#include #include #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "dxvk-interop.h" #include "vrclient_defs.h" #include "vrclient_private.h" #include "flatapi.h" #include "struct_converters.h" #include "cppIVRCompositor_IVRCompositor_021.h" #include "cppIVRCompositor_IVRCompositor_022.h" WINE_DEFAULT_DEBUG_CHANNEL(vrclient); void ivrcompositor_005_submit( void (*cpp_func)( void *, Hmd_Eye, void *, Compositor_TextureBounds * ), void *linux_side, Hmd_Eye eye, const void *texture, Compositor_TextureBounds *bounds, unsigned int version ) { TRACE( "%p, %#x, %p, %p\n", linux_side, eye, texture, bounds ); return cpp_func( linux_side, eye, texture, bounds ); } VRCompositorError ivrcompositor_006_submit( VRCompositorError (*cpp_func)( void *, Hmd_Eye, void *, VRTextureBounds_t * ), void *linux_side, Hmd_Eye eye, const void *texture, const VRTextureBounds_t *bounds, unsigned int version ) { TRACE( "%p, %#x, %p, %p\n", linux_side, eye, texture, bounds ); return cpp_func( linux_side, eye, texture, bounds ); } VRCompositorError ivrcompositor_007_submit( VRCompositorError (*cpp_func)( void *, Hmd_Eye, GraphicsAPIConvention, void *, const VRTextureBounds_t * ), void *linux_side, Hmd_Eye eye, GraphicsAPIConvention api, const void *texture, const VRTextureBounds_t *bounds, unsigned int version ) { TRACE( "%p, %#x, %#x, %p, %p\n", linux_side, eye, api, texture, bounds ); if (api == API_DirectX) FIXME( "Not implemented Direct3D API!\n" ); return cpp_func( linux_side, eye, api, texture, bounds ); } VRCompositorError ivrcompositor_008_submit( VRCompositorError (*cpp_func)( void *, Hmd_Eye, GraphicsAPIConvention, void *, const VRTextureBounds_t *, VRSubmitFlags_t ), void *linux_side, Hmd_Eye eye, GraphicsAPIConvention api, const void *texture, const VRTextureBounds_t *bounds, VRSubmitFlags_t flags, unsigned int version ) { TRACE( "%p, %#x, %#x, %p, %p, %#x\n", linux_side, eye, api, texture, bounds, flags ); if (api == API_DirectX) FIXME( "Not implemented Direct3D API!\n" ); return cpp_func( linux_side, eye, api, texture, bounds, flags ); } static EVRCompositorError ivrcompositor_submit_dxvk( EVRCompositorError (*cpp_func)( void *, EVREye, const Texture_t *, const VRTextureBounds_t *, EVRSubmitFlags ), void *linux_side, EVREye eye, const Texture_t *texture, const VRTextureBounds_t *bounds, EVRSubmitFlags flags, unsigned int version, IDXGIVkInteropSurface *dxvk_surface ) { static const EVRSubmitFlags supported_flags = Submit_LensDistortionAlreadyApplied | Submit_FrameDiscontinuty; struct VRVulkanTextureArrayData_t vkdata; IDXGIVkInteropDevice *dxvk_device; struct Texture_t vktexture; VkImageLayout image_layout; VkImageCreateInfo image_info; VkImageSubresourceRange subresources; EVRCompositorError err; vktexture = vrclient_translate_texture_dxvk( texture, &vkdata.t, dxvk_surface, &dxvk_device, &image_layout, &image_info ); compositor_data.dxvk_device = dxvk_device; if (flags & ~supported_flags) FIXME( "Unhandled flags %#x.\n", flags ); if (image_info.arrayLayers > 1) { vkdata.m_unArrayIndex = eye; vkdata.m_unArraySize = image_info.arrayLayers; flags |= Submit_VulkanTextureWithArrayData; } subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; subresources.baseMipLevel = 0; subresources.levelCount = image_info.mipLevels; subresources.baseArrayLayer = 0; subresources.layerCount = image_info.arrayLayers; dxvk_device->lpVtbl->TransitionSurfaceLayout( dxvk_device, dxvk_surface, &subresources, image_layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL ); dxvk_device->lpVtbl->FlushRenderingCommands( dxvk_device ); dxvk_device->lpVtbl->LockSubmissionQueue( dxvk_device ); err = cpp_func( linux_side, eye, &vktexture, bounds, flags ); dxvk_device->lpVtbl->ReleaseSubmissionQueue( dxvk_device ); dxvk_device->lpVtbl->TransitionSurfaceLayout( dxvk_device, dxvk_surface, &subresources, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image_layout ); dxvk_device->lpVtbl->Release( dxvk_device ); dxvk_surface->lpVtbl->Release( dxvk_surface ); return err; } static EVRCompositorError ivrcompositor_submit_vulkan( EVRCompositorError (*cpp_func)( void *, EVREye, const Texture_t *, const VRTextureBounds_t *, EVRSubmitFlags ), void *linux_side, EVREye eye, const Texture_t *texture, const VRTextureBounds_t *bounds, EVRSubmitFlags flags, unsigned int version ) { struct VRVulkanTextureData_t our_depth_vkdata, *their_vkdata; struct VRVulkanTextureArrayData_t our_vkdata; VRTextureWithPoseAndDepth_t our_both; VRTextureWithDepth_t our_depth; VRTextureWithPose_t our_pose; Texture_t our_texture; const void *tex = texture; their_vkdata = texture->handle; memcpy( &our_vkdata, their_vkdata, flags & Submit_VulkanTextureWithArrayData ? sizeof(struct VRVulkanTextureArrayData_t) : sizeof(struct VRVulkanTextureData_t) ); our_vkdata.t.m_pDevice = get_native_VkDevice( our_vkdata.t.m_pDevice ); our_vkdata.t.m_pPhysicalDevice = get_native_VkPhysicalDevice( our_vkdata.t.m_pPhysicalDevice ); our_vkdata.t.m_pInstance = get_native_VkInstance( our_vkdata.t.m_pInstance ); our_vkdata.t.m_pQueue = get_native_VkQueue( our_vkdata.t.m_pQueue ); switch (flags & (Submit_TextureWithPose | Submit_TextureWithDepth)) { case 0: our_texture = *texture; our_texture.handle = &our_vkdata; tex = &our_texture; break; case Submit_TextureWithPose: our_pose = *(VRTextureWithPose_t *)texture; our_pose.texture.handle = &our_vkdata; tex = &our_pose; break; case Submit_TextureWithDepth: our_depth = *(VRTextureWithDepth_t *)texture; our_depth.texture.handle = &our_vkdata; tex = &our_depth; break; case Submit_TextureWithPose | Submit_TextureWithDepth: our_both = *(VRTextureWithPoseAndDepth_t *)texture; our_both.texture.handle = &our_vkdata; their_vkdata = our_both.depth.handle; our_depth_vkdata = *their_vkdata; our_depth_vkdata.m_pDevice = get_native_VkDevice( our_depth_vkdata.m_pDevice ); our_depth_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice( our_depth_vkdata.m_pPhysicalDevice ); our_depth_vkdata.m_pInstance = get_native_VkInstance( our_depth_vkdata.m_pInstance ); our_depth_vkdata.m_pQueue = get_native_VkQueue( our_depth_vkdata.m_pQueue ); our_both.depth.handle = &our_depth_vkdata; tex = &our_both; break; } return cpp_func( linux_side, eye, tex, bounds, flags ); } EVRCompositorError ivrcompositor_submit( EVRCompositorError (*cpp_func)( void *, EVREye, const Texture_t *, const VRTextureBounds_t *, EVRSubmitFlags ), void *linux_side, EVREye eye, const Texture_t *texture, const VRTextureBounds_t *bounds, EVRSubmitFlags flags, unsigned int version ) { IDXGIVkInteropSurface *dxvk_surface; IUnknown *texture_iface; HRESULT hr; TRACE( "%p, %#x, %p, %p, %#x\n", linux_side, eye, texture, bounds, flags ); compositor_data.handoff_called = FALSE; switch (texture->eType) { case TextureType_DirectX: { TRACE( "D3D11\n" ); if (!texture->handle) { WARN( "No D3D11 texture %p.\n", texture ); return cpp_func( linux_side, eye, texture, bounds, flags ); } texture_iface = texture->handle; if (SUCCEEDED(hr = texture_iface->lpVtbl->QueryInterface( texture_iface, &IID_IDXGIVkInteropSurface, (void **)&dxvk_surface ))) { return ivrcompositor_submit_dxvk( cpp_func, linux_side, eye, texture, bounds, flags, version, dxvk_surface ); } WARN( "Invalid D3D11 texture %p.\n", texture ); return cpp_func( linux_side, eye, texture, bounds, flags ); } case TextureType_Vulkan: return ivrcompositor_submit_vulkan( cpp_func, linux_side, eye, texture, bounds, flags, version ); default: return cpp_func( linux_side, eye, texture, bounds, flags ); } } void ivrcompositor_008_set_skybox_override( void (*cpp_func)( void *, GraphicsAPIConvention, void *, void *, void *, void *, void *, void * ), void *linux_side, GraphicsAPIConvention api, void *front, void *back, void *left, void *right, void *top, void *bottom, unsigned int version ) { TRACE( "%p, %#x, %p, %p, %p, %p, %p, %p.\n", linux_side, api, front, back, left, right, top, bottom ); if (api == API_DirectX) FIXME( "Not implemented Direct3D API.\n" ); cpp_func( linux_side, api, front, back, left, right, top, bottom ); } static EVRCompositorError ivrcompositor_set_skybox_override_d3d11( EVRCompositorError (*cpp_func)( void *, const Texture_t *textures, uint32_t count ), void *linux_side, const Texture_t *textures, uint32_t count ) { struct VRVulkanTextureData_t vkdata[6]; IDXGIVkInteropSurface *dxvk_surface; struct Texture_t vktexture[6]; EVRCompositorError result; unsigned int i; for (i = 0; i < count; ++i) { const Texture_t *texture = &textures[i]; IUnknown *texture_iface; if (!texture->handle) { ERR( "No D3D11 texture %p.\n", texture ); return cpp_func( linux_side, textures, count ); } if (textures[i].eType != TextureType_DirectX) { FIXME( "Mixing texture types is not supported.\n" ); return 0; } texture_iface = texture->handle; if (SUCCEEDED(texture_iface->lpVtbl->QueryInterface( texture_iface, &IID_IDXGIVkInteropSurface, (void **)&dxvk_surface ))) { VkImageSubresourceRange subresources; IDXGIVkInteropDevice *dxvk_device; VkImageCreateInfo image_info; VkImageLayout image_layout; vktexture[i] = vrclient_translate_texture_dxvk( texture, &vkdata[i], dxvk_surface, &dxvk_device, &image_layout, &image_info ); if (compositor_data.dxvk_device && dxvk_device != compositor_data.dxvk_device) { ERR( "Invalid dxvk_device %p, previous %p.\n", dxvk_device, compositor_data.dxvk_device ); dxvk_surface->lpVtbl->Release( dxvk_surface ); dxvk_device->lpVtbl->Release( dxvk_device ); return 0; } compositor_data.dxvk_device = dxvk_device; subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; subresources.baseMipLevel = 0; subresources.levelCount = image_info.mipLevels; subresources.baseArrayLayer = 0; subresources.layerCount = image_info.arrayLayers; dxvk_device->lpVtbl->TransitionSurfaceLayout( dxvk_device, dxvk_surface, &subresources, image_layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL ); dxvk_surface->lpVtbl->Release( dxvk_surface ); dxvk_device->lpVtbl->Release( dxvk_device ); continue; } FIXME( "Unsupported d3d11 texture %p, i %u.\n", texture, i ); return 0; } compositor_data.dxvk_device->lpVtbl->FlushRenderingCommands( compositor_data.dxvk_device ); compositor_data.dxvk_device->lpVtbl->LockSubmissionQueue( compositor_data.dxvk_device ); result = cpp_func( linux_side, vktexture, count ); compositor_data.dxvk_device->lpVtbl->ReleaseSubmissionQueue( compositor_data.dxvk_device ); TRACE( "result %u.\n", result ); return result; } EVRCompositorError ivrcompositor_set_skybox_override( EVRCompositorError (*cpp_func)( void *, const Texture_t *textures, uint32_t count ), void *linux_side, const Texture_t *textures, uint32_t count, unsigned int version ) { TRACE( "cpp_func %p, linux_side %p, textures %p, count %u, version %u.\n", cpp_func, linux_side, textures, count, version ); if (!count || count > 6) { WARN( "Invalid texture count %u.\n", count ); return cpp_func( linux_side, textures, count ); } if (textures[0].eType == TextureType_DirectX) return ivrcompositor_set_skybox_override_d3d11( cpp_func, linux_side, textures, count ); FIXME( "Conversion for type %u is not supported.\n", textures[0].eType ); return 0; } void ivrcompositor_post_present_handoff( void (*cpp_func)( void * ), void *linux_side, unsigned int version ) { TRACE( "%p\n", linux_side ); if (compositor_data.dxvk_device) { compositor_data.dxvk_device->lpVtbl->LockSubmissionQueue( compositor_data.dxvk_device ); if (!compositor_data.d3d11_explicit_handoff && version >= 21) { /* PostPresentHandoff can be used with d3d11 without SetExplicitTimingMode * (which is Vulkan / d3d12 only), but doing the same with Vulkan results * in lockups and crashes. */ cppIVRCompositor_IVRCompositor_021_SetExplicitTimingMode( linux_side, VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff ); compositor_data.d3d11_explicit_handoff = TRUE; } } cpp_func( linux_side ); compositor_data.handoff_called = TRUE; if (compositor_data.dxvk_device) compositor_data.dxvk_device->lpVtbl->ReleaseSubmissionQueue( compositor_data.dxvk_device ); } EVRCompositorError ivrcompositor_wait_get_poses( EVRCompositorError (cpp_func)( void *, TrackedDevicePose_t *, uint32_t, TrackedDevicePose_t *, uint32_t ), void *linux_side, TrackedDevicePose_t *render_poses, uint32_t render_pose_count, TrackedDevicePose_t *game_poses, uint32_t game_pose_count, unsigned int version ) { EVRCompositorError r; TRACE( "%p, %p, %u, %p, %u\n", linux_side, render_poses, render_pose_count, game_poses, game_pose_count ); if (compositor_data.dxvk_device) { compositor_data.dxvk_device->lpVtbl->LockSubmissionQueue( compositor_data.dxvk_device ); if (compositor_data.d3d11_explicit_handoff && !compositor_data.handoff_called) { /* Calling handoff after submit is optional for d3d11 but mandatory for Vulkan * if explicit timing mode is set. */ cppIVRCompositor_IVRCompositor_022_PostPresentHandoff( linux_side ); } } r = cpp_func( linux_side, render_poses, render_pose_count, game_poses, game_pose_count ); if (compositor_data.dxvk_device) { if (compositor_data.d3d11_explicit_handoff) cppIVRCompositor_IVRCompositor_022_SubmitExplicitTimingData( linux_side ); compositor_data.dxvk_device->lpVtbl->ReleaseSubmissionQueue( compositor_data.dxvk_device ); } return r; } uint32_t ivrcompositor_get_vulkan_device_extensions_required( uint32_t (*cpp_func)( void *, VkPhysicalDevice_T *, char *, uint32_t ), void *linux_side, VkPhysicalDevice_T *phys_dev, char *value, uint32_t bufsize, unsigned int version ) { uint32_t ret; phys_dev = get_native_VkPhysicalDevice( phys_dev ); ret = cpp_func( linux_side, phys_dev, value, bufsize ); TRACE( "ret %u, value %s.\n", ret, value ); return ret; }