2018-01-18 17:24:05 +01:00
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#include "steam_defs.h"
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2019-08-16 16:00:45 +02:00
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#pragma push_macro("__cdecl")
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#undef __cdecl
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2020-09-29 16:19:06 +02:00
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#include "steamworks_sdk_150/steam_api.h"
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#include "steamworks_sdk_150/steamnetworkingtypes.h"
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#include "steamworks_sdk_150/isteamgameserverstats.h"
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2019-08-16 16:00:45 +02:00
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#pragma pop_macro("__cdecl")
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2018-10-30 20:06:46 +01:00
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#include "steamclient_private.h"
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2018-01-18 17:24:05 +01:00
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#ifdef __cplusplus
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extern "C" {
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#endif
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2020-09-29 16:19:06 +02:00
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#define SDKVER_150
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2019-02-26 16:05:29 +01:00
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#include "struct_converters.h"
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#include "cppISteamGameServerStats_SteamGameServerStats001.h"
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2018-01-18 17:24:05 +01:00
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SteamAPICall_t cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats(void *linux_side, CSteamID steamIDUser)
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{
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return ((ISteamGameServerStats*)linux_side)->RequestUserStats((CSteamID)steamIDUser);
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}
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bool cppISteamGameServerStats_SteamGameServerStats001_GetUserStat(void *linux_side, CSteamID steamIDUser, const char * pchName, int32 * pData)
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{
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return ((ISteamGameServerStats*)linux_side)->GetUserStat((CSteamID)steamIDUser, (const char *)pchName, (int32 *)pData);
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}
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bool cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2(void *linux_side, CSteamID steamIDUser, const char * pchName, float * pData)
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{
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return ((ISteamGameServerStats*)linux_side)->GetUserStat((CSteamID)steamIDUser, (const char *)pchName, (float *)pData);
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}
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bool cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement(void *linux_side, CSteamID steamIDUser, const char * pchName, bool * pbAchieved)
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{
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return ((ISteamGameServerStats*)linux_side)->GetUserAchievement((CSteamID)steamIDUser, (const char *)pchName, (bool *)pbAchieved);
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}
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bool cppISteamGameServerStats_SteamGameServerStats001_SetUserStat(void *linux_side, CSteamID steamIDUser, const char * pchName, int32 nData)
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{
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return ((ISteamGameServerStats*)linux_side)->SetUserStat((CSteamID)steamIDUser, (const char *)pchName, (int32)nData);
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}
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bool cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2(void *linux_side, CSteamID steamIDUser, const char * pchName, float fData)
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{
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return ((ISteamGameServerStats*)linux_side)->SetUserStat((CSteamID)steamIDUser, (const char *)pchName, (float)fData);
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}
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bool cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat(void *linux_side, CSteamID steamIDUser, const char * pchName, float flCountThisSession, double dSessionLength)
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{
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return ((ISteamGameServerStats*)linux_side)->UpdateUserAvgRateStat((CSteamID)steamIDUser, (const char *)pchName, (float)flCountThisSession, (double)dSessionLength);
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}
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bool cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement(void *linux_side, CSteamID steamIDUser, const char * pchName)
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{
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return ((ISteamGameServerStats*)linux_side)->SetUserAchievement((CSteamID)steamIDUser, (const char *)pchName);
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}
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bool cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement(void *linux_side, CSteamID steamIDUser, const char * pchName)
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{
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return ((ISteamGameServerStats*)linux_side)->ClearUserAchievement((CSteamID)steamIDUser, (const char *)pchName);
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}
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SteamAPICall_t cppISteamGameServerStats_SteamGameServerStats001_StoreUserStats(void *linux_side, CSteamID steamIDUser)
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{
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return ((ISteamGameServerStats*)linux_side)->StoreUserStats((CSteamID)steamIDUser);
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}
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#ifdef __cplusplus
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}
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#endif
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