Yucom/lsteamclient/cb_converters_100.cpp

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2018-01-18 17:24:05 +01:00
#include "steamclient_private.h"
#include "steam_defs.h"
#include "steamworks_sdk_100/steam_api.h"
#include "steamworks_sdk_100/isteamgameserver.h"
extern "C" {
struct winAppDataChanged_t_8 {
uint32 m_nAppID;
bool m_bBySteamUI;
bool m_bCDDBUpdate;
} __attribute__ ((ms_struct));
void cb_AppDataChanged_t_8(void *l, void *w)
{
AppDataChanged_t *lin = (AppDataChanged_t *)l;
struct winAppDataChanged_t_8 *win = (struct winAppDataChanged_t_8 *)w;
win->m_nAppID = lin->m_nAppID;
win->m_bBySteamUI = lin->m_bBySteamUI;
win->m_bCDDBUpdate = lin->m_bCDDBUpdate;
}
}