Yucom/lsteamclient/cppISteamGameServer_SteamGameServer004.h

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C
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struct cppISteamGameServer_SteamGameServer004_LogOn_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer004_LogOn( struct cppISteamGameServer_SteamGameServer004_LogOn_params *params );
struct cppISteamGameServer_SteamGameServer004_LogOff_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer004_LogOff( struct cppISteamGameServer_SteamGameServer004_LogOff_params *params );
struct cppISteamGameServer_SteamGameServer004_BLoggedOn_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer004_BLoggedOn( struct cppISteamGameServer_SteamGameServer004_BLoggedOn_params *params );
struct cppISteamGameServer_SteamGameServer004_BSecure_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer004_BSecure( struct cppISteamGameServer_SteamGameServer004_BSecure_params *params );
struct cppISteamGameServer_SteamGameServer004_GetSteamID_params
{
void *linux_side;
CSteamID *_ret;
};
extern void cppISteamGameServer_SteamGameServer004_GetSteamID( struct cppISteamGameServer_SteamGameServer004_GetSteamID_params *params );
struct cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate_params
{
void *linux_side;
CSteamID steamIDUser;
uint32 unIPClient;
void *pvAuthBlob;
uint32 cubAuthBlobSize;
};
extern void cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate_params *params );
struct cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection_params
{
void *linux_side;
CSteamID *_ret;
};
extern void cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection_params *params );
struct cppISteamGameServer_SteamGameServer004_SendUserDisconnect_params
{
void *linux_side;
CSteamID steamIDUser;
};
extern void cppISteamGameServer_SteamGameServer004_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer004_SendUserDisconnect_params *params );
struct cppISteamGameServer_SteamGameServer004_BUpdateUserData_params
{
void *linux_side;
bool _ret;
CSteamID steamIDUser;
const char *pchPlayerName;
uint32 uScore;
};
extern void cppISteamGameServer_SteamGameServer004_BUpdateUserData( struct cppISteamGameServer_SteamGameServer004_BUpdateUserData_params *params );
struct cppISteamGameServer_SteamGameServer004_BSetServerType_params
{
void *linux_side;
bool _ret;
int32 nGameAppId;
uint32 unServerFlags;
uint32 unGameIP;
uint16 unGamePort;
uint16 unSpectatorPort;
uint16 usQueryPort;
const char *pchGameDir;
const char *pchVersion;
bool bLANMode;
};
extern void cppISteamGameServer_SteamGameServer004_BSetServerType( struct cppISteamGameServer_SteamGameServer004_BSetServerType_params *params );
struct cppISteamGameServer_SteamGameServer004_UpdateServerStatus_params
{
void *linux_side;
int cPlayers;
int cPlayersMax;
int cBotPlayers;
const char *pchServerName;
const char *pSpectatorServerName;
const char *pchMapName;
};
extern void cppISteamGameServer_SteamGameServer004_UpdateServerStatus( struct cppISteamGameServer_SteamGameServer004_UpdateServerStatus_params *params );
struct cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort_params
{
void *linux_side;
uint16 unSpectatorPort;
};
extern void cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort_params *params );
struct cppISteamGameServer_SteamGameServer004_SetGameType_params
{
void *linux_side;
const char *pchGameType;
};
extern void cppISteamGameServer_SteamGameServer004_SetGameType( struct cppISteamGameServer_SteamGameServer004_SetGameType_params *params );
struct cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus_params
{
void *linux_side;
bool _ret;
CSteamID steamID;
const char *pchAchievementName;
};
extern void cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus_params *params );