22 lines
594 B
C++
22 lines
594 B
C++
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#include "steamclient_private.h"
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#include "steam_defs.h"
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#include "steamworks_sdk_100/steam_api.h"
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#include "steamworks_sdk_100/isteamgameserver.h"
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extern "C" {
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struct winAppDataChanged_t_8 {
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uint32 m_nAppID;
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bool m_bBySteamUI;
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bool m_bCDDBUpdate;
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} __attribute__ ((ms_struct));
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void cb_AppDataChanged_t_8(void *l, void *w)
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{
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AppDataChanged_t *lin = (AppDataChanged_t *)l;
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struct winAppDataChanged_t_8 *win = (struct winAppDataChanged_t_8 *)w;
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win->m_nAppID = lin->m_nAppID;
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win->m_bBySteamUI = lin->m_bBySteamUI;
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win->m_bCDDBUpdate = lin->m_bCDDBUpdate;
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}
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}
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