@
#include "steamclient_private.h"
#include "steam_defs.h"
#include "steamworks_sdk_105/steam_api.h"
#include "steamworks_sdk_105/isteamgameserver.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_105 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_105(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_105 *win = (struct winCallbackMsg_t_105 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_105(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_105 *win = (struct winCallbackMsg_t_105 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_105 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_105(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_105 *win = (struct winFriendGameInfo_t_105 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_105(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_105 *win = (struct winFriendGameInfo_t_105 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winservernetadr_t_105 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_105(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_105 *win = (struct winservernetadr_t_105 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_105(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_105 *win = (struct winservernetadr_t_105 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_105 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
int m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_105(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_105 *win = (struct wingameserveritem_t_105 *)w;
win_to_lin_struct_servernetadr_t_105(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_105(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_105 *win = (struct wingameserveritem_t_105 *)w;
lin_to_win_struct_servernetadr_t_105(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_105 {
CSteamID m_steamIDUser;
int32 m_nGlobalRank;
int32 m_nScore;
int32 m_cDetails;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_LeaderboardEntry_t_105(const void *w, void *l)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_105 *win = (struct winLeaderboardEntry_t_105 *)w;
lin->m_steamIDUser = win->m_steamIDUser;
lin->m_nGlobalRank = win->m_nGlobalRank;
lin->m_nScore = win->m_nScore;
lin->m_cDetails = win->m_cDetails;
}
void lin_to_win_struct_LeaderboardEntry_t_105(const void *l, void *w)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_105 *win = (struct winLeaderboardEntry_t_105 *)w;
win->m_steamIDUser = lin->m_steamIDUser;
win->m_nGlobalRank = lin->m_nGlobalRank;
win->m_nScore = lin->m_nScore;
win->m_cDetails = lin->m_cDetails;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_105 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_105(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_105 *win = (struct winP2PSessionState_t_105 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_105(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_105 *win = (struct winP2PSessionState_t_105 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
}

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extern void win_to_lin_struct_CallbackMsg_t_105(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_105(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_105(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_105(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_105(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_105(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_105(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_105(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_105(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_105(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_105(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_105(const void *l, void *w);

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#include "steamclient_private.h"
#include "steam_defs.h"
#include "steamworks_sdk_106/steam_api.h"
#include "steamworks_sdk_106/isteamgameserver.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_106 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_106(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_106 *win = (struct winCallbackMsg_t_106 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_106(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_106 *win = (struct winCallbackMsg_t_106 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_106 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_106(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_106 *win = (struct winFriendGameInfo_t_106 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_106(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_106 *win = (struct winFriendGameInfo_t_106 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winservernetadr_t_106 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_106(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_106 *win = (struct winservernetadr_t_106 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_106(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_106 *win = (struct winservernetadr_t_106 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_106 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
int m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_106(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_106 *win = (struct wingameserveritem_t_106 *)w;
win_to_lin_struct_servernetadr_t_106(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_106(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_106 *win = (struct wingameserveritem_t_106 *)w;
lin_to_win_struct_servernetadr_t_106(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_106 {
CSteamID m_steamIDUser;
int32 m_nGlobalRank;
int32 m_nScore;
int32 m_cDetails;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_LeaderboardEntry_t_106(const void *w, void *l)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_106 *win = (struct winLeaderboardEntry_t_106 *)w;
lin->m_steamIDUser = win->m_steamIDUser;
lin->m_nGlobalRank = win->m_nGlobalRank;
lin->m_nScore = win->m_nScore;
lin->m_cDetails = win->m_cDetails;
}
void lin_to_win_struct_LeaderboardEntry_t_106(const void *l, void *w)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_106 *win = (struct winLeaderboardEntry_t_106 *)w;
win->m_steamIDUser = lin->m_steamIDUser;
win->m_nGlobalRank = lin->m_nGlobalRank;
win->m_nScore = lin->m_nScore;
win->m_cDetails = lin->m_cDetails;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_106 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_106(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_106 *win = (struct winP2PSessionState_t_106 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_106(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_106 *win = (struct winP2PSessionState_t_106 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
}

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extern void win_to_lin_struct_CallbackMsg_t_106(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_106(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_106(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_106(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_106(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_106(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_106(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_106(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_106(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_106(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_106(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_106(const void *l, void *w);

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#include "steamclient_private.h"
#include "steam_defs.h"
#include "steamworks_sdk_107/steam_api.h"
#include "steamworks_sdk_107/isteamgameserver.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_107 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_107(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_107 *win = (struct winCallbackMsg_t_107 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_107(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_107 *win = (struct winCallbackMsg_t_107 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_107 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_107(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_107 *win = (struct winFriendGameInfo_t_107 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_107(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_107 *win = (struct winFriendGameInfo_t_107 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winservernetadr_t_107 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_107(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_107 *win = (struct winservernetadr_t_107 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_107(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_107 *win = (struct winservernetadr_t_107 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_107 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
int m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_107(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_107 *win = (struct wingameserveritem_t_107 *)w;
win_to_lin_struct_servernetadr_t_107(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_107(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_107 *win = (struct wingameserveritem_t_107 *)w;
lin_to_win_struct_servernetadr_t_107(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_107 {
CSteamID m_steamIDUser;
int32 m_nGlobalRank;
int32 m_nScore;
int32 m_cDetails;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_LeaderboardEntry_t_107(const void *w, void *l)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_107 *win = (struct winLeaderboardEntry_t_107 *)w;
lin->m_steamIDUser = win->m_steamIDUser;
lin->m_nGlobalRank = win->m_nGlobalRank;
lin->m_nScore = win->m_nScore;
lin->m_cDetails = win->m_cDetails;
}
void lin_to_win_struct_LeaderboardEntry_t_107(const void *l, void *w)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_107 *win = (struct winLeaderboardEntry_t_107 *)w;
win->m_steamIDUser = lin->m_steamIDUser;
win->m_nGlobalRank = lin->m_nGlobalRank;
win->m_nScore = lin->m_nScore;
win->m_cDetails = lin->m_cDetails;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_107 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_107(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_107 *win = (struct winP2PSessionState_t_107 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_107(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_107 *win = (struct winP2PSessionState_t_107 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
}

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extern void win_to_lin_struct_CallbackMsg_t_107(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_107(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_107(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_107(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_107(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_107(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_107(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_107(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_107(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_107(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_107(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_107(const void *l, void *w);

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#include "steamclient_private.h"
#include "steam_defs.h"
#include "steamworks_sdk_108/steam_api.h"
#include "steamworks_sdk_108/isteamgameserver.h"
#include "steamworks_sdk_108/isteamgameserverstats.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_108 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_108(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_108 *win = (struct winCallbackMsg_t_108 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_108(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_108 *win = (struct winCallbackMsg_t_108 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_108 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_108(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_108 *win = (struct winFriendGameInfo_t_108 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_108(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_108 *win = (struct winFriendGameInfo_t_108 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winservernetadr_t_108 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_108(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_108 *win = (struct winservernetadr_t_108 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_108(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_108 *win = (struct winservernetadr_t_108 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_108 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_108(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_108 *win = (struct wingameserveritem_t_108 *)w;
win_to_lin_struct_servernetadr_t_108(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_108(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_108 *win = (struct wingameserveritem_t_108 *)w;
lin_to_win_struct_servernetadr_t_108(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_108 {
CSteamID m_steamIDUser;
int32 m_nGlobalRank;
int32 m_nScore;
int32 m_cDetails;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_LeaderboardEntry_t_108(const void *w, void *l)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_108 *win = (struct winLeaderboardEntry_t_108 *)w;
lin->m_steamIDUser = win->m_steamIDUser;
lin->m_nGlobalRank = win->m_nGlobalRank;
lin->m_nScore = win->m_nScore;
lin->m_cDetails = win->m_cDetails;
}
void lin_to_win_struct_LeaderboardEntry_t_108(const void *l, void *w)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_108 *win = (struct winLeaderboardEntry_t_108 *)w;
win->m_steamIDUser = lin->m_steamIDUser;
win->m_nGlobalRank = lin->m_nGlobalRank;
win->m_nScore = lin->m_nScore;
win->m_cDetails = lin->m_cDetails;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_108 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_108(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_108 *win = (struct winP2PSessionState_t_108 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_108(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_108 *win = (struct winP2PSessionState_t_108 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
}

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extern void win_to_lin_struct_CallbackMsg_t_108(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_108(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_108(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_108(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_108(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_108(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_108(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_108(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_108(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_108(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_108(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_108(const void *l, void *w);

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#include "steamclient_private.h"
#include "steam_defs.h"
#include "steamworks_sdk_109/steam_api.h"
#include "steamworks_sdk_109/isteamgameserver.h"
#include "steamworks_sdk_109/isteamgameserverstats.h"
#include "steamworks_sdk_109/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_109 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_109(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_109 *win = (struct winCallbackMsg_t_109 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_109(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_109 *win = (struct winCallbackMsg_t_109 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_109 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_109(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_109 *win = (struct winFriendGameInfo_t_109 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_109(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_109 *win = (struct winFriendGameInfo_t_109 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winservernetadr_t_109 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_109(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_109 *win = (struct winservernetadr_t_109 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_109(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_109 *win = (struct winservernetadr_t_109 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_109 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_109(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_109 *win = (struct wingameserveritem_t_109 *)w;
win_to_lin_struct_servernetadr_t_109(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_109(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_109 *win = (struct wingameserveritem_t_109 *)w;
lin_to_win_struct_servernetadr_t_109(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_109 {
CSteamID m_steamIDUser;
int32 m_nGlobalRank;
int32 m_nScore;
int32 m_cDetails;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_LeaderboardEntry_t_109(const void *w, void *l)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_109 *win = (struct winLeaderboardEntry_t_109 *)w;
lin->m_steamIDUser = win->m_steamIDUser;
lin->m_nGlobalRank = win->m_nGlobalRank;
lin->m_nScore = win->m_nScore;
lin->m_cDetails = win->m_cDetails;
}
void lin_to_win_struct_LeaderboardEntry_t_109(const void *l, void *w)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_109 *win = (struct winLeaderboardEntry_t_109 *)w;
win->m_steamIDUser = lin->m_steamIDUser;
win->m_nGlobalRank = lin->m_nGlobalRank;
win->m_nScore = lin->m_nScore;
win->m_cDetails = lin->m_cDetails;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_109 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_109(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_109 *win = (struct winP2PSessionState_t_109 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_109(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_109 *win = (struct winP2PSessionState_t_109 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
}

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extern void win_to_lin_struct_CallbackMsg_t_109(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_109(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_109(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_109(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_109(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_109(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_109(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_109(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_109(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_109(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_109(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_109(const void *l, void *w);

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#include "steamclient_private.h"
#include "steam_defs.h"
#include "steamworks_sdk_110/steam_api.h"
#include "steamworks_sdk_110/isteamgameserver.h"
#include "steamworks_sdk_110/isteamgameserverstats.h"
#include "steamworks_sdk_110/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_110 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_110(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_110 *win = (struct winCallbackMsg_t_110 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_110(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_110 *win = (struct winCallbackMsg_t_110 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_110 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_110(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_110 *win = (struct winFriendGameInfo_t_110 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_110(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_110 *win = (struct winFriendGameInfo_t_110 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winservernetadr_t_110 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_110(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_110 *win = (struct winservernetadr_t_110 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_110(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_110 *win = (struct winservernetadr_t_110 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_110 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_110(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_110 *win = (struct wingameserveritem_t_110 *)w;
win_to_lin_struct_servernetadr_t_110(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_110(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_110 *win = (struct wingameserveritem_t_110 *)w;
lin_to_win_struct_servernetadr_t_110(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_110 {
CSteamID m_steamIDUser;
int32 m_nGlobalRank;
int32 m_nScore;
int32 m_cDetails;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_LeaderboardEntry_t_110(const void *w, void *l)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_110 *win = (struct winLeaderboardEntry_t_110 *)w;
lin->m_steamIDUser = win->m_steamIDUser;
lin->m_nGlobalRank = win->m_nGlobalRank;
lin->m_nScore = win->m_nScore;
lin->m_cDetails = win->m_cDetails;
}
void lin_to_win_struct_LeaderboardEntry_t_110(const void *l, void *w)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_110 *win = (struct winLeaderboardEntry_t_110 *)w;
win->m_steamIDUser = lin->m_steamIDUser;
win->m_nGlobalRank = lin->m_nGlobalRank;
win->m_nScore = lin->m_nScore;
win->m_cDetails = lin->m_cDetails;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_110 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_110(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_110 *win = (struct winP2PSessionState_t_110 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_110(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_110 *win = (struct winP2PSessionState_t_110 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
}

View file

@ -1,18 +0,0 @@
extern void win_to_lin_struct_CallbackMsg_t_110(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_110(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_110(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_110(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_110(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_110(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_110(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_110(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_110(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_110(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_110(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_110(const void *l, void *w);

View file

@ -5,160 +5,6 @@
#include "steamworks_sdk_111/isteamgameserverstats.h"
#include "steamworks_sdk_111/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_111 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_111(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_111 *win = (struct winCallbackMsg_t_111 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_111(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_111 *win = (struct winCallbackMsg_t_111 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_111 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_111(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_111 *win = (struct winFriendGameInfo_t_111 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_111(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_111 *win = (struct winFriendGameInfo_t_111 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winservernetadr_t_111 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_111(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_111 *win = (struct winservernetadr_t_111 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_111(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_111 *win = (struct winservernetadr_t_111 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_111 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_111(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_111 *win = (struct wingameserveritem_t_111 *)w;
win_to_lin_struct_servernetadr_t_111(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_111(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_111 *win = (struct wingameserveritem_t_111 *)w;
lin_to_win_struct_servernetadr_t_111(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winLobbyDataUpdate_t_16 {
uint64 m_ulSteamIDLobby;
@ -173,73 +19,5 @@ void cb_LobbyDataUpdate_t_16(const void *l, void *w)
win->m_ulSteamIDMember = lin->m_ulSteamIDMember;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_111 {
CSteamID m_steamIDUser;
int32 m_nGlobalRank;
int32 m_nScore;
int32 m_cDetails;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_LeaderboardEntry_t_111(const void *w, void *l)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_111 *win = (struct winLeaderboardEntry_t_111 *)w;
lin->m_steamIDUser = win->m_steamIDUser;
lin->m_nGlobalRank = win->m_nGlobalRank;
lin->m_nScore = win->m_nScore;
lin->m_cDetails = win->m_cDetails;
}
void lin_to_win_struct_LeaderboardEntry_t_111(const void *l, void *w)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_111 *win = (struct winLeaderboardEntry_t_111 *)w;
win->m_steamIDUser = lin->m_steamIDUser;
win->m_nGlobalRank = lin->m_nGlobalRank;
win->m_nScore = lin->m_nScore;
win->m_cDetails = lin->m_cDetails;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_111 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_111(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_111 *win = (struct winP2PSessionState_t_111 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_111(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_111 *win = (struct winP2PSessionState_t_111 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
}

View file

@ -1,18 +0,0 @@
extern void win_to_lin_struct_CallbackMsg_t_111(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_111(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_111(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_111(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_111(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_111(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_111(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_111(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_111(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_111(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_111(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_111(const void *l, void *w);

View file

@ -5,160 +5,6 @@
#include "steamworks_sdk_112/isteamgameserverstats.h"
#include "steamworks_sdk_112/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_112 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_112(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_112 *win = (struct winCallbackMsg_t_112 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_112(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_112 *win = (struct winCallbackMsg_t_112 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_112 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_112(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_112 *win = (struct winFriendGameInfo_t_112 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_112(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_112 *win = (struct winFriendGameInfo_t_112 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winservernetadr_t_112 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_112(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_112 *win = (struct winservernetadr_t_112 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_112(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_112 *win = (struct winservernetadr_t_112 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_112 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_112(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_112 *win = (struct wingameserveritem_t_112 *)w;
win_to_lin_struct_servernetadr_t_112(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_112(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_112 *win = (struct wingameserveritem_t_112 *)w;
lin_to_win_struct_servernetadr_t_112(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winLobbyInvite_t_16 {
uint64 m_ulSteamIDUser;
@ -204,45 +50,5 @@ void lin_to_win_struct_LeaderboardEntry_t_112(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_112 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_112(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_112 *win = (struct winP2PSessionState_t_112 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_112(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_112 *win = (struct winP2PSessionState_t_112 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
}

View file

@ -1,18 +1,3 @@
extern void win_to_lin_struct_CallbackMsg_t_112(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_112(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_112(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_112(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_112(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_112(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_112(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_112(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_112(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_112(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_112(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_112(const void *l, void *w);

View file

@ -5,160 +5,6 @@
#include "steamworks_sdk_113/isteamgameserverstats.h"
#include "steamworks_sdk_113/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_113 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_113(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_113 *win = (struct winCallbackMsg_t_113 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_113(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_113 *win = (struct winCallbackMsg_t_113 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_113 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_113(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_113 *win = (struct winFriendGameInfo_t_113 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_113(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_113 *win = (struct winFriendGameInfo_t_113 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winservernetadr_t_113 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_113(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_113 *win = (struct winservernetadr_t_113 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_113(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_113 *win = (struct winservernetadr_t_113 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_113 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_113(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_113 *win = (struct wingameserveritem_t_113 *)w;
win_to_lin_struct_servernetadr_t_113(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_113(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_113 *win = (struct wingameserveritem_t_113 *)w;
lin_to_win_struct_servernetadr_t_113(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_113 {
CSteamID m_steamIDUser;
@ -190,45 +36,5 @@ void lin_to_win_struct_LeaderboardEntry_t_113(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_113 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_113(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_113 *win = (struct winP2PSessionState_t_113 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_113(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_113 *win = (struct winP2PSessionState_t_113 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
}

View file

@ -1,18 +1,3 @@
extern void win_to_lin_struct_CallbackMsg_t_113(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_113(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_113(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_113(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_113(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_113(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_113(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_113(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_113(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_113(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_113(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_113(const void *l, void *w);

View file

@ -5,160 +5,6 @@
#include "steamworks_sdk_114/isteamgameserverstats.h"
#include "steamworks_sdk_114/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_114 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_114(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_114 *win = (struct winCallbackMsg_t_114 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_114(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_114 *win = (struct winCallbackMsg_t_114 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_114 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_114(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_114 *win = (struct winFriendGameInfo_t_114 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_114(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_114 *win = (struct winFriendGameInfo_t_114 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winservernetadr_t_114 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_114(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_114 *win = (struct winservernetadr_t_114 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_114(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_114 *win = (struct winservernetadr_t_114 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_114 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_114(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_114 *win = (struct wingameserveritem_t_114 *)w;
win_to_lin_struct_servernetadr_t_114(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_114(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_114 *win = (struct wingameserveritem_t_114 *)w;
lin_to_win_struct_servernetadr_t_114(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_114 {
CSteamID m_steamIDUser;
@ -190,45 +36,5 @@ void lin_to_win_struct_LeaderboardEntry_t_114(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_114 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_114(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_114 *win = (struct winP2PSessionState_t_114 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_114(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_114 *win = (struct winP2PSessionState_t_114 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
}

View file

@ -1,18 +1,3 @@
extern void win_to_lin_struct_CallbackMsg_t_114(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_114(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_114(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_114(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_114(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_114(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_114(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_114(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_114(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_114(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_114(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_114(const void *l, void *w);

View file

@ -5,160 +5,6 @@
#include "steamworks_sdk_115/isteamgameserverstats.h"
#include "steamworks_sdk_115/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_115 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_115(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_115 *win = (struct winCallbackMsg_t_115 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_115(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_115 *win = (struct winCallbackMsg_t_115 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_115 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_115(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_115 *win = (struct winFriendGameInfo_t_115 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_115(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_115 *win = (struct winFriendGameInfo_t_115 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winservernetadr_t_115 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_115(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_115 *win = (struct winservernetadr_t_115 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_115(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_115 *win = (struct winservernetadr_t_115 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_115 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_115(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_115 *win = (struct wingameserveritem_t_115 *)w;
win_to_lin_struct_servernetadr_t_115(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_115(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_115 *win = (struct wingameserveritem_t_115 *)w;
lin_to_win_struct_servernetadr_t_115(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_115 {
CSteamID m_steamIDUser;
@ -190,45 +36,5 @@ void lin_to_win_struct_LeaderboardEntry_t_115(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_115 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_115(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_115 *win = (struct winP2PSessionState_t_115 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_115(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_115 *win = (struct winP2PSessionState_t_115 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
}

View file

@ -1,18 +1,3 @@
extern void win_to_lin_struct_CallbackMsg_t_115(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_115(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_115(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_115(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_115(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_115(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_115(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_115(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_115(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_115(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_115(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_115(const void *l, void *w);

View file

@ -5,65 +5,6 @@
#include "steamworks_sdk_116/isteamgameserverstats.h"
#include "steamworks_sdk_116/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_116 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_116(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_116 *win = (struct winCallbackMsg_t_116 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_116(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_116 *win = (struct winCallbackMsg_t_116 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_116 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_116(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_116 *win = (struct winFriendGameInfo_t_116 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_116(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_116 *win = (struct winFriendGameInfo_t_116 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winNameHistoryResponse_t_8 {
int m_cSuccessfulLookups;
@ -78,101 +19,6 @@ void cb_NameHistoryResponse_t_8(const void *l, void *w)
win->m_cFailedLookups = lin->m_cFailedLookups;
}
#pragma pack( push, 8 )
struct winservernetadr_t_116 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_116(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_116 *win = (struct winservernetadr_t_116 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_116(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_116 *win = (struct winservernetadr_t_116 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_116 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_116(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_116 *win = (struct wingameserveritem_t_116 *)w;
win_to_lin_struct_servernetadr_t_116(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_116(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_116 *win = (struct wingameserveritem_t_116 *)w;
lin_to_win_struct_servernetadr_t_116(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winRemoteStorageDownloadUGCResult_t_32 {
EResult m_eResult;
@ -226,45 +72,5 @@ void lin_to_win_struct_LeaderboardEntry_t_116(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_116 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_116(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_116 *win = (struct winP2PSessionState_t_116 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_116(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_116 *win = (struct winP2PSessionState_t_116 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
}

View file

@ -1,18 +1,3 @@
extern void win_to_lin_struct_CallbackMsg_t_116(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_116(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_116(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_116(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_116(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_116(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_116(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_116(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_116(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_116(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_116(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_116(const void *l, void *w);

View file

@ -5,237 +5,6 @@
#include "steamworks_sdk_117/isteamgameserverstats.h"
#include "steamworks_sdk_117/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_117 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_117(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_117 *win = (struct winCallbackMsg_t_117 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_117(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_117 *win = (struct winCallbackMsg_t_117 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_117 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_117(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_117 *win = (struct winFriendGameInfo_t_117 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_117(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_117 *win = (struct winFriendGameInfo_t_117 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winservernetadr_t_117 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_117(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_117 *win = (struct winservernetadr_t_117 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_117(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_117 *win = (struct winservernetadr_t_117 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_117 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_117(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_117 *win = (struct wingameserveritem_t_117 *)w;
win_to_lin_struct_servernetadr_t_117(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_117(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_117 *win = (struct wingameserveritem_t_117 *)w;
lin_to_win_struct_servernetadr_t_117(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_117 {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_117(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_117 *win = (struct winSteamParamStringArray_t_117 *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_117(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_117 *win = (struct winSteamParamStringArray_t_117 *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winRemoteStorageUpdatePublishedFileRequest_t_117 {
PublishedFileId_t m_unPublishedFileId;
const char * m_pchFile;
const char * m_pchPreviewFile;
const char * m_pchTitle;
const char * m_pchDescription;
ERemoteStoragePublishedFileVisibility m_eVisibility;
SteamParamStringArray_t * m_pTags;
bool m_bUpdateFile;
bool m_bUpdatePreviewFile;
bool m_bUpdateTitle;
bool m_bUpdateDescription;
bool m_bUpdateVisibility;
bool m_bUpdateTags;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_RemoteStorageUpdatePublishedFileRequest_t_117(const void *w, void *l)
{
RemoteStorageUpdatePublishedFileRequest_t *lin = (RemoteStorageUpdatePublishedFileRequest_t *)l;
struct winRemoteStorageUpdatePublishedFileRequest_t_117 *win = (struct winRemoteStorageUpdatePublishedFileRequest_t_117 *)w;
lin->m_unPublishedFileId = win->m_unPublishedFileId;
lin->m_pchFile = win->m_pchFile;
lin->m_pchPreviewFile = win->m_pchPreviewFile;
lin->m_pchTitle = win->m_pchTitle;
lin->m_pchDescription = win->m_pchDescription;
lin->m_eVisibility = win->m_eVisibility;
lin->m_pTags = win->m_pTags;
lin->m_bUpdateFile = win->m_bUpdateFile;
lin->m_bUpdatePreviewFile = win->m_bUpdatePreviewFile;
lin->m_bUpdateTitle = win->m_bUpdateTitle;
lin->m_bUpdateDescription = win->m_bUpdateDescription;
lin->m_bUpdateVisibility = win->m_bUpdateVisibility;
lin->m_bUpdateTags = win->m_bUpdateTags;
}
void lin_to_win_struct_RemoteStorageUpdatePublishedFileRequest_t_117(const void *l, void *w)
{
RemoteStorageUpdatePublishedFileRequest_t *lin = (RemoteStorageUpdatePublishedFileRequest_t *)l;
struct winRemoteStorageUpdatePublishedFileRequest_t_117 *win = (struct winRemoteStorageUpdatePublishedFileRequest_t_117 *)w;
win->m_unPublishedFileId = lin->m_unPublishedFileId;
win->m_pchFile = lin->m_pchFile;
win->m_pchPreviewFile = lin->m_pchPreviewFile;
win->m_pchTitle = lin->m_pchTitle;
win->m_pchDescription = lin->m_pchDescription;
win->m_eVisibility = lin->m_eVisibility;
win->m_pTags = lin->m_pTags;
win->m_bUpdateFile = lin->m_bUpdateFile;
win->m_bUpdatePreviewFile = lin->m_bUpdatePreviewFile;
win->m_bUpdateTitle = lin->m_bUpdateTitle;
win->m_bUpdateDescription = lin->m_bUpdateDescription;
win->m_bUpdateVisibility = lin->m_bUpdateVisibility;
win->m_bUpdateTags = lin->m_bUpdateTags;
}
#pragma pack( push, 8 )
struct winRemoteStorageGetPublishedFileDetailsResult_t_1732 {
EResult m_eResult;
@ -309,45 +78,5 @@ void lin_to_win_struct_LeaderboardEntry_t_117(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_117 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_117(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_117 *win = (struct winP2PSessionState_t_117 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_117(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_117 *win = (struct winP2PSessionState_t_117 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
}

View file

@ -1,24 +1,3 @@
extern void win_to_lin_struct_CallbackMsg_t_117(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_117(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_117(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_117(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_117(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_117(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_117(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_117(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_117(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_117(const void *l, void *w);
extern void win_to_lin_struct_RemoteStorageUpdatePublishedFileRequest_t_117(const void *w, void *l);
extern void lin_to_win_struct_RemoteStorageUpdatePublishedFileRequest_t_117(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_117(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_117(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_117(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_117(const void *l, void *w);

View file

@ -5,204 +5,6 @@
#include "steamworks_sdk_118/isteamgameserverstats.h"
#include "steamworks_sdk_118/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_118 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_118(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_118 *win = (struct winCallbackMsg_t_118 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_118(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_118 *win = (struct winCallbackMsg_t_118 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_118 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_118(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_118 *win = (struct winFriendGameInfo_t_118 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_118(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_118 *win = (struct winFriendGameInfo_t_118 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_118 {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_118(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_118 *win = (struct winFriendSessionStateInfo_t_118 *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_118(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_118 *win = (struct winFriendSessionStateInfo_t_118 *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_118 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_118(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_118 *win = (struct winservernetadr_t_118 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_118(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_118 *win = (struct winservernetadr_t_118 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_118 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_118(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_118 *win = (struct wingameserveritem_t_118 *)w;
win_to_lin_struct_servernetadr_t_118(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_118(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_118 *win = (struct wingameserveritem_t_118 *)w;
lin_to_win_struct_servernetadr_t_118(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_118 {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_118(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_118 *win = (struct winSteamParamStringArray_t_118 *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_118(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_118 *win = (struct winSteamParamStringArray_t_118 *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winRemoteStorageGetPublishedFileDetailsResult_t_9484 {
EResult m_eResult;
@ -280,46 +82,6 @@ void lin_to_win_struct_LeaderboardEntry_t_118(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_118 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_118(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_118 *win = (struct winP2PSessionState_t_118 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_118(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_118 *win = (struct winP2PSessionState_t_118 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winComputeNewPlayerCompatibilityResult_t_16 {
EResult m_eResult;

View file

@ -1,24 +1,3 @@
extern void win_to_lin_struct_CallbackMsg_t_118(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_118(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_118(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_118(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_118(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_118(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_118(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_118(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_118(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_118(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_118(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_118(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_118(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_118(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_118(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_118(const void *l, void *w);

View file

@ -5,204 +5,6 @@
#include "steamworks_sdk_119/isteamgameserverstats.h"
#include "steamworks_sdk_119/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_119 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_119(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_119 *win = (struct winCallbackMsg_t_119 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_119(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_119 *win = (struct winCallbackMsg_t_119 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_119 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_119(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_119 *win = (struct winFriendGameInfo_t_119 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_119(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_119 *win = (struct winFriendGameInfo_t_119 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_119 {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_119(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_119 *win = (struct winFriendSessionStateInfo_t_119 *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_119(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_119 *win = (struct winFriendSessionStateInfo_t_119 *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_119 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_119(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_119 *win = (struct winservernetadr_t_119 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_119(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_119 *win = (struct winservernetadr_t_119 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_119 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_119(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_119 *win = (struct wingameserveritem_t_119 *)w;
win_to_lin_struct_servernetadr_t_119(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_119(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_119 *win = (struct wingameserveritem_t_119 *)w;
lin_to_win_struct_servernetadr_t_119(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_119 {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_119(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_119 *win = (struct winSteamParamStringArray_t_119 *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_119(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_119 *win = (struct winSteamParamStringArray_t_119 *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_119 {
CSteamID m_steamIDUser;
@ -234,45 +36,5 @@ void lin_to_win_struct_LeaderboardEntry_t_119(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_119 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_119(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_119 *win = (struct winP2PSessionState_t_119 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_119(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_119 *win = (struct winP2PSessionState_t_119 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
}

View file

@ -1,24 +1,3 @@
extern void win_to_lin_struct_CallbackMsg_t_119(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_119(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_119(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_119(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_119(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_119(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_119(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_119(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_119(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_119(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_119(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_119(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_119(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_119(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_119(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_119(const void *l, void *w);

View file

@ -5,204 +5,6 @@
#include "steamworks_sdk_120/isteamgameserverstats.h"
#include "steamworks_sdk_120/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_120 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_120(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_120 *win = (struct winCallbackMsg_t_120 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_120(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_120 *win = (struct winCallbackMsg_t_120 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_120 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_120(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_120 *win = (struct winFriendGameInfo_t_120 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_120(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_120 *win = (struct winFriendGameInfo_t_120 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_120 {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_120(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_120 *win = (struct winFriendSessionStateInfo_t_120 *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_120(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_120 *win = (struct winFriendSessionStateInfo_t_120 *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_120 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_120(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_120 *win = (struct winservernetadr_t_120 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_120(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_120 *win = (struct winservernetadr_t_120 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_120 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_120(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_120 *win = (struct wingameserveritem_t_120 *)w;
win_to_lin_struct_servernetadr_t_120(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_120(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_120 *win = (struct wingameserveritem_t_120 *)w;
lin_to_win_struct_servernetadr_t_120(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_120 {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_120(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_120 *win = (struct winSteamParamStringArray_t_120 *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_120(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_120 *win = (struct winSteamParamStringArray_t_120 *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_120 {
CSteamID m_steamIDUser;
@ -234,45 +36,5 @@ void lin_to_win_struct_LeaderboardEntry_t_120(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_120 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_120(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_120 *win = (struct winP2PSessionState_t_120 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_120(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_120 *win = (struct winP2PSessionState_t_120 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
}

View file

@ -1,24 +1,3 @@
extern void win_to_lin_struct_CallbackMsg_t_120(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_120(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_120(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_120(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_120(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_120(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_120(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_120(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_120(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_120(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_120(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_120(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_120(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_120(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_120(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_120(const void *l, void *w);

View file

@ -5,204 +5,6 @@
#include "steamworks_sdk_121/isteamgameserverstats.h"
#include "steamworks_sdk_121/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_121 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_121(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_121 *win = (struct winCallbackMsg_t_121 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_121(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_121 *win = (struct winCallbackMsg_t_121 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_121 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_121(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_121 *win = (struct winFriendGameInfo_t_121 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_121(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_121 *win = (struct winFriendGameInfo_t_121 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_121 {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_121(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_121 *win = (struct winFriendSessionStateInfo_t_121 *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_121(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_121 *win = (struct winFriendSessionStateInfo_t_121 *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_121 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_121(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_121 *win = (struct winservernetadr_t_121 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_121(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_121 *win = (struct winservernetadr_t_121 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_121 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_121(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_121 *win = (struct wingameserveritem_t_121 *)w;
win_to_lin_struct_servernetadr_t_121(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_121(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_121 *win = (struct wingameserveritem_t_121 *)w;
lin_to_win_struct_servernetadr_t_121(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_121 {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_121(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_121 *win = (struct winSteamParamStringArray_t_121 *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_121(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_121 *win = (struct winSteamParamStringArray_t_121 *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_121 {
CSteamID m_steamIDUser;
@ -234,45 +36,5 @@ void lin_to_win_struct_LeaderboardEntry_t_121(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_121 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_121(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_121 *win = (struct winP2PSessionState_t_121 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_121(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_121 *win = (struct winP2PSessionState_t_121 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
}

View file

@ -1,24 +1,3 @@
extern void win_to_lin_struct_CallbackMsg_t_121(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_121(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_121(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_121(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_121(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_121(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_121(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_121(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_121(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_121(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_121(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_121(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_121(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_121(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_121(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_121(const void *l, void *w);

View file

@ -5,204 +5,6 @@
#include "steamworks_sdk_122/isteamgameserverstats.h"
#include "steamworks_sdk_122/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_122 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_122(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_122 *win = (struct winCallbackMsg_t_122 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_122(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_122 *win = (struct winCallbackMsg_t_122 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_122 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_122(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_122 *win = (struct winFriendGameInfo_t_122 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_122(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_122 *win = (struct winFriendGameInfo_t_122 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_122 {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_122(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_122 *win = (struct winFriendSessionStateInfo_t_122 *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_122(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_122 *win = (struct winFriendSessionStateInfo_t_122 *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_122 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_122(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_122 *win = (struct winservernetadr_t_122 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_122(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_122 *win = (struct winservernetadr_t_122 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_122 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_122(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_122 *win = (struct wingameserveritem_t_122 *)w;
win_to_lin_struct_servernetadr_t_122(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_122(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_122 *win = (struct wingameserveritem_t_122 *)w;
lin_to_win_struct_servernetadr_t_122(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_122 {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_122(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_122 *win = (struct winSteamParamStringArray_t_122 *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_122(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_122 *win = (struct winSteamParamStringArray_t_122 *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winRemoteStorageSubscribePublishedFileResult_t_4 {
EResult m_eResult;
@ -258,45 +60,5 @@ void lin_to_win_struct_LeaderboardEntry_t_122(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_122 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_122(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_122 *win = (struct winP2PSessionState_t_122 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_122(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_122 *win = (struct winP2PSessionState_t_122 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
}

View file

@ -1,24 +1,3 @@
extern void win_to_lin_struct_CallbackMsg_t_122(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_122(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_122(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_122(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_122(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_122(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_122(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_122(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_122(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_122(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_122(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_122(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_122(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_122(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_122(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_122(const void *l, void *w);

View file

@ -5,204 +5,6 @@
#include "steamworks_sdk_123/isteamgameserverstats.h"
#include "steamworks_sdk_123/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_123 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_123(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_123 *win = (struct winCallbackMsg_t_123 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_123(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_123 *win = (struct winCallbackMsg_t_123 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_123 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_123(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_123 *win = (struct winFriendGameInfo_t_123 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_123(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_123 *win = (struct winFriendGameInfo_t_123 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_123 {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_123(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_123 *win = (struct winFriendSessionStateInfo_t_123 *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_123(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_123 *win = (struct winFriendSessionStateInfo_t_123 *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_123 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_123(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_123 *win = (struct winservernetadr_t_123 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_123(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_123 *win = (struct winservernetadr_t_123 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_123 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_123(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_123 *win = (struct wingameserveritem_t_123 *)w;
win_to_lin_struct_servernetadr_t_123(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_123(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_123 *win = (struct wingameserveritem_t_123 *)w;
lin_to_win_struct_servernetadr_t_123(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_123 {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_123(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_123 *win = (struct winSteamParamStringArray_t_123 *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_123(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_123 *win = (struct winSteamParamStringArray_t_123 *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_123 {
CSteamID m_steamIDUser;
@ -234,45 +36,5 @@ void lin_to_win_struct_LeaderboardEntry_t_123(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_123 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_123(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_123 *win = (struct winP2PSessionState_t_123 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_123(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_123 *win = (struct winP2PSessionState_t_123 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
}

View file

@ -1,24 +1,3 @@
extern void win_to_lin_struct_CallbackMsg_t_123(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_123(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_123(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_123(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_123(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_123(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_123(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_123(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_123(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_123(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_123(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_123(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_123(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_123(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_123(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_123(const void *l, void *w);

View file

@ -5,204 +5,6 @@
#include "steamworks_sdk_123a/isteamgameserverstats.h"
#include "steamworks_sdk_123a/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_123a {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_123a(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_123a *win = (struct winCallbackMsg_t_123a *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_123a(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_123a *win = (struct winCallbackMsg_t_123a *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_123a {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_123a(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_123a *win = (struct winFriendGameInfo_t_123a *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_123a(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_123a *win = (struct winFriendGameInfo_t_123a *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_123a {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_123a(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_123a *win = (struct winFriendSessionStateInfo_t_123a *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_123a(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_123a *win = (struct winFriendSessionStateInfo_t_123a *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_123a {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_123a(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_123a *win = (struct winservernetadr_t_123a *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_123a(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_123a *win = (struct winservernetadr_t_123a *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_123a {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_123a(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_123a *win = (struct wingameserveritem_t_123a *)w;
win_to_lin_struct_servernetadr_t_123a(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_123a(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_123a *win = (struct wingameserveritem_t_123a *)w;
lin_to_win_struct_servernetadr_t_123a(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_123a {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_123a(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_123a *win = (struct winSteamParamStringArray_t_123a *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_123a(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_123a *win = (struct winSteamParamStringArray_t_123a *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_123a {
CSteamID m_steamIDUser;
@ -234,45 +36,5 @@ void lin_to_win_struct_LeaderboardEntry_t_123a(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_123a {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_123a(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_123a *win = (struct winP2PSessionState_t_123a *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_123a(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_123a *win = (struct winP2PSessionState_t_123a *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
}

View file

@ -1,24 +1,3 @@
extern void win_to_lin_struct_CallbackMsg_t_123a(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_123a(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_123a(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_123a(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_123a(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_123a(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_123a(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_123a(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_123a(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_123a(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_123a(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_123a(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_123a(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_123a(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_123a(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_123a(const void *l, void *w);

View file

@ -5,204 +5,6 @@
#include "steamworks_sdk_124/isteamgameserverstats.h"
#include "steamworks_sdk_124/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_124 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_124(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_124 *win = (struct winCallbackMsg_t_124 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_124(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_124 *win = (struct winCallbackMsg_t_124 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_124 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_124(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_124 *win = (struct winFriendGameInfo_t_124 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_124(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_124 *win = (struct winFriendGameInfo_t_124 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_124 {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_124(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_124 *win = (struct winFriendSessionStateInfo_t_124 *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_124(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_124 *win = (struct winFriendSessionStateInfo_t_124 *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_124 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_124(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_124 *win = (struct winservernetadr_t_124 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_124(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_124 *win = (struct winservernetadr_t_124 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_124 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_124(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_124 *win = (struct wingameserveritem_t_124 *)w;
win_to_lin_struct_servernetadr_t_124(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_124(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_124 *win = (struct wingameserveritem_t_124 *)w;
lin_to_win_struct_servernetadr_t_124(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_124 {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_124(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_124 *win = (struct winSteamParamStringArray_t_124 *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_124(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_124 *win = (struct winSteamParamStringArray_t_124 *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winRemoteStoragePublishFileResult_t_12 {
EResult m_eResult;
@ -282,45 +84,5 @@ void lin_to_win_struct_LeaderboardEntry_t_124(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_124 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_124(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_124 *win = (struct winP2PSessionState_t_124 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_124(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_124 *win = (struct winP2PSessionState_t_124 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
}

View file

@ -1,24 +1,3 @@
extern void win_to_lin_struct_CallbackMsg_t_124(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_124(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_124(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_124(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_124(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_124(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_124(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_124(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_124(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_124(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_124(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_124(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_124(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_124(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_124(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_124(const void *l, void *w);

View file

@ -5,34 +5,6 @@
#include "steamworks_sdk_125/isteamgameserverstats.h"
#include "steamworks_sdk_125/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_125 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_125(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_125 *win = (struct winCallbackMsg_t_125 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_125(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_125 *win = (struct winCallbackMsg_t_125 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winValidateAuthTicketResponse_t_12 {
CSteamID m_SteamID;
@ -47,176 +19,6 @@ void cb_ValidateAuthTicketResponse_t_12(const void *l, void *w)
win->m_eAuthSessionResponse = lin->m_eAuthSessionResponse;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_125 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_125(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_125 *win = (struct winFriendGameInfo_t_125 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_125(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_125 *win = (struct winFriendGameInfo_t_125 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_125 {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_125(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_125 *win = (struct winFriendSessionStateInfo_t_125 *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_125(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_125 *win = (struct winFriendSessionStateInfo_t_125 *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_125 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_125(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_125 *win = (struct winservernetadr_t_125 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_125(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_125 *win = (struct winservernetadr_t_125 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_125 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_125(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_125 *win = (struct wingameserveritem_t_125 *)w;
win_to_lin_struct_servernetadr_t_125(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_125(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_125 *win = (struct wingameserveritem_t_125 *)w;
lin_to_win_struct_servernetadr_t_125(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_125 {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_125(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_125 *win = (struct winSteamParamStringArray_t_125 *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_125(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_125 *win = (struct winSteamParamStringArray_t_125 *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winRemoteStorageGetPublishedFileDetailsResult_t_9744 {
EResult m_eResult;
@ -298,46 +100,6 @@ void lin_to_win_struct_LeaderboardEntry_t_125(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_125 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_125(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_125 *win = (struct winP2PSessionState_t_125 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_125(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_125 *win = (struct winP2PSessionState_t_125 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winGSClientApprove_t_8 {
CSteamID m_SteamID;

View file

@ -1,24 +1,3 @@
extern void win_to_lin_struct_CallbackMsg_t_125(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_125(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_125(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_125(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_125(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_125(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_125(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_125(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_125(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_125(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_125(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_125(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_125(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_125(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_125(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_125(const void *l, void *w);

View file

@ -5,204 +5,6 @@
#include "steamworks_sdk_126/isteamgameserverstats.h"
#include "steamworks_sdk_126/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_126 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_126(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_126 *win = (struct winCallbackMsg_t_126 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_126(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_126 *win = (struct winCallbackMsg_t_126 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_126 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_126(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_126 *win = (struct winFriendGameInfo_t_126 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_126(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_126 *win = (struct winFriendGameInfo_t_126 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_126 {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_126(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_126 *win = (struct winFriendSessionStateInfo_t_126 *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_126(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_126 *win = (struct winFriendSessionStateInfo_t_126 *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_126 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_126(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_126 *win = (struct winservernetadr_t_126 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_126(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_126 *win = (struct winservernetadr_t_126 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_126 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_126(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_126 *win = (struct wingameserveritem_t_126 *)w;
win_to_lin_struct_servernetadr_t_126(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_126(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_126 *win = (struct wingameserveritem_t_126 *)w;
lin_to_win_struct_servernetadr_t_126(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_126 {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_126(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_126 *win = (struct winSteamParamStringArray_t_126 *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_126(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_126 *win = (struct winSteamParamStringArray_t_126 *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_126 {
CSteamID m_steamIDUser;
@ -234,46 +36,6 @@ void lin_to_win_struct_LeaderboardEntry_t_126(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_126 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_126(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_126 *win = (struct winP2PSessionState_t_126 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_126(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_126 *win = (struct winP2PSessionState_t_126 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_126 {
PublishedFileId_t m_nPublishedFileId;

View file

@ -1,27 +1,6 @@
extern void win_to_lin_struct_CallbackMsg_t_126(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_126(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_126(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_126(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_126(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_126(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_126(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_126(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_126(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_126(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_126(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_126(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_126(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_126(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_126(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_126(const void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_126(const void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_126(const void *l, void *w);

View file

@ -5,204 +5,6 @@
#include "steamworks_sdk_126a/isteamgameserverstats.h"
#include "steamworks_sdk_126a/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_126a {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_126a(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_126a *win = (struct winCallbackMsg_t_126a *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_126a(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_126a *win = (struct winCallbackMsg_t_126a *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_126a {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_126a(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_126a *win = (struct winFriendGameInfo_t_126a *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_126a(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_126a *win = (struct winFriendGameInfo_t_126a *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_126a {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_126a(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_126a *win = (struct winFriendSessionStateInfo_t_126a *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_126a(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_126a *win = (struct winFriendSessionStateInfo_t_126a *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_126a {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_126a(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_126a *win = (struct winservernetadr_t_126a *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_126a(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_126a *win = (struct winservernetadr_t_126a *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_126a {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_126a(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_126a *win = (struct wingameserveritem_t_126a *)w;
win_to_lin_struct_servernetadr_t_126a(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_126a(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_126a *win = (struct wingameserveritem_t_126a *)w;
lin_to_win_struct_servernetadr_t_126a(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_126a {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_126a(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_126a *win = (struct winSteamParamStringArray_t_126a *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_126a(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_126a *win = (struct winSteamParamStringArray_t_126a *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_126a {
CSteamID m_steamIDUser;
@ -234,46 +36,6 @@ void lin_to_win_struct_LeaderboardEntry_t_126a(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_126a {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_126a(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_126a *win = (struct winP2PSessionState_t_126a *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_126a(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_126a *win = (struct winP2PSessionState_t_126a *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_126a {
PublishedFileId_t m_nPublishedFileId;

View file

@ -1,27 +1,6 @@
extern void win_to_lin_struct_CallbackMsg_t_126a(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_126a(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_126a(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_126a(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_126a(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_126a(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_126a(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_126a(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_126a(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_126a(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_126a(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_126a(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_126a(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_126a(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_126a(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_126a(const void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_126a(const void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_126a(const void *l, void *w);

View file

@ -5,204 +5,6 @@
#include "steamworks_sdk_127/isteamgameserverstats.h"
#include "steamworks_sdk_127/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_127 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_127(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_127 *win = (struct winCallbackMsg_t_127 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_127(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_127 *win = (struct winCallbackMsg_t_127 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_127 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_127(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_127 *win = (struct winFriendGameInfo_t_127 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_127(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_127 *win = (struct winFriendGameInfo_t_127 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_127 {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_127(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_127 *win = (struct winFriendSessionStateInfo_t_127 *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_127(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_127 *win = (struct winFriendSessionStateInfo_t_127 *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_127 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_127(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_127 *win = (struct winservernetadr_t_127 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_127(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_127 *win = (struct winservernetadr_t_127 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_127 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_127(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_127 *win = (struct wingameserveritem_t_127 *)w;
win_to_lin_struct_servernetadr_t_127(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_127(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_127 *win = (struct wingameserveritem_t_127 *)w;
lin_to_win_struct_servernetadr_t_127(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_127 {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_127(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_127 *win = (struct winSteamParamStringArray_t_127 *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_127(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_127 *win = (struct winSteamParamStringArray_t_127 *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_127 {
CSteamID m_steamIDUser;
@ -234,46 +36,6 @@ void lin_to_win_struct_LeaderboardEntry_t_127(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_127 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_127(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_127 *win = (struct winP2PSessionState_t_127 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_127(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_127 *win = (struct winP2PSessionState_t_127 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_127 {
PublishedFileId_t m_nPublishedFileId;

View file

@ -1,27 +1,6 @@
extern void win_to_lin_struct_CallbackMsg_t_127(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_127(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_127(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_127(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_127(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_127(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_127(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_127(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_127(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_127(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_127(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_127(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_127(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_127(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_127(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_127(const void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_127(const void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_127(const void *l, void *w);

View file

@ -5,182 +5,6 @@
#include "steamworks_sdk_128/isteamgameserverstats.h"
#include "steamworks_sdk_128/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_128 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_128(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_128 *win = (struct winCallbackMsg_t_128 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_128(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_128 *win = (struct winCallbackMsg_t_128 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_128 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_128(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_128 *win = (struct winFriendGameInfo_t_128 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_128(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_128 *win = (struct winFriendGameInfo_t_128 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_128 {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_128(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_128 *win = (struct winFriendSessionStateInfo_t_128 *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_128(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_128 *win = (struct winFriendSessionStateInfo_t_128 *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_128 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_128(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_128 *win = (struct winservernetadr_t_128 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_128(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_128 *win = (struct winservernetadr_t_128 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_128 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_128(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_128 *win = (struct wingameserveritem_t_128 *)w;
win_to_lin_struct_servernetadr_t_128(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_128(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_128 *win = (struct wingameserveritem_t_128 *)w;
lin_to_win_struct_servernetadr_t_128(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winFavoritesListChanged_t_24 {
uint32 m_nIP;
@ -203,28 +27,6 @@ void cb_FavoritesListChanged_t_24(const void *l, void *w)
win->m_bAdd = lin->m_bAdd;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_128 {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_128(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_128 *win = (struct winSteamParamStringArray_t_128 *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_128(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_128 *win = (struct winSteamParamStringArray_t_128 *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winRemoteStorageFileShareResult_t_12 {
EResult m_eResult;
@ -270,46 +72,6 @@ void lin_to_win_struct_LeaderboardEntry_t_128(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_128 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_128(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_128 *win = (struct winP2PSessionState_t_128 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_128(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_128 *win = (struct winP2PSessionState_t_128 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_128 {
PublishedFileId_t m_nPublishedFileId;

View file

@ -1,27 +1,6 @@
extern void win_to_lin_struct_CallbackMsg_t_128(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_128(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_128(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_128(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_128(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_128(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_128(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_128(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_128(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_128(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_128(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_128(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_128(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_128(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_128(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_128(const void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_128(const void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_128(const void *l, void *w);

View file

@ -5,204 +5,6 @@
#include "steamworks_sdk_129/isteamgameserverstats.h"
#include "steamworks_sdk_129/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_129 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_129(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_129 *win = (struct winCallbackMsg_t_129 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_129(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_129 *win = (struct winCallbackMsg_t_129 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_129 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_129(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_129 *win = (struct winFriendGameInfo_t_129 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_129(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_129 *win = (struct winFriendGameInfo_t_129 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_129 {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_129(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_129 *win = (struct winFriendSessionStateInfo_t_129 *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_129(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_129 *win = (struct winFriendSessionStateInfo_t_129 *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_129 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_129(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_129 *win = (struct winservernetadr_t_129 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_129(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_129 *win = (struct winservernetadr_t_129 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_129 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_129(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_129 *win = (struct wingameserveritem_t_129 *)w;
win_to_lin_struct_servernetadr_t_129(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_129(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_129 *win = (struct wingameserveritem_t_129 *)w;
lin_to_win_struct_servernetadr_t_129(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_129 {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_129(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_129 *win = (struct winSteamParamStringArray_t_129 *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_129(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_129 *win = (struct winSteamParamStringArray_t_129 *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_129 {
CSteamID m_steamIDUser;
@ -234,46 +36,6 @@ void lin_to_win_struct_LeaderboardEntry_t_129(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_129 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_129(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_129 *win = (struct winP2PSessionState_t_129 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_129(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_129 *win = (struct winP2PSessionState_t_129 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_129 {
PublishedFileId_t m_nPublishedFileId;

View file

@ -1,27 +1,6 @@
extern void win_to_lin_struct_CallbackMsg_t_129(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_129(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_129(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_129(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_129(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_129(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_129(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_129(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_129(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_129(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_129(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_129(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_129(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_129(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_129(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_129(const void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_129(const void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_129(const void *l, void *w);

View file

@ -5,204 +5,6 @@
#include "steamworks_sdk_129a/isteamgameserverstats.h"
#include "steamworks_sdk_129a/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_129a {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_129a(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_129a *win = (struct winCallbackMsg_t_129a *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_129a(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_129a *win = (struct winCallbackMsg_t_129a *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_129a {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_129a(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_129a *win = (struct winFriendGameInfo_t_129a *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_129a(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_129a *win = (struct winFriendGameInfo_t_129a *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_129a {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_129a(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_129a *win = (struct winFriendSessionStateInfo_t_129a *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_129a(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_129a *win = (struct winFriendSessionStateInfo_t_129a *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_129a {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_129a(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_129a *win = (struct winservernetadr_t_129a *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_129a(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_129a *win = (struct winservernetadr_t_129a *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_129a {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_129a(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_129a *win = (struct wingameserveritem_t_129a *)w;
win_to_lin_struct_servernetadr_t_129a(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_129a(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_129a *win = (struct wingameserveritem_t_129a *)w;
lin_to_win_struct_servernetadr_t_129a(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_129a {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_129a(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_129a *win = (struct winSteamParamStringArray_t_129a *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_129a(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_129a *win = (struct winSteamParamStringArray_t_129a *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_129a {
CSteamID m_steamIDUser;
@ -234,46 +36,6 @@ void lin_to_win_struct_LeaderboardEntry_t_129a(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_129a {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_129a(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_129a *win = (struct winP2PSessionState_t_129a *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_129a(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_129a *win = (struct winP2PSessionState_t_129a *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_129a {
PublishedFileId_t m_nPublishedFileId;

View file

@ -1,27 +1,6 @@
extern void win_to_lin_struct_CallbackMsg_t_129a(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_129a(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_129a(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_129a(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_129a(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_129a(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_129a(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_129a(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_129a(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_129a(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_129a(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_129a(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_129a(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_129a(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_129a(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_129a(const void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_129a(const void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_129a(const void *l, void *w);

View file

@ -5,204 +5,6 @@
#include "steamworks_sdk_130/isteamgameserverstats.h"
#include "steamworks_sdk_130/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_130 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_130(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_130 *win = (struct winCallbackMsg_t_130 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_130(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_130 *win = (struct winCallbackMsg_t_130 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_130 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_130(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_130 *win = (struct winFriendGameInfo_t_130 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_130(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_130 *win = (struct winFriendGameInfo_t_130 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_130 {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_130(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_130 *win = (struct winFriendSessionStateInfo_t_130 *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_130(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_130 *win = (struct winFriendSessionStateInfo_t_130 *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_130 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_130(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_130 *win = (struct winservernetadr_t_130 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_130(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_130 *win = (struct winservernetadr_t_130 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_130 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_130(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_130 *win = (struct wingameserveritem_t_130 *)w;
win_to_lin_struct_servernetadr_t_130(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_130(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_130 *win = (struct wingameserveritem_t_130 *)w;
lin_to_win_struct_servernetadr_t_130(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_130 {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_130(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_130 *win = (struct winSteamParamStringArray_t_130 *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_130(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_130 *win = (struct winSteamParamStringArray_t_130 *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_130 {
CSteamID m_steamIDUser;
@ -234,46 +36,6 @@ void lin_to_win_struct_LeaderboardEntry_t_130(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_130 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_130(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_130 *win = (struct winP2PSessionState_t_130 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_130(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_130 *win = (struct winP2PSessionState_t_130 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_130 {
PublishedFileId_t m_nPublishedFileId;

View file

@ -1,27 +1,6 @@
extern void win_to_lin_struct_CallbackMsg_t_130(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_130(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_130(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_130(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_130(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_130(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_130(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_130(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_130(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_130(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_130(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_130(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_130(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_130(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_130(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_130(const void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_130(const void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_130(const void *l, void *w);

View file

@ -5,204 +5,6 @@
#include "steamworks_sdk_131/isteamgameserverstats.h"
#include "steamworks_sdk_131/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_131 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_131(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_131 *win = (struct winCallbackMsg_t_131 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_131(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_131 *win = (struct winCallbackMsg_t_131 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_131 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_131(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_131 *win = (struct winFriendGameInfo_t_131 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_131(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_131 *win = (struct winFriendGameInfo_t_131 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_131 {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_131(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_131 *win = (struct winFriendSessionStateInfo_t_131 *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_131(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_131 *win = (struct winFriendSessionStateInfo_t_131 *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_131 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_131(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_131 *win = (struct winservernetadr_t_131 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_131(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_131 *win = (struct winservernetadr_t_131 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_131 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_131(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_131 *win = (struct wingameserveritem_t_131 *)w;
win_to_lin_struct_servernetadr_t_131(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_131(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_131 *win = (struct wingameserveritem_t_131 *)w;
lin_to_win_struct_servernetadr_t_131(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_131 {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_131(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_131 *win = (struct winSteamParamStringArray_t_131 *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_131(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_131 *win = (struct winSteamParamStringArray_t_131 *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_131 {
CSteamID m_steamIDUser;
@ -234,46 +36,6 @@ void lin_to_win_struct_LeaderboardEntry_t_131(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_131 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_131(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_131 *win = (struct winP2PSessionState_t_131 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_131(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_131 *win = (struct winP2PSessionState_t_131 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_131 {
PublishedFileId_t m_nPublishedFileId;

View file

@ -1,27 +1,6 @@
extern void win_to_lin_struct_CallbackMsg_t_131(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_131(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_131(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_131(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_131(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_131(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_131(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_131(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_131(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_131(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_131(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_131(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_131(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_131(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_131(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_131(const void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_131(const void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_131(const void *l, void *w);

View file

@ -5,204 +5,6 @@
#include "steamworks_sdk_132/isteamgameserverstats.h"
#include "steamworks_sdk_132/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_132 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_132(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_132 *win = (struct winCallbackMsg_t_132 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_132(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_132 *win = (struct winCallbackMsg_t_132 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_132 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_132(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_132 *win = (struct winFriendGameInfo_t_132 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_132(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_132 *win = (struct winFriendGameInfo_t_132 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_132 {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_132(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_132 *win = (struct winFriendSessionStateInfo_t_132 *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_132(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_132 *win = (struct winFriendSessionStateInfo_t_132 *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_132 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_132(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_132 *win = (struct winservernetadr_t_132 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_132(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_132 *win = (struct winservernetadr_t_132 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_132 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_132(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_132 *win = (struct wingameserveritem_t_132 *)w;
win_to_lin_struct_servernetadr_t_132(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_132(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_132 *win = (struct wingameserveritem_t_132 *)w;
lin_to_win_struct_servernetadr_t_132(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_132 {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_132(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_132 *win = (struct winSteamParamStringArray_t_132 *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_132(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_132 *win = (struct winSteamParamStringArray_t_132 *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_132 {
CSteamID m_steamIDUser;
@ -234,46 +36,6 @@ void lin_to_win_struct_LeaderboardEntry_t_132(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_132 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_132(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_132 *win = (struct winP2PSessionState_t_132 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_132(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_132 *win = (struct winP2PSessionState_t_132 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winHTTPRequestCompleted_t_20 {
HTTPRequestHandle m_hRequest;
@ -292,40 +54,6 @@ void cb_HTTPRequestCompleted_t_20(const void *l, void *w)
win->m_eStatusCode = lin->m_eStatusCode;
}
#pragma pack( push, 8 )
struct winSteamControllerState_t_132 {
uint32 unPacketNum;
uint64 ulButtons;
short sLeftPadX;
short sLeftPadY;
short sRightPadX;
short sRightPadY;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamControllerState_t_132(const void *w, void *l)
{
SteamControllerState_t *lin = (SteamControllerState_t *)l;
struct winSteamControllerState_t_132 *win = (struct winSteamControllerState_t_132 *)w;
lin->unPacketNum = win->unPacketNum;
lin->ulButtons = win->ulButtons;
lin->sLeftPadX = win->sLeftPadX;
lin->sLeftPadY = win->sLeftPadY;
lin->sRightPadX = win->sRightPadX;
lin->sRightPadY = win->sRightPadY;
}
void lin_to_win_struct_SteamControllerState_t_132(const void *l, void *w)
{
SteamControllerState_t *lin = (SteamControllerState_t *)l;
struct winSteamControllerState_t_132 *win = (struct winSteamControllerState_t_132 *)w;
win->unPacketNum = lin->unPacketNum;
win->ulButtons = lin->ulButtons;
win->sLeftPadX = lin->sLeftPadX;
win->sLeftPadY = lin->sLeftPadY;
win->sRightPadX = lin->sRightPadX;
win->sRightPadY = lin->sRightPadY;
}
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_132 {
PublishedFileId_t m_nPublishedFileId;
@ -504,33 +232,5 @@ void cb_HTML_NewWindow_t_24(const void *l, void *w)
win->unTall = lin->unTall;
}
#pragma pack( push, 8 )
struct winSteamItemDetails_t_132 {
SteamItemInstanceID_t m_itemId;
SteamItemDef_t m_iDefinition;
uint16 m_unQuantity;
uint16 m_unFlags;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamItemDetails_t_132(const void *w, void *l)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_132 *win = (struct winSteamItemDetails_t_132 *)w;
lin->m_itemId = win->m_itemId;
lin->m_iDefinition = win->m_iDefinition;
lin->m_unQuantity = win->m_unQuantity;
lin->m_unFlags = win->m_unFlags;
}
void lin_to_win_struct_SteamItemDetails_t_132(const void *l, void *w)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_132 *win = (struct winSteamItemDetails_t_132 *)w;
win->m_itemId = lin->m_itemId;
win->m_iDefinition = lin->m_iDefinition;
win->m_unQuantity = lin->m_unQuantity;
win->m_unFlags = lin->m_unFlags;
}
}

View file

@ -1,33 +1,6 @@
extern void win_to_lin_struct_CallbackMsg_t_132(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_132(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_132(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_132(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_132(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_132(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_132(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_132(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_132(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_132(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_132(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_132(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_132(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_132(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_132(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_132(const void *l, void *w);
extern void win_to_lin_struct_SteamControllerState_t_132(const void *w, void *l);
extern void lin_to_win_struct_SteamControllerState_t_132(const void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_132(const void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_132(const void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_132(const void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_132(const void *l, void *w);

View file

@ -5,204 +5,6 @@
#include "steamworks_sdk_133/isteamgameserverstats.h"
#include "steamworks_sdk_133/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_133 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_133(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_133 *win = (struct winCallbackMsg_t_133 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_133(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_133 *win = (struct winCallbackMsg_t_133 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_133 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_133(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_133 *win = (struct winFriendGameInfo_t_133 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_133(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_133 *win = (struct winFriendGameInfo_t_133 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_133 {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_133(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_133 *win = (struct winFriendSessionStateInfo_t_133 *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_133(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_133 *win = (struct winFriendSessionStateInfo_t_133 *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_133 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_133(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_133 *win = (struct winservernetadr_t_133 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_133(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_133 *win = (struct winservernetadr_t_133 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_133 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_133(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_133 *win = (struct wingameserveritem_t_133 *)w;
win_to_lin_struct_servernetadr_t_133(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_133(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_133 *win = (struct wingameserveritem_t_133 *)w;
lin_to_win_struct_servernetadr_t_133(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_133 {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_133(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_133 *win = (struct winSteamParamStringArray_t_133 *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_133(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_133 *win = (struct winSteamParamStringArray_t_133 *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_133 {
CSteamID m_steamIDUser;
@ -234,80 +36,6 @@ void lin_to_win_struct_LeaderboardEntry_t_133(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_133 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_133(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_133 *win = (struct winP2PSessionState_t_133 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_133(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_133 *win = (struct winP2PSessionState_t_133 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winSteamControllerState001_t_133 {
uint32 unPacketNum;
uint64 ulButtons;
short sLeftPadX;
short sLeftPadY;
short sRightPadX;
short sRightPadY;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamControllerState001_t_133(const void *w, void *l)
{
SteamControllerState001_t *lin = (SteamControllerState001_t *)l;
struct winSteamControllerState001_t_133 *win = (struct winSteamControllerState001_t_133 *)w;
lin->unPacketNum = win->unPacketNum;
lin->ulButtons = win->ulButtons;
lin->sLeftPadX = win->sLeftPadX;
lin->sLeftPadY = win->sLeftPadY;
lin->sRightPadX = win->sRightPadX;
lin->sRightPadY = win->sRightPadY;
}
void lin_to_win_struct_SteamControllerState001_t_133(const void *l, void *w)
{
SteamControllerState001_t *lin = (SteamControllerState001_t *)l;
struct winSteamControllerState001_t_133 *win = (struct winSteamControllerState001_t_133 *)w;
win->unPacketNum = lin->unPacketNum;
win->ulButtons = lin->ulButtons;
win->sLeftPadX = lin->sLeftPadX;
win->sLeftPadY = lin->sLeftPadY;
win->sRightPadX = lin->sRightPadX;
win->sRightPadY = lin->sRightPadY;
}
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_133 {
PublishedFileId_t m_nPublishedFileId;
@ -402,33 +130,5 @@ void lin_to_win_struct_SteamUGCDetails_t_133(const void *l, void *w)
win->m_unNumChildren = lin->m_unNumChildren;
}
#pragma pack( push, 8 )
struct winSteamItemDetails_t_133 {
SteamItemInstanceID_t m_itemId;
SteamItemDef_t m_iDefinition;
uint16 m_unQuantity;
uint16 m_unFlags;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamItemDetails_t_133(const void *w, void *l)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_133 *win = (struct winSteamItemDetails_t_133 *)w;
lin->m_itemId = win->m_itemId;
lin->m_iDefinition = win->m_iDefinition;
lin->m_unQuantity = win->m_unQuantity;
lin->m_unFlags = win->m_unFlags;
}
void lin_to_win_struct_SteamItemDetails_t_133(const void *l, void *w)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_133 *win = (struct winSteamItemDetails_t_133 *)w;
win->m_itemId = lin->m_itemId;
win->m_iDefinition = lin->m_iDefinition;
win->m_unQuantity = lin->m_unQuantity;
win->m_unFlags = lin->m_unFlags;
}
}

View file

@ -1,33 +1,6 @@
extern void win_to_lin_struct_CallbackMsg_t_133(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_133(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_133(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_133(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_133(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_133(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_133(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_133(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_133(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_133(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_133(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_133(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_133(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_133(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_133(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_133(const void *l, void *w);
extern void win_to_lin_struct_SteamControllerState001_t_133(const void *w, void *l);
extern void lin_to_win_struct_SteamControllerState001_t_133(const void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_133(const void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_133(const void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_133(const void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_133(const void *l, void *w);

View file

@ -5,204 +5,6 @@
#include "steamworks_sdk_133a/isteamgameserverstats.h"
#include "steamworks_sdk_133a/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_133a {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_133a(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_133a *win = (struct winCallbackMsg_t_133a *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_133a(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_133a *win = (struct winCallbackMsg_t_133a *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_133a {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_133a(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_133a *win = (struct winFriendGameInfo_t_133a *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_133a(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_133a *win = (struct winFriendGameInfo_t_133a *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_133a {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_133a(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_133a *win = (struct winFriendSessionStateInfo_t_133a *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_133a(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_133a *win = (struct winFriendSessionStateInfo_t_133a *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_133a {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_133a(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_133a *win = (struct winservernetadr_t_133a *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_133a(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_133a *win = (struct winservernetadr_t_133a *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_133a {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_133a(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_133a *win = (struct wingameserveritem_t_133a *)w;
win_to_lin_struct_servernetadr_t_133a(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_133a(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_133a *win = (struct wingameserveritem_t_133a *)w;
lin_to_win_struct_servernetadr_t_133a(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_133a {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_133a(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_133a *win = (struct winSteamParamStringArray_t_133a *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_133a(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_133a *win = (struct winSteamParamStringArray_t_133a *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_133a {
CSteamID m_steamIDUser;
@ -234,80 +36,6 @@ void lin_to_win_struct_LeaderboardEntry_t_133a(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_133a {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_133a(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_133a *win = (struct winP2PSessionState_t_133a *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_133a(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_133a *win = (struct winP2PSessionState_t_133a *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winSteamControllerState001_t_133a {
uint32 unPacketNum;
uint64 ulButtons;
short sLeftPadX;
short sLeftPadY;
short sRightPadX;
short sRightPadY;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamControllerState001_t_133a(const void *w, void *l)
{
SteamControllerState001_t *lin = (SteamControllerState001_t *)l;
struct winSteamControllerState001_t_133a *win = (struct winSteamControllerState001_t_133a *)w;
lin->unPacketNum = win->unPacketNum;
lin->ulButtons = win->ulButtons;
lin->sLeftPadX = win->sLeftPadX;
lin->sLeftPadY = win->sLeftPadY;
lin->sRightPadX = win->sRightPadX;
lin->sRightPadY = win->sRightPadY;
}
void lin_to_win_struct_SteamControllerState001_t_133a(const void *l, void *w)
{
SteamControllerState001_t *lin = (SteamControllerState001_t *)l;
struct winSteamControllerState001_t_133a *win = (struct winSteamControllerState001_t_133a *)w;
win->unPacketNum = lin->unPacketNum;
win->ulButtons = lin->ulButtons;
win->sLeftPadX = lin->sLeftPadX;
win->sLeftPadY = lin->sLeftPadY;
win->sRightPadX = lin->sRightPadX;
win->sRightPadY = lin->sRightPadY;
}
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_133a {
PublishedFileId_t m_nPublishedFileId;
@ -402,33 +130,5 @@ void lin_to_win_struct_SteamUGCDetails_t_133a(const void *l, void *w)
win->m_unNumChildren = lin->m_unNumChildren;
}
#pragma pack( push, 8 )
struct winSteamItemDetails_t_133a {
SteamItemInstanceID_t m_itemId;
SteamItemDef_t m_iDefinition;
uint16 m_unQuantity;
uint16 m_unFlags;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamItemDetails_t_133a(const void *w, void *l)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_133a *win = (struct winSteamItemDetails_t_133a *)w;
lin->m_itemId = win->m_itemId;
lin->m_iDefinition = win->m_iDefinition;
lin->m_unQuantity = win->m_unQuantity;
lin->m_unFlags = win->m_unFlags;
}
void lin_to_win_struct_SteamItemDetails_t_133a(const void *l, void *w)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_133a *win = (struct winSteamItemDetails_t_133a *)w;
win->m_itemId = lin->m_itemId;
win->m_iDefinition = lin->m_iDefinition;
win->m_unQuantity = lin->m_unQuantity;
win->m_unFlags = lin->m_unFlags;
}
}

View file

@ -1,33 +1,6 @@
extern void win_to_lin_struct_CallbackMsg_t_133a(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_133a(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_133a(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_133a(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_133a(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_133a(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_133a(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_133a(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_133a(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_133a(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_133a(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_133a(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_133a(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_133a(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_133a(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_133a(const void *l, void *w);
extern void win_to_lin_struct_SteamControllerState001_t_133a(const void *w, void *l);
extern void lin_to_win_struct_SteamControllerState001_t_133a(const void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_133a(const void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_133a(const void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_133a(const void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_133a(const void *l, void *w);

View file

@ -5,204 +5,6 @@
#include "steamworks_sdk_133b/isteamgameserverstats.h"
#include "steamworks_sdk_133b/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_133b {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_133b(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_133b *win = (struct winCallbackMsg_t_133b *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_133b(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_133b *win = (struct winCallbackMsg_t_133b *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_133b {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_133b(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_133b *win = (struct winFriendGameInfo_t_133b *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_133b(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_133b *win = (struct winFriendGameInfo_t_133b *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_133b {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_133b(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_133b *win = (struct winFriendSessionStateInfo_t_133b *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_133b(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_133b *win = (struct winFriendSessionStateInfo_t_133b *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_133b {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_133b(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_133b *win = (struct winservernetadr_t_133b *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_133b(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_133b *win = (struct winservernetadr_t_133b *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_133b {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_133b(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_133b *win = (struct wingameserveritem_t_133b *)w;
win_to_lin_struct_servernetadr_t_133b(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_133b(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_133b *win = (struct wingameserveritem_t_133b *)w;
lin_to_win_struct_servernetadr_t_133b(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_133b {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_133b(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_133b *win = (struct winSteamParamStringArray_t_133b *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_133b(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_133b *win = (struct winSteamParamStringArray_t_133b *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_133b {
CSteamID m_steamIDUser;
@ -234,80 +36,6 @@ void lin_to_win_struct_LeaderboardEntry_t_133b(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_133b {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_133b(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_133b *win = (struct winP2PSessionState_t_133b *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_133b(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_133b *win = (struct winP2PSessionState_t_133b *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winSteamControllerState001_t_133b {
uint32 unPacketNum;
uint64 ulButtons;
short sLeftPadX;
short sLeftPadY;
short sRightPadX;
short sRightPadY;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamControllerState001_t_133b(const void *w, void *l)
{
SteamControllerState001_t *lin = (SteamControllerState001_t *)l;
struct winSteamControllerState001_t_133b *win = (struct winSteamControllerState001_t_133b *)w;
lin->unPacketNum = win->unPacketNum;
lin->ulButtons = win->ulButtons;
lin->sLeftPadX = win->sLeftPadX;
lin->sLeftPadY = win->sLeftPadY;
lin->sRightPadX = win->sRightPadX;
lin->sRightPadY = win->sRightPadY;
}
void lin_to_win_struct_SteamControllerState001_t_133b(const void *l, void *w)
{
SteamControllerState001_t *lin = (SteamControllerState001_t *)l;
struct winSteamControllerState001_t_133b *win = (struct winSteamControllerState001_t_133b *)w;
win->unPacketNum = lin->unPacketNum;
win->ulButtons = lin->ulButtons;
win->sLeftPadX = lin->sLeftPadX;
win->sLeftPadY = lin->sLeftPadY;
win->sRightPadX = lin->sRightPadX;
win->sRightPadY = lin->sRightPadY;
}
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_133b {
PublishedFileId_t m_nPublishedFileId;
@ -402,33 +130,5 @@ void lin_to_win_struct_SteamUGCDetails_t_133b(const void *l, void *w)
win->m_unNumChildren = lin->m_unNumChildren;
}
#pragma pack( push, 8 )
struct winSteamItemDetails_t_133b {
SteamItemInstanceID_t m_itemId;
SteamItemDef_t m_iDefinition;
uint16 m_unQuantity;
uint16 m_unFlags;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamItemDetails_t_133b(const void *w, void *l)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_133b *win = (struct winSteamItemDetails_t_133b *)w;
lin->m_itemId = win->m_itemId;
lin->m_iDefinition = win->m_iDefinition;
lin->m_unQuantity = win->m_unQuantity;
lin->m_unFlags = win->m_unFlags;
}
void lin_to_win_struct_SteamItemDetails_t_133b(const void *l, void *w)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_133b *win = (struct winSteamItemDetails_t_133b *)w;
win->m_itemId = lin->m_itemId;
win->m_iDefinition = lin->m_iDefinition;
win->m_unQuantity = lin->m_unQuantity;
win->m_unFlags = lin->m_unFlags;
}
}

View file

@ -1,33 +1,6 @@
extern void win_to_lin_struct_CallbackMsg_t_133b(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_133b(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_133b(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_133b(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_133b(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_133b(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_133b(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_133b(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_133b(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_133b(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_133b(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_133b(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_133b(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_133b(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_133b(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_133b(const void *l, void *w);
extern void win_to_lin_struct_SteamControllerState001_t_133b(const void *w, void *l);
extern void lin_to_win_struct_SteamControllerState001_t_133b(const void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_133b(const void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_133b(const void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_133b(const void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_133b(const void *l, void *w);

View file

@ -5,34 +5,6 @@
#include "steamworks_sdk_134/isteamgameserverstats.h"
#include "steamworks_sdk_134/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_134 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_134(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_134 *win = (struct winCallbackMsg_t_134 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_134(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_134 *win = (struct winCallbackMsg_t_134 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winSteamServerConnectFailure_t_4 {
EResult m_eResult;
@ -45,176 +17,6 @@ void cb_SteamServerConnectFailure_t_4(const void *l, void *w)
win->m_eResult = lin->m_eResult;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_134 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_134(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_134 *win = (struct winFriendGameInfo_t_134 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_134(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_134 *win = (struct winFriendGameInfo_t_134 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_134 {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_134(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_134 *win = (struct winFriendSessionStateInfo_t_134 *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_134(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_134 *win = (struct winFriendSessionStateInfo_t_134 *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_134 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_134(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_134 *win = (struct winservernetadr_t_134 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_134(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_134 *win = (struct winservernetadr_t_134 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_134 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_134(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_134 *win = (struct wingameserveritem_t_134 *)w;
win_to_lin_struct_servernetadr_t_134(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_134(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_134 *win = (struct wingameserveritem_t_134 *)w;
lin_to_win_struct_servernetadr_t_134(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_134 {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_134(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_134 *win = (struct winSteamParamStringArray_t_134 *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_134(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_134 *win = (struct winSteamParamStringArray_t_134 *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_134 {
CSteamID m_steamIDUser;
@ -246,80 +48,6 @@ void lin_to_win_struct_LeaderboardEntry_t_134(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_134 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_134(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_134 *win = (struct winP2PSessionState_t_134 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_134(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_134 *win = (struct winP2PSessionState_t_134 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winSteamControllerState001_t_134 {
uint32 unPacketNum;
uint64 ulButtons;
short sLeftPadX;
short sLeftPadY;
short sRightPadX;
short sRightPadY;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamControllerState001_t_134(const void *w, void *l)
{
SteamControllerState001_t *lin = (SteamControllerState001_t *)l;
struct winSteamControllerState001_t_134 *win = (struct winSteamControllerState001_t_134 *)w;
lin->unPacketNum = win->unPacketNum;
lin->ulButtons = win->ulButtons;
lin->sLeftPadX = win->sLeftPadX;
lin->sLeftPadY = win->sLeftPadY;
lin->sRightPadX = win->sRightPadX;
lin->sRightPadY = win->sRightPadY;
}
void lin_to_win_struct_SteamControllerState001_t_134(const void *l, void *w)
{
SteamControllerState001_t *lin = (SteamControllerState001_t *)l;
struct winSteamControllerState001_t_134 *win = (struct winSteamControllerState001_t_134 *)w;
win->unPacketNum = lin->unPacketNum;
win->ulButtons = lin->ulButtons;
win->sLeftPadX = lin->sLeftPadX;
win->sLeftPadY = lin->sLeftPadY;
win->sRightPadX = lin->sRightPadX;
win->sRightPadY = lin->sRightPadY;
}
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_134 {
PublishedFileId_t m_nPublishedFileId;
@ -414,33 +142,5 @@ void lin_to_win_struct_SteamUGCDetails_t_134(const void *l, void *w)
win->m_unNumChildren = lin->m_unNumChildren;
}
#pragma pack( push, 8 )
struct winSteamItemDetails_t_134 {
SteamItemInstanceID_t m_itemId;
SteamItemDef_t m_iDefinition;
uint16 m_unQuantity;
uint16 m_unFlags;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamItemDetails_t_134(const void *w, void *l)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_134 *win = (struct winSteamItemDetails_t_134 *)w;
lin->m_itemId = win->m_itemId;
lin->m_iDefinition = win->m_iDefinition;
lin->m_unQuantity = win->m_unQuantity;
lin->m_unFlags = win->m_unFlags;
}
void lin_to_win_struct_SteamItemDetails_t_134(const void *l, void *w)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_134 *win = (struct winSteamItemDetails_t_134 *)w;
win->m_itemId = lin->m_itemId;
win->m_iDefinition = lin->m_iDefinition;
win->m_unQuantity = lin->m_unQuantity;
win->m_unFlags = lin->m_unFlags;
}
}

View file

@ -1,33 +1,6 @@
extern void win_to_lin_struct_CallbackMsg_t_134(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_134(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_134(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_134(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_134(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_134(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_134(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_134(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_134(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_134(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_134(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_134(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_134(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_134(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_134(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_134(const void *l, void *w);
extern void win_to_lin_struct_SteamControllerState001_t_134(const void *w, void *l);
extern void lin_to_win_struct_SteamControllerState001_t_134(const void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_134(const void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_134(const void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_134(const void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_134(const void *l, void *w);

View file

@ -5,204 +5,6 @@
#include "steamworks_sdk_135/isteamgameserverstats.h"
#include "steamworks_sdk_135/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_135 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_135(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_135 *win = (struct winCallbackMsg_t_135 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_135(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_135 *win = (struct winCallbackMsg_t_135 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_135 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_135(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_135 *win = (struct winFriendGameInfo_t_135 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_135(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_135 *win = (struct winFriendGameInfo_t_135 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_135 {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_135(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_135 *win = (struct winFriendSessionStateInfo_t_135 *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_135(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_135 *win = (struct winFriendSessionStateInfo_t_135 *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_135 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_135(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_135 *win = (struct winservernetadr_t_135 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_135(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_135 *win = (struct winservernetadr_t_135 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_135 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_135(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_135 *win = (struct wingameserveritem_t_135 *)w;
win_to_lin_struct_servernetadr_t_135(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_135(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_135 *win = (struct wingameserveritem_t_135 *)w;
lin_to_win_struct_servernetadr_t_135(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_135 {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_135(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_135 *win = (struct winSteamParamStringArray_t_135 *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_135(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_135 *win = (struct winSteamParamStringArray_t_135 *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_135 {
CSteamID m_steamIDUser;
@ -234,96 +36,6 @@ void lin_to_win_struct_LeaderboardEntry_t_135(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_135 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_135(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_135 *win = (struct winP2PSessionState_t_135 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_135(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_135 *win = (struct winP2PSessionState_t_135 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winControllerAnalogActionData_t_135 {
EControllerSourceMode eMode;
float x;
float y;
bool bActive;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerAnalogActionData_t_135(const void *w, void *l)
{
ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
struct winControllerAnalogActionData_t_135 *win = (struct winControllerAnalogActionData_t_135 *)w;
lin->eMode = win->eMode;
lin->x = win->x;
lin->y = win->y;
lin->bActive = win->bActive;
}
void lin_to_win_struct_ControllerAnalogActionData_t_135(const void *l, void *w)
{
ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
struct winControllerAnalogActionData_t_135 *win = (struct winControllerAnalogActionData_t_135 *)w;
win->eMode = lin->eMode;
win->x = lin->x;
win->y = lin->y;
win->bActive = lin->bActive;
}
#pragma pack( push, 8 )
struct winControllerDigitalActionData_t_135 {
bool bState;
bool bActive;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerDigitalActionData_t_135(const void *w, void *l)
{
ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
struct winControllerDigitalActionData_t_135 *win = (struct winControllerDigitalActionData_t_135 *)w;
lin->bState = win->bState;
lin->bActive = win->bActive;
}
void lin_to_win_struct_ControllerDigitalActionData_t_135(const void *l, void *w)
{
ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
struct winControllerDigitalActionData_t_135 *win = (struct winControllerDigitalActionData_t_135 *)w;
win->bState = lin->bState;
win->bActive = lin->bActive;
}
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_135 {
PublishedFileId_t m_nPublishedFileId;
@ -418,33 +130,5 @@ void lin_to_win_struct_SteamUGCDetails_t_135(const void *l, void *w)
win->m_unNumChildren = lin->m_unNumChildren;
}
#pragma pack( push, 8 )
struct winSteamItemDetails_t_135 {
SteamItemInstanceID_t m_itemId;
SteamItemDef_t m_iDefinition;
uint16 m_unQuantity;
uint16 m_unFlags;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamItemDetails_t_135(const void *w, void *l)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_135 *win = (struct winSteamItemDetails_t_135 *)w;
lin->m_itemId = win->m_itemId;
lin->m_iDefinition = win->m_iDefinition;
lin->m_unQuantity = win->m_unQuantity;
lin->m_unFlags = win->m_unFlags;
}
void lin_to_win_struct_SteamItemDetails_t_135(const void *l, void *w)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_135 *win = (struct winSteamItemDetails_t_135 *)w;
win->m_itemId = lin->m_itemId;
win->m_iDefinition = lin->m_iDefinition;
win->m_unQuantity = lin->m_unQuantity;
win->m_unFlags = lin->m_unFlags;
}
}

View file

@ -1,36 +1,6 @@
extern void win_to_lin_struct_CallbackMsg_t_135(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_135(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_135(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_135(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_135(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_135(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_135(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_135(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_135(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_135(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_135(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_135(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_135(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_135(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_135(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_135(const void *l, void *w);
extern void win_to_lin_struct_ControllerAnalogActionData_t_135(const void *w, void *l);
extern void lin_to_win_struct_ControllerAnalogActionData_t_135(const void *l, void *w);
extern void win_to_lin_struct_ControllerDigitalActionData_t_135(const void *w, void *l);
extern void lin_to_win_struct_ControllerDigitalActionData_t_135(const void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_135(const void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_135(const void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_135(const void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_135(const void *l, void *w);

View file

@ -5,204 +5,6 @@
#include "steamworks_sdk_135a/isteamgameserverstats.h"
#include "steamworks_sdk_135a/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_135a {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_135a(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_135a *win = (struct winCallbackMsg_t_135a *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_135a(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_135a *win = (struct winCallbackMsg_t_135a *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_135a {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_135a(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_135a *win = (struct winFriendGameInfo_t_135a *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_135a(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_135a *win = (struct winFriendGameInfo_t_135a *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_135a {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_135a(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_135a *win = (struct winFriendSessionStateInfo_t_135a *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_135a(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_135a *win = (struct winFriendSessionStateInfo_t_135a *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_135a {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_135a(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_135a *win = (struct winservernetadr_t_135a *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_135a(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_135a *win = (struct winservernetadr_t_135a *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_135a {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_135a(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_135a *win = (struct wingameserveritem_t_135a *)w;
win_to_lin_struct_servernetadr_t_135a(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_135a(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_135a *win = (struct wingameserveritem_t_135a *)w;
lin_to_win_struct_servernetadr_t_135a(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_135a {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_135a(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_135a *win = (struct winSteamParamStringArray_t_135a *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_135a(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_135a *win = (struct winSteamParamStringArray_t_135a *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_135a {
CSteamID m_steamIDUser;
@ -234,96 +36,6 @@ void lin_to_win_struct_LeaderboardEntry_t_135a(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_135a {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_135a(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_135a *win = (struct winP2PSessionState_t_135a *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_135a(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_135a *win = (struct winP2PSessionState_t_135a *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winControllerAnalogActionData_t_135a {
EControllerSourceMode eMode;
float x;
float y;
bool bActive;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerAnalogActionData_t_135a(const void *w, void *l)
{
ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
struct winControllerAnalogActionData_t_135a *win = (struct winControllerAnalogActionData_t_135a *)w;
lin->eMode = win->eMode;
lin->x = win->x;
lin->y = win->y;
lin->bActive = win->bActive;
}
void lin_to_win_struct_ControllerAnalogActionData_t_135a(const void *l, void *w)
{
ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
struct winControllerAnalogActionData_t_135a *win = (struct winControllerAnalogActionData_t_135a *)w;
win->eMode = lin->eMode;
win->x = lin->x;
win->y = lin->y;
win->bActive = lin->bActive;
}
#pragma pack( push, 8 )
struct winControllerDigitalActionData_t_135a {
bool bState;
bool bActive;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerDigitalActionData_t_135a(const void *w, void *l)
{
ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
struct winControllerDigitalActionData_t_135a *win = (struct winControllerDigitalActionData_t_135a *)w;
lin->bState = win->bState;
lin->bActive = win->bActive;
}
void lin_to_win_struct_ControllerDigitalActionData_t_135a(const void *l, void *w)
{
ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
struct winControllerDigitalActionData_t_135a *win = (struct winControllerDigitalActionData_t_135a *)w;
win->bState = lin->bState;
win->bActive = lin->bActive;
}
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_135a {
PublishedFileId_t m_nPublishedFileId;
@ -418,33 +130,5 @@ void lin_to_win_struct_SteamUGCDetails_t_135a(const void *l, void *w)
win->m_unNumChildren = lin->m_unNumChildren;
}
#pragma pack( push, 8 )
struct winSteamItemDetails_t_135a {
SteamItemInstanceID_t m_itemId;
SteamItemDef_t m_iDefinition;
uint16 m_unQuantity;
uint16 m_unFlags;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamItemDetails_t_135a(const void *w, void *l)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_135a *win = (struct winSteamItemDetails_t_135a *)w;
lin->m_itemId = win->m_itemId;
lin->m_iDefinition = win->m_iDefinition;
lin->m_unQuantity = win->m_unQuantity;
lin->m_unFlags = win->m_unFlags;
}
void lin_to_win_struct_SteamItemDetails_t_135a(const void *l, void *w)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_135a *win = (struct winSteamItemDetails_t_135a *)w;
win->m_itemId = lin->m_itemId;
win->m_iDefinition = lin->m_iDefinition;
win->m_unQuantity = lin->m_unQuantity;
win->m_unFlags = lin->m_unFlags;
}
}

View file

@ -1,36 +1,6 @@
extern void win_to_lin_struct_CallbackMsg_t_135a(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_135a(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_135a(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_135a(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_135a(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_135a(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_135a(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_135a(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_135a(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_135a(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_135a(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_135a(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_135a(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_135a(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_135a(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_135a(const void *l, void *w);
extern void win_to_lin_struct_ControllerAnalogActionData_t_135a(const void *w, void *l);
extern void lin_to_win_struct_ControllerAnalogActionData_t_135a(const void *l, void *w);
extern void win_to_lin_struct_ControllerDigitalActionData_t_135a(const void *w, void *l);
extern void lin_to_win_struct_ControllerDigitalActionData_t_135a(const void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_135a(const void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_135a(const void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_135a(const void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_135a(const void *l, void *w);

View file

@ -5,87 +5,6 @@
#include "steamworks_sdk_136/isteamgameserverstats.h"
#include "steamworks_sdk_136/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_136 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_136(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_136 *win = (struct winCallbackMsg_t_136 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_136(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_136 *win = (struct winCallbackMsg_t_136 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_136 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_136(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_136 *win = (struct winFriendGameInfo_t_136 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_136(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_136 *win = (struct winFriendGameInfo_t_136 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_136 {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_136(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_136 *win = (struct winFriendSessionStateInfo_t_136 *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_136(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_136 *win = (struct winFriendSessionStateInfo_t_136 *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winSteamAPICallCompleted_t_8 {
SteamAPICall_t m_hAsyncCall;
@ -98,123 +17,6 @@ void cb_SteamAPICallCompleted_t_8(const void *l, void *w)
win->m_hAsyncCall = lin->m_hAsyncCall;
}
#pragma pack( push, 8 )
struct winservernetadr_t_136 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_136(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_136 *win = (struct winservernetadr_t_136 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_136(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_136 *win = (struct winservernetadr_t_136 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_136 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_136(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_136 *win = (struct wingameserveritem_t_136 *)w;
win_to_lin_struct_servernetadr_t_136(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_136(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_136 *win = (struct wingameserveritem_t_136 *)w;
lin_to_win_struct_servernetadr_t_136(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_136 {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_136(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_136 *win = (struct winSteamParamStringArray_t_136 *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_136(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_136 *win = (struct winSteamParamStringArray_t_136 *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_136 {
CSteamID m_steamIDUser;
@ -262,96 +64,6 @@ void cb_AppProofOfPurchaseKeyResponse_t_72(const void *l, void *w)
memcpy(win->m_rgchKey, lin->m_rgchKey, sizeof(win->m_rgchKey));
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_136 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_136(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_136 *win = (struct winP2PSessionState_t_136 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_136(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_136 *win = (struct winP2PSessionState_t_136 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winControllerAnalogActionData_t_136 {
EControllerSourceMode eMode;
float x;
float y;
bool bActive;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerAnalogActionData_t_136(const void *w, void *l)
{
ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
struct winControllerAnalogActionData_t_136 *win = (struct winControllerAnalogActionData_t_136 *)w;
lin->eMode = win->eMode;
lin->x = win->x;
lin->y = win->y;
lin->bActive = win->bActive;
}
void lin_to_win_struct_ControllerAnalogActionData_t_136(const void *l, void *w)
{
ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
struct winControllerAnalogActionData_t_136 *win = (struct winControllerAnalogActionData_t_136 *)w;
win->eMode = lin->eMode;
win->x = lin->x;
win->y = lin->y;
win->bActive = lin->bActive;
}
#pragma pack( push, 8 )
struct winControllerDigitalActionData_t_136 {
bool bState;
bool bActive;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerDigitalActionData_t_136(const void *w, void *l)
{
ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
struct winControllerDigitalActionData_t_136 *win = (struct winControllerDigitalActionData_t_136 *)w;
lin->bState = win->bState;
lin->bActive = win->bActive;
}
void lin_to_win_struct_ControllerDigitalActionData_t_136(const void *l, void *w)
{
ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
struct winControllerDigitalActionData_t_136 *win = (struct winControllerDigitalActionData_t_136 *)w;
win->bState = lin->bState;
win->bActive = lin->bActive;
}
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_136 {
PublishedFileId_t m_nPublishedFileId;
@ -446,33 +158,5 @@ void lin_to_win_struct_SteamUGCDetails_t_136(const void *l, void *w)
win->m_unNumChildren = lin->m_unNumChildren;
}
#pragma pack( push, 8 )
struct winSteamItemDetails_t_136 {
SteamItemInstanceID_t m_itemId;
SteamItemDef_t m_iDefinition;
uint16 m_unQuantity;
uint16 m_unFlags;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamItemDetails_t_136(const void *w, void *l)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_136 *win = (struct winSteamItemDetails_t_136 *)w;
lin->m_itemId = win->m_itemId;
lin->m_iDefinition = win->m_iDefinition;
lin->m_unQuantity = win->m_unQuantity;
lin->m_unFlags = win->m_unFlags;
}
void lin_to_win_struct_SteamItemDetails_t_136(const void *l, void *w)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_136 *win = (struct winSteamItemDetails_t_136 *)w;
win->m_itemId = lin->m_itemId;
win->m_iDefinition = lin->m_iDefinition;
win->m_unQuantity = lin->m_unQuantity;
win->m_unFlags = lin->m_unFlags;
}
}

View file

@ -1,36 +1,6 @@
extern void win_to_lin_struct_CallbackMsg_t_136(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_136(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_136(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_136(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_136(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_136(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_136(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_136(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_136(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_136(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_136(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_136(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_136(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_136(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_136(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_136(const void *l, void *w);
extern void win_to_lin_struct_ControllerAnalogActionData_t_136(const void *w, void *l);
extern void lin_to_win_struct_ControllerAnalogActionData_t_136(const void *l, void *w);
extern void win_to_lin_struct_ControllerDigitalActionData_t_136(const void *w, void *l);
extern void lin_to_win_struct_ControllerDigitalActionData_t_136(const void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_136(const void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_136(const void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_136(const void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_136(const void *l, void *w);

View file

@ -5,204 +5,6 @@
#include "steamworks_sdk_137/isteamgameserverstats.h"
#include "steamworks_sdk_137/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_137 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_137(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_137 *win = (struct winCallbackMsg_t_137 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_137(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_137 *win = (struct winCallbackMsg_t_137 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_137 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_137(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_137 *win = (struct winFriendGameInfo_t_137 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_137(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_137 *win = (struct winFriendGameInfo_t_137 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_137 {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_137(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_137 *win = (struct winFriendSessionStateInfo_t_137 *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_137(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_137 *win = (struct winFriendSessionStateInfo_t_137 *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_137 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_137(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_137 *win = (struct winservernetadr_t_137 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_137(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_137 *win = (struct winservernetadr_t_137 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_137 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_137(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_137 *win = (struct wingameserveritem_t_137 *)w;
win_to_lin_struct_servernetadr_t_137(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_137(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_137 *win = (struct wingameserveritem_t_137 *)w;
lin_to_win_struct_servernetadr_t_137(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_137 {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_137(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_137 *win = (struct winSteamParamStringArray_t_137 *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_137(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_137 *win = (struct winSteamParamStringArray_t_137 *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winRemoteStorageConflictResolution_t_8 {
AppId_t m_nAppID;
@ -248,96 +50,6 @@ void lin_to_win_struct_LeaderboardEntry_t_137(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_137 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_137(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_137 *win = (struct winP2PSessionState_t_137 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_137(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_137 *win = (struct winP2PSessionState_t_137 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winControllerAnalogActionData_t_137 {
EControllerSourceMode eMode;
float x;
float y;
bool bActive;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerAnalogActionData_t_137(const void *w, void *l)
{
ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
struct winControllerAnalogActionData_t_137 *win = (struct winControllerAnalogActionData_t_137 *)w;
lin->eMode = win->eMode;
lin->x = win->x;
lin->y = win->y;
lin->bActive = win->bActive;
}
void lin_to_win_struct_ControllerAnalogActionData_t_137(const void *l, void *w)
{
ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
struct winControllerAnalogActionData_t_137 *win = (struct winControllerAnalogActionData_t_137 *)w;
win->eMode = lin->eMode;
win->x = lin->x;
win->y = lin->y;
win->bActive = lin->bActive;
}
#pragma pack( push, 8 )
struct winControllerDigitalActionData_t_137 {
bool bState;
bool bActive;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerDigitalActionData_t_137(const void *w, void *l)
{
ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
struct winControllerDigitalActionData_t_137 *win = (struct winControllerDigitalActionData_t_137 *)w;
lin->bState = win->bState;
lin->bActive = win->bActive;
}
void lin_to_win_struct_ControllerDigitalActionData_t_137(const void *l, void *w)
{
ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
struct winControllerDigitalActionData_t_137 *win = (struct winControllerDigitalActionData_t_137 *)w;
win->bState = lin->bState;
win->bActive = lin->bActive;
}
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_137 {
PublishedFileId_t m_nPublishedFileId;
@ -432,112 +144,5 @@ void lin_to_win_struct_SteamUGCDetails_t_137(const void *l, void *w)
win->m_unNumChildren = lin->m_unNumChildren;
}
#pragma pack( push, 8 )
struct winSteamItemDetails_t_137 {
SteamItemInstanceID_t m_itemId;
SteamItemDef_t m_iDefinition;
uint16 m_unQuantity;
uint16 m_unFlags;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamItemDetails_t_137(const void *w, void *l)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_137 *win = (struct winSteamItemDetails_t_137 *)w;
lin->m_itemId = win->m_itemId;
lin->m_iDefinition = win->m_iDefinition;
lin->m_unQuantity = win->m_unQuantity;
lin->m_unFlags = win->m_unFlags;
}
void lin_to_win_struct_SteamItemDetails_t_137(const void *l, void *w)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_137 *win = (struct winSteamItemDetails_t_137 *)w;
win->m_itemId = lin->m_itemId;
win->m_iDefinition = lin->m_iDefinition;
win->m_unQuantity = lin->m_unQuantity;
win->m_unFlags = lin->m_unFlags;
}
#pragma pack( push, 8 )
struct winCSteamAPIContext_137 {
ISteamClient * m_pSteamClient;
ISteamUser * m_pSteamUser;
ISteamFriends * m_pSteamFriends;
ISteamUtils * m_pSteamUtils;
ISteamMatchmaking * m_pSteamMatchmaking;
ISteamUserStats * m_pSteamUserStats;
ISteamApps * m_pSteamApps;
ISteamMatchmakingServers * m_pSteamMatchmakingServers;
ISteamNetworking * m_pSteamNetworking;
ISteamRemoteStorage * m_pSteamRemoteStorage;
ISteamScreenshots * m_pSteamScreenshots;
ISteamHTTP * m_pSteamHTTP;
ISteamUnifiedMessages * m_pSteamUnifiedMessages;
ISteamController * m_pController;
ISteamUGC * m_pSteamUGC;
ISteamAppList * m_pSteamAppList;
ISteamMusic * m_pSteamMusic;
ISteamMusicRemote * m_pSteamMusicRemote;
ISteamHTMLSurface * m_pSteamHTMLSurface;
ISteamInventory * m_pSteamInventory;
ISteamVideo * m_pSteamVideo;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CSteamAPIContext_137(const void *w, void *l)
{
CSteamAPIContext *lin = (CSteamAPIContext *)l;
struct winCSteamAPIContext_137 *win = (struct winCSteamAPIContext_137 *)w;
lin->m_pSteamClient = win->m_pSteamClient;
lin->m_pSteamUser = win->m_pSteamUser;
lin->m_pSteamFriends = win->m_pSteamFriends;
lin->m_pSteamUtils = win->m_pSteamUtils;
lin->m_pSteamMatchmaking = win->m_pSteamMatchmaking;
lin->m_pSteamUserStats = win->m_pSteamUserStats;
lin->m_pSteamApps = win->m_pSteamApps;
lin->m_pSteamMatchmakingServers = win->m_pSteamMatchmakingServers;
lin->m_pSteamNetworking = win->m_pSteamNetworking;
lin->m_pSteamRemoteStorage = win->m_pSteamRemoteStorage;
lin->m_pSteamScreenshots = win->m_pSteamScreenshots;
lin->m_pSteamHTTP = win->m_pSteamHTTP;
lin->m_pSteamUnifiedMessages = win->m_pSteamUnifiedMessages;
lin->m_pController = win->m_pController;
lin->m_pSteamUGC = win->m_pSteamUGC;
lin->m_pSteamAppList = win->m_pSteamAppList;
lin->m_pSteamMusic = win->m_pSteamMusic;
lin->m_pSteamMusicRemote = win->m_pSteamMusicRemote;
lin->m_pSteamHTMLSurface = win->m_pSteamHTMLSurface;
lin->m_pSteamInventory = win->m_pSteamInventory;
lin->m_pSteamVideo = win->m_pSteamVideo;
}
void lin_to_win_struct_CSteamAPIContext_137(const void *l, void *w)
{
CSteamAPIContext *lin = (CSteamAPIContext *)l;
struct winCSteamAPIContext_137 *win = (struct winCSteamAPIContext_137 *)w;
win->m_pSteamClient = lin->m_pSteamClient;
win->m_pSteamUser = lin->m_pSteamUser;
win->m_pSteamFriends = lin->m_pSteamFriends;
win->m_pSteamUtils = lin->m_pSteamUtils;
win->m_pSteamMatchmaking = lin->m_pSteamMatchmaking;
win->m_pSteamUserStats = lin->m_pSteamUserStats;
win->m_pSteamApps = lin->m_pSteamApps;
win->m_pSteamMatchmakingServers = lin->m_pSteamMatchmakingServers;
win->m_pSteamNetworking = lin->m_pSteamNetworking;
win->m_pSteamRemoteStorage = lin->m_pSteamRemoteStorage;
win->m_pSteamScreenshots = lin->m_pSteamScreenshots;
win->m_pSteamHTTP = lin->m_pSteamHTTP;
win->m_pSteamUnifiedMessages = lin->m_pSteamUnifiedMessages;
win->m_pController = lin->m_pController;
win->m_pSteamUGC = lin->m_pSteamUGC;
win->m_pSteamAppList = lin->m_pSteamAppList;
win->m_pSteamMusic = lin->m_pSteamMusic;
win->m_pSteamMusicRemote = lin->m_pSteamMusicRemote;
win->m_pSteamHTMLSurface = lin->m_pSteamHTMLSurface;
win->m_pSteamInventory = lin->m_pSteamInventory;
win->m_pSteamVideo = lin->m_pSteamVideo;
}
}

View file

@ -1,39 +1,6 @@
extern void win_to_lin_struct_CallbackMsg_t_137(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_137(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_137(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_137(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_137(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_137(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_137(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_137(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_137(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_137(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_137(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_137(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_137(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_137(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_137(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_137(const void *l, void *w);
extern void win_to_lin_struct_ControllerAnalogActionData_t_137(const void *w, void *l);
extern void lin_to_win_struct_ControllerAnalogActionData_t_137(const void *l, void *w);
extern void win_to_lin_struct_ControllerDigitalActionData_t_137(const void *w, void *l);
extern void lin_to_win_struct_ControllerDigitalActionData_t_137(const void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_137(const void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_137(const void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_137(const void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_137(const void *l, void *w);
extern void win_to_lin_struct_CSteamAPIContext_137(const void *w, void *l);
extern void lin_to_win_struct_CSteamAPIContext_137(const void *l, void *w);

View file

@ -5,204 +5,6 @@
#include "steamworks_sdk_138/isteamgameserverstats.h"
#include "steamworks_sdk_138/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_138 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_138(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_138 *win = (struct winCallbackMsg_t_138 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_138(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_138 *win = (struct winCallbackMsg_t_138 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_138 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_138(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_138 *win = (struct winFriendGameInfo_t_138 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_138(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_138 *win = (struct winFriendGameInfo_t_138 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_138 {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_138(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_138 *win = (struct winFriendSessionStateInfo_t_138 *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_138(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_138 *win = (struct winFriendSessionStateInfo_t_138 *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_138 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_138(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_138 *win = (struct winservernetadr_t_138 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_138(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_138 *win = (struct winservernetadr_t_138 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_138 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_138(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_138 *win = (struct wingameserveritem_t_138 *)w;
win_to_lin_struct_servernetadr_t_138(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_138(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_138 *win = (struct wingameserveritem_t_138 *)w;
lin_to_win_struct_servernetadr_t_138(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_138 {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_138(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_138 *win = (struct winSteamParamStringArray_t_138 *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_138(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_138 *win = (struct winSteamParamStringArray_t_138 *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_138 {
CSteamID m_steamIDUser;
@ -234,142 +36,6 @@ void lin_to_win_struct_LeaderboardEntry_t_138(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_138 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_138(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_138 *win = (struct winP2PSessionState_t_138 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_138(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_138 *win = (struct winP2PSessionState_t_138 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winControllerAnalogActionData_t_138 {
EControllerSourceMode eMode;
float x;
float y;
bool bActive;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerAnalogActionData_t_138(const void *w, void *l)
{
ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
struct winControllerAnalogActionData_t_138 *win = (struct winControllerAnalogActionData_t_138 *)w;
lin->eMode = win->eMode;
lin->x = win->x;
lin->y = win->y;
lin->bActive = win->bActive;
}
void lin_to_win_struct_ControllerAnalogActionData_t_138(const void *l, void *w)
{
ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
struct winControllerAnalogActionData_t_138 *win = (struct winControllerAnalogActionData_t_138 *)w;
win->eMode = lin->eMode;
win->x = lin->x;
win->y = lin->y;
win->bActive = lin->bActive;
}
#pragma pack( push, 8 )
struct winControllerDigitalActionData_t_138 {
bool bState;
bool bActive;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerDigitalActionData_t_138(const void *w, void *l)
{
ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
struct winControllerDigitalActionData_t_138 *win = (struct winControllerDigitalActionData_t_138 *)w;
lin->bState = win->bState;
lin->bActive = win->bActive;
}
void lin_to_win_struct_ControllerDigitalActionData_t_138(const void *l, void *w)
{
ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
struct winControllerDigitalActionData_t_138 *win = (struct winControllerDigitalActionData_t_138 *)w;
win->bState = lin->bState;
win->bActive = lin->bActive;
}
#pragma pack( push, 8 )
struct winControllerMotionData_t_138 {
float rotQuatX;
float rotQuatY;
float rotQuatZ;
float rotQuatW;
float posAccelX;
float posAccelY;
float posAccelZ;
float rotVelX;
float rotVelY;
float rotVelZ;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerMotionData_t_138(const void *w, void *l)
{
ControllerMotionData_t *lin = (ControllerMotionData_t *)l;
struct winControllerMotionData_t_138 *win = (struct winControllerMotionData_t_138 *)w;
lin->rotQuatX = win->rotQuatX;
lin->rotQuatY = win->rotQuatY;
lin->rotQuatZ = win->rotQuatZ;
lin->rotQuatW = win->rotQuatW;
lin->posAccelX = win->posAccelX;
lin->posAccelY = win->posAccelY;
lin->posAccelZ = win->posAccelZ;
lin->rotVelX = win->rotVelX;
lin->rotVelY = win->rotVelY;
lin->rotVelZ = win->rotVelZ;
}
void lin_to_win_struct_ControllerMotionData_t_138(const void *l, void *w)
{
ControllerMotionData_t *lin = (ControllerMotionData_t *)l;
struct winControllerMotionData_t_138 *win = (struct winControllerMotionData_t_138 *)w;
win->rotQuatX = lin->rotQuatX;
win->rotQuatY = lin->rotQuatY;
win->rotQuatZ = lin->rotQuatZ;
win->rotQuatW = lin->rotQuatW;
win->posAccelX = lin->posAccelX;
win->posAccelY = lin->posAccelY;
win->posAccelZ = lin->posAccelZ;
win->rotVelX = lin->rotVelX;
win->rotVelY = lin->rotVelY;
win->rotVelZ = lin->rotVelZ;
}
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_138 {
PublishedFileId_t m_nPublishedFileId;
@ -464,112 +130,5 @@ void lin_to_win_struct_SteamUGCDetails_t_138(const void *l, void *w)
win->m_unNumChildren = lin->m_unNumChildren;
}
#pragma pack( push, 8 )
struct winSteamItemDetails_t_138 {
SteamItemInstanceID_t m_itemId;
SteamItemDef_t m_iDefinition;
uint16 m_unQuantity;
uint16 m_unFlags;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamItemDetails_t_138(const void *w, void *l)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_138 *win = (struct winSteamItemDetails_t_138 *)w;
lin->m_itemId = win->m_itemId;
lin->m_iDefinition = win->m_iDefinition;
lin->m_unQuantity = win->m_unQuantity;
lin->m_unFlags = win->m_unFlags;
}
void lin_to_win_struct_SteamItemDetails_t_138(const void *l, void *w)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_138 *win = (struct winSteamItemDetails_t_138 *)w;
win->m_itemId = lin->m_itemId;
win->m_iDefinition = lin->m_iDefinition;
win->m_unQuantity = lin->m_unQuantity;
win->m_unFlags = lin->m_unFlags;
}
#pragma pack( push, 8 )
struct winCSteamAPIContext_138 {
ISteamClient * m_pSteamClient;
ISteamUser * m_pSteamUser;
ISteamFriends * m_pSteamFriends;
ISteamUtils * m_pSteamUtils;
ISteamMatchmaking * m_pSteamMatchmaking;
ISteamUserStats * m_pSteamUserStats;
ISteamApps * m_pSteamApps;
ISteamMatchmakingServers * m_pSteamMatchmakingServers;
ISteamNetworking * m_pSteamNetworking;
ISteamRemoteStorage * m_pSteamRemoteStorage;
ISteamScreenshots * m_pSteamScreenshots;
ISteamHTTP * m_pSteamHTTP;
ISteamUnifiedMessages * m_pSteamUnifiedMessages;
ISteamController * m_pController;
ISteamUGC * m_pSteamUGC;
ISteamAppList * m_pSteamAppList;
ISteamMusic * m_pSteamMusic;
ISteamMusicRemote * m_pSteamMusicRemote;
ISteamHTMLSurface * m_pSteamHTMLSurface;
ISteamInventory * m_pSteamInventory;
ISteamVideo * m_pSteamVideo;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CSteamAPIContext_138(const void *w, void *l)
{
CSteamAPIContext *lin = (CSteamAPIContext *)l;
struct winCSteamAPIContext_138 *win = (struct winCSteamAPIContext_138 *)w;
lin->m_pSteamClient = win->m_pSteamClient;
lin->m_pSteamUser = win->m_pSteamUser;
lin->m_pSteamFriends = win->m_pSteamFriends;
lin->m_pSteamUtils = win->m_pSteamUtils;
lin->m_pSteamMatchmaking = win->m_pSteamMatchmaking;
lin->m_pSteamUserStats = win->m_pSteamUserStats;
lin->m_pSteamApps = win->m_pSteamApps;
lin->m_pSteamMatchmakingServers = win->m_pSteamMatchmakingServers;
lin->m_pSteamNetworking = win->m_pSteamNetworking;
lin->m_pSteamRemoteStorage = win->m_pSteamRemoteStorage;
lin->m_pSteamScreenshots = win->m_pSteamScreenshots;
lin->m_pSteamHTTP = win->m_pSteamHTTP;
lin->m_pSteamUnifiedMessages = win->m_pSteamUnifiedMessages;
lin->m_pController = win->m_pController;
lin->m_pSteamUGC = win->m_pSteamUGC;
lin->m_pSteamAppList = win->m_pSteamAppList;
lin->m_pSteamMusic = win->m_pSteamMusic;
lin->m_pSteamMusicRemote = win->m_pSteamMusicRemote;
lin->m_pSteamHTMLSurface = win->m_pSteamHTMLSurface;
lin->m_pSteamInventory = win->m_pSteamInventory;
lin->m_pSteamVideo = win->m_pSteamVideo;
}
void lin_to_win_struct_CSteamAPIContext_138(const void *l, void *w)
{
CSteamAPIContext *lin = (CSteamAPIContext *)l;
struct winCSteamAPIContext_138 *win = (struct winCSteamAPIContext_138 *)w;
win->m_pSteamClient = lin->m_pSteamClient;
win->m_pSteamUser = lin->m_pSteamUser;
win->m_pSteamFriends = lin->m_pSteamFriends;
win->m_pSteamUtils = lin->m_pSteamUtils;
win->m_pSteamMatchmaking = lin->m_pSteamMatchmaking;
win->m_pSteamUserStats = lin->m_pSteamUserStats;
win->m_pSteamApps = lin->m_pSteamApps;
win->m_pSteamMatchmakingServers = lin->m_pSteamMatchmakingServers;
win->m_pSteamNetworking = lin->m_pSteamNetworking;
win->m_pSteamRemoteStorage = lin->m_pSteamRemoteStorage;
win->m_pSteamScreenshots = lin->m_pSteamScreenshots;
win->m_pSteamHTTP = lin->m_pSteamHTTP;
win->m_pSteamUnifiedMessages = lin->m_pSteamUnifiedMessages;
win->m_pController = lin->m_pController;
win->m_pSteamUGC = lin->m_pSteamUGC;
win->m_pSteamAppList = lin->m_pSteamAppList;
win->m_pSteamMusic = lin->m_pSteamMusic;
win->m_pSteamMusicRemote = lin->m_pSteamMusicRemote;
win->m_pSteamHTMLSurface = lin->m_pSteamHTMLSurface;
win->m_pSteamInventory = lin->m_pSteamInventory;
win->m_pSteamVideo = lin->m_pSteamVideo;
}
}

View file

@ -1,42 +1,6 @@
extern void win_to_lin_struct_CallbackMsg_t_138(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_138(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_138(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_138(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_138(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_138(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_138(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_138(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_138(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_138(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_138(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_138(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_138(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_138(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_138(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_138(const void *l, void *w);
extern void win_to_lin_struct_ControllerAnalogActionData_t_138(const void *w, void *l);
extern void lin_to_win_struct_ControllerAnalogActionData_t_138(const void *l, void *w);
extern void win_to_lin_struct_ControllerDigitalActionData_t_138(const void *w, void *l);
extern void lin_to_win_struct_ControllerDigitalActionData_t_138(const void *l, void *w);
extern void win_to_lin_struct_ControllerMotionData_t_138(const void *w, void *l);
extern void lin_to_win_struct_ControllerMotionData_t_138(const void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_138(const void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_138(const void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_138(const void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_138(const void *l, void *w);
extern void win_to_lin_struct_CSteamAPIContext_138(const void *w, void *l);
extern void lin_to_win_struct_CSteamAPIContext_138(const void *l, void *w);

View file

@ -5,204 +5,6 @@
#include "steamworks_sdk_138a/isteamgameserverstats.h"
#include "steamworks_sdk_138a/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_138a {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_138a(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_138a *win = (struct winCallbackMsg_t_138a *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_138a(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_138a *win = (struct winCallbackMsg_t_138a *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_138a {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_138a(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_138a *win = (struct winFriendGameInfo_t_138a *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_138a(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_138a *win = (struct winFriendGameInfo_t_138a *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_138a {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_138a(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_138a *win = (struct winFriendSessionStateInfo_t_138a *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_138a(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_138a *win = (struct winFriendSessionStateInfo_t_138a *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_138a {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_138a(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_138a *win = (struct winservernetadr_t_138a *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_138a(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_138a *win = (struct winservernetadr_t_138a *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_138a {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_138a(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_138a *win = (struct wingameserveritem_t_138a *)w;
win_to_lin_struct_servernetadr_t_138a(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_138a(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_138a *win = (struct wingameserveritem_t_138a *)w;
lin_to_win_struct_servernetadr_t_138a(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_138a {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_138a(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_138a *win = (struct winSteamParamStringArray_t_138a *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_138a(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_138a *win = (struct winSteamParamStringArray_t_138a *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_138a {
CSteamID m_steamIDUser;
@ -234,142 +36,6 @@ void lin_to_win_struct_LeaderboardEntry_t_138a(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_138a {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_138a(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_138a *win = (struct winP2PSessionState_t_138a *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_138a(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_138a *win = (struct winP2PSessionState_t_138a *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winControllerAnalogActionData_t_138a {
EControllerSourceMode eMode;
float x;
float y;
bool bActive;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerAnalogActionData_t_138a(const void *w, void *l)
{
ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
struct winControllerAnalogActionData_t_138a *win = (struct winControllerAnalogActionData_t_138a *)w;
lin->eMode = win->eMode;
lin->x = win->x;
lin->y = win->y;
lin->bActive = win->bActive;
}
void lin_to_win_struct_ControllerAnalogActionData_t_138a(const void *l, void *w)
{
ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
struct winControllerAnalogActionData_t_138a *win = (struct winControllerAnalogActionData_t_138a *)w;
win->eMode = lin->eMode;
win->x = lin->x;
win->y = lin->y;
win->bActive = lin->bActive;
}
#pragma pack( push, 8 )
struct winControllerDigitalActionData_t_138a {
bool bState;
bool bActive;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerDigitalActionData_t_138a(const void *w, void *l)
{
ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
struct winControllerDigitalActionData_t_138a *win = (struct winControllerDigitalActionData_t_138a *)w;
lin->bState = win->bState;
lin->bActive = win->bActive;
}
void lin_to_win_struct_ControllerDigitalActionData_t_138a(const void *l, void *w)
{
ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
struct winControllerDigitalActionData_t_138a *win = (struct winControllerDigitalActionData_t_138a *)w;
win->bState = lin->bState;
win->bActive = lin->bActive;
}
#pragma pack( push, 8 )
struct winControllerMotionData_t_138a {
float rotQuatX;
float rotQuatY;
float rotQuatZ;
float rotQuatW;
float posAccelX;
float posAccelY;
float posAccelZ;
float rotVelX;
float rotVelY;
float rotVelZ;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerMotionData_t_138a(const void *w, void *l)
{
ControllerMotionData_t *lin = (ControllerMotionData_t *)l;
struct winControllerMotionData_t_138a *win = (struct winControllerMotionData_t_138a *)w;
lin->rotQuatX = win->rotQuatX;
lin->rotQuatY = win->rotQuatY;
lin->rotQuatZ = win->rotQuatZ;
lin->rotQuatW = win->rotQuatW;
lin->posAccelX = win->posAccelX;
lin->posAccelY = win->posAccelY;
lin->posAccelZ = win->posAccelZ;
lin->rotVelX = win->rotVelX;
lin->rotVelY = win->rotVelY;
lin->rotVelZ = win->rotVelZ;
}
void lin_to_win_struct_ControllerMotionData_t_138a(const void *l, void *w)
{
ControllerMotionData_t *lin = (ControllerMotionData_t *)l;
struct winControllerMotionData_t_138a *win = (struct winControllerMotionData_t_138a *)w;
win->rotQuatX = lin->rotQuatX;
win->rotQuatY = lin->rotQuatY;
win->rotQuatZ = lin->rotQuatZ;
win->rotQuatW = lin->rotQuatW;
win->posAccelX = lin->posAccelX;
win->posAccelY = lin->posAccelY;
win->posAccelZ = lin->posAccelZ;
win->rotVelX = lin->rotVelX;
win->rotVelY = lin->rotVelY;
win->rotVelZ = lin->rotVelZ;
}
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_138a {
PublishedFileId_t m_nPublishedFileId;
@ -464,112 +130,5 @@ void lin_to_win_struct_SteamUGCDetails_t_138a(const void *l, void *w)
win->m_unNumChildren = lin->m_unNumChildren;
}
#pragma pack( push, 8 )
struct winSteamItemDetails_t_138a {
SteamItemInstanceID_t m_itemId;
SteamItemDef_t m_iDefinition;
uint16 m_unQuantity;
uint16 m_unFlags;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamItemDetails_t_138a(const void *w, void *l)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_138a *win = (struct winSteamItemDetails_t_138a *)w;
lin->m_itemId = win->m_itemId;
lin->m_iDefinition = win->m_iDefinition;
lin->m_unQuantity = win->m_unQuantity;
lin->m_unFlags = win->m_unFlags;
}
void lin_to_win_struct_SteamItemDetails_t_138a(const void *l, void *w)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_138a *win = (struct winSteamItemDetails_t_138a *)w;
win->m_itemId = lin->m_itemId;
win->m_iDefinition = lin->m_iDefinition;
win->m_unQuantity = lin->m_unQuantity;
win->m_unFlags = lin->m_unFlags;
}
#pragma pack( push, 8 )
struct winCSteamAPIContext_138a {
ISteamClient * m_pSteamClient;
ISteamUser * m_pSteamUser;
ISteamFriends * m_pSteamFriends;
ISteamUtils * m_pSteamUtils;
ISteamMatchmaking * m_pSteamMatchmaking;
ISteamUserStats * m_pSteamUserStats;
ISteamApps * m_pSteamApps;
ISteamMatchmakingServers * m_pSteamMatchmakingServers;
ISteamNetworking * m_pSteamNetworking;
ISteamRemoteStorage * m_pSteamRemoteStorage;
ISteamScreenshots * m_pSteamScreenshots;
ISteamHTTP * m_pSteamHTTP;
ISteamUnifiedMessages * m_pSteamUnifiedMessages;
ISteamController * m_pController;
ISteamUGC * m_pSteamUGC;
ISteamAppList * m_pSteamAppList;
ISteamMusic * m_pSteamMusic;
ISteamMusicRemote * m_pSteamMusicRemote;
ISteamHTMLSurface * m_pSteamHTMLSurface;
ISteamInventory * m_pSteamInventory;
ISteamVideo * m_pSteamVideo;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CSteamAPIContext_138a(const void *w, void *l)
{
CSteamAPIContext *lin = (CSteamAPIContext *)l;
struct winCSteamAPIContext_138a *win = (struct winCSteamAPIContext_138a *)w;
lin->m_pSteamClient = win->m_pSteamClient;
lin->m_pSteamUser = win->m_pSteamUser;
lin->m_pSteamFriends = win->m_pSteamFriends;
lin->m_pSteamUtils = win->m_pSteamUtils;
lin->m_pSteamMatchmaking = win->m_pSteamMatchmaking;
lin->m_pSteamUserStats = win->m_pSteamUserStats;
lin->m_pSteamApps = win->m_pSteamApps;
lin->m_pSteamMatchmakingServers = win->m_pSteamMatchmakingServers;
lin->m_pSteamNetworking = win->m_pSteamNetworking;
lin->m_pSteamRemoteStorage = win->m_pSteamRemoteStorage;
lin->m_pSteamScreenshots = win->m_pSteamScreenshots;
lin->m_pSteamHTTP = win->m_pSteamHTTP;
lin->m_pSteamUnifiedMessages = win->m_pSteamUnifiedMessages;
lin->m_pController = win->m_pController;
lin->m_pSteamUGC = win->m_pSteamUGC;
lin->m_pSteamAppList = win->m_pSteamAppList;
lin->m_pSteamMusic = win->m_pSteamMusic;
lin->m_pSteamMusicRemote = win->m_pSteamMusicRemote;
lin->m_pSteamHTMLSurface = win->m_pSteamHTMLSurface;
lin->m_pSteamInventory = win->m_pSteamInventory;
lin->m_pSteamVideo = win->m_pSteamVideo;
}
void lin_to_win_struct_CSteamAPIContext_138a(const void *l, void *w)
{
CSteamAPIContext *lin = (CSteamAPIContext *)l;
struct winCSteamAPIContext_138a *win = (struct winCSteamAPIContext_138a *)w;
win->m_pSteamClient = lin->m_pSteamClient;
win->m_pSteamUser = lin->m_pSteamUser;
win->m_pSteamFriends = lin->m_pSteamFriends;
win->m_pSteamUtils = lin->m_pSteamUtils;
win->m_pSteamMatchmaking = lin->m_pSteamMatchmaking;
win->m_pSteamUserStats = lin->m_pSteamUserStats;
win->m_pSteamApps = lin->m_pSteamApps;
win->m_pSteamMatchmakingServers = lin->m_pSteamMatchmakingServers;
win->m_pSteamNetworking = lin->m_pSteamNetworking;
win->m_pSteamRemoteStorage = lin->m_pSteamRemoteStorage;
win->m_pSteamScreenshots = lin->m_pSteamScreenshots;
win->m_pSteamHTTP = lin->m_pSteamHTTP;
win->m_pSteamUnifiedMessages = lin->m_pSteamUnifiedMessages;
win->m_pController = lin->m_pController;
win->m_pSteamUGC = lin->m_pSteamUGC;
win->m_pSteamAppList = lin->m_pSteamAppList;
win->m_pSteamMusic = lin->m_pSteamMusic;
win->m_pSteamMusicRemote = lin->m_pSteamMusicRemote;
win->m_pSteamHTMLSurface = lin->m_pSteamHTMLSurface;
win->m_pSteamInventory = lin->m_pSteamInventory;
win->m_pSteamVideo = lin->m_pSteamVideo;
}
}

View file

@ -1,42 +1,6 @@
extern void win_to_lin_struct_CallbackMsg_t_138a(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_138a(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_138a(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_138a(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_138a(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_138a(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_138a(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_138a(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_138a(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_138a(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_138a(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_138a(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_138a(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_138a(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_138a(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_138a(const void *l, void *w);
extern void win_to_lin_struct_ControllerAnalogActionData_t_138a(const void *w, void *l);
extern void lin_to_win_struct_ControllerAnalogActionData_t_138a(const void *l, void *w);
extern void win_to_lin_struct_ControllerDigitalActionData_t_138a(const void *w, void *l);
extern void lin_to_win_struct_ControllerDigitalActionData_t_138a(const void *l, void *w);
extern void win_to_lin_struct_ControllerMotionData_t_138a(const void *w, void *l);
extern void lin_to_win_struct_ControllerMotionData_t_138a(const void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_138a(const void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_138a(const void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_138a(const void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_138a(const void *l, void *w);
extern void win_to_lin_struct_CSteamAPIContext_138a(const void *w, void *l);
extern void lin_to_win_struct_CSteamAPIContext_138a(const void *l, void *w);

View file

@ -5,204 +5,6 @@
#include "steamworks_sdk_139/isteamgameserverstats.h"
#include "steamworks_sdk_139/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_139 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_139(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_139 *win = (struct winCallbackMsg_t_139 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_139(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_139 *win = (struct winCallbackMsg_t_139 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_139 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_139(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_139 *win = (struct winFriendGameInfo_t_139 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_139(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_139 *win = (struct winFriendGameInfo_t_139 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_139 {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_139(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_139 *win = (struct winFriendSessionStateInfo_t_139 *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_139(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_139 *win = (struct winFriendSessionStateInfo_t_139 *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_139 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_139(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_139 *win = (struct winservernetadr_t_139 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_139(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_139 *win = (struct winservernetadr_t_139 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_139 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_139(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_139 *win = (struct wingameserveritem_t_139 *)w;
win_to_lin_struct_servernetadr_t_139(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_139(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_139 *win = (struct wingameserveritem_t_139 *)w;
lin_to_win_struct_servernetadr_t_139(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_139 {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_139(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_139 *win = (struct winSteamParamStringArray_t_139 *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_139(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_139 *win = (struct winSteamParamStringArray_t_139 *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_139 {
CSteamID m_steamIDUser;
@ -234,142 +36,6 @@ void lin_to_win_struct_LeaderboardEntry_t_139(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_139 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_139(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_139 *win = (struct winP2PSessionState_t_139 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_139(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_139 *win = (struct winP2PSessionState_t_139 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winControllerAnalogActionData_t_139 {
EControllerSourceMode eMode;
float x;
float y;
bool bActive;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerAnalogActionData_t_139(const void *w, void *l)
{
ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
struct winControllerAnalogActionData_t_139 *win = (struct winControllerAnalogActionData_t_139 *)w;
lin->eMode = win->eMode;
lin->x = win->x;
lin->y = win->y;
lin->bActive = win->bActive;
}
void lin_to_win_struct_ControllerAnalogActionData_t_139(const void *l, void *w)
{
ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
struct winControllerAnalogActionData_t_139 *win = (struct winControllerAnalogActionData_t_139 *)w;
win->eMode = lin->eMode;
win->x = lin->x;
win->y = lin->y;
win->bActive = lin->bActive;
}
#pragma pack( push, 8 )
struct winControllerDigitalActionData_t_139 {
bool bState;
bool bActive;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerDigitalActionData_t_139(const void *w, void *l)
{
ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
struct winControllerDigitalActionData_t_139 *win = (struct winControllerDigitalActionData_t_139 *)w;
lin->bState = win->bState;
lin->bActive = win->bActive;
}
void lin_to_win_struct_ControllerDigitalActionData_t_139(const void *l, void *w)
{
ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
struct winControllerDigitalActionData_t_139 *win = (struct winControllerDigitalActionData_t_139 *)w;
win->bState = lin->bState;
win->bActive = lin->bActive;
}
#pragma pack( push, 8 )
struct winControllerMotionData_t_139 {
float rotQuatX;
float rotQuatY;
float rotQuatZ;
float rotQuatW;
float posAccelX;
float posAccelY;
float posAccelZ;
float rotVelX;
float rotVelY;
float rotVelZ;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerMotionData_t_139(const void *w, void *l)
{
ControllerMotionData_t *lin = (ControllerMotionData_t *)l;
struct winControllerMotionData_t_139 *win = (struct winControllerMotionData_t_139 *)w;
lin->rotQuatX = win->rotQuatX;
lin->rotQuatY = win->rotQuatY;
lin->rotQuatZ = win->rotQuatZ;
lin->rotQuatW = win->rotQuatW;
lin->posAccelX = win->posAccelX;
lin->posAccelY = win->posAccelY;
lin->posAccelZ = win->posAccelZ;
lin->rotVelX = win->rotVelX;
lin->rotVelY = win->rotVelY;
lin->rotVelZ = win->rotVelZ;
}
void lin_to_win_struct_ControllerMotionData_t_139(const void *l, void *w)
{
ControllerMotionData_t *lin = (ControllerMotionData_t *)l;
struct winControllerMotionData_t_139 *win = (struct winControllerMotionData_t_139 *)w;
win->rotQuatX = lin->rotQuatX;
win->rotQuatY = lin->rotQuatY;
win->rotQuatZ = lin->rotQuatZ;
win->rotQuatW = lin->rotQuatW;
win->posAccelX = lin->posAccelX;
win->posAccelY = lin->posAccelY;
win->posAccelZ = lin->posAccelZ;
win->rotVelX = lin->rotVelX;
win->rotVelY = lin->rotVelY;
win->rotVelZ = lin->rotVelZ;
}
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_139 {
PublishedFileId_t m_nPublishedFileId;
@ -464,112 +130,5 @@ void lin_to_win_struct_SteamUGCDetails_t_139(const void *l, void *w)
win->m_unNumChildren = lin->m_unNumChildren;
}
#pragma pack( push, 8 )
struct winSteamItemDetails_t_139 {
SteamItemInstanceID_t m_itemId;
SteamItemDef_t m_iDefinition;
uint16 m_unQuantity;
uint16 m_unFlags;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamItemDetails_t_139(const void *w, void *l)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_139 *win = (struct winSteamItemDetails_t_139 *)w;
lin->m_itemId = win->m_itemId;
lin->m_iDefinition = win->m_iDefinition;
lin->m_unQuantity = win->m_unQuantity;
lin->m_unFlags = win->m_unFlags;
}
void lin_to_win_struct_SteamItemDetails_t_139(const void *l, void *w)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_139 *win = (struct winSteamItemDetails_t_139 *)w;
win->m_itemId = lin->m_itemId;
win->m_iDefinition = lin->m_iDefinition;
win->m_unQuantity = lin->m_unQuantity;
win->m_unFlags = lin->m_unFlags;
}
#pragma pack( push, 8 )
struct winCSteamAPIContext_139 {
ISteamClient * m_pSteamClient;
ISteamUser * m_pSteamUser;
ISteamFriends * m_pSteamFriends;
ISteamUtils * m_pSteamUtils;
ISteamMatchmaking * m_pSteamMatchmaking;
ISteamUserStats * m_pSteamUserStats;
ISteamApps * m_pSteamApps;
ISteamMatchmakingServers * m_pSteamMatchmakingServers;
ISteamNetworking * m_pSteamNetworking;
ISteamRemoteStorage * m_pSteamRemoteStorage;
ISteamScreenshots * m_pSteamScreenshots;
ISteamHTTP * m_pSteamHTTP;
ISteamUnifiedMessages * m_pSteamUnifiedMessages;
ISteamController * m_pController;
ISteamUGC * m_pSteamUGC;
ISteamAppList * m_pSteamAppList;
ISteamMusic * m_pSteamMusic;
ISteamMusicRemote * m_pSteamMusicRemote;
ISteamHTMLSurface * m_pSteamHTMLSurface;
ISteamInventory * m_pSteamInventory;
ISteamVideo * m_pSteamVideo;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CSteamAPIContext_139(const void *w, void *l)
{
CSteamAPIContext *lin = (CSteamAPIContext *)l;
struct winCSteamAPIContext_139 *win = (struct winCSteamAPIContext_139 *)w;
lin->m_pSteamClient = win->m_pSteamClient;
lin->m_pSteamUser = win->m_pSteamUser;
lin->m_pSteamFriends = win->m_pSteamFriends;
lin->m_pSteamUtils = win->m_pSteamUtils;
lin->m_pSteamMatchmaking = win->m_pSteamMatchmaking;
lin->m_pSteamUserStats = win->m_pSteamUserStats;
lin->m_pSteamApps = win->m_pSteamApps;
lin->m_pSteamMatchmakingServers = win->m_pSteamMatchmakingServers;
lin->m_pSteamNetworking = win->m_pSteamNetworking;
lin->m_pSteamRemoteStorage = win->m_pSteamRemoteStorage;
lin->m_pSteamScreenshots = win->m_pSteamScreenshots;
lin->m_pSteamHTTP = win->m_pSteamHTTP;
lin->m_pSteamUnifiedMessages = win->m_pSteamUnifiedMessages;
lin->m_pController = win->m_pController;
lin->m_pSteamUGC = win->m_pSteamUGC;
lin->m_pSteamAppList = win->m_pSteamAppList;
lin->m_pSteamMusic = win->m_pSteamMusic;
lin->m_pSteamMusicRemote = win->m_pSteamMusicRemote;
lin->m_pSteamHTMLSurface = win->m_pSteamHTMLSurface;
lin->m_pSteamInventory = win->m_pSteamInventory;
lin->m_pSteamVideo = win->m_pSteamVideo;
}
void lin_to_win_struct_CSteamAPIContext_139(const void *l, void *w)
{
CSteamAPIContext *lin = (CSteamAPIContext *)l;
struct winCSteamAPIContext_139 *win = (struct winCSteamAPIContext_139 *)w;
win->m_pSteamClient = lin->m_pSteamClient;
win->m_pSteamUser = lin->m_pSteamUser;
win->m_pSteamFriends = lin->m_pSteamFriends;
win->m_pSteamUtils = lin->m_pSteamUtils;
win->m_pSteamMatchmaking = lin->m_pSteamMatchmaking;
win->m_pSteamUserStats = lin->m_pSteamUserStats;
win->m_pSteamApps = lin->m_pSteamApps;
win->m_pSteamMatchmakingServers = lin->m_pSteamMatchmakingServers;
win->m_pSteamNetworking = lin->m_pSteamNetworking;
win->m_pSteamRemoteStorage = lin->m_pSteamRemoteStorage;
win->m_pSteamScreenshots = lin->m_pSteamScreenshots;
win->m_pSteamHTTP = lin->m_pSteamHTTP;
win->m_pSteamUnifiedMessages = lin->m_pSteamUnifiedMessages;
win->m_pController = lin->m_pController;
win->m_pSteamUGC = lin->m_pSteamUGC;
win->m_pSteamAppList = lin->m_pSteamAppList;
win->m_pSteamMusic = lin->m_pSteamMusic;
win->m_pSteamMusicRemote = lin->m_pSteamMusicRemote;
win->m_pSteamHTMLSurface = lin->m_pSteamHTMLSurface;
win->m_pSteamInventory = lin->m_pSteamInventory;
win->m_pSteamVideo = lin->m_pSteamVideo;
}
}

View file

@ -1,42 +1,6 @@
extern void win_to_lin_struct_CallbackMsg_t_139(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_139(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_139(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_139(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_139(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_139(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_139(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_139(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_139(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_139(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_139(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_139(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_139(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_139(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_139(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_139(const void *l, void *w);
extern void win_to_lin_struct_ControllerAnalogActionData_t_139(const void *w, void *l);
extern void lin_to_win_struct_ControllerAnalogActionData_t_139(const void *l, void *w);
extern void win_to_lin_struct_ControllerDigitalActionData_t_139(const void *w, void *l);
extern void lin_to_win_struct_ControllerDigitalActionData_t_139(const void *l, void *w);
extern void win_to_lin_struct_ControllerMotionData_t_139(const void *w, void *l);
extern void lin_to_win_struct_ControllerMotionData_t_139(const void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_139(const void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_139(const void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_139(const void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_139(const void *l, void *w);
extern void win_to_lin_struct_CSteamAPIContext_139(const void *w, void *l);
extern void lin_to_win_struct_CSteamAPIContext_139(const void *l, void *w);

View file

@ -5,204 +5,6 @@
#include "steamworks_sdk_140/isteamgameserverstats.h"
#include "steamworks_sdk_140/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_140 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_140(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_140 *win = (struct winCallbackMsg_t_140 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_140(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_140 *win = (struct winCallbackMsg_t_140 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_140 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_140(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_140 *win = (struct winFriendGameInfo_t_140 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_140(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_140 *win = (struct winFriendGameInfo_t_140 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_140 {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_140(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_140 *win = (struct winFriendSessionStateInfo_t_140 *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_140(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_140 *win = (struct winFriendSessionStateInfo_t_140 *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_140 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_140(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_140 *win = (struct winservernetadr_t_140 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_140(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_140 *win = (struct winservernetadr_t_140 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_140 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_140(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_140 *win = (struct wingameserveritem_t_140 *)w;
win_to_lin_struct_servernetadr_t_140(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_140(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_140 *win = (struct wingameserveritem_t_140 *)w;
lin_to_win_struct_servernetadr_t_140(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_140 {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_140(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_140 *win = (struct winSteamParamStringArray_t_140 *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_140(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_140 *win = (struct winSteamParamStringArray_t_140 *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_140 {
CSteamID m_steamIDUser;
@ -234,142 +36,6 @@ void lin_to_win_struct_LeaderboardEntry_t_140(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_140 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_140(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_140 *win = (struct winP2PSessionState_t_140 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_140(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_140 *win = (struct winP2PSessionState_t_140 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winControllerAnalogActionData_t_140 {
EControllerSourceMode eMode;
float x;
float y;
bool bActive;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerAnalogActionData_t_140(const void *w, void *l)
{
ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
struct winControllerAnalogActionData_t_140 *win = (struct winControllerAnalogActionData_t_140 *)w;
lin->eMode = win->eMode;
lin->x = win->x;
lin->y = win->y;
lin->bActive = win->bActive;
}
void lin_to_win_struct_ControllerAnalogActionData_t_140(const void *l, void *w)
{
ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
struct winControllerAnalogActionData_t_140 *win = (struct winControllerAnalogActionData_t_140 *)w;
win->eMode = lin->eMode;
win->x = lin->x;
win->y = lin->y;
win->bActive = lin->bActive;
}
#pragma pack( push, 8 )
struct winControllerDigitalActionData_t_140 {
bool bState;
bool bActive;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerDigitalActionData_t_140(const void *w, void *l)
{
ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
struct winControllerDigitalActionData_t_140 *win = (struct winControllerDigitalActionData_t_140 *)w;
lin->bState = win->bState;
lin->bActive = win->bActive;
}
void lin_to_win_struct_ControllerDigitalActionData_t_140(const void *l, void *w)
{
ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
struct winControllerDigitalActionData_t_140 *win = (struct winControllerDigitalActionData_t_140 *)w;
win->bState = lin->bState;
win->bActive = lin->bActive;
}
#pragma pack( push, 8 )
struct winControllerMotionData_t_140 {
float rotQuatX;
float rotQuatY;
float rotQuatZ;
float rotQuatW;
float posAccelX;
float posAccelY;
float posAccelZ;
float rotVelX;
float rotVelY;
float rotVelZ;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerMotionData_t_140(const void *w, void *l)
{
ControllerMotionData_t *lin = (ControllerMotionData_t *)l;
struct winControllerMotionData_t_140 *win = (struct winControllerMotionData_t_140 *)w;
lin->rotQuatX = win->rotQuatX;
lin->rotQuatY = win->rotQuatY;
lin->rotQuatZ = win->rotQuatZ;
lin->rotQuatW = win->rotQuatW;
lin->posAccelX = win->posAccelX;
lin->posAccelY = win->posAccelY;
lin->posAccelZ = win->posAccelZ;
lin->rotVelX = win->rotVelX;
lin->rotVelY = win->rotVelY;
lin->rotVelZ = win->rotVelZ;
}
void lin_to_win_struct_ControllerMotionData_t_140(const void *l, void *w)
{
ControllerMotionData_t *lin = (ControllerMotionData_t *)l;
struct winControllerMotionData_t_140 *win = (struct winControllerMotionData_t_140 *)w;
win->rotQuatX = lin->rotQuatX;
win->rotQuatY = lin->rotQuatY;
win->rotQuatZ = lin->rotQuatZ;
win->rotQuatW = lin->rotQuatW;
win->posAccelX = lin->posAccelX;
win->posAccelY = lin->posAccelY;
win->posAccelZ = lin->posAccelZ;
win->rotVelX = lin->rotVelX;
win->rotVelY = lin->rotVelY;
win->rotVelZ = lin->rotVelZ;
}
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_140 {
PublishedFileId_t m_nPublishedFileId;
@ -478,112 +144,5 @@ void cb_SubmitItemUpdateResult_t_8(const void *l, void *w)
win->m_bUserNeedsToAcceptWorkshopLegalAgreement = lin->m_bUserNeedsToAcceptWorkshopLegalAgreement;
}
#pragma pack( push, 8 )
struct winSteamItemDetails_t_140 {
SteamItemInstanceID_t m_itemId;
SteamItemDef_t m_iDefinition;
uint16 m_unQuantity;
uint16 m_unFlags;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamItemDetails_t_140(const void *w, void *l)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_140 *win = (struct winSteamItemDetails_t_140 *)w;
lin->m_itemId = win->m_itemId;
lin->m_iDefinition = win->m_iDefinition;
lin->m_unQuantity = win->m_unQuantity;
lin->m_unFlags = win->m_unFlags;
}
void lin_to_win_struct_SteamItemDetails_t_140(const void *l, void *w)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_140 *win = (struct winSteamItemDetails_t_140 *)w;
win->m_itemId = lin->m_itemId;
win->m_iDefinition = lin->m_iDefinition;
win->m_unQuantity = lin->m_unQuantity;
win->m_unFlags = lin->m_unFlags;
}
#pragma pack( push, 8 )
struct winCSteamAPIContext_140 {
ISteamClient * m_pSteamClient;
ISteamUser * m_pSteamUser;
ISteamFriends * m_pSteamFriends;
ISteamUtils * m_pSteamUtils;
ISteamMatchmaking * m_pSteamMatchmaking;
ISteamUserStats * m_pSteamUserStats;
ISteamApps * m_pSteamApps;
ISteamMatchmakingServers * m_pSteamMatchmakingServers;
ISteamNetworking * m_pSteamNetworking;
ISteamRemoteStorage * m_pSteamRemoteStorage;
ISteamScreenshots * m_pSteamScreenshots;
ISteamHTTP * m_pSteamHTTP;
ISteamUnifiedMessages * m_pSteamUnifiedMessages;
ISteamController * m_pController;
ISteamUGC * m_pSteamUGC;
ISteamAppList * m_pSteamAppList;
ISteamMusic * m_pSteamMusic;
ISteamMusicRemote * m_pSteamMusicRemote;
ISteamHTMLSurface * m_pSteamHTMLSurface;
ISteamInventory * m_pSteamInventory;
ISteamVideo * m_pSteamVideo;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CSteamAPIContext_140(const void *w, void *l)
{
CSteamAPIContext *lin = (CSteamAPIContext *)l;
struct winCSteamAPIContext_140 *win = (struct winCSteamAPIContext_140 *)w;
lin->m_pSteamClient = win->m_pSteamClient;
lin->m_pSteamUser = win->m_pSteamUser;
lin->m_pSteamFriends = win->m_pSteamFriends;
lin->m_pSteamUtils = win->m_pSteamUtils;
lin->m_pSteamMatchmaking = win->m_pSteamMatchmaking;
lin->m_pSteamUserStats = win->m_pSteamUserStats;
lin->m_pSteamApps = win->m_pSteamApps;
lin->m_pSteamMatchmakingServers = win->m_pSteamMatchmakingServers;
lin->m_pSteamNetworking = win->m_pSteamNetworking;
lin->m_pSteamRemoteStorage = win->m_pSteamRemoteStorage;
lin->m_pSteamScreenshots = win->m_pSteamScreenshots;
lin->m_pSteamHTTP = win->m_pSteamHTTP;
lin->m_pSteamUnifiedMessages = win->m_pSteamUnifiedMessages;
lin->m_pController = win->m_pController;
lin->m_pSteamUGC = win->m_pSteamUGC;
lin->m_pSteamAppList = win->m_pSteamAppList;
lin->m_pSteamMusic = win->m_pSteamMusic;
lin->m_pSteamMusicRemote = win->m_pSteamMusicRemote;
lin->m_pSteamHTMLSurface = win->m_pSteamHTMLSurface;
lin->m_pSteamInventory = win->m_pSteamInventory;
lin->m_pSteamVideo = win->m_pSteamVideo;
}
void lin_to_win_struct_CSteamAPIContext_140(const void *l, void *w)
{
CSteamAPIContext *lin = (CSteamAPIContext *)l;
struct winCSteamAPIContext_140 *win = (struct winCSteamAPIContext_140 *)w;
win->m_pSteamClient = lin->m_pSteamClient;
win->m_pSteamUser = lin->m_pSteamUser;
win->m_pSteamFriends = lin->m_pSteamFriends;
win->m_pSteamUtils = lin->m_pSteamUtils;
win->m_pSteamMatchmaking = lin->m_pSteamMatchmaking;
win->m_pSteamUserStats = lin->m_pSteamUserStats;
win->m_pSteamApps = lin->m_pSteamApps;
win->m_pSteamMatchmakingServers = lin->m_pSteamMatchmakingServers;
win->m_pSteamNetworking = lin->m_pSteamNetworking;
win->m_pSteamRemoteStorage = lin->m_pSteamRemoteStorage;
win->m_pSteamScreenshots = lin->m_pSteamScreenshots;
win->m_pSteamHTTP = lin->m_pSteamHTTP;
win->m_pSteamUnifiedMessages = lin->m_pSteamUnifiedMessages;
win->m_pController = lin->m_pController;
win->m_pSteamUGC = lin->m_pSteamUGC;
win->m_pSteamAppList = lin->m_pSteamAppList;
win->m_pSteamMusic = lin->m_pSteamMusic;
win->m_pSteamMusicRemote = lin->m_pSteamMusicRemote;
win->m_pSteamHTMLSurface = lin->m_pSteamHTMLSurface;
win->m_pSteamInventory = lin->m_pSteamInventory;
win->m_pSteamVideo = lin->m_pSteamVideo;
}
}

View file

@ -1,42 +1,6 @@
extern void win_to_lin_struct_CallbackMsg_t_140(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_140(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_140(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_140(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_140(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_140(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_140(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_140(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_140(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_140(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_140(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_140(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_140(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_140(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_140(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_140(const void *l, void *w);
extern void win_to_lin_struct_ControllerAnalogActionData_t_140(const void *w, void *l);
extern void lin_to_win_struct_ControllerAnalogActionData_t_140(const void *l, void *w);
extern void win_to_lin_struct_ControllerDigitalActionData_t_140(const void *w, void *l);
extern void lin_to_win_struct_ControllerDigitalActionData_t_140(const void *l, void *w);
extern void win_to_lin_struct_ControllerMotionData_t_140(const void *w, void *l);
extern void lin_to_win_struct_ControllerMotionData_t_140(const void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_140(const void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_140(const void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_140(const void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_140(const void *l, void *w);
extern void win_to_lin_struct_CSteamAPIContext_140(const void *w, void *l);
extern void lin_to_win_struct_CSteamAPIContext_140(const void *l, void *w);

View file

@ -5,204 +5,6 @@
#include "steamworks_sdk_141/isteamgameserverstats.h"
#include "steamworks_sdk_141/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_141 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_141(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_141 *win = (struct winCallbackMsg_t_141 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_141(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_141 *win = (struct winCallbackMsg_t_141 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_141 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_141(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_141 *win = (struct winFriendGameInfo_t_141 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_141(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_141 *win = (struct winFriendGameInfo_t_141 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_141 {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_141(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_141 *win = (struct winFriendSessionStateInfo_t_141 *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_141(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_141 *win = (struct winFriendSessionStateInfo_t_141 *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_141 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_141(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_141 *win = (struct winservernetadr_t_141 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_141(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_141 *win = (struct winservernetadr_t_141 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_141 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_141(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_141 *win = (struct wingameserveritem_t_141 *)w;
win_to_lin_struct_servernetadr_t_141(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_141(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_141 *win = (struct wingameserveritem_t_141 *)w;
lin_to_win_struct_servernetadr_t_141(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_141 {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_141(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_141 *win = (struct winSteamParamStringArray_t_141 *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_141(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_141 *win = (struct winSteamParamStringArray_t_141 *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_141 {
CSteamID m_steamIDUser;
@ -234,46 +36,6 @@ void lin_to_win_struct_LeaderboardEntry_t_141(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_141 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_141(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_141 *win = (struct winP2PSessionState_t_141 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_141(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_141 *win = (struct winP2PSessionState_t_141 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winSteamUnifiedMessagesSendMethodResult_t_24 {
ClientUnifiedMessageHandle m_hHandle;
@ -292,102 +54,6 @@ void cb_SteamUnifiedMessagesSendMethodResult_t_24(const void *l, void *w)
win->m_unResponseSize = lin->m_unResponseSize;
}
#pragma pack( push, 8 )
struct winControllerAnalogActionData_t_141 {
EControllerSourceMode eMode;
float x;
float y;
bool bActive;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerAnalogActionData_t_141(const void *w, void *l)
{
ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
struct winControllerAnalogActionData_t_141 *win = (struct winControllerAnalogActionData_t_141 *)w;
lin->eMode = win->eMode;
lin->x = win->x;
lin->y = win->y;
lin->bActive = win->bActive;
}
void lin_to_win_struct_ControllerAnalogActionData_t_141(const void *l, void *w)
{
ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
struct winControllerAnalogActionData_t_141 *win = (struct winControllerAnalogActionData_t_141 *)w;
win->eMode = lin->eMode;
win->x = lin->x;
win->y = lin->y;
win->bActive = lin->bActive;
}
#pragma pack( push, 8 )
struct winControllerDigitalActionData_t_141 {
bool bState;
bool bActive;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerDigitalActionData_t_141(const void *w, void *l)
{
ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
struct winControllerDigitalActionData_t_141 *win = (struct winControllerDigitalActionData_t_141 *)w;
lin->bState = win->bState;
lin->bActive = win->bActive;
}
void lin_to_win_struct_ControllerDigitalActionData_t_141(const void *l, void *w)
{
ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
struct winControllerDigitalActionData_t_141 *win = (struct winControllerDigitalActionData_t_141 *)w;
win->bState = lin->bState;
win->bActive = lin->bActive;
}
#pragma pack( push, 8 )
struct winControllerMotionData_t_141 {
float rotQuatX;
float rotQuatY;
float rotQuatZ;
float rotQuatW;
float posAccelX;
float posAccelY;
float posAccelZ;
float rotVelX;
float rotVelY;
float rotVelZ;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerMotionData_t_141(const void *w, void *l)
{
ControllerMotionData_t *lin = (ControllerMotionData_t *)l;
struct winControllerMotionData_t_141 *win = (struct winControllerMotionData_t_141 *)w;
lin->rotQuatX = win->rotQuatX;
lin->rotQuatY = win->rotQuatY;
lin->rotQuatZ = win->rotQuatZ;
lin->rotQuatW = win->rotQuatW;
lin->posAccelX = win->posAccelX;
lin->posAccelY = win->posAccelY;
lin->posAccelZ = win->posAccelZ;
lin->rotVelX = win->rotVelX;
lin->rotVelY = win->rotVelY;
lin->rotVelZ = win->rotVelZ;
}
void lin_to_win_struct_ControllerMotionData_t_141(const void *l, void *w)
{
ControllerMotionData_t *lin = (ControllerMotionData_t *)l;
struct winControllerMotionData_t_141 *win = (struct winControllerMotionData_t_141 *)w;
win->rotQuatX = lin->rotQuatX;
win->rotQuatY = lin->rotQuatY;
win->rotQuatZ = lin->rotQuatZ;
win->rotQuatW = lin->rotQuatW;
win->posAccelX = lin->posAccelX;
win->posAccelY = lin->posAccelY;
win->posAccelZ = lin->posAccelZ;
win->rotVelX = lin->rotVelX;
win->rotVelY = lin->rotVelY;
win->rotVelZ = lin->rotVelZ;
}
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_141 {
PublishedFileId_t m_nPublishedFileId;
@ -482,115 +148,5 @@ void lin_to_win_struct_SteamUGCDetails_t_141(const void *l, void *w)
win->m_unNumChildren = lin->m_unNumChildren;
}
#pragma pack( push, 8 )
struct winSteamItemDetails_t_141 {
SteamItemInstanceID_t m_itemId;
SteamItemDef_t m_iDefinition;
uint16 m_unQuantity;
uint16 m_unFlags;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamItemDetails_t_141(const void *w, void *l)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_141 *win = (struct winSteamItemDetails_t_141 *)w;
lin->m_itemId = win->m_itemId;
lin->m_iDefinition = win->m_iDefinition;
lin->m_unQuantity = win->m_unQuantity;
lin->m_unFlags = win->m_unFlags;
}
void lin_to_win_struct_SteamItemDetails_t_141(const void *l, void *w)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_141 *win = (struct winSteamItemDetails_t_141 *)w;
win->m_itemId = lin->m_itemId;
win->m_iDefinition = lin->m_iDefinition;
win->m_unQuantity = lin->m_unQuantity;
win->m_unFlags = lin->m_unFlags;
}
#pragma pack( push, 8 )
struct winCSteamAPIContext_141 {
ISteamClient * m_pSteamClient;
ISteamUser * m_pSteamUser;
ISteamFriends * m_pSteamFriends;
ISteamUtils * m_pSteamUtils;
ISteamMatchmaking * m_pSteamMatchmaking;
ISteamUserStats * m_pSteamUserStats;
ISteamApps * m_pSteamApps;
ISteamMatchmakingServers * m_pSteamMatchmakingServers;
ISteamNetworking * m_pSteamNetworking;
ISteamRemoteStorage * m_pSteamRemoteStorage;
ISteamScreenshots * m_pSteamScreenshots;
ISteamHTTP * m_pSteamHTTP;
ISteamUnifiedMessages * m_pSteamUnifiedMessages;
ISteamController * m_pController;
ISteamUGC * m_pSteamUGC;
ISteamAppList * m_pSteamAppList;
ISteamMusic * m_pSteamMusic;
ISteamMusicRemote * m_pSteamMusicRemote;
ISteamHTMLSurface * m_pSteamHTMLSurface;
ISteamInventory * m_pSteamInventory;
ISteamVideo * m_pSteamVideo;
ISteamParentalSettings * m_pSteamParentalSettings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CSteamAPIContext_141(const void *w, void *l)
{
CSteamAPIContext *lin = (CSteamAPIContext *)l;
struct winCSteamAPIContext_141 *win = (struct winCSteamAPIContext_141 *)w;
lin->m_pSteamClient = win->m_pSteamClient;
lin->m_pSteamUser = win->m_pSteamUser;
lin->m_pSteamFriends = win->m_pSteamFriends;
lin->m_pSteamUtils = win->m_pSteamUtils;
lin->m_pSteamMatchmaking = win->m_pSteamMatchmaking;
lin->m_pSteamUserStats = win->m_pSteamUserStats;
lin->m_pSteamApps = win->m_pSteamApps;
lin->m_pSteamMatchmakingServers = win->m_pSteamMatchmakingServers;
lin->m_pSteamNetworking = win->m_pSteamNetworking;
lin->m_pSteamRemoteStorage = win->m_pSteamRemoteStorage;
lin->m_pSteamScreenshots = win->m_pSteamScreenshots;
lin->m_pSteamHTTP = win->m_pSteamHTTP;
lin->m_pSteamUnifiedMessages = win->m_pSteamUnifiedMessages;
lin->m_pController = win->m_pController;
lin->m_pSteamUGC = win->m_pSteamUGC;
lin->m_pSteamAppList = win->m_pSteamAppList;
lin->m_pSteamMusic = win->m_pSteamMusic;
lin->m_pSteamMusicRemote = win->m_pSteamMusicRemote;
lin->m_pSteamHTMLSurface = win->m_pSteamHTMLSurface;
lin->m_pSteamInventory = win->m_pSteamInventory;
lin->m_pSteamVideo = win->m_pSteamVideo;
lin->m_pSteamParentalSettings = win->m_pSteamParentalSettings;
}
void lin_to_win_struct_CSteamAPIContext_141(const void *l, void *w)
{
CSteamAPIContext *lin = (CSteamAPIContext *)l;
struct winCSteamAPIContext_141 *win = (struct winCSteamAPIContext_141 *)w;
win->m_pSteamClient = lin->m_pSteamClient;
win->m_pSteamUser = lin->m_pSteamUser;
win->m_pSteamFriends = lin->m_pSteamFriends;
win->m_pSteamUtils = lin->m_pSteamUtils;
win->m_pSteamMatchmaking = lin->m_pSteamMatchmaking;
win->m_pSteamUserStats = lin->m_pSteamUserStats;
win->m_pSteamApps = lin->m_pSteamApps;
win->m_pSteamMatchmakingServers = lin->m_pSteamMatchmakingServers;
win->m_pSteamNetworking = lin->m_pSteamNetworking;
win->m_pSteamRemoteStorage = lin->m_pSteamRemoteStorage;
win->m_pSteamScreenshots = lin->m_pSteamScreenshots;
win->m_pSteamHTTP = lin->m_pSteamHTTP;
win->m_pSteamUnifiedMessages = lin->m_pSteamUnifiedMessages;
win->m_pController = lin->m_pController;
win->m_pSteamUGC = lin->m_pSteamUGC;
win->m_pSteamAppList = lin->m_pSteamAppList;
win->m_pSteamMusic = lin->m_pSteamMusic;
win->m_pSteamMusicRemote = lin->m_pSteamMusicRemote;
win->m_pSteamHTMLSurface = lin->m_pSteamHTMLSurface;
win->m_pSteamInventory = lin->m_pSteamInventory;
win->m_pSteamVideo = lin->m_pSteamVideo;
win->m_pSteamParentalSettings = lin->m_pSteamParentalSettings;
}
}

View file

@ -1,42 +1,6 @@
extern void win_to_lin_struct_CallbackMsg_t_141(const void *w, void *l);
extern void lin_to_win_struct_CallbackMsg_t_141(const void *l, void *w);
extern void win_to_lin_struct_FriendGameInfo_t_141(const void *w, void *l);
extern void lin_to_win_struct_FriendGameInfo_t_141(const void *l, void *w);
extern void win_to_lin_struct_FriendSessionStateInfo_t_141(const void *w, void *l);
extern void lin_to_win_struct_FriendSessionStateInfo_t_141(const void *l, void *w);
extern void win_to_lin_struct_servernetadr_t_141(const void *w, void *l);
extern void lin_to_win_struct_servernetadr_t_141(const void *l, void *w);
extern void win_to_lin_struct_gameserveritem_t_141(const void *w, void *l);
extern void lin_to_win_struct_gameserveritem_t_141(const void *l, void *w);
extern void win_to_lin_struct_SteamParamStringArray_t_141(const void *w, void *l);
extern void lin_to_win_struct_SteamParamStringArray_t_141(const void *l, void *w);
extern void win_to_lin_struct_LeaderboardEntry_t_141(const void *w, void *l);
extern void lin_to_win_struct_LeaderboardEntry_t_141(const void *l, void *w);
extern void win_to_lin_struct_P2PSessionState_t_141(const void *w, void *l);
extern void lin_to_win_struct_P2PSessionState_t_141(const void *l, void *w);
extern void win_to_lin_struct_ControllerAnalogActionData_t_141(const void *w, void *l);
extern void lin_to_win_struct_ControllerAnalogActionData_t_141(const void *l, void *w);
extern void win_to_lin_struct_ControllerDigitalActionData_t_141(const void *w, void *l);
extern void lin_to_win_struct_ControllerDigitalActionData_t_141(const void *l, void *w);
extern void win_to_lin_struct_ControllerMotionData_t_141(const void *w, void *l);
extern void lin_to_win_struct_ControllerMotionData_t_141(const void *l, void *w);
extern void win_to_lin_struct_SteamUGCDetails_t_141(const void *w, void *l);
extern void lin_to_win_struct_SteamUGCDetails_t_141(const void *l, void *w);
extern void win_to_lin_struct_SteamItemDetails_t_141(const void *w, void *l);
extern void lin_to_win_struct_SteamItemDetails_t_141(const void *l, void *w);
extern void win_to_lin_struct_CSteamAPIContext_141(const void *w, void *l);
extern void lin_to_win_struct_CSteamAPIContext_141(const void *l, void *w);

View file

@ -5,34 +5,6 @@
#include "steamworks_sdk_142/isteamgameserverstats.h"
#include "steamworks_sdk_142/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winCallbackMsg_t_142 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_142(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_142 *win = (struct winCallbackMsg_t_142 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_142(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_142 *win = (struct winCallbackMsg_t_142 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winSteamServersConnected_t_1 {
} __attribute__ ((ms_struct));
@ -193,59 +165,6 @@ void cb_StoreAuthURLResponse_t_512(const void *l, void *w)
memcpy(win->m_szURL, lin->m_szURL, sizeof(win->m_szURL));
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_142 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_142(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_142 *win = (struct winFriendGameInfo_t_142 *)w;
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_142(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_142 *win = (struct winFriendGameInfo_t_142 *)w;
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_142 {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_142(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_142 *win = (struct winFriendSessionStateInfo_t_142 *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_142(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_142 *win = (struct winFriendSessionStateInfo_t_142 *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winPersonaStateChange_t_12 {
uint64 m_ulSteamID;
@ -590,101 +509,6 @@ void cb_GamepadTextInputDismissed_t_8(const void *l, void *w)
win->m_unSubmittedText = lin->m_unSubmittedText;
}
#pragma pack( push, 8 )
struct winservernetadr_t_142 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_142(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_142 *win = (struct winservernetadr_t_142 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_142(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_142 *win = (struct winservernetadr_t_142 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_142 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_142(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_142 *win = (struct wingameserveritem_t_142 *)w;
win_to_lin_struct_servernetadr_t_142(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_142(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_142 *win = (struct wingameserveritem_t_142 *)w;
lin_to_win_struct_servernetadr_t_142(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winFavoritesListChanged_t_28 {
uint32 m_nIP;
@ -881,28 +705,6 @@ void cb_FavoritesListAccountsUpdated_t_4(const void *l, void *w)
win->m_eResult = lin->m_eResult;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_142 {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_142(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_142 *win = (struct winSteamParamStringArray_t_142 *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_142(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_142 *win = (struct winSteamParamStringArray_t_142 *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winRemoteStorageAppSyncedClient_t_12 {
AppId_t m_nAppID;
@ -1712,46 +1514,6 @@ void cb_FileDetailsResult_t_36(const void *l, void *w)
win->m_unFlags = lin->m_unFlags;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_142 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_142(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_142 *win = (struct winP2PSessionState_t_142 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_142(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_142 *win = (struct winP2PSessionState_t_142 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winP2PSessionRequest_t_8 {
CSteamID m_steamIDRemote;
@ -2046,102 +1808,6 @@ void cb_HTTPRequestDataReceived_t_20(const void *l, void *w)
win->m_cBytesReceived = lin->m_cBytesReceived;
}
#pragma pack( push, 8 )
struct winControllerAnalogActionData_t_142 {
EControllerSourceMode eMode;
float x;
float y;
bool bActive;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerAnalogActionData_t_142(const void *w, void *l)
{
ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
struct winControllerAnalogActionData_t_142 *win = (struct winControllerAnalogActionData_t_142 *)w;
lin->eMode = win->eMode;
lin->x = win->x;
lin->y = win->y;
lin->bActive = win->bActive;
}
void lin_to_win_struct_ControllerAnalogActionData_t_142(const void *l, void *w)
{
ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
struct winControllerAnalogActionData_t_142 *win = (struct winControllerAnalogActionData_t_142 *)w;
win->eMode = lin->eMode;
win->x = lin->x;
win->y = lin->y;
win->bActive = lin->bActive;
}
#pragma pack( push, 8 )
struct winControllerDigitalActionData_t_142 {
bool bState;
bool bActive;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerDigitalActionData_t_142(const void *w, void *l)
{
ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
struct winControllerDigitalActionData_t_142 *win = (struct winControllerDigitalActionData_t_142 *)w;
lin->bState = win->bState;
lin->bActive = win->bActive;
}
void lin_to_win_struct_ControllerDigitalActionData_t_142(const void *l, void *w)
{
ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
struct winControllerDigitalActionData_t_142 *win = (struct winControllerDigitalActionData_t_142 *)w;
win->bState = lin->bState;
win->bActive = lin->bActive;
}
#pragma pack( push, 8 )
struct winControllerMotionData_t_142 {
float rotQuatX;
float rotQuatY;
float rotQuatZ;
float rotQuatW;
float posAccelX;
float posAccelY;
float posAccelZ;
float rotVelX;
float rotVelY;
float rotVelZ;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerMotionData_t_142(const void *w, void *l)
{
ControllerMotionData_t *lin = (ControllerMotionData_t *)l;
struct winControllerMotionData_t_142 *win = (struct winControllerMotionData_t_142 *)w;
lin->rotQuatX = win->rotQuatX;
lin->rotQuatY = win->rotQuatY;
lin->rotQuatZ = win->rotQuatZ;
lin->rotQuatW = win->rotQuatW;
lin->posAccelX = win->posAccelX;
lin->posAccelY = win->posAccelY;
lin->posAccelZ = win->posAccelZ;
lin->rotVelX = win->rotVelX;
lin->rotVelY = win->rotVelY;
lin->rotVelZ = win->rotVelZ;
}
void lin_to_win_struct_ControllerMotionData_t_142(const void *l, void *w)
{
ControllerMotionData_t *lin = (ControllerMotionData_t *)l;
struct winControllerMotionData_t_142 *win = (struct winControllerMotionData_t_142 *)w;
win->rotQuatX = lin->rotQuatX;
win->rotQuatY = lin->rotQuatY;
win->rotQuatZ = lin->rotQuatZ;
win->rotQuatW = lin->rotQuatW;
win->posAccelX = lin->posAccelX;
win->posAccelY = lin->posAccelY;
win->posAccelZ = lin->posAccelZ;
win->rotVelX = lin->rotVelX;
win->rotVelY = lin->rotVelY;
win->rotVelZ = lin->rotVelZ;
}
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_142 {
PublishedFileId_t m_nPublishedFileId;
@ -2922,34 +2588,6 @@ void cb_HTML_BrowserRestarted_t_8(const void *l, void *w)
win->unOldBrowserHandle = lin->unOldBrowserHandle;
}
#pragma pack( push, 8 )
struct winSteamItemDetails_t_142 {
SteamItemInstanceID_t m_itemId;
SteamItemDef_t m_iDefinition;
uint16 m_unQuantity;
uint16 m_unFlags;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamItemDetails_t_142(const void *w, void *l)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_142 *win = (struct winSteamItemDetails_t_142 *)w;
lin->m_itemId = win->m_itemId;
lin->m_iDefinition = win->m_iDefinition;
lin->m_unQuantity = win->m_unQuantity;
lin->m_unFlags = win->m_unFlags;
}
void lin_to_win_struct_SteamItemDetails_t_142(const void *l, void *w)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_142 *win = (struct winSteamItemDetails_t_142 *)w;
win->m_itemId = lin->m_itemId;
win->m_iDefinition = lin->m_iDefinition;
win->m_unQuantity = lin->m_unQuantity;
win->m_unFlags = lin->m_unFlags;
}
#pragma pack( push, 8 )
struct winSteamInventoryResultReady_t_8 {
SteamInventoryResult_t m_handle;
@ -3096,85 +2734,6 @@ void cb_SteamParentalSettingsChanged_t_1(const void *l, void *w)
struct winSteamParentalSettingsChanged_t_1 *win = (struct winSteamParentalSettingsChanged_t_1 *)w;
}
#pragma pack( push, 8 )
struct winCSteamAPIContext_142 {
ISteamClient * m_pSteamClient;
ISteamUser * m_pSteamUser;
ISteamFriends * m_pSteamFriends;
ISteamUtils * m_pSteamUtils;
ISteamMatchmaking * m_pSteamMatchmaking;
ISteamUserStats * m_pSteamUserStats;
ISteamApps * m_pSteamApps;
ISteamMatchmakingServers * m_pSteamMatchmakingServers;
ISteamNetworking * m_pSteamNetworking;
ISteamRemoteStorage * m_pSteamRemoteStorage;
ISteamScreenshots * m_pSteamScreenshots;
ISteamHTTP * m_pSteamHTTP;
ISteamController * m_pController;
ISteamUGC * m_pSteamUGC;
ISteamAppList * m_pSteamAppList;
ISteamMusic * m_pSteamMusic;
ISteamMusicRemote * m_pSteamMusicRemote;
ISteamHTMLSurface * m_pSteamHTMLSurface;
ISteamInventory * m_pSteamInventory;
ISteamVideo * m_pSteamVideo;
ISteamParentalSettings * m_pSteamParentalSettings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CSteamAPIContext_142(const void *w, void *l)
{
CSteamAPIContext *lin = (CSteamAPIContext *)l;
struct winCSteamAPIContext_142 *win = (struct winCSteamAPIContext_142 *)w;
lin->m_pSteamClient = win->m_pSteamClient;
lin->m_pSteamUser = win->m_pSteamUser;
lin->m_pSteamFriends = win->m_pSteamFriends;
lin->m_pSteamUtils = win->m_pSteamUtils;
lin->m_pSteamMatchmaking = win->m_pSteamMatchmaking;
lin->m_pSteamUserStats = win->m_pSteamUserStats;
lin->m_pSteamApps = win->m_pSteamApps;
lin->m_pSteamMatchmakingServers = win->m_pSteamMatchmakingServers;
lin->m_pSteamNetworking = win->m_pSteamNetworking;
lin->m_pSteamRemoteStorage = win->m_pSteamRemoteStorage;
lin->m_pSteamScreenshots = win->m_pSteamScreenshots;
lin->m_pSteamHTTP = win->m_pSteamHTTP;
lin->m_pController = win->m_pController;
lin->m_pSteamUGC = win->m_pSteamUGC;
lin->m_pSteamAppList = win->m_pSteamAppList;
lin->m_pSteamMusic = win->m_pSteamMusic;
lin->m_pSteamMusicRemote = win->m_pSteamMusicRemote;
lin->m_pSteamHTMLSurface = win->m_pSteamHTMLSurface;
lin->m_pSteamInventory = win->m_pSteamInventory;
lin->m_pSteamVideo = win->m_pSteamVideo;
lin->m_pSteamParentalSettings = win->m_pSteamParentalSettings;
}
void lin_to_win_struct_CSteamAPIContext_142(const void *l, void *w)
{
CSteamAPIContext *lin = (CSteamAPIContext *)l;
struct winCSteamAPIContext_142 *win = (struct winCSteamAPIContext_142 *)w;
win->m_pSteamClient = lin->m_pSteamClient;
win->m_pSteamUser = lin->m_pSteamUser;
win->m_pSteamFriends = lin->m_pSteamFriends;
win->m_pSteamUtils = lin->m_pSteamUtils;
win->m_pSteamMatchmaking = lin->m_pSteamMatchmaking;
win->m_pSteamUserStats = lin->m_pSteamUserStats;
win->m_pSteamApps = lin->m_pSteamApps;
win->m_pSteamMatchmakingServers = lin->m_pSteamMatchmakingServers;
win->m_pSteamNetworking = lin->m_pSteamNetworking;
win->m_pSteamRemoteStorage = lin->m_pSteamRemoteStorage;
win->m_pSteamScreenshots = lin->m_pSteamScreenshots;
win->m_pSteamHTTP = lin->m_pSteamHTTP;
win->m_pController = lin->m_pController;
win->m_pSteamUGC = lin->m_pSteamUGC;
win->m_pSteamAppList = lin->m_pSteamAppList;
win->m_pSteamMusic = lin->m_pSteamMusic;
win->m_pSteamMusicRemote = lin->m_pSteamMusicRemote;
win->m_pSteamHTMLSurface = lin->m_pSteamHTMLSurface;
win->m_pSteamInventory = lin->m_pSteamInventory;
win->m_pSteamVideo = lin->m_pSteamVideo;
win->m_pSteamParentalSettings = lin->m_pSteamParentalSettings;
}
#pragma pack( push, 8 )
struct winGSClientApprove_t_16 {
CSteamID m_SteamID;

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