Yucom/vrclient_x64/vrclient_x64/vrcompositor_manual.c

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#include <stdarg.h>
#include <stddef.h>
#include <stdint.h>
#include "windef.h"
#include "winbase.h"
#include "wine/debug.h"
#include "dxvk-interop.h"
#include "vrclient_defs.h"
#include "vrclient_private.h"
#include "flatapi.h"
#include "struct_converters.h"
#include "cppIVRCompositor_IVRCompositor_021.h"
#include "cppIVRCompositor_IVRCompositor_022.h"
WINE_DEFAULT_DEBUG_CHANNEL(vrclient);
void ivrcompositor_005_submit( void (*cpp_func)( void *, Hmd_Eye, void *, Compositor_TextureBounds * ),
void *linux_side, Hmd_Eye eye, const void *texture,
Compositor_TextureBounds *bounds, unsigned int version )
{
TRACE( "%p, %#x, %p, %p\n", linux_side, eye, texture, bounds );
return cpp_func( linux_side, eye, texture, bounds );
}
VRCompositorError ivrcompositor_006_submit( VRCompositorError (*cpp_func)( void *, Hmd_Eye, void *, VRTextureBounds_t * ),
void *linux_side, Hmd_Eye eye, const void *texture,
const VRTextureBounds_t *bounds, unsigned int version )
{
TRACE( "%p, %#x, %p, %p\n", linux_side, eye, texture, bounds );
return cpp_func( linux_side, eye, texture, bounds );
}
VRCompositorError ivrcompositor_007_submit( VRCompositorError (*cpp_func)( void *, Hmd_Eye, GraphicsAPIConvention, void *, const VRTextureBounds_t * ),
void *linux_side, Hmd_Eye eye, GraphicsAPIConvention api,
const void *texture, const VRTextureBounds_t *bounds, unsigned int version )
{
TRACE( "%p, %#x, %#x, %p, %p\n", linux_side, eye, api, texture, bounds );
if (api == API_DirectX) FIXME( "Not implemented Direct3D API!\n" );
return cpp_func( linux_side, eye, api, texture, bounds );
}
VRCompositorError ivrcompositor_008_submit( VRCompositorError (*cpp_func)( void *, Hmd_Eye, GraphicsAPIConvention, void *, const VRTextureBounds_t *, VRSubmitFlags_t ),
void *linux_side, Hmd_Eye eye, GraphicsAPIConvention api,
const void *texture, const VRTextureBounds_t *bounds,
VRSubmitFlags_t flags, unsigned int version )
{
TRACE( "%p, %#x, %#x, %p, %p, %#x\n", linux_side, eye, api, texture, bounds, flags );
if (api == API_DirectX) FIXME( "Not implemented Direct3D API!\n" );
return cpp_func( linux_side, eye, api, texture, bounds, flags );
}
static EVRCompositorError ivrcompositor_submit_dxvk( EVRCompositorError (*cpp_func)( void *, EVREye, const Texture_t *, const VRTextureBounds_t *, EVRSubmitFlags ),
void *linux_side, EVREye eye, const Texture_t *texture,
const VRTextureBounds_t *bounds, EVRSubmitFlags flags,
unsigned int version, IDXGIVkInteropSurface *dxvk_surface )
{
static const EVRSubmitFlags supported_flags = Submit_LensDistortionAlreadyApplied | Submit_FrameDiscontinuty;
struct VRVulkanTextureArrayData_t vkdata;
IDXGIVkInteropDevice *dxvk_device;
struct Texture_t vktexture;
VkImageLayout image_layout;
VkImageCreateInfo image_info;
VkImageSubresourceRange subresources;
EVRCompositorError err;
vktexture = vrclient_translate_texture_dxvk( texture, &vkdata.t, dxvk_surface, &dxvk_device,
&image_layout, &image_info );
compositor_data.dxvk_device = dxvk_device;
if (flags & ~supported_flags) FIXME( "Unhandled flags %#x.\n", flags );
if (image_info.arrayLayers > 1)
{
vkdata.m_unArrayIndex = eye;
vkdata.m_unArraySize = image_info.arrayLayers;
flags |= Submit_VulkanTextureWithArrayData;
}
subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresources.baseMipLevel = 0;
subresources.levelCount = image_info.mipLevels;
subresources.baseArrayLayer = 0;
subresources.layerCount = image_info.arrayLayers;
dxvk_device->lpVtbl->TransitionSurfaceLayout( dxvk_device, dxvk_surface, &subresources,
image_layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL );
dxvk_device->lpVtbl->FlushRenderingCommands( dxvk_device );
dxvk_device->lpVtbl->LockSubmissionQueue( dxvk_device );
err = cpp_func( linux_side, eye, &vktexture, bounds, flags );
dxvk_device->lpVtbl->ReleaseSubmissionQueue( dxvk_device );
dxvk_device->lpVtbl->TransitionSurfaceLayout( dxvk_device, dxvk_surface, &subresources,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image_layout );
dxvk_device->lpVtbl->Release( dxvk_device );
dxvk_surface->lpVtbl->Release( dxvk_surface );
return err;
}
static EVRCompositorError ivrcompositor_submit_vulkan( EVRCompositorError (*cpp_func)( void *, EVREye, const Texture_t *, const VRTextureBounds_t *, EVRSubmitFlags ),
void *linux_side, EVREye eye, const Texture_t *texture,
const VRTextureBounds_t *bounds,
EVRSubmitFlags flags, unsigned int version )
{
struct VRVulkanTextureData_t our_depth_vkdata, *their_vkdata;
struct VRVulkanTextureArrayData_t our_vkdata;
VRTextureWithPoseAndDepth_t our_both;
VRTextureWithDepth_t our_depth;
VRTextureWithPose_t our_pose;
Texture_t our_texture;
const void *tex = texture;
their_vkdata = texture->handle;
memcpy( &our_vkdata, their_vkdata, flags & Submit_VulkanTextureWithArrayData ? sizeof(struct VRVulkanTextureArrayData_t)
: sizeof(struct VRVulkanTextureData_t) );
our_vkdata.t.m_pDevice = get_native_VkDevice( our_vkdata.t.m_pDevice );
our_vkdata.t.m_pPhysicalDevice = get_native_VkPhysicalDevice( our_vkdata.t.m_pPhysicalDevice );
our_vkdata.t.m_pInstance = get_native_VkInstance( our_vkdata.t.m_pInstance );
our_vkdata.t.m_pQueue = get_native_VkQueue( our_vkdata.t.m_pQueue );
switch (flags & (Submit_TextureWithPose | Submit_TextureWithDepth))
{
case 0:
our_texture = *texture;
our_texture.handle = &our_vkdata;
tex = &our_texture;
break;
case Submit_TextureWithPose:
our_pose = *(VRTextureWithPose_t *)texture;
our_pose.texture.handle = &our_vkdata;
tex = &our_pose;
break;
case Submit_TextureWithDepth:
our_depth = *(VRTextureWithDepth_t *)texture;
our_depth.texture.handle = &our_vkdata;
tex = &our_depth;
break;
case Submit_TextureWithPose | Submit_TextureWithDepth:
our_both = *(VRTextureWithPoseAndDepth_t *)texture;
our_both.texture.handle = &our_vkdata;
their_vkdata = our_both.depth.handle;
our_depth_vkdata = *their_vkdata;
our_depth_vkdata.m_pDevice = get_native_VkDevice( our_depth_vkdata.m_pDevice );
our_depth_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice( our_depth_vkdata.m_pPhysicalDevice );
our_depth_vkdata.m_pInstance = get_native_VkInstance( our_depth_vkdata.m_pInstance );
our_depth_vkdata.m_pQueue = get_native_VkQueue( our_depth_vkdata.m_pQueue );
our_both.depth.handle = &our_depth_vkdata;
tex = &our_both;
break;
}
return cpp_func( linux_side, eye, tex, bounds, flags );
}
EVRCompositorError ivrcompositor_submit( EVRCompositorError (*cpp_func)( void *, EVREye, const Texture_t *, const VRTextureBounds_t *, EVRSubmitFlags ),
void *linux_side, EVREye eye, const Texture_t *texture,
const VRTextureBounds_t *bounds, EVRSubmitFlags flags, unsigned int version )
{
IDXGIVkInteropSurface *dxvk_surface;
IUnknown *texture_iface;
HRESULT hr;
TRACE( "%p, %#x, %p, %p, %#x\n", linux_side, eye, texture, bounds, flags );
compositor_data.handoff_called = FALSE;
switch (texture->eType)
{
case TextureType_DirectX:
{
TRACE( "D3D11\n" );
if (!texture->handle)
{
WARN( "No D3D11 texture %p.\n", texture );
return cpp_func( linux_side, eye, texture, bounds, flags );
}
texture_iface = texture->handle;
if (SUCCEEDED(hr = texture_iface->lpVtbl->QueryInterface( texture_iface, &IID_IDXGIVkInteropSurface,
(void **)&dxvk_surface )))
{
return ivrcompositor_submit_dxvk( cpp_func, linux_side, eye, texture, bounds, flags, version, dxvk_surface );
}
WARN( "Invalid D3D11 texture %p.\n", texture );
return cpp_func( linux_side, eye, texture, bounds, flags );
}
case TextureType_Vulkan:
return ivrcompositor_submit_vulkan( cpp_func, linux_side, eye, texture, bounds, flags, version );
default:
return cpp_func( linux_side, eye, texture, bounds, flags );
}
}
void ivrcompositor_008_set_skybox_override( void (*cpp_func)( void *, GraphicsAPIConvention, void *, void *, void *, void *, void *, void * ),
void *linux_side, GraphicsAPIConvention api, void *front, void *back,
void *left, void *right, void *top, void *bottom, unsigned int version )
{
TRACE( "%p, %#x, %p, %p, %p, %p, %p, %p.\n", linux_side, api, front, back, left, right, top, bottom );
if (api == API_DirectX) FIXME( "Not implemented Direct3D API.\n" );
cpp_func( linux_side, api, front, back, left, right, top, bottom );
}
static EVRCompositorError ivrcompositor_set_skybox_override_d3d11( EVRCompositorError (*cpp_func)( void *, const Texture_t *textures, uint32_t count ),
void *linux_side, const Texture_t *textures, uint32_t count )
{
struct VRVulkanTextureData_t vkdata[6];
IDXGIVkInteropSurface *dxvk_surface;
struct Texture_t vktexture[6];
EVRCompositorError result;
unsigned int i;
for (i = 0; i < count; ++i)
{
const Texture_t *texture = &textures[i];
IUnknown *texture_iface;
if (!texture->handle)
{
ERR( "No D3D11 texture %p.\n", texture );
return cpp_func( linux_side, textures, count );
}
if (textures[i].eType != TextureType_DirectX)
{
FIXME( "Mixing texture types is not supported.\n" );
return 0;
}
texture_iface = texture->handle;
if (SUCCEEDED(texture_iface->lpVtbl->QueryInterface( texture_iface, &IID_IDXGIVkInteropSurface,
(void **)&dxvk_surface )))
{
VkImageSubresourceRange subresources;
IDXGIVkInteropDevice *dxvk_device;
VkImageCreateInfo image_info;
VkImageLayout image_layout;
vktexture[i] = vrclient_translate_texture_dxvk( texture, &vkdata[i], dxvk_surface,
&dxvk_device, &image_layout, &image_info );
if (compositor_data.dxvk_device && dxvk_device != compositor_data.dxvk_device)
{
ERR( "Invalid dxvk_device %p, previous %p.\n", dxvk_device, compositor_data.dxvk_device );
dxvk_surface->lpVtbl->Release( dxvk_surface );
dxvk_device->lpVtbl->Release( dxvk_device );
return 0;
}
compositor_data.dxvk_device = dxvk_device;
subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresources.baseMipLevel = 0;
subresources.levelCount = image_info.mipLevels;
subresources.baseArrayLayer = 0;
subresources.layerCount = image_info.arrayLayers;
dxvk_device->lpVtbl->TransitionSurfaceLayout( dxvk_device, dxvk_surface, &subresources, image_layout,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL );
dxvk_surface->lpVtbl->Release( dxvk_surface );
dxvk_device->lpVtbl->Release( dxvk_device );
continue;
}
FIXME( "Unsupported d3d11 texture %p, i %u.\n", texture, i );
return 0;
}
compositor_data.dxvk_device->lpVtbl->FlushRenderingCommands( compositor_data.dxvk_device );
compositor_data.dxvk_device->lpVtbl->LockSubmissionQueue( compositor_data.dxvk_device );
result = cpp_func( linux_side, vktexture, count );
compositor_data.dxvk_device->lpVtbl->ReleaseSubmissionQueue( compositor_data.dxvk_device );
TRACE( "result %u.\n", result );
return result;
}
EVRCompositorError ivrcompositor_set_skybox_override( EVRCompositorError (*cpp_func)( void *, const Texture_t *textures, uint32_t count ),
void *linux_side, const Texture_t *textures,
uint32_t count, unsigned int version )
{
TRACE( "cpp_func %p, linux_side %p, textures %p, count %u, version %u.\n", cpp_func, linux_side,
textures, count, version );
if (!count || count > 6)
{
WARN( "Invalid texture count %u.\n", count );
return cpp_func( linux_side, textures, count );
}
if (textures[0].eType == TextureType_DirectX)
return ivrcompositor_set_skybox_override_d3d11( cpp_func, linux_side, textures, count );
FIXME( "Conversion for type %u is not supported.\n", textures[0].eType );
return 0;
}
void ivrcompositor_post_present_handoff( void (*cpp_func)( void * ), void *linux_side, unsigned int version )
{
TRACE( "%p\n", linux_side );
if (compositor_data.dxvk_device)
{
compositor_data.dxvk_device->lpVtbl->LockSubmissionQueue( compositor_data.dxvk_device );
if (!compositor_data.d3d11_explicit_handoff && version >= 21)
{
/* PostPresentHandoff can be used with d3d11 without SetExplicitTimingMode
* (which is Vulkan / d3d12 only), but doing the same with Vulkan results
* in lockups and crashes. */
cppIVRCompositor_IVRCompositor_021_SetExplicitTimingMode( linux_side, VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff );
compositor_data.d3d11_explicit_handoff = TRUE;
}
}
cpp_func( linux_side );
compositor_data.handoff_called = TRUE;
if (compositor_data.dxvk_device)
compositor_data.dxvk_device->lpVtbl->ReleaseSubmissionQueue( compositor_data.dxvk_device );
}
EVRCompositorError ivrcompositor_wait_get_poses( EVRCompositorError (cpp_func)( void *, TrackedDevicePose_t *, uint32_t, TrackedDevicePose_t *, uint32_t ),
void *linux_side, TrackedDevicePose_t *render_poses,
uint32_t render_pose_count, TrackedDevicePose_t *game_poses,
uint32_t game_pose_count, unsigned int version )
{
EVRCompositorError r;
TRACE( "%p, %p, %u, %p, %u\n", linux_side, render_poses, render_pose_count, game_poses, game_pose_count );
if (compositor_data.dxvk_device)
{
compositor_data.dxvk_device->lpVtbl->LockSubmissionQueue( compositor_data.dxvk_device );
if (compositor_data.d3d11_explicit_handoff && !compositor_data.handoff_called)
{
/* Calling handoff after submit is optional for d3d11 but mandatory for Vulkan
* if explicit timing mode is set. */
cppIVRCompositor_IVRCompositor_022_PostPresentHandoff( linux_side );
}
}
r = cpp_func( linux_side, render_poses, render_pose_count, game_poses, game_pose_count );
if (compositor_data.dxvk_device)
{
if (compositor_data.d3d11_explicit_handoff)
cppIVRCompositor_IVRCompositor_022_SubmitExplicitTimingData( linux_side );
compositor_data.dxvk_device->lpVtbl->ReleaseSubmissionQueue( compositor_data.dxvk_device );
}
return r;
}
uint32_t ivrcompositor_get_vulkan_device_extensions_required( uint32_t (*cpp_func)( void *, VkPhysicalDevice_T *, char *, uint32_t ),
void *linux_side, VkPhysicalDevice_T *phys_dev,
char *value, uint32_t bufsize, unsigned int version )
{
uint32_t ret;
phys_dev = get_native_VkPhysicalDevice( phys_dev );
ret = cpp_func( linux_side, phys_dev, value, bufsize );
TRACE( "ret %u, value %s.\n", ret, value );
return ret;
}