struct cppISteamGameServer_SteamGameServer004_LogOn_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer004_LogOn( struct cppISteamGameServer_SteamGameServer004_LogOn_params *params ); struct cppISteamGameServer_SteamGameServer004_LogOff_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer004_LogOff( struct cppISteamGameServer_SteamGameServer004_LogOff_params *params ); struct cppISteamGameServer_SteamGameServer004_BLoggedOn_params { void *linux_side; bool _ret; }; extern void cppISteamGameServer_SteamGameServer004_BLoggedOn( struct cppISteamGameServer_SteamGameServer004_BLoggedOn_params *params ); struct cppISteamGameServer_SteamGameServer004_BSecure_params { void *linux_side; bool _ret; }; extern void cppISteamGameServer_SteamGameServer004_BSecure( struct cppISteamGameServer_SteamGameServer004_BSecure_params *params ); struct cppISteamGameServer_SteamGameServer004_GetSteamID_params { void *linux_side; CSteamID *_ret; }; extern void cppISteamGameServer_SteamGameServer004_GetSteamID( struct cppISteamGameServer_SteamGameServer004_GetSteamID_params *params ); struct cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate_params { void *linux_side; CSteamID steamIDUser; uint32 unIPClient; void *pvAuthBlob; uint32 cubAuthBlobSize; }; extern void cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate_params *params ); struct cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection_params { void *linux_side; CSteamID *_ret; }; extern void cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection_params *params ); struct cppISteamGameServer_SteamGameServer004_SendUserDisconnect_params { void *linux_side; CSteamID steamIDUser; }; extern void cppISteamGameServer_SteamGameServer004_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer004_SendUserDisconnect_params *params ); struct cppISteamGameServer_SteamGameServer004_BUpdateUserData_params { void *linux_side; bool _ret; CSteamID steamIDUser; const char *pchPlayerName; uint32 uScore; }; extern void cppISteamGameServer_SteamGameServer004_BUpdateUserData( struct cppISteamGameServer_SteamGameServer004_BUpdateUserData_params *params ); struct cppISteamGameServer_SteamGameServer004_BSetServerType_params { void *linux_side; bool _ret; int32 nGameAppId; uint32 unServerFlags; uint32 unGameIP; uint16 unGamePort; uint16 unSpectatorPort; uint16 usQueryPort; const char *pchGameDir; const char *pchVersion; bool bLANMode; }; extern void cppISteamGameServer_SteamGameServer004_BSetServerType( struct cppISteamGameServer_SteamGameServer004_BSetServerType_params *params ); struct cppISteamGameServer_SteamGameServer004_UpdateServerStatus_params { void *linux_side; int cPlayers; int cPlayersMax; int cBotPlayers; const char *pchServerName; const char *pSpectatorServerName; const char *pchMapName; }; extern void cppISteamGameServer_SteamGameServer004_UpdateServerStatus( struct cppISteamGameServer_SteamGameServer004_UpdateServerStatus_params *params ); struct cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort_params { void *linux_side; uint16 unSpectatorPort; }; extern void cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort_params *params ); struct cppISteamGameServer_SteamGameServer004_SetGameType_params { void *linux_side; const char *pchGameType; }; extern void cppISteamGameServer_SteamGameServer004_SetGameType( struct cppISteamGameServer_SteamGameServer004_SetGameType_params *params ); struct cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus_params { void *linux_side; bool _ret; CSteamID steamID; const char *pchAchievementName; }; extern void cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus_params *params );