23 lines
2.3 KiB
C
23 lines
2.3 KiB
C
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList(void *, AppId_t, MatchMakingKeyValuePair_t **, uint32, ISteamMatchmakingServerListResponse *);
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extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList(void *, AppId_t, ISteamMatchmakingServerListResponse *);
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extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList(void *, AppId_t, MatchMakingKeyValuePair_t **, uint32, ISteamMatchmakingServerListResponse *);
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extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList(void *, AppId_t, MatchMakingKeyValuePair_t **, uint32, ISteamMatchmakingServerListResponse *);
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extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList(void *, AppId_t, MatchMakingKeyValuePair_t **, uint32, ISteamMatchmakingServerListResponse *);
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extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList(void *, AppId_t, MatchMakingKeyValuePair_t **, uint32, ISteamMatchmakingServerListResponse *);
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extern gameserveritem_t * cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails(void *, EMatchMakingType, int);
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extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery(void *, EMatchMakingType);
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extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery(void *, EMatchMakingType);
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extern bool cppISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing(void *, EMatchMakingType);
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extern int cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount(void *, EMatchMakingType);
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extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer(void *, EMatchMakingType, int);
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extern HServerQuery cppISteamMatchmakingServers_SteamMatchMakingServers001_PingServer(void *, uint32, uint16, ISteamMatchmakingPingResponse *);
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extern HServerQuery cppISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails(void *, uint32, uint16, ISteamMatchmakingPlayersResponse *);
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extern HServerQuery cppISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules(void *, uint32, uint16, ISteamMatchmakingRulesResponse *);
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extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery(void *, HServerQuery);
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#ifdef __cplusplus
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}
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#endif
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