vrclient: Use manual methods for IVRRenderModels overrides.
CW-Bug-Id: #22729
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4 changed files with 78 additions and 84 deletions
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@ -257,6 +257,9 @@ all_versions = {}
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MANUAL_METHODS = {
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"IVRSystem_GetDXGIOutputInfo": True,
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"IVRSystem_GetOutputDevice": lambda ver, abi: ver > 16,
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"IVRRenderModels_LoadTextureD3D11_Async": True,
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"IVRRenderModels_FreeTextureD3D11": True,
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"IVRRenderModels_LoadIntoTextureD3D11_Async": True,
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}
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@ -313,18 +316,6 @@ def ivrcompositor_wait_get_poses(cppname, method):
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def ivrcompositor_get_vulkan_device_extensions_required(cppname, method):
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return "ivrcompositor_get_vulkan_device_extensions_required"
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def ivrrendermodels_load_texture_d3d11_async(cppname, method):
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assert "004" in cppname or "005" in cppname or "006" in cppname
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return "ivrrendermodels_load_texture_d3d11_async"
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def ivrrendermodels_free_texture_d3d11(cppname, method):
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assert "004" in cppname or "005" in cppname or "006" in cppname
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return "ivrrendermodels_free_texture_d3d11"
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def ivrrendermodels_load_into_texture_d3d11_async(cppname, method):
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assert "005" in cppname or "006" in cppname
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return "ivrrendermodels_load_into_texture_d3d11_async"
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def ivrmailbox_undoc3(cppname, method):
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assert "001" in cppname
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return "ivrmailbox_undoc3"
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@ -371,9 +362,6 @@ method_overrides = [
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("IVRCompositor", "PostPresentHandoff", ivrcompositor_post_present_handoff),
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("IVRCompositor", "WaitGetPoses", ivrcompositor_wait_get_poses),
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("IVRCompositor", "GetVulkanDeviceExtensionsRequired", ivrcompositor_get_vulkan_device_extensions_required),
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("IVRRenderModels", "LoadTextureD3D11_Async", ivrrendermodels_load_texture_d3d11_async),
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("IVRRenderModels", "FreeTextureD3D11", ivrrendermodels_free_texture_d3d11),
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("IVRRenderModels", "LoadIntoTextureD3D11_Async", ivrrendermodels_load_into_texture_d3d11_async),
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("IVRMailbox", "undoc3", ivrmailbox_undoc3),
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("IVROverlay", "SetOverlayTexture", ivroverlay_set_overlay_texture),
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("IVRInput", "GetDigitalActionData", ivrinput_get_digital_action_data),
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@ -145,16 +145,6 @@ uint32_t ivrcompositor_get_vulkan_device_extensions_required(
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void *linux_side, VkPhysicalDevice_T *phys_dev, char *value, uint32_t bufsize,
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unsigned int version);
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EVRRenderModelError ivrrendermodels_load_texture_d3d11_async(
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EVRRenderModelError (*cpp_func)(void *, TextureID_t, void *, void **),
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void *linux_side, TextureID_t texture_id, void *d3d11_device, void **dst_texture, unsigned int version);
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EVRRenderModelError ivrrendermodels_load_into_texture_d3d11_async(
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EVRRenderModelError (*cpp_func)(void *, TextureID_t, void *),
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void *linux_side, TextureID_t texture_id, void *dst_texture, unsigned int version);
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void ivrrendermodels_free_texture_d3d11(
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void (*cpp_func)(void *, void *),
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void *linux_side, void *dst_texture, unsigned int version);
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EVROverlayError ivroverlay_set_overlay_texture(
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EVROverlayError (*cpp_func)(void *, VROverlayHandle_t, const Texture_t *),
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void *linux_side, VROverlayHandle_t overlayHandle, const Texture_t *texture,
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@ -6,6 +6,7 @@
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#include "winbase.h"
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#include "wine/debug.h"
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#include "dxvk-interop.h"
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#include "vrclient_defs.h"
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#include "vrclient_private.h"
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@ -150,9 +151,8 @@ static void free_linux_texture_map( void *linux_side, struct winRenderModel_Text
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}
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}
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EVRRenderModelError ivrrendermodels_load_texture_d3d11_async( EVRRenderModelError (*cpp_func)( void *, TextureID_t, void *, void ** ),
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void *linux_side, TextureID_t texture_id,
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void *device, void **dst_texture, unsigned int version )
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static EVRRenderModelError ivrrendermodels_load_texture_d3d11_async( void *linux_side, TextureID_t texture_id,
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void *device, void **dst_texture, unsigned int version )
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{
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struct winRenderModel_TextureMap_t_1237 *texture_map;
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EVRRenderModelError error;
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@ -209,9 +209,8 @@ EVRRenderModelError ivrrendermodels_load_texture_d3d11_async( EVRRenderModelErro
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return error;
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}
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EVRRenderModelError ivrrendermodels_load_into_texture_d3d11_async( EVRRenderModelError (*cpp_func)( void *, TextureID_t, void * ),
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void *linux_side, TextureID_t texture_id,
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void *dst_texture, unsigned int version )
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static EVRRenderModelError ivrrendermodels_load_into_texture_d3d11_async( void *linux_side, TextureID_t texture_id,
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void *dst_texture, unsigned int version )
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{
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struct winRenderModel_TextureMap_t_1237 *texture_map;
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IUnknown *unk = dst_texture;
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@ -248,9 +247,68 @@ EVRRenderModelError ivrrendermodels_load_into_texture_d3d11_async( EVRRenderMode
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return error;
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}
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void ivrrendermodels_free_texture_d3d11( void (*cpp_func)( void *, void * ), void *linux_side,
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void *dst_texture, unsigned int version )
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EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_004_LoadTextureD3D11_Async( struct w_steam_iface *_this, TextureID_t textureId,
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void *pD3D11Device, void **ppD3D11Texture2D )
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{
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ID3D11Texture2D *d3d11_texture = dst_texture;
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EVRRenderModelError _ret;
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TRACE( "%p\n", _this );
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_ret = ivrrendermodels_load_texture_d3d11_async( _this->u_iface, textureId, pD3D11Device, ppD3D11Texture2D, 4 );
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return _ret;
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}
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EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_005_LoadTextureD3D11_Async( struct w_steam_iface *_this, TextureID_t textureId,
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void *pD3D11Device, void **ppD3D11Texture2D )
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{
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EVRRenderModelError _ret;
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TRACE( "%p\n", _this );
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_ret = ivrrendermodels_load_texture_d3d11_async( _this->u_iface, textureId, pD3D11Device, ppD3D11Texture2D, 5 );
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return _ret;
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}
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EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_006_LoadTextureD3D11_Async( struct w_steam_iface *_this, TextureID_t textureId,
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void *pD3D11Device, void **ppD3D11Texture2D )
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{
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EVRRenderModelError _ret;
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TRACE( "%p\n", _this );
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_ret = ivrrendermodels_load_texture_d3d11_async( _this->u_iface, textureId, pD3D11Device, ppD3D11Texture2D, 6 );
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return _ret;
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}
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void __thiscall winIVRRenderModels_IVRRenderModels_004_FreeTextureD3D11( struct w_steam_iface *_this, void *pD3D11Texture2D )
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{
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ID3D11Texture2D *d3d11_texture = pD3D11Texture2D;
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TRACE( "%p\n", _this );
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d3d11_texture->lpVtbl->Release( d3d11_texture );
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}
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EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_005_LoadIntoTextureD3D11_Async( struct w_steam_iface *_this, TextureID_t textureId,
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void *pDstTexture )
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{
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EVRRenderModelError _ret;
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TRACE( "%p\n", _this );
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_ret = ivrrendermodels_load_into_texture_d3d11_async( _this->u_iface, textureId, pDstTexture, 5 );
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return _ret;
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}
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void __thiscall winIVRRenderModels_IVRRenderModels_005_FreeTextureD3D11( struct w_steam_iface *_this, void *pD3D11Texture2D )
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{
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ID3D11Texture2D *d3d11_texture = pD3D11Texture2D;
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TRACE( "%p\n", _this );
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d3d11_texture->lpVtbl->Release( d3d11_texture );
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}
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EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_006_LoadIntoTextureD3D11_Async( struct w_steam_iface *_this, TextureID_t textureId,
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void *pDstTexture )
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{
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EVRRenderModelError _ret;
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TRACE( "%p\n", _this );
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_ret = ivrrendermodels_load_into_texture_d3d11_async( _this->u_iface, textureId, pDstTexture, 6 );
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return _ret;
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}
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void __thiscall winIVRRenderModels_IVRRenderModels_006_FreeTextureD3D11( struct w_steam_iface *_this, void *pD3D11Texture2D )
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{
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ID3D11Texture2D *d3d11_texture = pD3D11Texture2D;
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TRACE( "%p\n", _this );
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d3d11_texture->lpVtbl->Release( d3d11_texture );
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}
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@ -335,19 +335,9 @@ void __thiscall winIVRRenderModels_IVRRenderModels_004_FreeTexture(struct w_stea
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cppIVRRenderModels_IVRRenderModels_004_FreeTexture(_this->u_iface, pTexture);
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}
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EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_004_LoadTextureD3D11_Async(struct w_steam_iface *_this, TextureID_t textureId, void *pD3D11Device, void **ppD3D11Texture2D)
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{
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EVRRenderModelError _ret;
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TRACE("%p\n", _this);
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_ret = ivrrendermodels_load_texture_d3d11_async(cppIVRRenderModels_IVRRenderModels_004_LoadTextureD3D11_Async, _this->u_iface, textureId, pD3D11Device, ppD3D11Texture2D, 4);
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return _ret;
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}
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extern EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_004_LoadTextureD3D11_Async(struct w_steam_iface *_this, TextureID_t textureId, void *pD3D11Device, void **ppD3D11Texture2D);
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void __thiscall winIVRRenderModels_IVRRenderModels_004_FreeTextureD3D11(struct w_steam_iface *_this, void *pD3D11Texture2D)
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{
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TRACE("%p\n", _this);
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ivrrendermodels_free_texture_d3d11(cppIVRRenderModels_IVRRenderModels_004_FreeTextureD3D11, _this->u_iface, pD3D11Texture2D, 4);
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}
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extern void __thiscall winIVRRenderModels_IVRRenderModels_004_FreeTextureD3D11(struct w_steam_iface *_this, void *pD3D11Texture2D);
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uint32_t __thiscall winIVRRenderModels_IVRRenderModels_004_GetRenderModelName(struct w_steam_iface *_this, uint32_t unRenderModelIndex, char *pchRenderModelName, uint32_t unRenderModelNameLen)
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{
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@ -539,27 +529,11 @@ void __thiscall winIVRRenderModels_IVRRenderModels_005_FreeTexture(struct w_stea
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cppIVRRenderModels_IVRRenderModels_005_FreeTexture(_this->u_iface, pTexture);
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}
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EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_005_LoadTextureD3D11_Async(struct w_steam_iface *_this, TextureID_t textureId, void *pD3D11Device, void **ppD3D11Texture2D)
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{
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EVRRenderModelError _ret;
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TRACE("%p\n", _this);
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_ret = ivrrendermodels_load_texture_d3d11_async(cppIVRRenderModels_IVRRenderModels_005_LoadTextureD3D11_Async, _this->u_iface, textureId, pD3D11Device, ppD3D11Texture2D, 5);
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return _ret;
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}
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extern EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_005_LoadTextureD3D11_Async(struct w_steam_iface *_this, TextureID_t textureId, void *pD3D11Device, void **ppD3D11Texture2D);
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EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_005_LoadIntoTextureD3D11_Async(struct w_steam_iface *_this, TextureID_t textureId, void *pDstTexture)
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{
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EVRRenderModelError _ret;
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TRACE("%p\n", _this);
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_ret = ivrrendermodels_load_into_texture_d3d11_async(cppIVRRenderModels_IVRRenderModels_005_LoadIntoTextureD3D11_Async, _this->u_iface, textureId, pDstTexture, 5);
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return _ret;
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}
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extern EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_005_LoadIntoTextureD3D11_Async(struct w_steam_iface *_this, TextureID_t textureId, void *pDstTexture);
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void __thiscall winIVRRenderModels_IVRRenderModels_005_FreeTextureD3D11(struct w_steam_iface *_this, void *pD3D11Texture2D)
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{
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TRACE("%p\n", _this);
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ivrrendermodels_free_texture_d3d11(cppIVRRenderModels_IVRRenderModels_005_FreeTextureD3D11, _this->u_iface, pD3D11Texture2D, 5);
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}
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extern void __thiscall winIVRRenderModels_IVRRenderModels_005_FreeTextureD3D11(struct w_steam_iface *_this, void *pD3D11Texture2D);
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uint32_t __thiscall winIVRRenderModels_IVRRenderModels_005_GetRenderModelName(struct w_steam_iface *_this, uint32_t unRenderModelIndex, char *pchRenderModelName, uint32_t unRenderModelNameLen)
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{
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@ -784,27 +758,11 @@ void __thiscall winIVRRenderModels_IVRRenderModels_006_FreeTexture(struct w_stea
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cppIVRRenderModels_IVRRenderModels_006_FreeTexture(_this->u_iface, pTexture);
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}
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EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_006_LoadTextureD3D11_Async(struct w_steam_iface *_this, TextureID_t textureId, void *pD3D11Device, void **ppD3D11Texture2D)
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{
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EVRRenderModelError _ret;
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TRACE("%p\n", _this);
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_ret = ivrrendermodels_load_texture_d3d11_async(cppIVRRenderModels_IVRRenderModels_006_LoadTextureD3D11_Async, _this->u_iface, textureId, pD3D11Device, ppD3D11Texture2D, 6);
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return _ret;
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}
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extern EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_006_LoadTextureD3D11_Async(struct w_steam_iface *_this, TextureID_t textureId, void *pD3D11Device, void **ppD3D11Texture2D);
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EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_006_LoadIntoTextureD3D11_Async(struct w_steam_iface *_this, TextureID_t textureId, void *pDstTexture)
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{
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EVRRenderModelError _ret;
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TRACE("%p\n", _this);
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_ret = ivrrendermodels_load_into_texture_d3d11_async(cppIVRRenderModels_IVRRenderModels_006_LoadIntoTextureD3D11_Async, _this->u_iface, textureId, pDstTexture, 6);
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return _ret;
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}
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extern EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_006_LoadIntoTextureD3D11_Async(struct w_steam_iface *_this, TextureID_t textureId, void *pDstTexture);
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void __thiscall winIVRRenderModels_IVRRenderModels_006_FreeTextureD3D11(struct w_steam_iface *_this, void *pD3D11Texture2D)
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{
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TRACE("%p\n", _this);
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ivrrendermodels_free_texture_d3d11(cppIVRRenderModels_IVRRenderModels_006_FreeTextureD3D11, _this->u_iface, pD3D11Texture2D, 6);
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}
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extern void __thiscall winIVRRenderModels_IVRRenderModels_006_FreeTextureD3D11(struct w_steam_iface *_this, void *pD3D11Texture2D);
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uint32_t __thiscall winIVRRenderModels_IVRRenderModels_006_GetRenderModelName(struct w_steam_iface *_this, uint32_t unRenderModelIndex, char *pchRenderModelName, uint32_t unRenderModelNameLen)
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{
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