Yucom/lsteamclient/cppISteamGameServer_SteamGameServer008.cpp

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/* This file is auto-generated, do not edit. */
#include "unix_private.h"
#if 0
#pragma makedep unix
#endif
NTSTATUS ISteamGameServer_SteamGameServer008_LogOn( void *args )
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{
struct ISteamGameServer_SteamGameServer008_LogOn_params *params = (struct ISteamGameServer_SteamGameServer008_LogOn_params *)args;
struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side;
iface->LogOn( );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer008_LogOff( void *args )
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{
struct ISteamGameServer_SteamGameServer008_LogOff_params *params = (struct ISteamGameServer_SteamGameServer008_LogOff_params *)args;
struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side;
iface->LogOff( );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer008_BLoggedOn( void *args )
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{
struct ISteamGameServer_SteamGameServer008_BLoggedOn_params *params = (struct ISteamGameServer_SteamGameServer008_BLoggedOn_params *)args;
struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side;
params->_ret = iface->BLoggedOn( );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer008_BSecure( void *args )
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{
struct ISteamGameServer_SteamGameServer008_BSecure_params *params = (struct ISteamGameServer_SteamGameServer008_BSecure_params *)args;
struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side;
params->_ret = iface->BSecure( );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer008_GetSteamID( void *args )
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{
struct ISteamGameServer_SteamGameServer008_GetSteamID_params *params = (struct ISteamGameServer_SteamGameServer008_GetSteamID_params *)args;
struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side;
*params->_ret = iface->GetSteamID( );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate( void *args )
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{
struct ISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate_params *params = (struct ISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate_params *)args;
struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side;
params->_ret = iface->SendUserConnectAndAuthenticate( params->unIPClient, params->pvAuthBlob, params->cubAuthBlobSize, params->pSteamIDUser );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection( void *args )
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{
struct ISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection_params *params = (struct ISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection_params *)args;
struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side;
*params->_ret = iface->CreateUnauthenticatedUserConnection( );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer008_SendUserDisconnect( void *args )
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{
struct ISteamGameServer_SteamGameServer008_SendUserDisconnect_params *params = (struct ISteamGameServer_SteamGameServer008_SendUserDisconnect_params *)args;
struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side;
iface->SendUserDisconnect( params->steamIDUser );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer008_BUpdateUserData( void *args )
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{
struct ISteamGameServer_SteamGameServer008_BUpdateUserData_params *params = (struct ISteamGameServer_SteamGameServer008_BUpdateUserData_params *)args;
struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side;
params->_ret = iface->BUpdateUserData( params->steamIDUser, params->pchPlayerName, params->uScore );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer008_BSetServerType( void *args )
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{
struct ISteamGameServer_SteamGameServer008_BSetServerType_params *params = (struct ISteamGameServer_SteamGameServer008_BSetServerType_params *)args;
struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side;
params->_ret = iface->BSetServerType( params->unServerFlags, params->unGameIP, params->unGamePort, params->unSpectatorPort, params->usQueryPort, params->pchGameDir, params->pchVersion, params->bLANMode );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer008_UpdateServerStatus( void *args )
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{
struct ISteamGameServer_SteamGameServer008_UpdateServerStatus_params *params = (struct ISteamGameServer_SteamGameServer008_UpdateServerStatus_params *)args;
struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side;
iface->UpdateServerStatus( params->cPlayers, params->cPlayersMax, params->cBotPlayers, params->pchServerName, params->pSpectatorServerName, params->pchMapName );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer008_UpdateSpectatorPort( void *args )
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{
struct ISteamGameServer_SteamGameServer008_UpdateSpectatorPort_params *params = (struct ISteamGameServer_SteamGameServer008_UpdateSpectatorPort_params *)args;
struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side;
iface->UpdateSpectatorPort( params->unSpectatorPort );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer008_SetGameType( void *args )
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{
struct ISteamGameServer_SteamGameServer008_SetGameType_params *params = (struct ISteamGameServer_SteamGameServer008_SetGameType_params *)args;
struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side;
iface->SetGameType( params->pchGameType );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer008_BGetUserAchievementStatus( void *args )
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{
struct ISteamGameServer_SteamGameServer008_BGetUserAchievementStatus_params *params = (struct ISteamGameServer_SteamGameServer008_BGetUserAchievementStatus_params *)args;
struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side;
params->_ret = iface->BGetUserAchievementStatus( params->steamID, params->pchAchievementName );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer008_GetGameplayStats( void *args )
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{
struct ISteamGameServer_SteamGameServer008_GetGameplayStats_params *params = (struct ISteamGameServer_SteamGameServer008_GetGameplayStats_params *)args;
struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side;
iface->GetGameplayStats( );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer008_RequestUserGroupStatus( void *args )
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{
struct ISteamGameServer_SteamGameServer008_RequestUserGroupStatus_params *params = (struct ISteamGameServer_SteamGameServer008_RequestUserGroupStatus_params *)args;
struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side;
params->_ret = iface->RequestUserGroupStatus( params->steamIDUser, params->steamIDGroup );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer008_GetPublicIP( void *args )
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{
struct ISteamGameServer_SteamGameServer008_GetPublicIP_params *params = (struct ISteamGameServer_SteamGameServer008_GetPublicIP_params *)args;
struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side;
params->_ret = iface->GetPublicIP( );
return 0;
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}