22 lines
730 B
C++
22 lines
730 B
C++
|
#include "steamclient_private.h"
|
||
|
#include "steam_defs.h"
|
||
|
#include "steamworks_sdk_137/steam_api.h"
|
||
|
#include "steamworks_sdk_137/isteamgameserver.h"
|
||
|
#include "steamworks_sdk_137/isteamgameserverstats.h"
|
||
|
#include "steamworks_sdk_137/isteamgamecoordinator.h"
|
||
|
extern "C" {
|
||
|
struct winRemoteStorageConflictResolution_t_8 {
|
||
|
AppId_t m_nAppID;
|
||
|
EResult m_eResult;
|
||
|
} __attribute__ ((ms_struct));
|
||
|
void cb_RemoteStorageConflictResolution_t_8(void *l, void *w)
|
||
|
{
|
||
|
RemoteStorageConflictResolution_t *lin = (RemoteStorageConflictResolution_t *)l;
|
||
|
struct winRemoteStorageConflictResolution_t_8 *win = (struct winRemoteStorageConflictResolution_t_8 *)w;
|
||
|
win->m_nAppID = lin->m_nAppID;
|
||
|
win->m_eResult = lin->m_eResult;
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|