22 lines
684 B
C++
22 lines
684 B
C++
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#include "steamclient_private.h"
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#include "steam_defs.h"
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#include "steamworks_sdk_111/steam_api.h"
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#include "steamworks_sdk_111/isteamgameserver.h"
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#include "steamworks_sdk_111/isteamgameserverstats.h"
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#include "steamworks_sdk_111/isteamgamecoordinator.h"
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extern "C" {
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struct winLobbyDataUpdate_t_16 {
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uint64 m_ulSteamIDLobby;
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uint64 m_ulSteamIDMember;
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} __attribute__ ((ms_struct));
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void cb_LobbyDataUpdate_t_16(void *l, void *w)
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{
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LobbyDataUpdate_t *lin = (LobbyDataUpdate_t *)l;
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struct winLobbyDataUpdate_t_16 *win = (struct winLobbyDataUpdate_t_16 *)w;
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win->m_ulSteamIDLobby = lin->m_ulSteamIDLobby;
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win->m_ulSteamIDMember = lin->m_ulSteamIDMember;
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}
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}
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