Yucom/lsteamclient/struct_converters_100.cpp

23 lines
644 B
C++

#include "steamclient_private.h"
#include "steam_defs.h"
#include "steamworks_sdk_100/steam_api.h"
#include "steamworks_sdk_100/isteamgameserver.h"
extern "C" {
#pragma pack( push, 8 )
struct winAppDataChanged_t_8 {
uint32 m_nAppID;
bool m_bBySteamUI;
bool m_bCDDBUpdate;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void cb_AppDataChanged_t_8(const void *l, void *w)
{
AppDataChanged_t *lin = (AppDataChanged_t *)l;
struct winAppDataChanged_t_8 *win = (struct winAppDataChanged_t_8 *)w;
win->m_nAppID = lin->m_nAppID;
win->m_bBySteamUI = lin->m_bBySteamUI;
win->m_bCDDBUpdate = lin->m_bCDDBUpdate;
}
}