Yucom/lsteamclient/cppISteamFriends_SteamFriends015.cpp

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
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#include "steamworks_sdk_142/steam_api.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
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#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_142
#include "struct_converters.h"
#include "cppISteamFriends_SteamFriends015.h"
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const char * cppISteamFriends_SteamFriends015_GetPersonaName(void *linux_side)
{
return ((ISteamFriends*)linux_side)->GetPersonaName();
}
SteamAPICall_t cppISteamFriends_SteamFriends015_SetPersonaName(void *linux_side, const char * pchPersonaName)
{
return ((ISteamFriends*)linux_side)->SetPersonaName((const char *)pchPersonaName);
}
EPersonaState cppISteamFriends_SteamFriends015_GetPersonaState(void *linux_side)
{
return ((ISteamFriends*)linux_side)->GetPersonaState();
}
int cppISteamFriends_SteamFriends015_GetFriendCount(void *linux_side, int iFriendFlags)
{
return ((ISteamFriends*)linux_side)->GetFriendCount((int)iFriendFlags);
}
CSteamID cppISteamFriends_SteamFriends015_GetFriendByIndex(void *linux_side, int iFriend, int iFriendFlags)
{
return ((ISteamFriends*)linux_side)->GetFriendByIndex((int)iFriend, (int)iFriendFlags);
}
EFriendRelationship cppISteamFriends_SteamFriends015_GetFriendRelationship(void *linux_side, CSteamID steamIDFriend)
{
return ((ISteamFriends*)linux_side)->GetFriendRelationship((CSteamID)steamIDFriend);
}
EPersonaState cppISteamFriends_SteamFriends015_GetFriendPersonaState(void *linux_side, CSteamID steamIDFriend)
{
return ((ISteamFriends*)linux_side)->GetFriendPersonaState((CSteamID)steamIDFriend);
}
const char * cppISteamFriends_SteamFriends015_GetFriendPersonaName(void *linux_side, CSteamID steamIDFriend)
{
return ((ISteamFriends*)linux_side)->GetFriendPersonaName((CSteamID)steamIDFriend);
}
bool cppISteamFriends_SteamFriends015_GetFriendGamePlayed(void *linux_side, CSteamID steamIDFriend, FriendGameInfo_t * pFriendGameInfo)
{
return ((ISteamFriends*)linux_side)->GetFriendGamePlayed((CSteamID)steamIDFriend, (FriendGameInfo_t *)pFriendGameInfo);
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}
const char * cppISteamFriends_SteamFriends015_GetFriendPersonaNameHistory(void *linux_side, CSteamID steamIDFriend, int iPersonaName)
{
return ((ISteamFriends*)linux_side)->GetFriendPersonaNameHistory((CSteamID)steamIDFriend, (int)iPersonaName);
}
int cppISteamFriends_SteamFriends015_GetFriendSteamLevel(void *linux_side, CSteamID steamIDFriend)
{
return ((ISteamFriends*)linux_side)->GetFriendSteamLevel((CSteamID)steamIDFriend);
}
const char * cppISteamFriends_SteamFriends015_GetPlayerNickname(void *linux_side, CSteamID steamIDPlayer)
{
return ((ISteamFriends*)linux_side)->GetPlayerNickname((CSteamID)steamIDPlayer);
}
int cppISteamFriends_SteamFriends015_GetFriendsGroupCount(void *linux_side)
{
return ((ISteamFriends*)linux_side)->GetFriendsGroupCount();
}
FriendsGroupID_t cppISteamFriends_SteamFriends015_GetFriendsGroupIDByIndex(void *linux_side, int iFG)
{
return ((ISteamFriends*)linux_side)->GetFriendsGroupIDByIndex((int)iFG);
}
const char * cppISteamFriends_SteamFriends015_GetFriendsGroupName(void *linux_side, FriendsGroupID_t friendsGroupID)
{
return ((ISteamFriends*)linux_side)->GetFriendsGroupName((FriendsGroupID_t)friendsGroupID);
}
int cppISteamFriends_SteamFriends015_GetFriendsGroupMembersCount(void *linux_side, FriendsGroupID_t friendsGroupID)
{
return ((ISteamFriends*)linux_side)->GetFriendsGroupMembersCount((FriendsGroupID_t)friendsGroupID);
}
void cppISteamFriends_SteamFriends015_GetFriendsGroupMembersList(void *linux_side, FriendsGroupID_t friendsGroupID, CSteamID * pOutSteamIDMembers, int nMembersCount)
{
((ISteamFriends*)linux_side)->GetFriendsGroupMembersList((FriendsGroupID_t)friendsGroupID, (CSteamID *)pOutSteamIDMembers, (int)nMembersCount);
}
bool cppISteamFriends_SteamFriends015_HasFriend(void *linux_side, CSteamID steamIDFriend, int iFriendFlags)
{
return ((ISteamFriends*)linux_side)->HasFriend((CSteamID)steamIDFriend, (int)iFriendFlags);
}
int cppISteamFriends_SteamFriends015_GetClanCount(void *linux_side)
{
return ((ISteamFriends*)linux_side)->GetClanCount();
}
CSteamID cppISteamFriends_SteamFriends015_GetClanByIndex(void *linux_side, int iClan)
{
return ((ISteamFriends*)linux_side)->GetClanByIndex((int)iClan);
}
const char * cppISteamFriends_SteamFriends015_GetClanName(void *linux_side, CSteamID steamIDClan)
{
return ((ISteamFriends*)linux_side)->GetClanName((CSteamID)steamIDClan);
}
const char * cppISteamFriends_SteamFriends015_GetClanTag(void *linux_side, CSteamID steamIDClan)
{
return ((ISteamFriends*)linux_side)->GetClanTag((CSteamID)steamIDClan);
}
bool cppISteamFriends_SteamFriends015_GetClanActivityCounts(void *linux_side, CSteamID steamIDClan, int * pnOnline, int * pnInGame, int * pnChatting)
{
return ((ISteamFriends*)linux_side)->GetClanActivityCounts((CSteamID)steamIDClan, (int *)pnOnline, (int *)pnInGame, (int *)pnChatting);
}
SteamAPICall_t cppISteamFriends_SteamFriends015_DownloadClanActivityCounts(void *linux_side, CSteamID * psteamIDClans, int cClansToRequest)
{
return ((ISteamFriends*)linux_side)->DownloadClanActivityCounts((CSteamID *)psteamIDClans, (int)cClansToRequest);
}
int cppISteamFriends_SteamFriends015_GetFriendCountFromSource(void *linux_side, CSteamID steamIDSource)
{
return ((ISteamFriends*)linux_side)->GetFriendCountFromSource((CSteamID)steamIDSource);
}
CSteamID cppISteamFriends_SteamFriends015_GetFriendFromSourceByIndex(void *linux_side, CSteamID steamIDSource, int iFriend)
{
return ((ISteamFriends*)linux_side)->GetFriendFromSourceByIndex((CSteamID)steamIDSource, (int)iFriend);
}
bool cppISteamFriends_SteamFriends015_IsUserInSource(void *linux_side, CSteamID steamIDUser, CSteamID steamIDSource)
{
return ((ISteamFriends*)linux_side)->IsUserInSource((CSteamID)steamIDUser, (CSteamID)steamIDSource);
}
void cppISteamFriends_SteamFriends015_SetInGameVoiceSpeaking(void *linux_side, CSteamID steamIDUser, bool bSpeaking)
{
((ISteamFriends*)linux_side)->SetInGameVoiceSpeaking((CSteamID)steamIDUser, (bool)bSpeaking);
}
void cppISteamFriends_SteamFriends015_ActivateGameOverlay(void *linux_side, const char * pchDialog)
{
((ISteamFriends*)linux_side)->ActivateGameOverlay((const char *)pchDialog);
}
void cppISteamFriends_SteamFriends015_ActivateGameOverlayToUser(void *linux_side, const char * pchDialog, CSteamID steamID)
{
((ISteamFriends*)linux_side)->ActivateGameOverlayToUser((const char *)pchDialog, (CSteamID)steamID);
}
void cppISteamFriends_SteamFriends015_ActivateGameOverlayToWebPage(void *linux_side, const char * pchURL)
{
((ISteamFriends*)linux_side)->ActivateGameOverlayToWebPage((const char *)pchURL);
}
void cppISteamFriends_SteamFriends015_ActivateGameOverlayToStore(void *linux_side, AppId_t nAppID, EOverlayToStoreFlag eFlag)
{
((ISteamFriends*)linux_side)->ActivateGameOverlayToStore((AppId_t)nAppID, (EOverlayToStoreFlag)eFlag);
}
void cppISteamFriends_SteamFriends015_SetPlayedWith(void *linux_side, CSteamID steamIDUserPlayedWith)
{
((ISteamFriends*)linux_side)->SetPlayedWith((CSteamID)steamIDUserPlayedWith);
}
void cppISteamFriends_SteamFriends015_ActivateGameOverlayInviteDialog(void *linux_side, CSteamID steamIDLobby)
{
((ISteamFriends*)linux_side)->ActivateGameOverlayInviteDialog((CSteamID)steamIDLobby);
}
int cppISteamFriends_SteamFriends015_GetSmallFriendAvatar(void *linux_side, CSteamID steamIDFriend)
{
return ((ISteamFriends*)linux_side)->GetSmallFriendAvatar((CSteamID)steamIDFriend);
}
int cppISteamFriends_SteamFriends015_GetMediumFriendAvatar(void *linux_side, CSteamID steamIDFriend)
{
return ((ISteamFriends*)linux_side)->GetMediumFriendAvatar((CSteamID)steamIDFriend);
}
int cppISteamFriends_SteamFriends015_GetLargeFriendAvatar(void *linux_side, CSteamID steamIDFriend)
{
return ((ISteamFriends*)linux_side)->GetLargeFriendAvatar((CSteamID)steamIDFriend);
}
bool cppISteamFriends_SteamFriends015_RequestUserInformation(void *linux_side, CSteamID steamIDUser, bool bRequireNameOnly)
{
return ((ISteamFriends*)linux_side)->RequestUserInformation((CSteamID)steamIDUser, (bool)bRequireNameOnly);
}
SteamAPICall_t cppISteamFriends_SteamFriends015_RequestClanOfficerList(void *linux_side, CSteamID steamIDClan)
{
return ((ISteamFriends*)linux_side)->RequestClanOfficerList((CSteamID)steamIDClan);
}
CSteamID cppISteamFriends_SteamFriends015_GetClanOwner(void *linux_side, CSteamID steamIDClan)
{
return ((ISteamFriends*)linux_side)->GetClanOwner((CSteamID)steamIDClan);
}
int cppISteamFriends_SteamFriends015_GetClanOfficerCount(void *linux_side, CSteamID steamIDClan)
{
return ((ISteamFriends*)linux_side)->GetClanOfficerCount((CSteamID)steamIDClan);
}
CSteamID cppISteamFriends_SteamFriends015_GetClanOfficerByIndex(void *linux_side, CSteamID steamIDClan, int iOfficer)
{
return ((ISteamFriends*)linux_side)->GetClanOfficerByIndex((CSteamID)steamIDClan, (int)iOfficer);
}
uint32 cppISteamFriends_SteamFriends015_GetUserRestrictions(void *linux_side)
{
return ((ISteamFriends*)linux_side)->GetUserRestrictions();
}
bool cppISteamFriends_SteamFriends015_SetRichPresence(void *linux_side, const char * pchKey, const char * pchValue)
{
return ((ISteamFriends*)linux_side)->SetRichPresence((const char *)pchKey, (const char *)pchValue);
}
void cppISteamFriends_SteamFriends015_ClearRichPresence(void *linux_side)
{
((ISteamFriends*)linux_side)->ClearRichPresence();
}
const char * cppISteamFriends_SteamFriends015_GetFriendRichPresence(void *linux_side, CSteamID steamIDFriend, const char * pchKey)
{
return ((ISteamFriends*)linux_side)->GetFriendRichPresence((CSteamID)steamIDFriend, (const char *)pchKey);
}
int cppISteamFriends_SteamFriends015_GetFriendRichPresenceKeyCount(void *linux_side, CSteamID steamIDFriend)
{
return ((ISteamFriends*)linux_side)->GetFriendRichPresenceKeyCount((CSteamID)steamIDFriend);
}
const char * cppISteamFriends_SteamFriends015_GetFriendRichPresenceKeyByIndex(void *linux_side, CSteamID steamIDFriend, int iKey)
{
return ((ISteamFriends*)linux_side)->GetFriendRichPresenceKeyByIndex((CSteamID)steamIDFriend, (int)iKey);
}
void cppISteamFriends_SteamFriends015_RequestFriendRichPresence(void *linux_side, CSteamID steamIDFriend)
{
((ISteamFriends*)linux_side)->RequestFriendRichPresence((CSteamID)steamIDFriend);
}
bool cppISteamFriends_SteamFriends015_InviteUserToGame(void *linux_side, CSteamID steamIDFriend, const char * pchConnectString)
{
return ((ISteamFriends*)linux_side)->InviteUserToGame((CSteamID)steamIDFriend, (const char *)pchConnectString);
}
int cppISteamFriends_SteamFriends015_GetCoplayFriendCount(void *linux_side)
{
return ((ISteamFriends*)linux_side)->GetCoplayFriendCount();
}
CSteamID cppISteamFriends_SteamFriends015_GetCoplayFriend(void *linux_side, int iCoplayFriend)
{
return ((ISteamFriends*)linux_side)->GetCoplayFriend((int)iCoplayFriend);
}
int cppISteamFriends_SteamFriends015_GetFriendCoplayTime(void *linux_side, CSteamID steamIDFriend)
{
return ((ISteamFriends*)linux_side)->GetFriendCoplayTime((CSteamID)steamIDFriend);
}
AppId_t cppISteamFriends_SteamFriends015_GetFriendCoplayGame(void *linux_side, CSteamID steamIDFriend)
{
return ((ISteamFriends*)linux_side)->GetFriendCoplayGame((CSteamID)steamIDFriend);
}
SteamAPICall_t cppISteamFriends_SteamFriends015_JoinClanChatRoom(void *linux_side, CSteamID steamIDClan)
{
return ((ISteamFriends*)linux_side)->JoinClanChatRoom((CSteamID)steamIDClan);
}
bool cppISteamFriends_SteamFriends015_LeaveClanChatRoom(void *linux_side, CSteamID steamIDClan)
{
return ((ISteamFriends*)linux_side)->LeaveClanChatRoom((CSteamID)steamIDClan);
}
int cppISteamFriends_SteamFriends015_GetClanChatMemberCount(void *linux_side, CSteamID steamIDClan)
{
return ((ISteamFriends*)linux_side)->GetClanChatMemberCount((CSteamID)steamIDClan);
}
CSteamID cppISteamFriends_SteamFriends015_GetChatMemberByIndex(void *linux_side, CSteamID steamIDClan, int iUser)
{
return ((ISteamFriends*)linux_side)->GetChatMemberByIndex((CSteamID)steamIDClan, (int)iUser);
}
bool cppISteamFriends_SteamFriends015_SendClanChatMessage(void *linux_side, CSteamID steamIDClanChat, const char * pchText)
{
return ((ISteamFriends*)linux_side)->SendClanChatMessage((CSteamID)steamIDClanChat, (const char *)pchText);
}
int cppISteamFriends_SteamFriends015_GetClanChatMessage(void *linux_side, CSteamID steamIDClanChat, int iMessage, void * prgchText, int cchTextMax, EChatEntryType * peChatEntryType, CSteamID * psteamidChatter)
{
return ((ISteamFriends*)linux_side)->GetClanChatMessage((CSteamID)steamIDClanChat, (int)iMessage, (void *)prgchText, (int)cchTextMax, (EChatEntryType *)peChatEntryType, (CSteamID *)psteamidChatter);
}
bool cppISteamFriends_SteamFriends015_IsClanChatAdmin(void *linux_side, CSteamID steamIDClanChat, CSteamID steamIDUser)
{
return ((ISteamFriends*)linux_side)->IsClanChatAdmin((CSteamID)steamIDClanChat, (CSteamID)steamIDUser);
}
bool cppISteamFriends_SteamFriends015_IsClanChatWindowOpenInSteam(void *linux_side, CSteamID steamIDClanChat)
{
return ((ISteamFriends*)linux_side)->IsClanChatWindowOpenInSteam((CSteamID)steamIDClanChat);
}
bool cppISteamFriends_SteamFriends015_OpenClanChatWindowInSteam(void *linux_side, CSteamID steamIDClanChat)
{
return ((ISteamFriends*)linux_side)->OpenClanChatWindowInSteam((CSteamID)steamIDClanChat);
}
bool cppISteamFriends_SteamFriends015_CloseClanChatWindowInSteam(void *linux_side, CSteamID steamIDClanChat)
{
return ((ISteamFriends*)linux_side)->CloseClanChatWindowInSteam((CSteamID)steamIDClanChat);
}
bool cppISteamFriends_SteamFriends015_SetListenForFriendsMessages(void *linux_side, bool bInterceptEnabled)
{
return ((ISteamFriends*)linux_side)->SetListenForFriendsMessages((bool)bInterceptEnabled);
}
bool cppISteamFriends_SteamFriends015_ReplyToFriendMessage(void *linux_side, CSteamID steamIDFriend, const char * pchMsgToSend)
{
return ((ISteamFriends*)linux_side)->ReplyToFriendMessage((CSteamID)steamIDFriend, (const char *)pchMsgToSend);
}
int cppISteamFriends_SteamFriends015_GetFriendMessage(void *linux_side, CSteamID steamIDFriend, int iMessageID, void * pvData, int cubData, EChatEntryType * peChatEntryType)
{
return ((ISteamFriends*)linux_side)->GetFriendMessage((CSteamID)steamIDFriend, (int)iMessageID, (void *)pvData, (int)cubData, (EChatEntryType *)peChatEntryType);
}
SteamAPICall_t cppISteamFriends_SteamFriends015_GetFollowerCount(void *linux_side, CSteamID steamID)
{
return ((ISteamFriends*)linux_side)->GetFollowerCount((CSteamID)steamID);
}
SteamAPICall_t cppISteamFriends_SteamFriends015_IsFollowing(void *linux_side, CSteamID steamID)
{
return ((ISteamFriends*)linux_side)->IsFollowing((CSteamID)steamID);
}
SteamAPICall_t cppISteamFriends_SteamFriends015_EnumerateFollowingList(void *linux_side, uint32 unStartIndex)
{
return ((ISteamFriends*)linux_side)->EnumerateFollowingList((uint32)unStartIndex);
}
bool cppISteamFriends_SteamFriends015_IsClanPublic(void *linux_side, CSteamID steamIDClan)
{
return ((ISteamFriends*)linux_side)->IsClanPublic((CSteamID)steamIDClan);
}
bool cppISteamFriends_SteamFriends015_IsClanOfficialGameGroup(void *linux_side, CSteamID steamIDClan)
{
return ((ISteamFriends*)linux_side)->IsClanOfficialGameGroup((CSteamID)steamIDClan);
}
#ifdef __cplusplus
}
#endif