45 lines
4 KiB
C
45 lines
4 KiB
C
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extern bool cppISteamGameServer_SteamGameServer014_InitGameServer(void *, uint32, uint16, uint16, uint32, AppId_t, const char *);
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extern void cppISteamGameServer_SteamGameServer014_SetProduct(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer014_SetGameDescription(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer014_SetModDir(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer014_SetDedicatedServer(void *, bool);
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extern void cppISteamGameServer_SteamGameServer014_LogOn(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer014_LogOnAnonymous(void *);
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extern void cppISteamGameServer_SteamGameServer014_LogOff(void *);
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extern bool cppISteamGameServer_SteamGameServer014_BLoggedOn(void *);
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extern bool cppISteamGameServer_SteamGameServer014_BSecure(void *);
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extern CSteamID cppISteamGameServer_SteamGameServer014_GetSteamID(void *);
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extern bool cppISteamGameServer_SteamGameServer014_WasRestartRequested(void *);
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extern void cppISteamGameServer_SteamGameServer014_SetMaxPlayerCount(void *, int);
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extern void cppISteamGameServer_SteamGameServer014_SetBotPlayerCount(void *, int);
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extern void cppISteamGameServer_SteamGameServer014_SetServerName(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer014_SetMapName(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer014_SetPasswordProtected(void *, bool);
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extern void cppISteamGameServer_SteamGameServer014_SetSpectatorPort(void *, uint16);
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extern void cppISteamGameServer_SteamGameServer014_SetSpectatorServerName(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer014_ClearAllKeyValues(void *);
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extern void cppISteamGameServer_SteamGameServer014_SetKeyValue(void *, const char *, const char *);
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extern void cppISteamGameServer_SteamGameServer014_SetGameTags(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer014_SetGameData(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer014_SetRegion(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer014_SetAdvertiseServerActive(void *, bool);
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extern HAuthTicket cppISteamGameServer_SteamGameServer014_GetAuthSessionTicket(void *, void *, int, uint32 *);
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extern EBeginAuthSessionResult cppISteamGameServer_SteamGameServer014_BeginAuthSession(void *, const void *, int, CSteamID);
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extern void cppISteamGameServer_SteamGameServer014_EndAuthSession(void *, CSteamID);
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extern void cppISteamGameServer_SteamGameServer014_CancelAuthTicket(void *, HAuthTicket);
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extern EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer014_UserHasLicenseForApp(void *, CSteamID, AppId_t);
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extern bool cppISteamGameServer_SteamGameServer014_RequestUserGroupStatus(void *, CSteamID, CSteamID);
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extern void cppISteamGameServer_SteamGameServer014_GetGameplayStats(void *);
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extern SteamAPICall_t cppISteamGameServer_SteamGameServer014_GetServerReputation(void *);
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extern SteamIPAddress_t cppISteamGameServer_SteamGameServer014_GetPublicIP(void *);
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extern bool cppISteamGameServer_SteamGameServer014_HandleIncomingPacket(void *, const void *, int, uint32, uint16);
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extern int cppISteamGameServer_SteamGameServer014_GetNextOutgoingPacket(void *, void *, int, uint32 *, uint16 *);
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extern SteamAPICall_t cppISteamGameServer_SteamGameServer014_AssociateWithClan(void *, CSteamID);
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extern SteamAPICall_t cppISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility(void *, CSteamID);
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extern bool cppISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED(void *, uint32, const void *, uint32, CSteamID *);
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extern CSteamID cppISteamGameServer_SteamGameServer014_CreateUnauthenticatedUserConnection(void *);
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extern void cppISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED(void *, CSteamID);
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extern bool cppISteamGameServer_SteamGameServer014_BUpdateUserData(void *, CSteamID, const char *, uint32);
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extern void cppISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED(void *, int);
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extern void cppISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED(void *);
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