Yucom/vrclient_x64/vrrendermodels_manual.c

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#include <stdarg.h>
#include <stddef.h>
#include "windef.h"
#include "winbase.h"
#define COBJMACROS
#include "d3d11_4.h"
#include "dxvk-interop.h"
#include "vrclient_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(vrclient);
static uint32_t load_into_texture_d3d11( ID3D11Texture2D *texture, const w_RenderModel_TextureMap_t_1237 *data )
{
D3D11_TEXTURE2D_DESC texture_desc;
ID3D11DeviceContext *context;
ID3D11Device *device;
texture->lpVtbl->GetDesc( texture, &texture_desc );
TRACE( "Format %#x, width %u, height %u.\n", texture_desc.Format, texture_desc.Width, texture_desc.Height );
TRACE( "Array size %u, miplevels %u.\n", texture_desc.ArraySize, texture_desc.MipLevels );
if (texture_desc.Format != DXGI_FORMAT_R8G8B8A8_UNORM_SRGB)
{
FIXME( "Unexpected format %#x.\n", texture_desc.Format );
return VRRenderModelError_NotSupported;
}
if (texture_desc.Width != data->unWidth)
{
FIXME( "Unexpected width %u.\n", texture_desc.Width );
return VRRenderModelError_NotSupported;
}
if (texture_desc.Height != data->unHeight)
{
FIXME( "Unexpected height %u.\n", texture_desc.Height );
return VRRenderModelError_NotSupported;
}
if (data->format) FIXME( "Unsupported texture map format %d.\n", data->format );
if (data->unMipLevels) FIXME( "Unsupported unMipLevels %u.\n", data->unMipLevels );
texture->lpVtbl->GetDevice( texture, &device );
device->lpVtbl->GetImmediateContext( device, &context );
device->lpVtbl->Release( device );
context->lpVtbl->UpdateSubresource( context, (ID3D11Resource *)texture, 0, NULL,
data->rubTextureMapData, data->unWidth * 4 * sizeof(uint8_t), 0 );
context->lpVtbl->Release( context );
return VRRenderModelError_None;
}
static uint32_t ivrrendermodels_load_texture_d3d11_async( void *device, w_RenderModel_TextureMap_t_1237 *texture_map,
void **dst_texture )
{
uint32_t error;
D3D11_TEXTURE2D_DESC desc;
ID3D11Device *d3d11_device = device;
ID3D11Texture2D *texture;
HRESULT hr;
desc.Width = texture_map->unWidth;
desc.Height = texture_map->unHeight;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
hr = d3d11_device->lpVtbl->CreateTexture2D( d3d11_device, &desc, NULL, &texture );
if (FAILED(hr))
{
WARN( "Failed to create D3D11 texture %#x\n", hr );
return VRRenderModelError_InvalidTexture;
}
error = load_into_texture_d3d11( texture, texture_map );
if (error == VRRenderModelError_None)
{
*dst_texture = texture;
}
else
{
texture->lpVtbl->Release( texture );
*dst_texture = NULL;
}
return error;
}
static uint32_t ivrrendermodels_load_into_texture_d3d11_async( void *dst_texture, w_RenderModel_TextureMap_t_1237 *texture_map )
{
IUnknown *unk = dst_texture;
uint32_t error;
ID3D11Texture2D *texture;
if (SUCCEEDED(unk->lpVtbl->QueryInterface( unk, &IID_ID3D11Texture2D, (void **)&texture )))
{
error = load_into_texture_d3d11( texture, texture_map );
texture->lpVtbl->Release( texture );
}
else
{
FIXME( "Expected 2D texture.\n" );
error = VRRenderModelError_NotSupported;
}
return error;
}
uint32_t __thiscall winIVRRenderModels_IVRRenderModels_004_LoadTexture_Async( struct w_steam_iface *_this, int32_t textureId,
w_RenderModel_TextureMap_t_090 **ppTexture );
void __thiscall winIVRRenderModels_IVRRenderModels_004_FreeTexture( struct w_steam_iface *_this, w_RenderModel_TextureMap_t_090 *pTexture );
uint32_t __thiscall winIVRRenderModels_IVRRenderModels_004_LoadTextureD3D11_Async( struct w_steam_iface *_this, int32_t textureId,
void *pD3D11Device, void **ppD3D11Texture2D )
{
w_RenderModel_TextureMap_t_1237 texture_map = {0};
w_RenderModel_TextureMap_t_090 *texture_map_090;
uint32_t _ret;
TRACE( "%p\n", _this );
_ret = winIVRRenderModels_IVRRenderModels_004_LoadTexture_Async( _this, textureId, &texture_map_090 );
if (_ret == VRRenderModelError_Loading)
{
TRACE( "Loading.\n" );
return _ret;
}
if (_ret != VRRenderModelError_None)
{
WARN( "Failed to load texture %#x.\n", _ret );
return _ret;
}
texture_map.unWidth = texture_map_090->unWidth;
texture_map.unHeight = texture_map_090->unHeight;
texture_map.rubTextureMapData = texture_map_090->rubTextureMapData;
_ret = ivrrendermodels_load_texture_d3d11_async( pD3D11Device, &texture_map, ppD3D11Texture2D );
winIVRRenderModels_IVRRenderModels_004_FreeTexture( _this, texture_map_090 );
return _ret;
}
uint32_t __thiscall winIVRRenderModels_IVRRenderModels_005_LoadTexture_Async( struct w_steam_iface *_this, int32_t textureId,
w_RenderModel_TextureMap_t_090 **ppTexture );
void __thiscall winIVRRenderModels_IVRRenderModels_005_FreeTexture( struct w_steam_iface *_this, w_RenderModel_TextureMap_t_090 *pTexture );
uint32_t __thiscall winIVRRenderModels_IVRRenderModels_005_LoadTextureD3D11_Async( struct w_steam_iface *_this, int32_t textureId,
void *pD3D11Device, void **ppD3D11Texture2D )
{
w_RenderModel_TextureMap_t_1237 texture_map = {0};
w_RenderModel_TextureMap_t_090 *texture_map_090;
uint32_t _ret;
TRACE( "%p\n", _this );
_ret = winIVRRenderModels_IVRRenderModels_005_LoadTexture_Async( _this, textureId, &texture_map_090 );
if (_ret == VRRenderModelError_Loading)
{
TRACE( "Loading.\n" );
return _ret;
}
if (_ret != VRRenderModelError_None)
{
WARN( "Failed to load texture %#x.\n", _ret );
return _ret;
}
texture_map.unWidth = texture_map_090->unWidth;
texture_map.unHeight = texture_map_090->unHeight;
texture_map.rubTextureMapData = texture_map_090->rubTextureMapData;
_ret = ivrrendermodels_load_texture_d3d11_async( pD3D11Device, &texture_map, ppD3D11Texture2D );
winIVRRenderModels_IVRRenderModels_005_FreeTexture( _this, texture_map_090 );
return _ret;
}
uint32_t __thiscall winIVRRenderModels_IVRRenderModels_006_LoadTexture_Async( struct w_steam_iface *_this, int32_t textureId,
w_RenderModel_TextureMap_t_1237 **ppTexture );
void __thiscall winIVRRenderModels_IVRRenderModels_006_FreeTexture( struct w_steam_iface *_this, w_RenderModel_TextureMap_t_1237 *pTexture );
uint32_t __thiscall winIVRRenderModels_IVRRenderModels_006_LoadTextureD3D11_Async( struct w_steam_iface *_this, int32_t textureId,
void *pD3D11Device, void **ppD3D11Texture2D )
{
w_RenderModel_TextureMap_t_1237 *texture_map;
uint32_t _ret;
TRACE( "%p\n", _this );
_ret = winIVRRenderModels_IVRRenderModels_006_LoadTexture_Async( _this, textureId, &texture_map );
if (_ret == VRRenderModelError_Loading)
{
TRACE( "Loading.\n" );
return _ret;
}
if (_ret != VRRenderModelError_None)
{
WARN( "Failed to load texture %#x.\n", _ret );
return _ret;
}
_ret = ivrrendermodels_load_texture_d3d11_async( pD3D11Device, texture_map, ppD3D11Texture2D );
winIVRRenderModels_IVRRenderModels_006_FreeTexture( _this, texture_map );
return _ret;
}
void __thiscall winIVRRenderModels_IVRRenderModels_004_FreeTextureD3D11( struct w_steam_iface *_this, void *pD3D11Texture2D )
{
ID3D11Texture2D *d3d11_texture = pD3D11Texture2D;
TRACE( "%p\n", _this );
d3d11_texture->lpVtbl->Release( d3d11_texture );
}
uint32_t __thiscall winIVRRenderModels_IVRRenderModels_005_LoadIntoTextureD3D11_Async( struct w_steam_iface *_this,
int32_t textureId, void *pDstTexture )
{
w_RenderModel_TextureMap_t_1237 texture_map = {0};
w_RenderModel_TextureMap_t_090 *texture_map_090;
uint32_t _ret;
TRACE( "%p\n", _this );
if (!pDstTexture) return VRRenderModelError_InvalidArg;
TRACE( "%p\n", _this );
_ret = winIVRRenderModels_IVRRenderModels_005_LoadTexture_Async( _this, textureId, &texture_map_090 );
if (_ret == VRRenderModelError_Loading)
{
TRACE( "Loading.\n" );
return _ret;
}
if (_ret != VRRenderModelError_None)
{
WARN( "Failed to load texture %#x.\n", _ret );
return _ret;
}
texture_map.unWidth = texture_map_090->unWidth;
texture_map.unHeight = texture_map_090->unHeight;
texture_map.rubTextureMapData = texture_map_090->rubTextureMapData;
_ret = ivrrendermodels_load_into_texture_d3d11_async( pDstTexture, &texture_map );
winIVRRenderModels_IVRRenderModels_005_FreeTexture( _this, texture_map_090 );
return _ret;
}
void __thiscall winIVRRenderModels_IVRRenderModels_005_FreeTextureD3D11( struct w_steam_iface *_this, void *pD3D11Texture2D )
{
ID3D11Texture2D *d3d11_texture = pD3D11Texture2D;
TRACE( "%p\n", _this );
d3d11_texture->lpVtbl->Release( d3d11_texture );
}
uint32_t __thiscall winIVRRenderModels_IVRRenderModels_006_LoadIntoTextureD3D11_Async( struct w_steam_iface *_this,
int32_t textureId, void *pDstTexture )
{
w_RenderModel_TextureMap_t_1237 *texture_map = NULL;
uint32_t _ret;
TRACE( "%p\n", _this );
if (!pDstTexture) return VRRenderModelError_InvalidArg;
_ret = winIVRRenderModels_IVRRenderModels_006_LoadTexture_Async( _this, textureId, &texture_map );
if (_ret == VRRenderModelError_Loading)
{
TRACE( "Loading.\n" );
return _ret;
}
if (_ret != VRRenderModelError_None)
{
WARN( "Failed to load texture %#x.\n", _ret );
return _ret;
}
_ret = ivrrendermodels_load_into_texture_d3d11_async( pDstTexture, texture_map );
winIVRRenderModels_IVRRenderModels_006_FreeTexture( _this, texture_map );
return _ret;
}
void __thiscall winIVRRenderModels_IVRRenderModels_006_FreeTextureD3D11( struct w_steam_iface *_this, void *pD3D11Texture2D )
{
ID3D11Texture2D *d3d11_texture = pD3D11Texture2D;
TRACE( "%p\n", _this );
d3d11_texture->lpVtbl->Release( d3d11_texture );
}
/* LoadRenderModel(_Async) / FreeRenderModel */
int8_t __thiscall winIVRRenderModels_IVRRenderModels_002_LoadRenderModel( struct w_steam_iface *_this, const char *pchRenderModelName,
w_RenderModel_t_0912 **ppRenderModel )
{
struct render_model *model;
struct IVRRenderModels_IVRRenderModels_002_LoadRenderModel_params params =
{
.linux_side = _this->u_iface,
.pchRenderModelName = pchRenderModelName,
.ppRenderModel = ppRenderModel,
};
TRACE( "%p\n", _this );
if (ppRenderModel && (model = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*model) ))) *ppRenderModel = &model->w_0912;
VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_002_LoadRenderModel, &params );
return params._ret;
}
void __thiscall winIVRRenderModels_IVRRenderModels_002_FreeRenderModel( struct w_steam_iface *_this, w_RenderModel_t_0912 *pRenderModel )
{
struct render_model *model = CONTAINING_RECORD( pRenderModel, struct render_model, w_0912 );
struct IVRRenderModels_IVRRenderModels_002_FreeRenderModel_params params =
{
.linux_side = _this->u_iface,
.pRenderModel = pRenderModel,
};
TRACE( "%p\n", _this );
VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_002_FreeRenderModel, &params );
HeapFree( GetProcessHeap(), 0, model );
}
uint32_t __thiscall winIVRRenderModels_IVRRenderModels_004_LoadRenderModel_Async( struct w_steam_iface *_this, const char *pchRenderModelName,
w_RenderModel_t_0912 **ppRenderModel )
{
struct render_model *model;
struct IVRRenderModels_IVRRenderModels_004_LoadRenderModel_Async_params params =
{
.linux_side = _this->u_iface,
.pchRenderModelName = pchRenderModelName,
.ppRenderModel = ppRenderModel,
};
TRACE( "%p\n", _this );
if (ppRenderModel && (model = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*model) ))) *ppRenderModel = &model->w_0912;
VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_004_LoadRenderModel_Async, &params );
return params._ret;
}
void __thiscall winIVRRenderModels_IVRRenderModels_004_FreeRenderModel( struct w_steam_iface *_this, w_RenderModel_t_0912 *pRenderModel )
{
struct render_model *model = CONTAINING_RECORD( pRenderModel, struct render_model, w_0912 );
struct IVRRenderModels_IVRRenderModels_004_FreeRenderModel_params params =
{
.linux_side = _this->u_iface,
.pRenderModel = pRenderModel,
};
TRACE( "%p\n", _this );
VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_004_FreeRenderModel, &params );
HeapFree( GetProcessHeap(), 0, model );
}
uint32_t __thiscall winIVRRenderModels_IVRRenderModels_005_LoadRenderModel_Async( struct w_steam_iface *_this, const char *pchRenderModelName,
w_RenderModel_t_0912 **ppRenderModel )
{
struct render_model *model;
struct IVRRenderModels_IVRRenderModels_005_LoadRenderModel_Async_params params =
{
.linux_side = _this->u_iface,
.pchRenderModelName = pchRenderModelName,
.ppRenderModel = ppRenderModel,
};
TRACE( "%p\n", _this );
if (ppRenderModel && (model = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*model) ))) *ppRenderModel = &model->w_0912;
VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_005_LoadRenderModel_Async, &params );
return params._ret;
}
void __thiscall winIVRRenderModels_IVRRenderModels_005_FreeRenderModel( struct w_steam_iface *_this, w_RenderModel_t_0912 *pRenderModel )
{
struct render_model *model = CONTAINING_RECORD( pRenderModel, struct render_model, w_0912 );
struct IVRRenderModels_IVRRenderModels_005_FreeRenderModel_params params =
{
.linux_side = _this->u_iface,
.pRenderModel = pRenderModel,
};
TRACE( "%p\n", _this );
VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_005_FreeRenderModel, &params );
HeapFree( GetProcessHeap(), 0, model );
}
uint32_t __thiscall winIVRRenderModels_IVRRenderModels_006_LoadRenderModel_Async( struct w_steam_iface *_this, const char *pchRenderModelName,
w_RenderModel_t_0912 **ppRenderModel )
{
struct render_model *model;
struct IVRRenderModels_IVRRenderModels_006_LoadRenderModel_Async_params params =
{
.linux_side = _this->u_iface,
.pchRenderModelName = pchRenderModelName,
.ppRenderModel = ppRenderModel,
};
TRACE( "%p\n", _this );
if (ppRenderModel && (model = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*model) ))) *ppRenderModel = &model->w_0912;
VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_006_LoadRenderModel_Async, &params );
return params._ret;
}
void __thiscall winIVRRenderModels_IVRRenderModels_006_FreeRenderModel( struct w_steam_iface *_this, w_RenderModel_t_0912 *pRenderModel )
{
struct render_model *model = CONTAINING_RECORD( pRenderModel, struct render_model, w_0912 );
struct IVRRenderModels_IVRRenderModels_006_FreeRenderModel_params params =
{
.linux_side = _this->u_iface,
.pRenderModel = pRenderModel,
};
TRACE( "%p\n", _this );
VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_006_FreeRenderModel, &params );
HeapFree( GetProcessHeap(), 0, model );
}
/* LoadTexture(_Async) / FreeTexture */
int8_t __thiscall winIVRRenderModels_IVRRenderModels_002_LoadTexture( struct w_steam_iface *_this, int32_t textureId,
w_RenderModel_TextureMap_t_090 **ppTexture )
{
struct render_model_texture_map *map;
struct IVRRenderModels_IVRRenderModels_002_LoadTexture_params params =
{
.linux_side = _this->u_iface,
.textureId = textureId,
.ppTexture = ppTexture,
};
TRACE( "%p\n", _this );
if (ppTexture && (map = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*map) ))) *ppTexture = &map->w_090;
VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_002_LoadTexture, &params );
return params._ret;
}
void __thiscall winIVRRenderModels_IVRRenderModels_002_FreeTexture( struct w_steam_iface *_this, w_RenderModel_TextureMap_t_090 *pTexture )
{
struct render_model_texture_map *map = CONTAINING_RECORD( pTexture, struct render_model_texture_map, w_090 );
struct IVRRenderModels_IVRRenderModels_002_FreeTexture_params params =
{
.linux_side = _this->u_iface,
.pTexture = pTexture,
};
TRACE( "%p\n", _this );
VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_002_FreeTexture, &params );
HeapFree( GetProcessHeap(), 0, map );
}
uint32_t __thiscall winIVRRenderModels_IVRRenderModels_004_LoadTexture_Async( struct w_steam_iface *_this, int32_t textureId,
w_RenderModel_TextureMap_t_090 **ppTexture )
{
struct render_model_texture_map *map;
struct IVRRenderModels_IVRRenderModels_004_LoadTexture_Async_params params =
{
.linux_side = _this->u_iface,
.textureId = textureId,
.ppTexture = ppTexture,
};
TRACE( "%p\n", _this );
if (ppTexture && (map = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*map) ))) *ppTexture = &map->w_090;
VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_004_LoadTexture_Async, &params );
return params._ret;
}
void __thiscall winIVRRenderModels_IVRRenderModels_004_FreeTexture( struct w_steam_iface *_this, w_RenderModel_TextureMap_t_090 *pTexture )
{
struct render_model_texture_map *map = CONTAINING_RECORD( pTexture, struct render_model_texture_map, w_090 );
struct IVRRenderModels_IVRRenderModels_004_FreeTexture_params params =
{
.linux_side = _this->u_iface,
.pTexture = pTexture,
};
TRACE( "%p\n", _this );
VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_004_FreeTexture, &params );
HeapFree( GetProcessHeap(), 0, map );
}
uint32_t __thiscall winIVRRenderModels_IVRRenderModels_005_LoadTexture_Async( struct w_steam_iface *_this, int32_t textureId,
w_RenderModel_TextureMap_t_090 **ppTexture )
{
struct render_model_texture_map *map;
struct IVRRenderModels_IVRRenderModels_005_LoadTexture_Async_params params =
{
.linux_side = _this->u_iface,
.textureId = textureId,
.ppTexture = ppTexture,
};
TRACE( "%p\n", _this );
if (ppTexture && (map = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*map) ))) *ppTexture = &map->w_090;
VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_005_LoadTexture_Async, &params );
return params._ret;
}
void __thiscall winIVRRenderModels_IVRRenderModels_005_FreeTexture( struct w_steam_iface *_this, w_RenderModel_TextureMap_t_090 *pTexture )
{
struct render_model_texture_map *map = CONTAINING_RECORD( pTexture, struct render_model_texture_map, w_090 );
struct IVRRenderModels_IVRRenderModels_005_FreeTexture_params params =
{
.linux_side = _this->u_iface,
.pTexture = pTexture,
};
TRACE( "%p\n", _this );
VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_005_FreeTexture, &params );
HeapFree( GetProcessHeap(), 0, map );
}
uint32_t __thiscall winIVRRenderModels_IVRRenderModels_006_LoadTexture_Async( struct w_steam_iface *_this, int32_t textureId,
w_RenderModel_TextureMap_t_1237 **ppTexture )
{
struct render_model_texture_map *map;
struct IVRRenderModels_IVRRenderModels_006_LoadTexture_Async_params params =
{
.linux_side = _this->u_iface,
.textureId = textureId,
.ppTexture = ppTexture,
};
TRACE( "%p\n", _this );
if (ppTexture && (map = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*map) ))) *ppTexture = &map->w_1237;
VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_006_LoadTexture_Async, &params );
return params._ret;
}
void __thiscall winIVRRenderModels_IVRRenderModels_006_FreeTexture( struct w_steam_iface *_this, w_RenderModel_TextureMap_t_1237 *pTexture )
{
struct render_model_texture_map *map = CONTAINING_RECORD( pTexture, struct render_model_texture_map, w_1237 );
struct IVRRenderModels_IVRRenderModels_006_FreeTexture_params params =
{
.linux_side = _this->u_iface,
.pTexture = pTexture,
};
TRACE( "%p\n", _this );
VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_006_FreeTexture, &params );
HeapFree( GetProcessHeap(), 0, map );
}