2018-01-18 17:24:05 +01:00
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#include "steam_defs.h"
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#include "steamworks_sdk_116/steam_api.h"
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#include "steamworks_sdk_116/isteamgameserver.h"
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2018-10-30 20:06:46 +01:00
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#include "steamclient_private.h"
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2018-01-18 17:24:05 +01:00
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#ifdef __cplusplus
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extern "C" {
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#endif
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2019-02-26 16:05:29 +01:00
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#define SDKVER_116
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#include "struct_converters.h"
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#include "cppISteamGameServer_SteamGameServer010.h"
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2018-01-18 17:24:05 +01:00
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void cppISteamGameServer_SteamGameServer010_LogOn(void *linux_side)
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{
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((ISteamGameServer*)linux_side)->LogOn();
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}
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void cppISteamGameServer_SteamGameServer010_LogOff(void *linux_side)
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{
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((ISteamGameServer*)linux_side)->LogOff();
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}
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bool cppISteamGameServer_SteamGameServer010_BLoggedOn(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->BLoggedOn();
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}
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bool cppISteamGameServer_SteamGameServer010_BSecure(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->BSecure();
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}
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CSteamID cppISteamGameServer_SteamGameServer010_GetSteamID(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->GetSteamID();
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}
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bool cppISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate(void *linux_side, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser)
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{
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return ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate((uint32)unIPClient, (const void *)pvAuthBlob, (uint32)cubAuthBlobSize, (CSteamID *)pSteamIDUser);
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}
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CSteamID cppISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection();
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}
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void cppISteamGameServer_SteamGameServer010_SendUserDisconnect(void *linux_side, CSteamID steamIDUser)
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{
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((ISteamGameServer*)linux_side)->SendUserDisconnect((CSteamID)steamIDUser);
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}
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bool cppISteamGameServer_SteamGameServer010_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore)
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{
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return ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore);
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}
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bool cppISteamGameServer_SteamGameServer010_BSetServerType(void *linux_side, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char * pchGameDir, const char * pchVersion, bool bLANMode)
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{
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return ((ISteamGameServer*)linux_side)->BSetServerType((uint32)unServerFlags, (uint32)unGameIP, (uint16)unGamePort, (uint16)unSpectatorPort, (uint16)usQueryPort, (const char *)pchGameDir, (const char *)pchVersion, (bool)bLANMode);
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}
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void cppISteamGameServer_SteamGameServer010_UpdateServerStatus(void *linux_side, int cPlayers, int cPlayersMax, int cBotPlayers, const char * pchServerName, const char * pSpectatorServerName, const char * pchMapName)
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{
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((ISteamGameServer*)linux_side)->UpdateServerStatus((int)cPlayers, (int)cPlayersMax, (int)cBotPlayers, (const char *)pchServerName, (const char *)pSpectatorServerName, (const char *)pchMapName);
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}
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void cppISteamGameServer_SteamGameServer010_UpdateSpectatorPort(void *linux_side, uint16 unSpectatorPort)
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{
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((ISteamGameServer*)linux_side)->UpdateSpectatorPort((uint16)unSpectatorPort);
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}
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void cppISteamGameServer_SteamGameServer010_SetGameTags(void *linux_side, const char * pchGameTags)
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{
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((ISteamGameServer*)linux_side)->SetGameTags((const char *)pchGameTags);
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}
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void cppISteamGameServer_SteamGameServer010_GetGameplayStats(void *linux_side)
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{
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((ISteamGameServer*)linux_side)->GetGameplayStats();
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}
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SteamAPICall_t cppISteamGameServer_SteamGameServer010_GetServerReputation(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->GetServerReputation();
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}
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bool cppISteamGameServer_SteamGameServer010_RequestUserGroupStatus(void *linux_side, CSteamID steamIDUser, CSteamID steamIDGroup)
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{
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return ((ISteamGameServer*)linux_side)->RequestUserGroupStatus((CSteamID)steamIDUser, (CSteamID)steamIDGroup);
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}
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uint32 cppISteamGameServer_SteamGameServer010_GetPublicIP(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->GetPublicIP();
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}
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void cppISteamGameServer_SteamGameServer010_SetGameData(void *linux_side, const char * pchGameData)
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{
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((ISteamGameServer*)linux_side)->SetGameData((const char *)pchGameData);
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}
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EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer010_UserHasLicenseForApp(void *linux_side, CSteamID steamID, AppId_t appID)
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{
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return ((ISteamGameServer*)linux_side)->UserHasLicenseForApp((CSteamID)steamID, (AppId_t)appID);
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}
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HAuthTicket cppISteamGameServer_SteamGameServer010_GetAuthSessionTicket(void *linux_side, void * pTicket, int cbMaxTicket, uint32 * pcbTicket)
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{
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return ((ISteamGameServer*)linux_side)->GetAuthSessionTicket((void *)pTicket, (int)cbMaxTicket, (uint32 *)pcbTicket);
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}
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EBeginAuthSessionResult cppISteamGameServer_SteamGameServer010_BeginAuthSession(void *linux_side, const void * pAuthTicket, int cbAuthTicket, CSteamID steamID)
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{
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return ((ISteamGameServer*)linux_side)->BeginAuthSession((const void *)pAuthTicket, (int)cbAuthTicket, (CSteamID)steamID);
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}
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void cppISteamGameServer_SteamGameServer010_EndAuthSession(void *linux_side, CSteamID steamID)
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{
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((ISteamGameServer*)linux_side)->EndAuthSession((CSteamID)steamID);
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}
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void cppISteamGameServer_SteamGameServer010_CancelAuthTicket(void *linux_side, HAuthTicket hAuthTicket)
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{
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((ISteamGameServer*)linux_side)->CancelAuthTicket((HAuthTicket)hAuthTicket);
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}
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#ifdef __cplusplus
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}
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#endif
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