Yucom/lsteamclient/steamclient_manual_150.cpp

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extern "C" {
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
}
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#pragma push_macro("strncpy")
#undef strncpy
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#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/isteamnetworkingsockets.h"
#include "steamworks_sdk_150/isteamnetworkingutils.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#pragma pop_macro("strncpy")
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#include "steamclient_private.h"
extern "C" {
#define SDKVER_150
#include "struct_converters.h"
#include "cb_converters.h"
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#define SDK_VERSION 1500
#include "steamclient_manual_common.h"
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int cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection(
void *linux_side, HSteamNetConnection hConn,
winSteamNetworkingMessage_t_150 **ppOutMessages, int nMaxMessages)
{
SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnConnection(hConn, lin_ppOutMessages, nMaxMessages);
lin_to_win_struct_SteamNetworkingMessage_t(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
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return retval;
}
int cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup(
void *linux_side, HSteamNetPollGroup hPollGroup,
winSteamNetworkingMessage_t_150 **ppOutMessages, int nMaxMessages)
{
SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnPollGroup(hPollGroup, lin_ppOutMessages, nMaxMessages);
lin_to_win_struct_SteamNetworkingMessage_t(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
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return retval;
}
void cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages(
void *linux_side, int nMessages, winSteamNetworkingMessage_t_150 **pMessages,
int64 *pOutMessageNumberOrResult)
{
#define MAX_SEND_MESSAGES 64
/* use the stack to avoid heap allocation */
struct SteamNetworkingMessage_t *lin_msgs[MAX_SEND_MESSAGES];
int i;
if (nMessages > MAX_SEND_MESSAGES)
{
/* if we ever hit this, increase MAX_SEND_MESSAGES appropriately */
FIXME("Trying to send %u messages, which is more than %u! Will break up into pieces.\n", nMessages, MAX_SEND_MESSAGES);
}
while(nMessages)
{
for(i = 0; i < nMessages && i < MAX_SEND_MESSAGES; ++i)
lin_msgs[i] = (SteamNetworkingMessage_t *)network_message_win_to_lin(pMessages[i]);
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((ISteamNetworkingSockets*)linux_side)->SendMessages(i, lin_msgs, pOutMessageNumberOrResult);
nMessages -= i;
pMessages += i;
if(pOutMessageNumberOrResult)
pOutMessageNumberOrResult += i;
}
}
int cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(
void *linux_side, int nLocalChannel,
winSteamNetworkingMessage_t_150 ** ppOutMessages, int nMaxMessages)
{
SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
int retval = ((ISteamNetworkingMessages*)linux_side)->ReceiveMessagesOnChannel(nLocalChannel, lin_ppOutMessages, nMaxMessages);
lin_to_win_struct_SteamNetworkingMessage_t(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
return retval;
}
#pragma pack( push, 8 )
struct winSteamNetConnectionStatusChangedCallback_t_584 {
HSteamNetConnection m_hConn;
SteamNetConnectionInfo_t m_info __attribute__((aligned(8)));
ESteamNetworkingConnectionState m_eOldState;
} __attribute__ ((ms_struct));
#pragma pack( pop )
typedef void (*CDECL win_FnSteamNetConnectionStatusChanged)(winSteamNetConnectionStatusChangedCallback_t_584 *);
static win_FnSteamNetConnectionStatusChanged win_SteamNetConnectionStatusChanged;
static void lin_SteamNetConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t *l_dat)
{
win_FnSteamNetConnectionStatusChanged fn = win_SteamNetConnectionStatusChanged;
if(fn){
struct winSteamNetConnectionStatusChangedCallback_t_584 w_dat;
cb_SteamNetConnectionStatusChangedCallback_t_584(l_dat, &w_dat);
fn(&w_dat);
}
}
typedef void (*CDECL win_FnSteamNetAuthenticationStatusChanged)(SteamNetAuthenticationStatus_t *);
win_FnSteamNetAuthenticationStatusChanged win_SteamNetAuthenticationStatusChanged;
void lin_SteamNetAuthenticationStatusChanged(SteamNetAuthenticationStatus_t *dat)
{
win_FnSteamNetAuthenticationStatusChanged fn = win_SteamNetAuthenticationStatusChanged;
if(fn)
fn(dat);
}
typedef void (*CDECL win_FnSteamRelayNetworkStatusChanged)(SteamRelayNetworkStatus_t *);
win_FnSteamRelayNetworkStatusChanged win_SteamRelayNetworkStatusChanged;
void lin_SteamRelayNetworkStatusChanged(SteamRelayNetworkStatus_t *dat)
{
win_FnSteamRelayNetworkStatusChanged fn = win_SteamRelayNetworkStatusChanged;
if(fn)
fn(dat);
}
typedef void (*CDECL win_FnSteamNetworkingMessagesSessionRequest)(SteamNetworkingMessagesSessionRequest_t *);
win_FnSteamNetworkingMessagesSessionRequest win_SteamNetworkingMessagesSessionRequest;
void lin_SteamNetworkingMessagesSessionRequest(SteamNetworkingMessagesSessionRequest_t *dat)
{
win_FnSteamNetworkingMessagesSessionRequest fn = win_SteamNetworkingMessagesSessionRequest;
if(fn)
fn(dat);
}
typedef void (*CDECL win_FnSteamNetworkingMessagesSessionFailed)(SteamNetworkingMessagesSessionFailed_t *);
win_FnSteamNetworkingMessagesSessionFailed win_SteamNetworkingMessagesSessionFailed;
void lin_SteamNetworkingMessagesSessionFailed(SteamNetworkingMessagesSessionFailed_t *dat)
{
win_FnSteamNetworkingMessagesSessionFailed fn = win_SteamNetworkingMessagesSessionFailed;
if(fn)
fn(dat);
}
bool cppISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue(void *linux_side,
ESteamNetworkingConfigValue eValue, ESteamNetworkingConfigScope eScopeType,
intptr_t scopeObj, ESteamNetworkingConfigDataType eDataType, const void *pArg)
{
bool ret;
void *lin_fn; /* api requires passing pointer-to-pointer */
switch(eValue){
#define CASE(x, y) \
case k_ESteamNetworkingConfig_Callback_##x: \
if(!pArg){ \
ret = ((ISteamNetworkingUtils*)linux_side)->SetConfigValue(eValue, eScopeType, scopeObj, eDataType, NULL); \
}else{ \
if(*(void **)pArg == NULL) \
lin_fn = NULL; \
else \
lin_fn = (void *)&lin_##y; \
ret = ((ISteamNetworkingUtils*)linux_side)->SetConfigValue(eValue, eScopeType, scopeObj, eDataType, &lin_fn); \
if(ret) \
win_##y = *(win_Fn##y*)pArg; \
} \
return ret;
CASE(ConnectionStatusChanged, SteamNetConnectionStatusChanged)
CASE(AuthStatusChanged, SteamNetAuthenticationStatusChanged)
CASE(RelayNetworkStatusChanged, SteamRelayNetworkStatusChanged)
CASE(MessagesSessionRequest, SteamNetworkingMessagesSessionRequest)
CASE(MessagesSessionFailed, SteamNetworkingMessagesSessionFailed)
#undef CASE
default:
return ((ISteamNetworkingUtils*)linux_side)->SetConfigValue((ESteamNetworkingConfigValue)eValue, (ESteamNetworkingConfigScope)eScopeType, (intptr_t)scopeObj, (ESteamNetworkingConfigDataType)eDataType, (const void *)pArg);
}
}
const char * cppISteamInput_SteamInput001_GetGlyphForActionOrigin(void *linux_side, EInputActionOrigin eOrigin)
{
const char *path_result;
path_result = ((ISteamInput*)linux_side)->GetGlyphForActionOrigin((EInputActionOrigin)eOrigin);
return steamclient_isteaminput_getglyph(eOrigin, path_result);
}
const char * cppISteamInput_SteamInput001_GetGlyphForXboxOrigin(void *linux_side, EXboxOrigin eOrigin)
{
const char *path_result;
path_result = ((ISteamInput*)linux_side)->GetGlyphForXboxOrigin((EXboxOrigin)eOrigin);
return steamclient_isteaminput_getglyph_xbox(eOrigin, path_result);
}
const char * cppISteamController_SteamController007_GetGlyphForActionOrigin(void *linux_side, EControllerActionOrigin eOrigin)
{
const char *path_result;
path_result = ((ISteamController*)linux_side)->GetGlyphForActionOrigin((EControllerActionOrigin)eOrigin);
return steamclient_isteamcontroller_getglyph(eOrigin, path_result);
}
const char * cppISteamController_SteamController007_GetGlyphForXboxOrigin(void *linux_side, EXboxOrigin eOrigin)
{
const char *path_result;
path_result = ((ISteamController*)linux_side)->GetGlyphForXboxOrigin((EXboxOrigin)eOrigin);
return steamclient_isteaminput_getglyph_xbox(eOrigin, path_result);
}
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}