Yucom/lsteamclient/struct_converters_112.cpp

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#include "steam_defs.h"
#include "steamworks_sdk_112/steam_api.h"
#include "steamworks_sdk_112/isteamgameserver.h"
#include "steamworks_sdk_112/isteamgameserverstats.h"
#include "steamworks_sdk_112/isteamgamecoordinator.h"
#include "steamclient_private.h"
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extern "C" {
#define SDKVER_112
#include "struct_converters.h"
void win_to_lin_struct_LeaderboardEntry_t_112(const struct winLeaderboardEntry_t_112 *win, struct LeaderboardEntry_t *lin)
{
lin->m_steamIDUser = win->m_steamIDUser;
lin->m_nGlobalRank = win->m_nGlobalRank;
lin->m_nScore = win->m_nScore;
lin->m_cDetails = win->m_cDetails;
lin->m_hUGC = win->m_hUGC;
}
void lin_to_win_struct_LeaderboardEntry_t_112(const struct LeaderboardEntry_t *lin, struct winLeaderboardEntry_t_112 *win)
{
win->m_steamIDUser = lin->m_steamIDUser;
win->m_nGlobalRank = lin->m_nGlobalRank;
win->m_nScore = lin->m_nScore;
win->m_cDetails = lin->m_cDetails;
win->m_hUGC = lin->m_hUGC;
}
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}